Dusk '82 is not so much Chip's Challenge as it is "Chip's Backwater Farming Town Corrupted By A Cult Worshipping A Malevolent Presence From Beyond". Puzzle your way through this QBASIC-inspired demake/prequel to the game that kicked off the "boomer shooter" craze!
Internal Changelog#
Present in internal/changes_pre-release.txt. This was apparently kept in the public release "for posterity".
ver 0.51
- Disabled achievement auto-reset, transitioned game over to 1.0. Further changes will be in changelog.txt.
ver 0.5
- Added achivements!
ver 0.454
- Fixed strange file error that kept custom music from playing in standalone build
ver 0.453
- Added support for custom music. Refer to readme.txt
- Updated readme.txt
ver 0.452
- Fixed issue where, as close as I can tell, creating more maps in a map pack than there are user map packs resulted in an index out of range exception (yeah I don't know either)
ver 0.451
- Workshop item preview images now supported (see readme)
- Workshop item title and description no longer automatically fill in, so that changes the user makes aren't overwritten
ver 0.45
- Fixed issue where new user levels would cause a file i/0 error
- Fixed issue where skipping turns would allow enemies to walk inside your character without killing them
- Main game ending screen no longer shows after custom map packs
- Saving a map with the controller no longer places whatever object you had selected after the save panel closes
- Instant movement setting removed from ini since its implementation is currently incomplete
ver 0.44
- Mouse cursor no longer visible in level editor
- Fixed issue where user levels could not be accessed in the level editor if user hadn't beaten them
ver 0.43
- Gamepad now works in level editor
- Updated editor saving/loading UI
- Random music will now play in user levels >30 instead of no music at all
- Map pack names can now have spaces
- Updated mapset name text box
- Game now ensures mapsets cannot have invalid names
ver 0.42
- Redesigned saving and loading interface for level editor
- Removed settings menu (not useful)
- Updated readme
- Added some goodies
ver 0.41
- Changed color of Riveter pickup
- Changed color of enemy bullets
- New intro logo, menu, level win screen, and ending
- Fixed bug where enemies and projectiles could still move while game was paused
ver 0.40
- Adjustments to level The Dig
- Adjustments to level Bolt Brain
- Fixed issue with story order between Destruction is Key and Careful
- Medkits will now negate projectile damage as intended
- Added several new levels and a final boss
- Adjusted sprites for goat and crossbow
- Music system changed over to the one used in Switch version
- Andrew's soundtrack added!
ver 0.38
- Game will now pause while uploading workshop levels
- Swapped some level order
- Added story text before each level
ver 0.37
- The soap will no longer destroy exists
- Fixed sprite layering issue with toggle walls
- Adjustments to the difficulty and order of some levels
- New levels
ver 0.36
- Workshop content will now delete if the user is unsubscribed from it.
- Workshop files will no longer update every time you enter the main menu
- Level name will properly update when loading a level in the editor
- Game no longer will try to load a level in the editor if it doesn't actually exist.
- Enemy projectiles will destroy themselves after a period of time.
- Some slight level adjustments.
- Renamed this file. It will remain even after 1.0 release for posterity, but changes post-1.0 will be in a different file
ver 0.35
- Adjusted format of data.txt
- Steam workshop support alpha
- Fixed bug where sprite packs in custom mapsets wouldn't load
ver 0.34
- Separated mapset name from folder name in preparation for workshop intrgration. Mapset data is now stored in "*/levels/data.txt"
- Replaced example user level with a simpler one intended to potentially encourage modification as a first step toward creating levels
- Added another level after The Chase and before Minefield
- Steamworks libraries integrated but not yet implemented
ver 0.331
- Changed order of objects in level editor selection and externalized this data in "*/internal/editor_selection_order.txt"
ver 0.33
- New level
- Enemies, pushable items, and green doors should now delete properly in editor
- Currently held item color displays correctly
- Simple placeholder "you win the game" screen added.
ver 0.32
- Settings can now be adjusted in settings.ini (menu coming soon)
- Addded "instant movement" setting
- Added volume setting for sound and music
- New level
ver 0.31
- Fixed bug where default sprites would not reload after loading a level pack with custom sprites
- Fixed bug where mine sprite would not load
- Level editor now properly displays loaded sprites
- Inventory UI now properly displays loaded sprites
- Ajusted selection UI in editor
- Redid level 4 to be simpler
- Slight adjustments to enemy placement in level 5
ver 0.3
- Fixed bug where levels could not be completed because of missing mapset directory in progress folder
- Added support for graphics inside a level pack folder to override default sprites, and updated readme accordingly
- Sprites are no longer tinted by the game, and different colored keys/doors/etc have been separated into different sprites externally.
ver 0.2
- Added support for story text and updated readme accordingly
- Exposed gameplay sprites for editing/replacing and updated readme accordingly
- Moved progress and the new score files to a dedicated folder instead of being dumped inside map packs
- Added basic support for unrecognized controllers
- Added high score saving and display at end of level
- Enabled cloud saves of everything in progress folder
- Cleaned out unused files in main and user level packs
- Progress saving for user levels should now be enabled(?)
- Fixed issue where music would duplicate on returning to main menu
- Adjusted DosBox settings for Ascii Arena
- Adjusted game speed settings for Spy