This is a sub-page of Dragon Quest VIII: Journey of the Cursed King (PlayStation 2).
Access#
The following unused maps can be accessed with the GameShark/CodeBreaker codes for the North American version of the game provided below, which allow you to spawn in the map of your choice after you save and reload.
Save Location Modifier |
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With the code above enabled, press one of the button combinations below, then save your game:
- L3 + Square: Unused Old Waterfall Cave L3.
- L3 + X: Unused Old Waterfall Cave L2.
- L3 + D-Pad Up: Unused Seer's Retreat.
- L3 + D-Pad Down: Unused Opening Woods.
The next time you load that saved game, you will appear in the map you've chosen.
List#
Seer's Retreat Variant#
This map is not connected to the world map and has no exits. You cannot talk to any of the monsters inside the house and the Seer is sleeping in his bed. Going outside again will load the world map, however you will be placed in the middle of nowhere.
Used |
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Unused |
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Unused |
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When exiting the house, you will appear in the middle of nowhere on the world map. |
(Source: Original TCRF research)
Waterfall Cave Level 3 Variant#
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To do: |
This unused map variant has invisible doors on all exits near the stairs, whereas the used version has no doors. Trying to exit the map may throw you into a loop, not allowing you to exit properly. The unused version also has an empty treasure chest near the waterfall.
Used |
Unused |
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The unused variation has a sign in the center, alternate rock and grass placements, and different torch layouts. According to the compass, the map is reversed. |
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Unused |
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There's also an empty chest near the waterfall. |
Waterfall Cave Level 2 Variant#
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To do: |
Once again, this unused map variant has invisible doors on all exits near the stairs, whereas the used version has no doors.
Unused |
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The unused variation has two treasure chests side by side, both of which are empty. |
Opening Woods#
The final version of this map is a pre-rendered movie file. |
(Source: Original TCRF research)
e01b01#
This map is a blank version of the opening map. This map contains nothing of interest. There is no longer any map ID that makes this easily accessible anymore.
e01bf01#
Unused |
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This is mostly the same as the above map, however it contains unused light rays that would shine through the trees. |
(Source: Original TCRF research)
Japanese Exclusive Maps#
Present only on the Japanese version of the game are even more unused maps.
e01e01#
The final version of this map is a pre-rendered movie file. |
z02#
A large render of the overworld map, likely a test flying map. |
z04#
An unused version of Wisher's Peak. |
z05#
An unused test map featuring a ship. |
z05a#
The same map as above, but without collision. |
z06#
A work in progress version of Rydon's Tower. |
z07#
An unused version of Isle of Neos. |
z08#
A portion of an unused overworld map. |
z09#
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A blank map with three types of trees. |
z10#
A small portion of a hill. |
z11#
A test map likely based on the Argonia or the Baccarat regions. |
z12#
A test map likely based on the Pickham region. |
z13#
A test map likely based on the Ascantha region. |
z14#
An unused dark citadel map. |
z16#
An unused version of Rydon's Tower entrance. |
wm#
An unused version of the overworld map while on your ship. |
wm2#
This is the same as the above map, however this does not have enemy encounters.
(Source: Original TCRF research)






