the cutting room mirror

Unused Text

This is a sub-page of Dragon Marked For Death.

If it isn't already obvious from how massive this page is (or at least will be once all the files are documented), there is A LOT of unused text in this game.

(Source: DMFD 3.1.0s, 2.1.1n - Text Rips (Compiled from Ska) by User:CptRedder)

Logistics

Notes#

How the Files were Ripped#

These files were ripped by:

  1. extracting the .tb2 files from the game versions mentioned on this page (Ver 3.0.9s and Ver 2.1.1n)
  2. inspecting the end of the .tb2 files with a hex editor
  3. finding plain text that can be viewed through that hex editor (the plain text is in ASCII), then
  4. converting the ASCII plain text to UTF8.

(Source: "Inti_EncDec" tool by bnnm for extraction, Ska for file extraction and compilation)

Languages#

The final game version only uses 4 languages: Chinese (Traditional) (zh-tw), English (en), Japanese (ja), and Korean (ko). However, almost all the files have unused texts in 4 other languages: German (de), Spanish (es), French (fr), and Italian (it). There are also language codes for an additional 4 languages (Chinese (Simplified) (zh-cn), Dutch (nl), Portuguese (pt), and Russian (ru)), but they have no text associated with them. Also, not every file has language codes for Dutch (nl), Portuguese (pt), and Russian (ru), but every file has language codes for Chinese (Simplified) (zh-cn).

This is a verbatim example from AocInfo.tb2 of language codes located at the tops of the plain text in the .tb2 files:

zh-cn
-------------------------------------------------------------------
zh-tw
-------------------------------------------------------------------
de
-------------------------------------------------------------------
en
-------------------------------------------------------------------
es
-------------------------------------------------------------------
fr
-------------------------------------------------------------------
it
-------------------------------------------------------------------
ja
-------------------------------------------------------------------
ko
-------------------------------------------------------------------
nl
-------------------------------------------------------------------
pt
-------------------------------------------------------------------
ru
-------------------------------------------------------------------

Different Versions#

Note that an n at the end of a version number means that it is for the Nintendo Swich, whereas an s at the end means that it is for Steam/PC.

Some of the files in this page are from Ver 3.1.0s while others are from Ver 2.1.1n. This is because some unused data that was included in Ver 2.1.1n is not present in Ver 3.1.0s. One major example is the contents of sys_item.tb2. Ver 3.1.0s has no flavor texts (they were all deleted from the internal data at some point), whereas Ver 2.1.1n has all the unused flavor texts.

File List#

File

Purpose

AocInfo.tb2

DLC Information

PadInfo.tb2

General Controls and Actions

q_0a00.tb2

Truth in Heaven

q_0a01.tb2

Aim for High Heaven

q_0a02.tb2

Pillar Maintenance

q_0a03.tb2

A Cry from the Tower

q_0b00.tb2

Soul Vessel

q_0c00.tb2

Marked for Death

q_0c01.tb2

The Dragon's Hoard

q_0e00.tb2

The Doomed Clan

q_0100.tb2

The Ogre Fort

q_0101.tb2

Dreaming of Treasure

q_0102.tb2

Polluted Water

q_0200.tb2

Sea of Tumult

q_0201.tb2

Phantom Wine

q_0202.tb2

Cruise Escort

q_0300.tb2

The Frigid Nest

q_0301.tb2

Frozen Fusion

q_0302.tb2

Lost in White

q_0303.tb2

Over the Ice Wall

q_0400.tb2

Werewolf Hunting

q_0401.tb2

The Bell Tolls

q_0402.tb2

Haunting Grounds

q_0403.tb2

Paying the Miser

q_0500.tb2

Undying Dragon

q_0501.tb2

Twin Dragon's End

q_0502.tb2

Brother and Sister

q_0503.tb2

Water Inspection

q_0600.tb2

Unearthed Royalty

q_0601.tb2

Tomb Rescue

q_0602.tb2

The Sleeping Tome

q_0603.tb2

Displaced Royalty

q_0700.tb2

The Castle Burns

q_0701.tb2

Miracle Steak

q_0702.tb2

Eastern Treasures

q_0703.tb2

Invisible Anger

q_0800.tb2

Calamity's Portent

q_0801.tb2

They Come from Hell

q_0802.tb2

Dragons' Struggle

q_0900.tb2

Infernal Labyrinth

q_0901.tb2

Resurging Flames

q_0902.tb2

Hidden Hell

StaffCredit.tb2

Credits

sys_bar.tb2

Bar/Matchmaking

sys_base.tb2

Medius City/Hub World

sys_cave.tb2

Atruum's Den Menu

sys_chat.tb2

Shortcut Chats

sys_common.tb2

Common Texts, Tips

sys_enemy.tb2

Enemy Names

sys_inn.tb2

Inn

sys_item.tb2

Equipment (+ Flavor Text if Ver 2.1.1n)

sys_plselect.tb2

Player Select

sys_quest.tb2

Quest Information

sys_result.tb2

Old Character Select

sys_shop.tb2

Shops

sys_status_help.tb2

Stats

sys_sub.tb2

Captions, Quests, Notifs, Log

sys_title.tb2

Title

TalkerName.tb2

NPC Speakers

Equipment

To do:
-Quest Items -Black Market

All of the data in this section is from the file sys_item.tb2.

About Equipment Flavor Texts#

Equipment flavor texts stopped getting written at some point before the game was released. This is considering that the patch notes state that flavor texts were unintentionally accessible in Version 1.1.0n by pressing ZL/ZR in shops and equipment menus.1 The method to access flavor texts was removed in Ver 1.1.1n.

In Ver 3.0.0 until Version 3.0.9 (all systems) and Version 3.0.10n, flavor texts were also able to be seen through a glitch on the Appraisal screen by pressing the Single Appraise button at the fastest moment you are able to (albeit this is impossible for Items, which are not appraisable).2 This glitch was patched out in the final version of the game.

Watch on YouTube

Although Small-swords, Greatswords, and Foci were added in Version 3.0.0 (all systems), they have flavor texts, which are impossible to see in any version of the game except through datamining or the Single Appraise glitch.

Some flavor text do not seem to fit with the item they are attached to. This is because the list of descriptions was offset at some point in development, and some equipment (namely weapons) were renamed.

Flavor texts are only in Japanese and/or English. Many flavor texts, at least in the English translation, have typos and grammatical errors. Other flavor texts show dummy placeholder text in the Japanese translation or are simply blank.

All flavor text in the internal data had been deleted by the final version of the game. For this reason, data from 2.1.1n, which kept the unused flavor text, is in this page.

Weapons#

Unused/Renamed Weapons#

To do:
Old Small-sword names from Ver 2.1.1n

All Weapon Flavor Texts#

The following data is from Ver 2.1.1n.

The reason why the weapon flavor texts in the following table are presented agnostic of their specific weapons (aside from the Azure Striker Gunvolt DLC weapons) is because the flavor texts don't really properly match up to anything. The main evidence of this is that, in Ver 2.1.1n, Greatswords and Foci have flavor texts (ID prefixes CAP_TH_SWORD and CAP_CRYSTAL), but their associated weapons (ID prefixes TH_SWORD and CRYSTAL) have blank/placeholder names.

Weapon Type

Notes

English (en)

Japanese (ja)

Small-sword

A common sword made

of bronze.

Since it's a

relatively easy

sword to make, the

sharpness can vary

greatly depending on

the blacksmith who

made it.

青銅で作られた剣。

加工しやすい素材の

ため、鍛冶屋に 

よっては大きく

切れ味が変わる。

Small-sword

A sword with a

beautiful ornament

adorned to it.

These types of

swords are also very

popular interior

decorations.

美しい装飾が

ほどこされている剣。

家に飾る人が多く、

インテリアとして

人気がある。

Small-sword

A sword with a

cylindrical blade

from a foreign land.

It is specifically

made for thrusting

attacks.

刃を円柱状にした

異国の武器。

突き攻撃を目的として

作られた。

Small-sword

Once sealed away,

this blade's desire

to bathe in blood

helped it break free

of its prison.

It yearns to drink

the blood of

its master.

封印されていたが、

血を吸いたいあまり

先端を自ら折って

自由を得た。

主の血を吸いたがる。

Small-sword

A rapier made from

a special type of

rough stone.

The methods by which

it is made have been

mostly lost to time.

ざらざらする    

特別な石を材料に、 

作られたレイピア。 

作れる人は少ない。

Small-sword

A famous sword that

once had a blade

longer than the

height of an average

adult human.

Although the blade

is now broken,

its jagged edges

are razor sharp.

元々は大人より長い

刀身を持つ名剣。

折れてしまったが

切れ味に問題は無い。

Small-sword

A blade created

during an ancient

age of magic.

The magical energy

once imbued in it

has long since

faded away.

魔法が存在した時代に

作られた。

力を失っている物が 

多い。

Small-sword

The blade favored

by a creature born

from the swirling

depths of chaos

itself.

It is said that the

wielder loses all

ability to reason.

混沌から生まれた

モンスターが

愛用した武器。

持つと理性が

保てなくなる。

Sword

A basic iron sword

widely used for both

game hunting and

fighting off

monsters.

狩りや魔物退治など、

幅広く使われている

鉄製の剣。

Sword

Those who wield this

sword are said to

lose their way, and

are doomed to travel

from one scene of

carnage to the next.

この剣を使う者は

道を踏み外し、

修羅に落ちると

言われている。

Sword

This sword bears its

name due to the

extreme sharpness of

its blade that has

claimed the lives

of countless people.

かなりの切れ味に

味をしめ、殺しを

くりかえす者が

多いことから

この名が付いた。

Sword

A blade imbued with

the power of the

Celestial.

It is impervious to

rust, and is widely

used by the

Divine Knights.

白神の力が

込められた剣。

聖騎士が愛用しており

さびることがない。

Sword

This type of blade

was made to cause

deep wounds and

sever limbs.

It is said that

wounds caused by

this blade take an

exceptionally long

time to heal.

苦痛を与えることを

目的に作られた。 

傷口は完治に多くの

時間を必要とする。

Sword

A sword made from

the corpses of

people with a

profound amount of

malice in

their hearts.

Those who wield this

sword will never

find happiness.

うらみを抱いて

死んだ者の

骸で作られた剣。

使用者は必ず

不幸になる。

Sword

Wielders of this

sword are sent into

an unending rage.

If used for too

long, it is said

that the constant

rage causes one to

lose their sense

of self.

尽きることの無い

怒りがわく。

長時間の使用で

自我を失うと

言われている。

Sword

This rare sword is

enchanted with

magical powers,

although there

are some like it

that hold no magical

properties too.

魔力が宿る

めずらしい剣。

魔力を失っている

ものもある。

Sword

Many clans have been

eradicated by this

ferocious blade.

There are few words

to describe its

destructive power.

この剣によって

滅んだ種族は多い。

殺傷能力は

言うまでもない。

Sword

This "blade" is a

fresh piece of fruit

with a handle

attached.

While not known for

its attack power, it

does launch seeds

when swung.

もぎたての果物に、

柄を付けた。

不良品は攻撃すると

種が飛び出る。

Sword

DLC Sword Weapon "Sumeragi Glaive"

A sword with the power

of the "Striker".

雷霆の力が宿った剣。

Axe

Your trusty axe that

has been by your

side for a

long time.

It's surprisingly

light, and can be

used for long periods

of time without

causing fatigue.

自分用に調整した

愛用の斧。

長時間の使用でも

疲れない。

Axe

A large axe built

for combat.

Its powerful

crushing blows

can make short work

of an opponent's

armor.

戦闘用の大型斧。  

防具もろとも相手を

粉砕する。

Axe

This axe was crafted

with an emphasis on

taking down enemies

in a single blow.

It is extremely

heavy.

一撃で相手を

仕留めることに

重点を置いた斧。

非常に重い。

Axe

The blade of this

axe was shaped

from a meteorite.

It is so incredibly

light that even a

child could

wield it.

隕石で作った斧。

弱点である重さを

克服し、子供でも

持てる。

Axe

An axe that was

crafted for a single

purpose: to destroy

things.

Swing it hard enough,

and it will break

its target's spirit

too.

ありとあらゆるものを

砕く斧。

あまりの威力に相手の

心も砕く。

Axe

This axe was

created by a

blacksmith who

yearned for freedom.

If the wielder ever

obtains their

freedom, the axe

will shatter.

自由への願いを

込めて作られた斧。

使用者が自由になると

砕ける。

Axe

An axe that was

designed with the

sole purpose of

ending lives

quickly and easily.

設計を一から見直し、

ムダを省いた結果、

命を簡単に奪うことが

可能になった。

Axe

A battle-tested axe

that has been

passed down from

warrior to warrior

for over a thousand

years. The collective

wisdom of warriors

past resides within

the wielder.

1000年間、様々な

戦士が使用した斧。

使い手の心で

斧は善にも悪にも

染まる。

Axe

A fearsome axe that

is said to appear

before those with

deep hatred in

their heart.

Should the wielder

ever quell that

hatred, the axe

will vanish.

憎しみで心を

満たした者の前へ

現れると言われる斧。

憎しみがないと、

斧は消える。

Greatsword

A large sword that

must be held with

both hands.

It can cleave

straight through

solid steel.

両手専用の大型剣。

鋼すら一刀両断

することができる。

Greatsword

A blade forged by a

notably eccentric

blacksmith.

Due to its many

oddities, it takes

a considerable

amount of time to

master.

変わり者の鍛冶屋が

作り出した剣。

使いこなすには、

相当な練習が必要。

Greatsword

An antique sword

that has put a stop

to many wars through

the ages.

Despite this, it is

in prestine

condition, without

so much as a single

scratch.

数々の戦争を

止めるために使われた

年代物の剣。

傷一つ付いていない。

Greatsword

A perilous sword

erased from from

historical records.

It is said that the

blade is so sharp,

its victims don't

feel pain before

they perish.

歴史から消された

危険な剣。

あまりの鋭さに、

斬られても

痛みを感じない。

Greatsword

Anyone who wields

this fearsome blade

will feel an

insatiable desire

to kill.

手にしたら最後、

誰かを殺したい欲求を

止められはしない。

Greatsword

The beloved sword

of a great hero.

The sharpness of

the blade changes

depending on how

much love and

affection the

wielder has for it.

数々の功績を残す

英雄が、死ぬまで

愛用していた剣。

注ぎ込む愛情で、

切れ味が変化する。

Greatsword

A sword born from

the depths of doom

and gloom.

Those who wield

this blade will

never find

happiness.

負の力を源にする

生きた剣。

この剣を持つと、

幸せになることは

ない。

Greatsword

The blade of this

sword changes to

reflect the strength

of its wielder's

resolve.

It is capable of

being exceptionally

weak or incredibly

powerful.

心の強さで切れ味、

形状が変化する剣。

持ち主によって

最強にも最弱にも

なる。

Greatsword

DLC Greatsword Weapon "Luxcalibur"

A greatsword with the

power of the "Striker".

雷霆の力が宿った大剣。

Kunai

These ninja tools

are designed for

use in close combat.

They are very light

and easy to wield.

接近戦で効果を

発揮する忍具。

非常に軽く、

持ちやすい。

Kunai

These kunai are

designed to hack

and slash like

an axe.

With their wider

edges and added

weight, they can

create much

deeper wounds.

斧のような性能を

持つ苦無。

先端の幅を広く、

重くすることで

深く切り込めるように

なった。

Kunai

Kunai that are

specifically made

to be extra light

and sharp.

In the hands of a

skilled user, they

are extremely

deadly.

使いやすさ、切れ味を

追求した苦無。

万人の手になじみ、

鉄を簡単に斬れる。

Kunai

These are some of

the most well-made

sais in the world.

However, it is said

that those who wield

them will ultimately

betray and murder

their master.

サイとしては最高の物

だが、持ち主は必ず

主君を裏切り、

殺すと言われている。

Kunai

These kunai have

been infused with

the power of

pure hatred.

As long as hate

exists in the

wielders's heart,

these blades cannot

be destroyed.

様々な憎悪を込めて

作り出された。

憎しみを消さない限り

こわれることはない。

Kunai

It is said that

those killed by

these sais are able

to find peace as

they succumb

to death.

The wielder,

however, will never

know such peace.

このサイによって

殺された者は

死に際が安らかだと

言われる。

ただ使用した者に

安らぎは訪れない。

Kunai

These kunai are

built for three

purposes: cutting,

stabbing, and

destroying weapons.

However, only true

masters of these

kunai can destroy

weapons.

きる、さす以外、  

相手の武器を    

破壊する、3つの  

性能がある。    

武器破壊は、    

相当な技量が必要。

Kunai

These blades were

made to be used

when battling in

cramped spaces.

Each blade has the

eye of a demon

embedded in it.

狭い場所での使用を

前提に作られた。 

剣には魔物の目が

うめこまれている。

Kunai

Legend has it that

anyone who looks

upon these blades

are cursed to one

day disappear without

a trace.

Their effectiveness

in battle is

a mystery.

この武器を見た者、

使用した者は、

必ず行方不明に

なるため

この名が付いた。

切れ味は不明。

Kunai

There's no final-game DLC weapon for this; Shinobi's DLC weapon is a Shuriken ("Dart"), not a Kunai; "Dart" is a Shuriken in the final game but the ID categorizes "Dart" as a Kunai

Kunai with the power of the "Striker".

雷霆の力が宿った苦無。

Shuriken

A standard ninja

tool used to do

damage from long

distances.

They are light and

easy to use.

忍者が扱う

遠距離用の忍具。

扱いやすい。

Shuriken

Shuriken made to

primarily cut

instead of pierce.

The more spin that

can be put on a

throw, the better

they can slice

through their target.

斬ることを目的に

作られた手裏剣。

回転力が強いほど、

切れ味が増す。

Shuriken

A needle-type

shuriken that can

be thrown in three

directions.

However, with the

increased usability

comes a decrease in

attack power.

棒状の手裏剣。

3方向に投げることが

可能。

3方向に投げるため、

攻撃力は下がる。

Shuriken

The first and last

masterpiece made by

an unknown

craftsman.

After it was

completed, the

craftsman's daughter

went missing.

売れない職人が

作った、最初で

最後のけっさく。

完成後、むすめが

行方不明に

なっている。

Shuriken

Shuriken once used

by a shinobi who

abandoned his

village. It is

engraved with an

incantation that

turns feelings of

fear into ones

of ecstasy.

里を抜けた忍びが

使用していた手裏剣。

特殊な文字が

刻まれており、

持ち手の恐怖心を

快楽へと変える。

Shuriken

These shuriken have

been passed down

through generations.

If thrown by someone

other than its

master, the shuriken

will fly back and

strike the thrower.

代々受けつがれてきた

手裏剣。

認められた者以外が

投げると、自身に

当たると言われる。

Shuriken

A shuriken with a

special cloth

attached to it that

raises its

destructive power.

The cloth is soaked

in the blood of

those killed by

this shuriken.

特別な布を取り付ける

ことで、殺傷力を

上げている。

布には死者の血が

染み込んでいる。

Shuriken

These shuriken have

countless tiny holes

in them that are

barely visible to

the naked eye.

They fly through

the air so fast

that they can be

hard to track.

目に見えないほどの

細かい穴が無数に

空いている。

穴があることで

ぶれずに飛ぶ。

Shuriken

This hairpin is so

beautiful that it

captivates anyone

who gazes upon it.

If thrown at

someone, it is

impossible for them

to dodge it.

どんな生物も

とりこにする女性が

身に付けていた物。

とりこになった者が

投げられたかんざしを

よけることは不可能。

Tome

A large tome that

details the basics

of magic use.

魔法に関する

基本的なことが

書かれている本。

Tome

A magic tome written

by a witch that once

destroyed half

the world.

The passages

written in here

completely defiles

the notion of

common sense.

世界の半分を滅ぼした

魔女が書いた魔法書。

常識では考えられない

ことが書いてある。

Tome

This book details a

spell that can turn

anyone into your

personal servant,

but an absolutely

essential page has

been torn out.

相手をしもべにする

方法が書かれているが

肝心のページが

破れている。

Tome

This tome is packed

from front to back

with words and ideas

that absolutely,

positively should

never be uttered by

anyone under any

circumstances.

口にはできない

あんなことや

こんなこと、

そういうことが

書いてある本。

Tome

A scroll that

contains magic from

another world that

can grant true,

absolute power.

This power sends

those that consume

it into a rampage.

ここではない世界から

魔法の力を集め、

絶対なる力を

発動できる。

力にのまれると

暴走する。

Tome

The passages in this

book claim that it

has the power to

create matter

from nothing.

However, all who

have tried have

failed spectacularly.

無から有を

生み出すことができる

と記されている。

ただ成功した者は

いない。

Tome

There are passages

related any and all

topics written in

this massive tome.

It's written in a

special ink, and

requires a unique

pair of glasses to

read it.

特別なインクで

書いてあり、

この世のあらゆること

が書かれている。

付属品のメガネが

ないと読めない。

Tome

This scroll points

in the direction of

beacons of magical

power found

in nature.

If the holder's

magical prowess is

not sufficient, the

scroll will lie.

自然界にただよう

魔力の方向を

示す巻物。

持ち主の魔力が

一定以上でないと

ウソをつく。

Tome

The contents of this

book must never,

ever be seen by

anyone.

If one's curiosity

cannot be sated, the

book suggests

removing oneself

from existance.

絶対に中身を見ては

いけない。

見たくなったら、  

自殺して好奇心を

消して下さいと

書かれている。

Tome

DLC Tome Weapon "Grimoire"

A grimoire with the

power of the "Striker".

雷霆の力が宿った魔導書。

Focus

A crystal with

natural deposits

of magical power.

Its magical power

can only be

harnessed by

witches.

魔力を自然に

集める水晶。

魔女以外は使うことが

できない。

Focus

A set of Tarot cards

that are made to

give people hope.

Even just holding

the deck, one can

feel the magical

energy residing

within the cards.

希望を与えるカードで

構成されたタロット。

所持しているだけで

魔力がみなぎる。

Focus

The more love that

resides in the

owner's heart, the

more power they can

draw from this doll.

Those with no love

in their hearts

cannot use it.

たくさん愛情を

注ぐほど人形の力を

引き出せる。   

愛がない者は

使用できない。

Focus

This crystal is

infused with the

power of brutally

slain witches.

It is said over

ten thousand witches

have been sacrificed

to this crystal

over the ages.

殺した魔女の魔力を

集めた水晶。

イケニエになった

魔女は1万人以上。

Focus

This Jack-o'-lantern-

shaped witch's

sidearm houses a

tiny demon.

The face of the

pumpkin changes

depending on the

type of demon

that resides in it.

カボチャに悪魔を

封じ込めて使う、

魔女の武器。

悪魔の種類で、

顔の形が異なる。

Focus

This Tarot deck is

used to fortell

upcoming disasters.

Once a disaster has

been fortold to

someone, there is

no way for them to

escape from it.

災厄を占うタロット。

結果が指し示す

災厄から逃れる術は

ない。

Focus

This very popular

stuffed animal has

a hidden secret.

If a witch pours

enough magic into it

and gives it to the

one they love, their

feelings will

be reciprocated.

流行のぬいぐるみ。

ピンク色になるまで

魔力を注ぐと、

好きな人と

両想いになれる。

Focus

Those who look into

this mirror can see

their own destiny

right before

their eyes.

It is said those who

the mirror deems

suitable are able to

alter the destiny.

自身の運命を

見ることができる。

鏡に気に入られれば

運命を変えることが

できると言われる。

Accessories#

Unused Accessories#

To do:
Ring of Rebirth stats/equipment effects

Ver 3.1.0s has an unused accessory called "Ring of Rebirth":

ID

Chinese (Traditional) (zh-tw)

English (en)

Japanese (ja)

Korean (ko)

ACCESSORIE025F_

蘇生手鐲

Ring of Rebirth

蘇生の腕輪

소생의 팔찌

All Accessory Flavor Texts#

The following data is from Ver 2.1.1n.

ID

Notes

English (en)

Japanese (ja)

CAP_ACCESSORIE0000_ to CAP_ACCESSORIE0004_

All Accessory "Steel Bangle"

A bangle made of a

very durable metal.

It's very well

designed, and is a

popular item in the

fashion scene.

丈夫な金属で

作られた腕輪。

美しいデザインが

人気。

CAP_ACCESSORIE0005_ to CAP_ACCESSORIE0008_

All Accessory "Vitality Bracelet"

This bracelet fill

the wearer with a

deep passion

for life.

It is said that

those who wear it

will live a longer,

healthier life.

生きる力がわく

あたたかい腕輪。

装備している者の

寿命が長くなると

言われている。

CAP_ACCESSORIE0009_ to CAP_ACCESSORIE000E_

All Accessory "Ogre Bangle"

A bangle forged in

hellfire by an

ogre blacksmith.

No matter how much

it is used, its

durability will

never deteriorate.

オーガ族の鍛冶屋

だけが扱える、

業火で作った腕輪。

劣化しない。

CAP_ACCESSORIE000F_ to CAP_ACCESSORIE0012_

All Accessory "Purifying Bracelet"

This bracelet

radiates with a

beautiful hue that

has the power

to purify the soul.

美しい色合いの腕輪。

心を清める力がある。

CAP_ACCESSORIE0013_ to CAP_ACCESSORIE0016_

All Accessory "Confidence Bracelet"

This bracelet has

the ability to alter

one's thought

patterns.

The wearer always

feels like they are

the absolute best,

strongest version of

themselves.

思い込みの心理を

利用した腕輪。

装備するとあたかも

強くなったような

気分になる。

CAP_ACCESSORIE0017_ to CAP_ACCESSORIE0018_

All Accessory "Euphoria Bangle"

Legend has it that

this bangle is

cursed to bring

calamity upon the

wearer wherever

they go.

In truth, it makes

the wearer

incredibly happy.

災いを呼ぶと言う

悪評を付けられた

魔物の腕輪。

実際は幸せを運ぶ。

CAP_ACCESSORIE0019_ to CAP_ACCESSORIE001D_

All Accessory "Leather Choker"

Made to emphasize

protection over

style, this choker

is made from thick

animal hide that is

both light

and durable.

機能を重視し、

軽くて守備に優れた

動物の皮を使用。

CAP_ACCESSORIE001E_ to CAP_ACCESSORIE0022_

All Accessory "Gemstone Pendant"

A type of pendant

embedded with

beautiful gemstones

that reflect the

personality of

its maker.

The more serious the

maker, the more

expensive the gems.

作り手の思いを

反映する宝石を

材料にしている。

真面目な者が作ると

最高の宝石になる。

CAP_ACCESSORIE0023_ to CAP_ACCESSORIE0026_

All Accessory "Warrior's Necklace"

A necklace often

worn by warriors

the world over.

It's extremely

tough and durable.

戦士がよく身に付ける

首飾り。

手入れいらずで

長持ちする。

CAP_ACCESSORIE0027_ to CAP_ACCESSORIE002B_

All Accessory "Demon's Pendant"

This pendant is made

from an eye plucked

from the socket of a

monster that appears

once every century.

The magical power

encapsulated in

this necklace is

immeasurable.

100年に一度現れる

魔物の目を使って

作り出された。

宿った魔力は

計り知れない。

CAP_ACCESSORIE002C_ to CAP_ACCESSORIE002F_

All Accessory "Pendant of Hope"

A pendant that is

often given to

those who are going

off to war.

Wishes for their

safe return are

engraved into it.

戦争に行く者へ

送られる首飾り。

無事に帰ってきて

ほしいと言う願いが

込められている。

CAP_ACCESSORIE0030_ to CAP_ACCESSORIE0031_

All Accessory "Necklace of Cleansing"

A necklace with the

power to cleanse

the soul of strife.

It is made with the

heart of a child.

もっとも純情で

汚れのない心で

作られた首飾り。

材料は、子供の心臓。

CAP_ACCESSORIE0032_ to CAP_ACCESSORIE0036_

All Accessory "Bone Ring"

An animal bone in

the shape of a ring

was filed down and

smoothed out to make

it easier to wear.

Due to the odd

shape of the bone,

only a few can be

made from one hide.

指輪と同じ形の骨を、

やすりでなめらかに

仕上げた。

1頭の動物から

数個しか取れない。

CAP_ACCESSORIE0037_ to CAP_ACCESSORIE003B_

All Accessory "Plant Ring"

A ring made from

wrapping many layers

of plant leaves

together.

The plants used are

ones that will never

wilt even without

getting a drop

of water.

植物のツルを何重にも

巻いて、作った指輪。

水分が無くても

しおれない植物を

使用している。

CAP_ACCESSORIE003C_ to CAP_ACCESSORIE003F_

All Accessory "Bravery Ring"

This ring was given

to those who fought

honorably against a

vicious clan of

guerrilla warriors.

It is also given as

proof of friendship

and comradery.

戦闘を好む民族との

戦で、正々堂々と

戦った者に送られる。

友情の証でもある。

CAP_ACCESSORIE0040_

All Accessory "Ring of Life"; different from the rest of the "Ring of Life" flavor texts

Made from the flesh

of a magical

creature that will

always grow and

regenerate itself

no matter how many

times it is

struck down.

倒しても倒しても

増え続ける魔物の

肉体から作った。

本体が死なない限り、

魔物の成長に合わせて

成長する。

CAP_ACCESSORIE0041_ to CAP_ACCESSORIE0043_

All Accessory "Ring of Life"

A ring made from the

flesh of a magical

creature that will

always grow and

regenerate itself

no matter how many

times it is

struck down.

倒しても倒しても

増え続ける魔物の

肉体から作った。

本体が死なない限り、

魔物の成長に合わせて

成長する。

CAP_ACCESSORIE0044_ to CAP_ACCESSORIE0047_

All Accessory "Blessed Ring"

This ring carries an

enchanting fragrance

that by smelling it,

you can feel like

you've been

transported to the

heart of the forest.

自然界の香りを

閉じ込めている。

香りをかぐと

冷静になれる。

CAP_ACCESSORIE0048_ to CAP_ACCESSORIE0049_

All Accessory "Star Ring"

A ring composed of

a valuable metal

that was so

exquisitely forged

that it can never

be destroyed.

貴重な金属を

絶妙な配分で合成して

作り出した。

こわれることはない。

CAP_ACCESSORIE004A_ to CAP_ACCESSORIE004E_

All Accessory "Metal Earrings"

Earrings made of a

light, durable

metal.

軽い金属を材料に

作られたピアス。

CAP_ACCESSORIE004F_ to CAP_ACCESSORIE0053_

All Accessory "Animal Earrings"

These animal-shaped

earrings are

extremely popular

right now.

動物をかたどった

ピアス。

女性に人気。

CAP_ACCESSORIE0054_ to CAP_ACCESSORIE0057_

All Accessory "Engraved Earrings"

These earrings have

special characters

written with the

blood of a

deceased man.

Ideally, the blood

should be used

thirty days after

the person's death.

死者の血で

特殊な文字を刻んだ

ピアス。

使う血は死後30日後の

血が好ましい。

CAP_ACCESSORIE0058_ to CAP_ACCESSORIE005B_

All Accessory "Bell Earrings"

These earrings have

small bells

attached to them.

Listening to these

bells ring induces

great feelings

of calm.

ベルがついたピアス。

ベルの音をきくと、

おだやかな気持ちに

なれる。

CAP_ACCESSORIE005C_ to CAP_ACCESSORIE0060_

All Accessory "Heart Earrings"

These earrings

feature heart-shaped

jewels and are very

popular amongst men

and women alike.

宝石をハートの形に

加工したピアス。

女性用と男性用が

ある。

CAP_ACCESSORIE0061_ to CAP_ACCESSORIE0062_

All Accessory "Teardrop Earrings"

Made from the tears

of one who has

abandoned all hope,

the deeper the

despair in the

person's heart, the

more these earrings

are worth.

希望を失った者の

涙で作った。

深い絶望の涙ほど

価値がある。

CAP_ACCESSORIE0063_ to CAP_ACCESSORIE0067_

All Accessory "Prayer Charm"

A protective charm

carried by

adventurers the

world over.

It is said that

about 80% of all

adventurers have one.

冒険者にはかかせない

お守り。

冒険者の8割はこれを

持っている。

CAP_ACCESSORIE0068_ to CAP_ACCESSORIE006C_

All Accessory "Bluesky Amulet"

This amulet is made

from the feather of

a creature known as

the "Guardian of

the Skies".

The feather shines

with a brilliant

rainbow glow.

大空の守護者と

呼ばれる魔物の羽で

作られた。

羽は七色に

輝いている。

CAP_ACCESSORIE006D_ to CAP_ACCESSORIE0070_

All Accessory "Eye Amulet"

An amulet with seven

eyes from seven

different creatures

fused to it.

The seventh eye

comes from a now

endangered species,

making this amulet

incredibly valuable.

七つ目の動物の目が

入れられたお守り。

七つ目の動物は

まれにしか生まれない

ため、とても貴重。

CAP_ACCESSORIE0071_ to CAP_ACCESSORIE0075_

All Accessory "Sorcerer's Charm"

A sacred amulet made

by a notorious

shaman in his

final days.

What purpose it was

created for is still

a mystery.

悪名高い呪術師が

最期に作った

聖なるお守り。

どういう意図で

作られたかは不明。

CAP_ACCESSORIE0076_ to CAP_ACCESSORIE0079_

All Accessory "Amulet of Malice"

This nefarious

amulet is made with

the heart a criminal

who was guilty of

several high crimes.

It has an aura very

similar to that of

demonic energy.

死罪になった罪人の

心臓が入っている。

魔物と同じ気配が

する。

CAP_ACCESSORIE007A_ to CAP_ACCESSORIE007B_

All Accessory "Amulet of Darkness"

An amulet that

absorbs fear and

hatred.

Should fear and

hatred ever cease to

exist in this world,

it will vanish.

恐怖や憎悪を吸いこむ

水晶。

世界から恐怖や憎悪が

消えると、この水晶も

消える。

CAP_ACCESSORIE007C_ to CAP_ACCESSORIE0080_

All Accessory "Fur Anklet"

An anklet made of

brilliant silver

fur.

It is said wearing

in until it breaks

brings the wearer

good luck.

白銀色のタテガミで

作られた足輪。

切れるまで身につけて

いると良いことが

起きる。

CAP_ACCESSORIE0081_ to CAP_ACCESSORIE0085_

All Accessory "Giant's Ring"

A type of ring once

worn by a race

of giants.

Recently, humans

wearing them as

anklets has become

pretty popular.

It's a lot lighter

than it looks.

本来は巨人族の指に

付けるもの。

最近では人間の足に

付けるのが流行に

なっている。

見た目より軽い。

CAP_ACCESSORIE0086_ to CAP_ACCESSORIE0089_

All Accessory "Chain Anklet"

The chain used for

this is repurposed

from an old bell.

The sturctural

integrity of the

chain is dodgy

at best.

ドレイに使用していた

物を再利用した。

丈夫だが良い気分は

しない。

CAP_ACCESSORIE008A_ to CAP_ACCESSORIE008E_

All Accessory "Hastan Anklet"

A traditional anklet

handed down amongst

the people of Hasta.

The craftsmanship

is exceptional.

ハスタ地方の

少数民族に伝わる

足輪。

美しい細工が

ほどこされている。

CAP_ACCESSORIE008F_ to CAP_ACCESSORIE0092_

All Accessory "Void Anklet"

An anklet with a jet

black stone that

absorbs light.

The more light it

absorbs, the deeper

black the stone

becomes.

光を吸収する黒い石を

付けた足輪。

光を吸収すると、

石はさらに黒くなる。

CAP_ACCESSORIE0093_ to CAP_ACCESSORIE0094_

All Accessory "Enigma Anklet" (not "Iron Shackles" because "Iron Shackles" didn't exist in 2.1.1n)

This anklet is made

up of three types of

intertwined chains.

No two anklets of

this type are alike.

異なるデザインの鎖が

3本連なった足輪。

同じデザインは

存在しない。

CAP_ACCESSORIE0095_ to CAP_ACCESSORIE0099_

Female Accessory "Ribbon Brooch"

A brooch made of

frilly ribbons.

Anyone who wears it

instantly looks

five times cuter.

ひらひらリボンの

かわいい胸飾り。

これを付ければ

女子力アップ。

CAP_ACCESSORIE009A_ to CAP_ACCESSORIE009D_

Female Accessory "Flower Brooch"

This flowery brooch

has a simple design

that can be

coordinated to match

with a bunch of

different outfits.

花をモチーフにして

作られた。

シンプルだが

どんな服にも

合わせられる。

CAP_ACCESSORIE009E_ to CAP_ACCESSORIE00A2_

Female Accessory "Noble's Brooch"

A brooch favored by

the nobility.

Due to the extremely

high price tag, it

is often used as

proof of wealth.

貴族が好んで

身に付ける胸飾り。

派手で高価な物ほど

お金持ちの証になる。

CAP_ACCESSORIE00A3_ to CAP_ACCESSORIE00A6_

Female Accessory "Morpho Brooch"

This brooch is

painstakingly made

using delciate

butterfly wings.

It takes a very

long time to make.

加工がむずかしい

チョウの羽で

作られた。

作成にぼう大な

時間を要する。

CAP_ACCESSORIE00A7_ to CAP_ACCESSORIE00AB_

Female Accessory "Fragrant Brooch"

This brooch is

infused with an

enticing scent made

from a special

animal extract.

誘惑の香りを出す

動物のエキスを

使って作られた。

異性に対して

高い効果がある。

CAP_ACCESSORIE00AC_ to CAP_ACCESSORIE00AD_

Female Accessory "Brooch of Misfortune"

A grim looking

brooch soaked in

blood spilled over

countless wars.

Eternal bliss is

promised to the

wearer before their

blood soaks

the brooch.

胸飾りをめぐる争いで

消えない血が付いた。

血が付く前は、

身につける者に絶対の

幸せが約束された。

CAP_ACCESSORIE00AE_ to CAP_ACCESSORIE00B2_

Male Accessory "Iron Badge"

An iron badge that

comes in a variety

of designs.

様々なデザインの物が

ある鉄製のバッジ。

CAP_ACCESSORIE00B3_ to CAP_ACCESSORIE00B7_

Male Accessory "Hero's Emblem"

An emblem engraved

with the name of a

legendary warrior.

It's incredibly

popular with kids.

有名な戦士の名前を

刻んだバッジ。

子供たちの間で

大人気。

CAP_ACCESSORIE00B8_ to CAP_ACCESSORIE00BB_

Male Accessory "Champion's Badge"

A powerful looking

badge with a wolf

design.

It is said to bring

victory to those

who wear it.

オオカミのデザインの

バッジ。

勝利や成功を

つかめると

言われている。

CAP_ACCESSORIE00BC_ to CAP_ACCESSORIE00C0_

Male Accessory "Hunter's Emblem"

This emblem is given

to warriors who slay

ferocious monsters.

The size of the

emblem is relative

to how powerful

the creature was.

凶暴な魔物を

倒した戦士に

送られるバッジ。

倒した魔物の強さで

バッジの大きさが

変わる。

CAP_ACCESSORIE00C1_ to CAP_ACCESSORIE00C4_

Male Accessory "Popul-aura Pin" (Gal*Gun reference)

Anyone who wears

this pin looks

unbelievably cool.

It's super effective.

身に付けた者を

かっこよく見せる

バッジ。

効果に自信有り。

CAP_ACCESSORIE00C5_ to CAP_ACCESSORIE00C6_

Male Accessory "Pact Emblem"

By equipping this

emblem, the wearer

makes a pact

with the devil.

The power of this

pact is absolute.

身に付けた者は

悪魔と契約することに

なる。

契約の力は絶対。

CAP_ACCESSORIE00C7_ to CAP_ACCESSORIE00CA_

Empress Accessory "Steel Bracer"

A five-finger type

of bracer.

It's designed to be

light and allow

adequate wrist

movement.

5本指タイプのこて。

動きやすいよう

手首部分に工夫が

されている。

CAP_ACCESSORIE00CB_ to CAP_ACCESSORIE00CE_

Empress Accessory "Scale Gauntlet"; "Sea Lord" is an NM Boss in the final game, but unsure if this flavor text and the NM are related

A gauntlet made

from the scales of

a creature known as

the Lord of

the Seas.

It's light as a

feather, but quite

durable.

海の主と呼ばれる

魔物のウロコで

作った。

羽のように軽く

簡単にはこわれない。

CAP_ACCESSORIE00CF_ to CAP_ACCESSORIE00D0_

Empress Accessory "Ancient Gauntlet"

A gauntlet once used

in ages long past.

It's made with a

metal unknown to the

people of the

modern era.

神話時代に使用された

こて。再生する未知の

金属で作られている。

CAP_ACCESSORIE00D1_ to CAP_ACCESSORIE00D4_

Warrior Accessory "Leather Belt"

A lightweight

leather belt that

can be worn with

any outfit.

細い帯で作られた

ベルト。

あらゆる服に

合わせやすい。

CAP_ACCESSORIE00D5_ to CAP_ACCESSORIE00D8_

Warrior Accessory "Colorful Belt"

A fashionable belt

painted with

brilliant colors.

It's adjustable, so

people of all shapes

and sizes can

wear it.

3色のオシャレな

ベルト。

すべての人に

フィットするように

作られている。

CAP_ACCESSORIE00D9_ to CAP_ACCESSORIE00DA_

Warrior Accessory "Living Belt"

A belt made from

living plant matter

with a will of

its own.

The buckle is a

face that speaks

with a voice that

sounds completely

humanlike.

意志のある植物で

できたベルト。

バックル部分が

顔になっており、

人の声でしゃべる。

CAP_ACCESSORIE00DB_ to CAP_ACCESSORIE00DE_

Shinobi Accessory "Cooling Scarf"

A scarf made from a

special cloth that

is cool to

the touch.

It's very soft and

comfortable.

ひんやりする生地で

作られたスカーフ。

さわり心地が

とても良い。

CAP_ACCESSORIE00DF_ to CAP_ACCESSORIE00E2_

Shinobi Accessory "Fur Scarf"

The fur of a pure

white wolf was

fashioned into

this scarf.

It's incredibly

expensive.

純白のオオカミの毛皮

から作られた。

とても貴重。

CAP_ACCESSORIE00E3_ to CAP_ACCESSORIE00E4_

Shinobi Accessory "Bloodstained Scarf"

A scarf dyed with

monster blood.

The price of these

vary depending on

how vicious a monster

the blood

comes from.

魔物の血で染めた

スカーフ。

強い魔物の血ほど

高価になる。

CAP_ACCESSORIE00E5_ to CAP_ACCESSORIE00E8_

Witch Accessory "Critter Companion Pin"

A black tie-shaped

pin that comes

in many different

animal designs such

as a cat, crow,

frog, and more.

黒いネクタイピン。

ネコ、カラス、

カエルのデザインが

ほどこされている。

CAP_ACCESSORIE00E9_ to CAP_ACCESSORIE00EC_

Witch Accessory "Demonic Pin"

The eye of a demon

with magical powers

was used to create

this pin.

Sometimes, the eye

sheds tears.

眼に魔力が宿ると

される魔物の目を

付けた。

時々、涙を流す。

CAP_ACCESSORIE00ED_ to CAP_ACCESSORIE00EE_

Witch Accessory "Mage's Pin"

A tie pin made of

crystallized magical

power.

The shape of the

crystal varies

depending on how

much power resides

within it.

魔力を結晶化させた

ネクタイピン。

魔力によって結晶の

形は異なる。

CAP_ACCESSORIE00EF_, CAP_ACCESSORIE00F0_, CAP_ACCESSORIE00F2_, and CAP_ACCESSORIE00F3_

Placeholder dummy text

防具ダミーFC

CAP_ACCESSORIE00F1_

Placeholder dummy text

ダミー

CAP_ACCESSORIE00F4_

All Accessory "Dragon King's Crystal"

The power of the

Astral Dragon is

enshrined in

this crystal.

古龍の力が結晶化した

秘宝。

Items#

To do:
Fill this in with information from the spreadsheet source

Consumable Items#

Unused Consumable Items#

To do:
Stats/equipment effects for each item

Ver 3.1.0s and Ver 2.1.0n have a handful of unused consumable items, which also have flavor texts:

ID

Notes

Chinese (Traditional) (zh-tw)

English (en)

Japanese (ja)

Korean (ko)

USE0023_

Fully unused Consumable Item; "Chief's Meat" is a Quest Item from the Quest "Miracle Steak" but is not a Consumable Item in the final game

首領的肉

Chief's Meat

ヌシの肉

주인의 고기

CAP_USE0023_

Unused Consumable Item; "Chief's Meat" is a Quest Item from the Quest "Miracle Steak" but is not a Consumable Item in the final game

The meat of the

Chief, a title given

to the biggest,

oldest fish in the

sewers.

It is said that one

can live longer

if they eat it.

ヌシと呼ばれるレアな

魚の肉。

食べると長寿になると

言われている。

USE0024_

Fully unused Consumable Item; might be referring to an effect where you revive yourself/other players

復活灰燼

Ashes of Life

復活の灰

부활의 재

CAP_USE0024_

Unused Consumable Item "Ashes of Life"

An item made from

burning a tree with

magical properties

to ash, then

hardening the ashes.

When the holder

dies, they break

apart and scatter.

魔力が宿る大木を

灰にし、固めた物。

所持者の命がつきると

砕けて降りかかる。

USE0030_

Fully unused Consumable Item; refers to unused game mechanic that prevents monsters from sensing you (through smell, sound, etc.) - this is for making you invisible to enemies

銀花粉

Silver Pollen

銀の花粉

은 꽃가루

CAP_USE0030_

Unused Consumable Item "Silver Pollen"

A special pollen

that bestows a

visual camouflage.

The powder is

hydrophobic, so it

remains effective

underwater.

相手から見えにくく

なる花粉。

防水性にも優れ、

雨や水中でも

使用できる。

USE0031_

Fully unused Consumable Item; refrs to unused game mechanic that prevents monsters from sensing you (through smell, sound, etc.) - this one is for silencing your footsteps

輕柔嫩草

Soft Grass

やわらか草

부드러운 풀

CAP_USE0031_

Unused Consumable Item "Soft Grass"

When placed on the

bottom of one's

shoes, this grass

will silence

footsteps.

クツの底にしくと

足音がなくなる草。

USE0032_

Fully unused Consumable Item; refers to unused game mechanic that prevents monsters from sensing you (through smell, sound, etc.) - this one is for suppressing your smell

除臭藥

Deodorizing Leaves

消臭の葉

냄새 제거초

CAP_USE0032_

Unused Consumable Item "Deodorizing Leaves"

A leaf known for

absorbing all

scents.

It's effective even

underwater.

どんな臭いも

吸収する葉。

水中でも使うことが

できる。

USE0033_

Fully unused Consumable Item; refers to unused game mechanic that prevents monsters from sensing you (through smell, sound, etc.) - this one is for preventing bleeding

止血蜜

Hemostasis Salve

止血のミツ

지혈의 꿀

CAP_USE0033_

Unused Consumable Item "Hemostasis Salve"

A reddish nectar.

Apply it to a wound

to stop blood loss.

赤色のミツ。

ぬると血が止まる。

USE0034_

Fully unused Consumable Item; refers to unused game mechanic that prevents monsters from sensing you (through smell, sound, etc.) - this one lowers aggro? (based on the unused status graphics)

水母軟膏

Jellyfish Cream

クラゲクリーム

해파리 크림

CAP_USE0034_

Unused Consumable Item "Jellyfish Cream"

A cream made from

liquid extracted

from a jellyfish.

It never spoils.

クラゲから取れる

水分で作った

クリーム。

日持ちする。

USE003F_

Not sure why this is considered a consumable item "USE"; related to the Dragonblood Bandit DLC

院長的信

Matron's Letter

院長の手紙

원장의 편지

CAP_USE003F_

DLC Quest Item "Matron's Letter"; not sure why this is a Consumable Item

A letter from the

orphanage matron.

You've been asked to

deliver it to

Rivalis.

孤児院の院長が

書いた手紙。

リバリスに渡すよう

頼まれている。

All Consumable Item Flavor Texts#

The following data is from Ver 2.1.1n.

ID

Notes

English (en)

Japanese (ja)

CAP_USE0000_

Consumable Item "Herb"

A dried and preserved

plant from Cadena

Forest. This variety is

of somewhat low quality.

カデナの森に

生えている植物を

乾燥させた物。

質はあまり高くない。

CAP_USE0001_

Consumable Item "Quality Herb"

A dried and preserved

plant from Cadena

Forest. This variety is

of standard quality.

カデナの森に

生えている植物を

乾燥させた物。

質は普通。

CAP_USE0002_

Consumable Item "Premium Herb"

A dried and preserved

plant from Cadena

Forest. This variety

is made from only

high-quality leaves.

カデナの森に

生えている植物を

乾燥させた物。

質の良い葉っぱだけを

選別している。

CAP_USE0003_

Consumable Item "Perfect Herb"

A dried and preserved

plant from Cadena

Forest. This variety is

of an excellent quality

that can rarely be

achieved.

カデナの森に

生えている植物を

乾燥させた物。

たまにしか採取できない

高級品。

CAP_USE0004_

Consumable Item "Holy Water"

Purified water used

for various ceremonies.

It is contained in an

old iron bottle.

様々な儀式に

使われている

神聖なる水。

古い鉄製のビンに

入っている。

CAP_USE0005_

Consumable Item "Quality Holy Water"

Purified water used

for various ceremonies.

It is contained in a

glass bottle.

様々な儀式に

使われている

神聖なる水。

ガラスのビンに

入っている。

CAP_USE0006_

Consumable Item "Premium Holy Water"

Purified water used

for various ceremonies.

It is contained in a

crystal bottle.

様々な儀式に

使われている

神聖なる水。

クリスタルのビンに

入っている。

CAP_USE0007_

Consumable Item "Perfect Holy Water"

Purified water used

for various ceremonies.

It is contained in a

gem-encrusted bottle.

様々な儀式に

使われている

神聖なる水。

宝石が散りばめられた

ビンに入っている。

CAP_USE0008_

Consumable Item "Healing Powder"

This powder is made

from a root with

innate healing

properties.

The powder is rubbed

directly on

the wound.

回復効果のある根を

粉末状にした。

傷口にしみる。

CAP_USE0009_

Consumable Item "Curing Powder"

This powder is

formed by mixing

various types of

medicines together.

Leaves behind very

little scarring.

数種類の薬品を

調合した物。    

傷跡が残りにくい。

CAP_USE000A_

Consumable Item "First-Aid Powder"

Ogre bones are

ground up to make

this potent powder.

Only 30% of an

ogre's bone can be

used to make it.

オーガの骨を

粉末状にした物。

回復に使用できる骨は

全体の3割しかない。

CAP_USE000B_

Consumable Item "Miracle Powder"

This powder is made

from gemstones with

magical properties.

A special tool is

required to break

and grind them down.

魔力のある宝石を

材料にしている。  

固いため特別な道具を

使用しないと

砕けない。

CAP_USE000C_

Consumable Item "Raspberry Bread"

This doughy treat is

topped with fresh

raspberries and jam.

ラズベリーの果肉と

エキスを生地に練り

こんだ。

好みが分かれる味。

CAP_USE000D_

Consumable Item "Monster Steak"

A sizzling steak

made from fresh

monster meat.

Since the meat is

inherently poisonous,

special prep work is

required to remove

the poison.

魔物の肉を使った

ステーキ。

魔物の肉にある毒は

特別な技術で

抜かれている。

CAP_USE000E_

Consumable Item "Plum Rice Ball"

A rice snack with a

very sour plum in

the center.

It's a very popular

snack in the

Marlayus region.

すっぱい果肉が入った

米のかたまり。

マーレウス地方では

よく食べられている。

CAP_USE000F_

Consumable Item "Apple Pie"

An apple pie made from

5 varieties of apple.

Its slightly-sour

sweetness is

irresistable.

5種類のリンゴを

ミックスして作られた

アップルパイ。

ほど良い酸味で

食べ飽きない。

CAP_USE0010_

Consumable Item "Red Candy"

A round candy made

with blazing

hot chili peppers.

Totally obliterates

sleepiness.

ハバネロで作った

丸いアメ。

眠気が飛ぶ。

CAP_USE0011_

Consumable Item "Yellow Candy"

A spiky-shaped candy

that, after just one

lick, will have anyone

drooling and asking

for more.

トゲトゲした形の

アメ。

少しなめるだけで

ヨダレがあふれ出る。

CAP_USE0012_

Consumable Item "Blue Candy"

A square-shaped

snack made from

rock salt.

It's very popular

amongst carpenters.

岩塩を加工した

四角形のアメ。

大工に大人気。

CAP_USE0013_

Consumable Item "Purple Candy"

An odd-shaped candy

made from the

world's most

bitter cocoa.

It's very

nutritious, making

it a popular

snack choice.

1番苦いカカオで

作ったデコボコ形の

アメ。

栄養満点で、

人気の食品。

CAP_USE0014_

Consumable Item "White Candy"

A triangle-shaped

candy made from

fresh broccoli.

Kids can't fathom

why adults would

want to eat such

a thing.

ブロッコリーで作った

三角形のアメ。

この味は大人でないと

わからない。

CAP_USE0015_

Consumable Item "Green Candy"

A heart-shaped candy

made from sweet

peaches.

Eating these treats

melts away all that

pent up stress.

甘いモモで作った

ハート形のアメ。

ストレス解消にも

効果がある。

CAP_USE0016_

Consumable Item "Rainbow Candy"

A diamond-shaped

candy made with

water from a lake

where rivers from

all regions in the

land converge.

They shine brighter

than a gem, but

are flavorless.

各地方の河が

一ヶ所に集まる   

湖の水で作った

ひし形のアメ。   

宝石以上の輝きを

持ち、味が無い。

CAP_USE0017_

Consumable Item "Burn Salve"

A salve used to

treat burns.

火傷部分に付ける

ぬり薬。

CAP_USE0018_

Consumable Item "Burn Salve +"

This salve is made

from a medicinal

plant that only

grows on Mt. Topor.

タポール雪山で取れる

薬草を粉末にした物。

CAP_USE0019_

Consumable Item "Frostbite Remedy"; "Mt. Topor" is a typo of "Tarpol Mountains"

A remedy used to

treat frostbite.

凍傷部分に付ける

ぬり薬。

CAP_USE001A_

Consumable Item "Frostbite Remedy +"; "Labyrinth of Flame" is a DLC location

This remedy is made

from a medicinal

plant that only

grows in the

Labyrinth of Flame.

炎の迷宮で取れる

薬草を粉末にした物。

CAP_USE001B_

Consumable Item "Smelling Salts"

A type of remedy

used to wake up

unconscious people.

内服タイプの粉薬。

とても苦い。

CAP_USE001C_

Consumable Item "Smelling Salts +"; "Cadena Frost" is a typo of "Cadena Forest"

This remedy is made

from a medicinal

plant that only

grows in the

Cadena Frost.

カデナの森で取れる 

薬草を粉末にした物。

CAP_USE001D_

Consumable Item "Antiparalytic Elixir"

An elixir used to

treat paralysis.

内服タイプの粉薬。 

即効性がある。

CAP_USE001E_

Consumable Item "Antiparalytic Elixir +"

This remedy is made

from a medicinal

plant that only

grows in the area

around Muramasa

Castle.

村正城で取れる

薬草を粉末にした物。

CAP_USE001F_

Consumable Item "Antidote"

An antidote used

to cure poisoning.

内服タイプの飲み薬。

あらゆる毒に効く。

CAP_USE0020_

Consumable Item "Antidote +"

This remedy is made

from a medicinal

plant that only

grows in the area

around Sica Village.

シーカ村の近辺で

取れる薬草を

粉末にした物。

CAP_USE0021_

Might be consumable Item "Panacea"

This pill-type

remedy is used to

cure many types

of ailments.

It's hard to swallow,

but very effective.

内服タイプの丸薬。

臭いがきつく、

飲み込みにくいが

よく効く。

CAP_USE0022_

Might be consumable Item "Panacea"

This remedy is made

from a medicinal

plant that only

grows in the area

around the

Dragonblood Clan's

village.

Cures all current

status effects.

龍血の郷で取れる

薬草を粉末にした物。

状態回復以外に、

便秘にも効果がある。

CAP_USE0023_

Unused Consumable Item; "Chief's Meat" is a Quest Item from the Quest "Miracle Steak" but is not a Consumable Item in the final game

The meat of the

Chief, a title given

to the biggest,

oldest fish in the

sewers.

It is said that one

can live longer

if they eat it.

ヌシと呼ばれるレアな

魚の肉。

食べると長寿になると

言われている。

CAP_USE0024_

Unused Consumable Item "Ashes of Life"

An item made from

burning a tree with

magical properties

to ash, then

hardening the ashes.

When the holder

dies, they break

apart and scatter.

魔力が宿る大木を

灰にし、固めた物。

所持者の命がつきると

砕けて降りかかる。

CAP_USE0025_

Consumable Item "Burn-stopper Bone"

By biting down on

this strange

bone, the body

begins to cool down.

The harder one bites,

the colder the body

feels, eventually

becoming cold as ice.

動物の骨。

かめばかむほど

冷たくなり、

全身を氷のように

冷たくする。

CAP_USE0026_

Consumable Item "Frost-stopper Bone"

By biting down on

this strange bone,

the body begins to

heat up.

The harder one bites,

the hotter the body

feels, eventually

becoming hot

as flame.

動物の骨。   

かめばかむほど

発熱し、

全身を火のように

熱くする。

CAP_USE0027_

Consumable Item "Confusion-stopper Bone"

By biting down on

this strange bone,

it mimics the effect

of a refreshing

burst of mint.

動物の骨。

かめばかむほど

ハッカの成分が出て、

スッキリする。

CAP_USE0028_

Consumable Item "Paralysis-stopper Bone"

This bone emits an

electrical

discharge, so as

long as one bites

down on it, they can

not be paralyzed.

動物の骨。

骨には放電効果があり

かんでいる間は

マヒにならない。

CAP_USE0029_

Consumable Item "Poison-stopper Bone"

This bone emits a

detoxifying agent,

so as long as one

bites down on it,

they can not

be poisoned.

動物の骨。

骨には解毒効果があり

かむと毒への耐性が

つく。

CAP_USE002A_

Consumable Item "Bizarre Bone"

This bone emits a

magical agent, so

as long as one bites

down on it, they

will be resistant

to status ailments.

魔物の骨。

かむと魔力が

にじみ出し、 

状態異常に

強くなる。

CAP_USE002B_

Consumable Item "Candle"

A candle made of fruit

wax from Cadena Forest.

It emits a sweet scent

when lit.

カデナの森にある

木の実の汁を固めて

作ったロウソク。

火をつけると

甘い香りがする。

CAP_USE002C_

Consumable Item "Torch"

A torch made from

wood gathered from

the Cadena Forest.

Strangely, the flame

is not even the

slightest bit hot.

カデナの森にある

木の根で作った松明。

不思議なことに、

炎は熱くない。

CAP_USE002D_

Consumable Item "Lamp (S)"

A small lamp that

can be easily

carried around with

one hand.

Since it uses fuel,

it can burn for

long periods

of time.

手の平サイズの

小さいランプ。

燃料を使用して

燃えるため

長時間の使用が可能。

CAP_USE002E_

Consumable Item "Lamp (L)"

A lamp with a very

large fuel tank.

However, due to the

extra fuel, it's

quite heavy.

燃料の量を多くした

ランプ。

燃料が多くなった分、

重い。

CAP_USE002F_

Consumable Item "Essence of Wrath"

A special extract

used to attract

monsters.

It contains an

ingredient that

causes them

great stress.

魔物を誘き寄せる

ために使うエキス。

エキスにはストレスの

元になる成分が

入っている。

CAP_USE0030_

Unused Consumable Item "Silver Pollen"

A special pollen

that bestows a

visual camouflage.

The powder is

hydrophobic, so it

remains effective

underwater.

相手から見えにくく

なる花粉。

防水性にも優れ、

雨や水中でも

使用できる。

CAP_USE0031_

Unused Consumable Item "Soft Grass"

When placed on the

bottom of one's

shoes, this grass

will silence

footsteps.

クツの底にしくと

足音がなくなる草。

CAP_USE0032_

Unused Consumable Item "Deodorizing Leaves"

A leaf known for

absorbing all

scents.

It's effective even

underwater.

どんな臭いも

吸収する葉。

水中でも使うことが

できる。

CAP_USE0033_

Unused Consumable Item "Hemostasis Salve"

A reddish nectar.

Apply it to a wound

to stop blood loss.

赤色のミツ。

ぬると血が止まる。

CAP_USE0034_

Unused Consumable Item "Jellyfish Cream"

A cream made from

liquid extracted

from a jellyfish.

It never spoils.

クラゲから取れる

水分で作った

クリーム。

日持ちする。

CAP_USE0035_

BM Material "Beast Fang"

The sharp fang of a

beast.

鋭いケモノの牙。

CAP_USE0036_

BM Material "Animal Eye"

A beast's eye in

which dwells an

amount of magical

power.

魔力が宿った

ケモノの目。

CAP_USE0037_

BM Material "Animal Pelt"

The soft yet durable

skin of a beast.

丈夫でやわらかい

ケモノの皮。

CAP_USE0038_

Consumable Item "Relic of Power"

A dried meat made

from the heart of an

ogre.

Said to increase

one's strength.

オーガの心臓を

干した物。

力がみなぎる。

CAP_USE0039_

Consumable Item "Relic of Speed"

A dried meat made

from the heart of a

Tough Chick.

Said to increase

one's agility.

ヨロイビナの心臓を

干した物。

体が軽くなる。

CAP_USE003A_

Consumable Item "Relic of Wisdom"

A dried meat made

from the heart of a

rat.

Said to increase

one's magic ability.

ネズミの心臓を

干した物。

魔力がみなぎる。

CAP_USE003B_

Consumable Item "Relic of Life"

A dried meat made

from the heart of a

crab.

Said to increase

one's toughness.

ヤドカリの心臓を

干した物。  

体が丈夫になる。

CAP_USE003C_

Consumable Item "Relic of Luck"

A dried meat made

from the heart of a

goblin.

Said to increase

one's luck.

ゴブリンの心臓を

干した物。  

幸運になれる。

CAP_USE003D_

Consumable Item "Relic of Faith"

A dried meat made

from the heart of an

Asura species.

Said to increase

one's piety.

アスラ種の心臓を

干した物。  

信仰心が強くなる。

CAP_USE003E_

Upgrade Material "Dragonite"

A beautiful jewel

made from a dragon's

corpse.

It is often traded

among humans as a

luxury commodity.

龍の体から生まれた

美しい石。

宝石として出回って

いる。

CAP_USE003F_

DLC Quest Item "Matron's Letter"; not sure why this is a Consumable Item

A letter from the

orphanage matron.

You've been asked to

deliver it to

Rivalis.

孤児院の院長が

書いた手紙。

リバリスに渡すよう

頼まれている。

CAP_USE0040_

Placeholder dummy text; Japanese placeholder text number is -61 from the ID

ダミー3

CAP_USE0041_

Placeholder dummy text; Japanese placeholder text number is -61 from the ID

ダミー4

CAP_USE0042_

Placeholder dummy text; Japanese placeholder text number is -61 from the ID

ダミー5

CAP_USE0043_

Placeholder dummy text; Japanese placeholder text number is -61 from the ID

ダミー6

CAP_USE0044_

Placeholder dummy text; Japanese placeholder text number is -61 from the ID

ダミー7

CAP_USE0045_

Placeholder dummy text; Japanese placeholder text number is -61 from the ID

ダミー8

CAP_USE0046_

Placeholder dummy text; Japanese placeholder text number is -61 from the ID

ダミー9

CAP_USE0047_

Placeholder dummy text; Japanese placeholder text number is -61 from the ID

ダミー10

CAP_USE0048_

Placeholder dummy text; Japanese placeholder text number is -61 from the ID

ダミー11

CAP_USE0049_

Placeholder dummy text; Japanese placeholder text number is -61 from the ID

ダミー12

CAP_USE004A_

Placeholder dummy text; Japanese placeholder text number is -61 from the ID

ダミー13

CAP_USE004B_

Placeholder dummy text; Japanese placeholder text number is -61 from the ID

ダミー14

CAP_USE004C_

Placeholder dummy text; Japanese placeholder text number is -61 from the ID

ダミー15

CAP_USE004D_

Placeholder dummy text; Japanese placeholder text number is -61 from the ID

ダミー16

CAP_USE004E_

Placeholder dummy text; Japanese placeholder text number is -61 from the ID

ダミー17

CAP_USE004F_

Placeholder dummy text; Japanese placeholder text number is -61 from the ID

ダミー18

CAP_USE0050_

Placeholder dummy text; Japanese placeholder text number is -61 from the ID

ダミー19

CAP_USE0051_

Placeholder dummy text; Japanese placeholder text number is -61 from the ID

ダミー20

Quest Items#

Unused Quest Items#

All Quest Item Flavor Texts#

Black Market Materials#

Item Pickups#

To do:
Item Pickups stat boosts (if any)

Ver 3.1.0s has a handful of unused Item Pickups:

ID

Notes

Chinese (Traditional) (zh-tw)

German (de)

English (en)

Spanish (es)

French (fr)

Italian (it)

Japanese (ja)

Korean (ko)

ID01_RAW_MEET_SMALL

Raw Meat doesn't exist in the final game, but unused sprites exist

生肉(小)

Rohes Fleisch S

Raw Meat S

Carne cruda S

Viande crue S

Carne cruda S

生肉(小)

생고기(소)

ID01_RAW_MEAT_BIG

Raw Meat doesn't exist in the final game, but unused sprites exist

生肉(大)

Rohes Fleisch L

Raw Meat L

Carne cruda L

Viande crue L

Carne cruda L

生肉(大)

생고기(대)

ID04_CACAO_BLUE

Unused yellow Cacao (but unused sprites exist)

Pink Cacao (ID04_CACAO_RED) exists in the game, but yellow doesn't

可可

Kakao

Cacao

Cacao

Cacao

Cacao

カカオ

카카오

Equipment Effects#

To do:
Double-check if Ver 2.1.1n has different equipment effects, though it probably doesn't

Some standout unused Equipment Effects include:

  • Revive char. at <var/val0>% HP
  • Undetectable for <var/time> sec.
  • Attack powerincreases as aggro increases [sic]
  • Atk. DOWN when HP is healed
  • The more people sacrificed, the more powerful it gets
  • Standing in the Dragon Guard aura increases atk. power
  • Does heavy damage to <var/val0> enemies
  • Reduces the effectof <var/val0> attacks [sic]
  • The lower your HP is the more your defense increases
  • Renders <var/val0> ineffective
  • Money gain UP
  • Find treasure UP
  • Find enchanted ice UP
  • Find key UP
  • <var/val0>% Holy dmg. VS <var/val1>

The rest of them are in this table:

ID

Notes

Unused in All Languages?

Chinese (Traditional) (zh-tw)

German (de)

English (en)

Spanish (es)

French (fr)

Italian (it)

Japanese (ja)

Korean (ko)

ITM_SPEF00_

"None"

✅

無

なし

없음

ITM_SPEF01_

❌

回復<var/val0>%HP

<var/val0>% LP heilen

Heal <var/val0>% HP

Cura <var/val0>% PV

Soignez <var/val0> % des PV

Cura <var/val0>% dei PF

HP<var/val0>%回復

HP<var/val0>% 회복

ITM_SPEF02_

❌

回復<var/val0>HP

<var/val0> LP heilen

Heal <var/val0> HP

Cura <var/val0> PV

Soignez <var/val0> PV

Cura <var/val0> PF

HP<var/val0>回復

HP<var/val0> 회복

ITM_SPEF03_

❌

範圍回復<var/val0>%HP

<var/val0>% LP in Bereich heilen

Heal <var/val0>% HP in an area

Cura <var/val0>% PV en un área

Soignez <var/val0> % des PV dans une zone

Cura <var/val0>% dei PF in un'area

HPを<var/val0>%範囲回復

HP를 <var/val0>% 범위 회복

ITM_SPEF04_

❌

回復<var/val0>%HP <var/val1>回復<var/val2>%

<var/val0>% (<var/val1> <var/val2>%) heilen

Heal <var/val0>% (<var/val1> <var/val2>%)

Cura <var/val0>% (<var/val1> <var/val2>%)

Soignez <var/val0> % (<var/val1> <var/val2> %)

Cura <var/val0>% (<var/val1> <var/val2>%)

HP<var/val0>%回復 <var/val1>は<var/val2>%回復

HP <var/val0>% 회복(<var/val1> <var/val2>%)

ITM_SPEF05_

❌

<var/time>秒內<var/val1> <var/val0>%(最高<var/val2>)

<var/val1> <var/val0>% HOCH (max. <var/val2>) für <var/time> Sek.

<var/val1> <var/val0>% UP(Max <var/val2>) for <var/time> sec.

<var/val1> <var/val0>% +(Max <var/val2>) durante <var/time> seg.

<var/val1> +<var/val0> % (max <var/val2>) pendant <var/time> s.

<var/val1> <var/val0>% SU (max <var/val2>) per <var/time> sec.

<var/time>秒間<var/val1> <var/val0>%(最大<var/val2>)

<var/time>초간 <var/val1> <var/val0>%(최대 <var/val2>)

ITM_SPEF06_

❌

<var/time>秒內<var/val1> 提升 <var/val1>

<var/val1> <var/val0> HOCH für <var/time> Sek.

<var/val1> <var/val0> UP for <var/time> sec.

<var/val1> <var/val0> + durante <var/time> seg.

<var/val1> +<var/val0> pendant <var/time> s.

<var/val1> <var/val0>% SU per <var/time> sec.

<var/time>秒間<var/val1> <var/val0>上昇

<var/val1> <var/val0> 상승(<var/time>초)

ITM_SPEF07_

❌

回復<var/val0>

<var/val0> heilen

Heal <var/val0>

Cura <var/val0>

Soignez <var/val0>

Cura <var/val0>

<var/val0>回復

<var/val0> 회복

ITM_SPEF08_

❌

範圍回復<var/val0>

<var/val0> in Bereich heilen

Heal <var/val0> in an area

Cura <var/val0> en un área

Soignez <var/val0> dans une zone

Cura <var/val0> in un'area

<var/val0>範囲回復

<var/val0> 범위 회복

ITM_SPEF09_

✅

回復<var/val0>

<var/val0> heilen

Heal <var/val0>

Cura <var/val0>

Soignez <var/val0>

Cura <var/val0>

<var/val0>回復

<var/val0> 회복

ITM_SPEF0A_

✅

範圍回復<var/val0>

<var/val0> in Bereich heilen

Heal <var/val0> in an area

Cura <var/val0> en un área

Soignez <var/val0> dans une zone

Cura <var/val0> in un'area

<var/val0>範囲回復

<var/val0> 범위 회복

ITM_SPEF0B_

✅

死亡時以<var/val0>%HP復活

Char. bei <var/val0>% LP wiederbel.

Revive char. at <var/val0>% HP

Revive pers. al <var/val0>% PV

Résur. perso avec <var/val0> % de PV

Rianima pers. a <var/val0>% dei PF

死亡時にHP<var/val0>%で復活

사망 시 HP <var/val0>%로 부활

ITM_SPEF0C_

❌

<var/time>秒內<var/val0>無效

<var/val0> null für <var/time> Sek.

Null <var/val0> for <var/time> sec.

Anula <var/val0> durante <var/time> seg.

Annulez <var/val0> pendant <var/time> s.

Annulla <var/val0> per <var/time> sec.

<var/time>秒間<var/val0>無効

<var/val0> 무효화(<var/time>초)

ITM_SPEF0D_

Copy of ITM_SPEF0C_

✅

<var/time>秒內<var/val0>無效

<var/val0> null für <var/time> Sek.

Null <var/val0> for <var/time> sec.

Anula <var/val0> durante <var/time> seg.

Annulez <var/val0> pendant <var/time> s.

Annulla <var/val0> per <var/time> sec.

<var/time>秒間<var/val0>無効

<var/val0> 무효화(<var/time>초)

ITM_SPEF0E_

❌

<var/time>秒內照亮周圍

Bereich erleuchten für <var/time> Sek.

Illuminate area for <var/time> sec.

Ilumina área durante <var/time> seg.

Éclairez la zone pendant <var/time> s.

Illumina area per <var/time> sec.

<var/time>秒間周囲を照らす

주위를 밝힌다(<var/time>초)

ITM_SPEF0F_

❌

<var/time>秒內仇恨值提升

Aggro HOCH für <var/time> Sek.

Aggro UP for <var/time> sec.

Odio + durante <var/time> seg.

Haine+ pendant <var/time> s.

Aggro SU per <var/time> sec.

<var/time>秒間HATE値アップ

HATE 상승(<var/time>초)

ITM_SPEF10_

❌

<var/time>秒內<var/val0>無效

<var/val0> null für <var/time> Sek.

Null <var/val0> for <var/time> sec.

Anula <var/val0> durante <var/time> seg.

Annulez <var/val0> pendant <var/time> s.

Annulla <var/val0> per <var/time> sec.

<var/time>秒間<var/val0>無効

<var/val0> 무효화(<var/time>초)

ITM_SPEF11_

✅

<var/time>秒內全感知無效

Nicht zu entdecken für <var/time> Sek.

Undetectable for <var/time> sec.

Indetectable durante <var/time> seg.

Indétectable pendant <var/time> s.

Non rilevabile per <var/time> sec.

<var/time>秒間全感知無効

<var/time>초 동안 모든 감지 무효화

ITM_SPEF12_

✅

<var/time>秒內物理攻擊力<var/val0> 除了魔女

Phys. Ang. HOCH für <var/time> Sek.

Phys. atk. UP for <var/time> sec.

Atq. fís. + durante <var/time> seg.

ATQ PHY+ pendant <var/time> s.

Att. fis. SU per <var/time> sec.

<var/time>秒間物理攻撃力<var/val0> 魔女は除く

물리 공격력 <var/val0>(<var/time>초/마녀 제외)

ITM_SPEF13_

✅

<var/time>秒內魔法攻擊力<var/val0> 僅限魔女

Mag. Ang. HOCH für <var/time> Sek.

Magic atk. UP for <var/time> sec.

Atq. mág. + durante <var/time> seg.

ATQ MAG+ pendant <var/time> s.

Att. mag. SU per <var/time> sec.

<var/time>秒間魔法攻撃力<var/val0> 魔女のみ

마법 공격력 <var/val0>(<var/time>초/마녀 한정)

ITM_SPEF14_

✅

<var/time>秒內防具的防御力<var/val0>

Phys. Vert. HOCH für <var/time> Sek.

Phys. def. UP for <var/time> sec.

Def. fís. + durant <var/time> seg.

DEF PHY+ pendant <var/time> s.

Dif. fis. SU per <var/time> sec.

<var/time>秒間防具の防御力<var/val0>

방어구의 방어력 <var/val0>(<var/time>초)

ITM_SPEF15_

✅

回復<var/val0>%HP

<var/time>秒內 <var/val1><var/val2>%(最高<var/val2>)

<var/val0>% LP heilen

<var/val1> <var/val2>% HOCH (max. <var/val2>) für <var/time> Sek.

Heal <var/val0>% HP

<var/val1> <var/val2>% UP(Max <var/val2>) for <var/time> sec.

Cura <var/val0>% PV

<var/val1> <var/val2>% +(Max <var/val2>) durante <var/time> seg.

Soignez <var/val0> % des PV

<var/val1> +<var/val2> % (max <var/val2>) pendant <var/time> s.

Cura <var/val0>% PF

<var/val1> <var/val2>% SU (max <var/val2>) per <var/time> sec.

HP<var/val0>%回復し

<var/time>秒間<var/val1> <var/val2>%(最大<var/val2>)

HP <var/val0>% 회복

<var/val1> <var/val2>%(<var/time>초)(최대 <var/val2>)

ITM_SPEF16_

❌

對<var/val1>物理攻擊力<var/val0>%

<var/val0>% p. Schaden VS <var/val1>

<var/val0>% P.dmg. VS <var/val1>

<var/val0>% dañ. fís. VS <var/val1>

<var/val0> % DEG PHY VS <var/val1>

<var/val0>% danno fis. contro <var/val1>

<var/val1>に物理攻撃力<var/val0>%

<var/val1>에게 물리 공격력<var/val0>%

ITM_SPEF17_

✅

被越多敵人鎖定攻擊力提升越多

Attack powerincreases as aggro increases

敵にねらわれるほど攻撃力が上がる

HATE 상승 시 공격력 상승

ITM_SPEF18_

✅

回復HP會導致攻擊力降低

Atk. DOWN when HP is healed

HPを回復すると攻撃力が下がる

HP 회복 시 공격력 하락

ITM_SPEF19_

✅

犧牲越多人威力越高

The more people sacrificed, the more powerful it gets

イケニエにした人が多いほど威力が上がる

희생양이 많을수록 위력 상승

ITM_SPEF1A_

✅

進入龍之防禦範圍時提升攻擊力

Standing in the Dragon Guard aura increases atk. power

ドラゴンガードの中に入ると攻撃力が上がる

드래곤 가드 안에 들어가면 공격력 상승

ITM_SPEF1B_

✅

陷入狀態異常時命中率提升

Acc. increases while under a negative status effect

状態異常になると命中が上がる

상태 이상이 되면 명중률 상승

ITM_SPEF1C_

✅

對<var/val0>敵人造成大傷害

Schwerer Schaden bei <var/val0>-Gegnern

Does heavy damage to <var/val0> enemies

Inflige gran daño a enemigos <var/val0>

Lourds dégâts à <var/val0> ennemis

Infligge danni gravi a <var/val0> nemici

<var/val0>の敵に大ダメージ

<var/val0> 적에게 많은 대미지

ITM_SPEF1D_

✅

減輕<var/val0>敵人給予的傷害

Effekt von <var/val0>-Angriffen verringert

Reduces the effectof <var/val0> attacks

Reduce el efecto de ataques <var/val0>

Réduit l'effet de <var/val0> ATQ

Riduce effetto di <var/val0> attacchi

<var/val0>の攻撃を軽減する

<var/val0> 공격의 효과를 경감

ITM_SPEF1E_

✅

HP越低防禦力越高

The lower your HP is the more your defense increases

HPが低いほど防御力が上がる

HP가 낮을수록 방어력 상승

ITM_SPEF1F_

Placeholder dummy text

✅

dummy20

dummy20

ダミー20

더미 20

ITM_SPEF20_

✅

<var/val0>無效

Macht <var/val0> unwirksam

Renders <var/val0> ineffective

Desactiva <var/val0>

Rend <var/val0> inefficace

Rende inefficace <var/val0>

<var/val0>無効

<var/val0> 무효화

ITM_SPEF21_

❌

<var/val1>抗性<var/val0>%

<var/val0>% <var/val1>-Resistenz

<var/val0>% <var/val1> resistance

<var/val0>% de resistencia <var/val1>

<var/val0> % de résistance à <var/val1>

<var/val0>% di resistenza a <var/val1>

<var/val1>耐性<var/val0>%

<var/val1> 내성<var/val0>%

ITM_SPEF22_

✅

HP+<var/val0>

HP+ <var/val0>

HP+<var/val0>

HP+<var/val0>

ITM_SPEF23_

✅

減少<var/val0>魔法效果

<var/val0> magic effect DOWN

<var/val0>魔法を軽減する

<var/val0> 마법의 효과를 경감

ITM_SPEF24_

✅

HP越低攻擊力越高

The lower your HP the more your atk. power increases

HPが低いほど攻撃力が上がる

HP가 낮을수록 공격력 상승

ITM_SPEF25_

Placeholder dummy text; "dummuy" in English TL seems to be a typo

✅

dummy25

dummuy25

ダミー25

더미25

ITM_SPEF26_

✅

陷入狀態異常時HP提升

HP increases when under a negative status effect

状態異常になるとHPが増える

상태 이상이 되면 HP 증가

ITM_SPEF27_

✅

物理攻擊力<var/val0>%

Physische Angriffskraft <var/val0>%

Physical attack power <var/val0>%

Poder de atq. fís. <var/val0>%

Puissance ATQ P <var/val0> %

Potenza di attacco fisico <var/val0>%

物理攻撃力<var/val0>%

물리 공격력<var/val0>%

ITM_SPEF28_

❌

魔法武器

Bewirkt magischen Schaden

Deals magical damage

Inflige daño mágico

Inflige dégâts magiques

Infligge danni magici

魔法武器

마법 무기

ITM_SPEF29_

❌

龍之寶珠發動中物理攻擊力<var/val0>%

P.ANG <var/val0>% bei Drachenkugel

P.Atk.<var/val0>% during Drg Sphere

Atq. fís. <var/val0>% durante xxx

ATQ P <var/val0> % en Sphère drg

<var/val0>% att. fis. con Sfera Drg.

Dスフィア中 物理攻撃力<var/val0>%

D 스피어 중 물리 공격력<var/val0>%

ITM_SPEF2A_

❌

對LV<var/val1>的敵人物理攻擊力<var/val0>%

<var/val0>% p. Schaden bei Gegnern Lv. <var/val1>

<var/val0>% P.dmg. to Lv.<var/val1> enemies

<var/val0> % dañ. fís. a enemigos NV. <var/val1>

<var/val0> % DEG P enn. Nv.<var/val1>

Danno fis. <var/val0>% a nemici lv. <var/val1>

LV<var/val1>の敵に物理攻撃力<var/val0>%

LV<var/val1> 적에게 물리 공격력<var/val0>%

ITM_SPEF2B_

❌

物理武器

Bewirkt physischen Schaden

Deals physical damage

Inflige daño físico

Inflige dégâts physiques

Infligge danni fisici

物理武器

물리 무기

ITM_SPEF2C_

✅

魔法效果時間<var/val0>%

Mag. Effektdauer <var/val0>%

Mag. effect duration <var/val0>%

Duración de efecto mág. <var/val0>%

Durée d'effet mag. <var/val0> %

Durata effetto mag. <var/val0>%

魔法効果時間<var/val0>%

마법 효과 시간<var/val0>%

ITM_SPEF2D_

❌

夜視效果

Nachtsicht

Night vision

Visión nocturna

Vision nocturne

Visione notturna

暗視効果

어둠 속에서 시야 확보 가능

ITM_SPEF2E_

❌

遭受的物理傷害-<var/val0>%

Erlittener p. Schaden -<var/val0>%

Phys. dmg. taken -<var/val0>%

Dañ. fís. recibido -<var/val0>%

DEG PHY subis -<var/val0> %

Danno fis. subito -<var/val0>%

被物理ダメージ-<var/val0>%

받는 물리 대미지-<var/val0>%

ITM_SPEF2F_

❌

遭受的魔法傷害-<var/val0>%

Erlittener m. Schaden -<var/val0>%

Magic dmg. taken -<var/val0>%

Dañ. mag. recibido -<var/val0>%

DEG MAG subis -<var/val0> %

Danno mag. subito -<var/val0>%

被魔法ダメージ-<var/val0>%

받는 마법 대미지-<var/val0>%

ITM_SPEF30_

✅

有<var/val0>%機率抵抗魔法

<var/val0>% Chance, Magie zu widerst.

<var/val0>% chance to resist mag.

<var/val0>% posibilidad de resistir mág.

<var/val0> % de chances rés mag.

Chance <var/val0>% contro danni mag.

魔法レジスト率<var/val0>%

마법 레지스트율<var/val0>%

ITM_SPEF31_

❌

遭受的神聖傷害-<var/val0>%

Erlittener hl. Schaden -<var/val0>%

Divine dmg. taken -<var/val0>%

Dañ. div. recibido -<var/val0>%

DEG divins subis -<var/val0> %

Danno div. subito -<var/val0>%

被神聖ダメージ-<var/val0>%

받는 신성 대미지-<var/val0>%

ITM_SPEF32_

✅

有<var/val0>%機率抵抗神聖傷害

<var/val0>% Chance, hl. Schaden zu widerstehen

<var/val0>% chance to res. Divine

<var/val0> % posin. de resis. div.

<var/val0> % de chances rés div

Chance <var/val0>% contro danni div.

神聖レジスト率<var/val0>%

신성 레지스트율<var/val0>%

ITM_SPEF33_

❌

即死抗性效果

Resistenz gegen Soforttod

Resist instant-death

Resistencia muerte instant.

Résistance mort instant.

Resisti a Morte istantanea

即死耐性効果

즉사 내성 효과

ITM_SPEF34_

❌

移動速度<var/val0>%

Bewegungstempo <var/val0>%

Movement speed <var/val0>%

Velocidad movimiento <var/val0>%

VIT déplacement <var/val0> %

Velocità movimento <var/val0>%

移動速度<var/val0>%

이동 속도<var/val0>%

ITM_SPEF35_

❌

跳躍力<var/val0>%

Sprungweite <var/val0>%

Jump distance <var/val0>%

Distancia de salto <var/val0>%

Distance saut <var/val0> %

Distanza salto <var/val0>%

ジャンプ力<var/val0>%

점프력<var/val0>%

ITM_SPEF36_

✅

強制狀態異常

Dauerhaft

Permanent

Permanente

Permanent

Permanente

強制状態異常

강제 상태 이상

ITM_SPEF37_

✅

獲得金錢

Gelderhalt HOCH

Money gain UP

Dinero ganado +

Argent gagné+

Guadagno denaro SU

お金獲得

돈 획득

ITM_SPEF38_

✅

獲得寶石

Schätze finden HOCH

Find treasure UP

Tesoros encontrados +

Trésors trouvés+

Trova tesori SU

宝石獲得

보석 획득

ITM_SPEF39_

✅

獲得魔冰

Verzaubertes Eis finden HOCH

Find enchanted ice UP

Hielo mágico encontrado +

Glace enchantée trouvée+

Trova ghiac. incantato SU

魔氷獲得

마법 얼음 획득

ITM_SPEF3A_

✅

獲得鑰匙

Schlüssel finden HOCH

Find key UP

Llaves encontradas +

Clés trouvées+

Trova chiave SU

カギ獲得

열쇠 획득

ITM_SPEF3B_

❌

<var/val1>魔法命中率<var/val0>%

<var/val0>% <var/val1> m. PRZ

<var/val0>% <var/val1> magic acc.

<var/val0> % <var/val1> precisión mágica

<var/val0> % <var/val1> acc. magique

<var/val0>% att. mag. <var/val1>

<var/val1>魔法命中率<var/val0>%

<var/val1> 마법 명중률<var/val0>%

ITM_SPEF3C_

❌

對自己的仇恨值<var/val0>%

Aggro <var/val0>%

Aggro <var/val0>%

Odio <var/val0>%

Haine <var/val0> %

Aggro <var/val0>%

被ヘイト<var/val0>%

받는 헤이트<var/val0>%

ITM_SPEF3D_

✅

魔法攻擊力<var/val0>%

Magische Angriffskraft <var/val0>%

Magic attack power <var/val0>%

Poder de ATQ.M <var/val0> %

Puissance ATQ M <var/val0> %

Potenza attacco magico <var/val0>%

魔法攻撃力<var/val0>%

마법 공격력<var/val0>%

ITM_SPEF3E_

❌

對LV<var/val1>的敵人魔法攻擊力<var/val0>%

<var/val0>% m. Schaden bei Gegnern Lv. <var/val1>

<var/val0>% M.dmg. to Lv.<var/val1> enemies

<var/val0>% dañ. mág. VS enemigos Niv. <var/val1>

<var/val0> % DEG M enn. Nv.<var/val1>

Danno mag. <var/val0>% a nemici lv. <var/val1>

LV<var/val1>の敵に魔法攻撃力<var/val0>%

LV<var/val1> 적에게 마법 공격력<var/val0>%

ITM_SPEF3F_

❌

對<var/val1>魔法攻擊力<var/val0>%

<var/val0>% m. Schaden VS <var/val1>

<var/val0>% M.dmg. VS <var/val1>

<var/val0>% dañ. mag. VS <var/val1>

<var/val0> % DEG M VS <var/val1>

<var/val0>% danno mag. contro <var/val1>

<var/val1>に魔法攻撃力<var/val0>%

<var/val1>에게 마법 공격력<var/val0>%

ITM_SPEF40_

❌

<var/val1>秒間再生效果

Regen. für <var/val1> Sekunden.

Regen for <var/val1> seconds.

Regeneración durante <var/val1> s.

Régénérez pendant <var/val1> s.

Rigenera per <var/val1> sec.

<var/val1>秒間リジェネ効果

<var/val1>초간 리젠 효과

ITM_SPEF41_

✅

<var/val0>強化魔法強化率+<var/val1>%

=+<var/val1>% zu <var/val0>-Magieverstärken

=+<var/val1>% to <var/val0> buffing magic

=+<var/val1>% mejoras mágicas de <var/val0>

=+<var/val1> % magie buff <var/val0>

=+<var/val1>% a potenziamento magia <var/val0>

<var/val0>強化魔法強化率+<var/val1>%

<var/val0> 강화 마법 강화율+<var/val1>%

ITM_SPEF42_

❌

再生回復量+<var/val0>%

=+<var/val0>% Eff. gegen Regen.

=+<var/val0>% effectiveness to Regen

=+<var/val0>% efectividad a regen.

=+<var/val0> % efficacité régén

=+<var/val0>% efficacia a rigeneraz.

リジェネ回復量+<var/val0>%

리젠 회복량+<var/val0>%

ITM_SPEF43_

✅

通常魔法攻擊力+<var/val0>%

=+<var/val0>% zu mag. Standardangriff

=+<var/val0>% to standard magic attack

=+<var/val0>% a ataque normal de magia

=+<var/val0> % ATQ mag. standard

=+<var/val0>% ad att. mag. standard

通常魔法攻撃力+<var/val0>%

일반 마법 공격력+<var/val0>%

ITM_SPEF44_

❌

追蹤魔法攻擊力+<var/val0>%

=+<var/val0>% zu mag. Zielsuchangriff

=+<var/val0>% to Homing magic attack

=+<var/val0>% a ataque auto de magia

=+<var/val0> % ATQ mag. d'approche

=+<var/val0>% ad att. mag. a ricerca

ホーミング魔法攻撃力+<var/val0>%

호밍 마법 공격력+<var/val0>%

ITM_SPEF45_

❌

<var/val0>魔法攻擊力+<var/val1>%

=+<var/val1>% zu mag. <var/val0> Angriff

=+<var/val1>% to <var/val0> magic attack

=+<var/val1>% a <var/val0> ataques mágicos

=+<var/val1> % <var/val0> ATQ magique

=+<var/val1>% ad attacco magico <var/val0>

<var/val0>魔法攻撃力+<var/val1>%

<var/val0> 마법 공격력+<var/val1>%

ITM_SPEF46_

✅

對<var/val0>敵人造成的傷害+<var/val1>%

=+<var/val1>% Schaden bei <var/val0>-Gegnern

=+<var/val1>% damage to <var/val0> enemies

=+<var/val1>% daño a <var/val0> enemigos

=+<var/val1> % DEG à <var/val0> ennemis

=+<var/val1>% danno a <var/val0> nemici

<var/val0>の敵へのダメージ+<var/val1>%

<var/val0> 적에게 가하는 대미지+<var/val1>%

ITM_SPEF47_

❌

使魔的攻擊力+<var/val0>%

=+<var/val0>% zu Begleiterangriff

=+<var/val0>% to Familiar attack

=+<var/val0>% a ataque de espíritu familiar

=+<var/val0> % ATQ familier

=+<var/val0>% ad attacco di famiglio

使い魔の攻撃力+<var/val0>%

사역마의 공격력+<var/val0>%

ITM_SPEF48_

❌

每<var/val0>秒回復<var/val1>%HP

Regen. von <var/val1>% LP alle <var/val0> Sek.

Restore <var/val1>% HP every <var/val0> seconds

Restaura <var/val1>% PV cada <var/val0> segundos

Rend <var/val1> % PV toutes les <var/val0> s

Ripristina <var/val1>% PF ogni <var/val0> sec.

<var/val0>秒毎にHP<var/val1>%回復

<var/val0>초마다 HP <var/val1>% 회복

ITM_SPEF49_

✅

<var/time>秒間物理傷害+<var/val0>%

=+<var/val0>% p. Schaden für <var/time> Sek.

=+<var/val0>% P.dmg. damage for <var/time> sec.

=+<var/val0>% daño fís. durante <var/time> seg.

=+<var/val0> % DEG P pendant <var/time> s.

=+<var/val0>% danni fisici per <var/time> sec.

<var/time>秒間物理ダメージ+<var/val0>%

<var/time>초간 물리 대미지+<var/val0>%

ITM_SPEF4A_

✅

<var/time>秒間魔法傷害+<var/val0>%

=+<var/val0>% m. Schaden für <var/time> Sek.

=+<var/val0>% M.dmg. for <var/time> sec.

=+<var/val0>% daño mág. durante <var/time> seg.

=+<var/val0> % DEG M pendant <var/time> s.

=+<var/val0>% danni magici per <var/time> sec.

<var/time>秒間魔法ダメージ+<var/val0>%

<var/time>초간 마법 대미지+<var/val0>%

ITM_SPEF4B_

✅

<var/time>秒間神聖傷害+<var/val0>%

=+<var/val0>% hl. Schaden für <var/time> Sek.

=+<var/val0>% Holy dmg. for <var/time> sec.

=+<var/val0>% daño div. durante <var/time> seg.

=+<var/val0> % DEG sacrés pendant <var/time> s.

=+<var/val0>% danni sacri per <var/time> sec.

<var/time>秒間神聖ダメージ+<var/val0>%

<var/time>초간 신성 대미지+<var/val0>%

ITM_SPEF4C_

❌

疲勞狀態下物理攻擊力+<var/val0>%

=+<var/val0>% P.ANG, wenn erschöpft

=+<var/val0>% P.Atk. while fatigued

=+<var/val0>% atq. fís. en fatiga

=+<var/val0> % ATQ P si fatigue

=+<var/val0>% att. fisico se affaticato

疲労状態で物理攻撃力+<var/val0>%

피로 상태에서 물리 공격력+<var/val0>%

ITM_SPEF4D_

❌

疲勞狀態下魔法攻擊力+<var/val0>%

=+<var/val0>% M.ANG, wenn erschöpft

=+<var/val0>% M.Atk. while fatigued

=+<var/val0>% atq. mág. en fatiga

=+<var/val0> % ATQ M si fatigue

=+<var/val0>% att. magico se affaticato

疲労状態で魔法攻撃力+<var/val0>%

피로 상태에서 마법 공격력+<var/val0>%

ITM_SPEF4E_

❌

疲勞狀態下神聖攻擊力+<var/val0>%

=+<var/val0>% HL.ANG, wenn erschöpft

=+<var/val0>% Holy Atk. while fatigued

=+<var/val0>% atq. div. en fatiga

=+<var/val0> % ATQ sacrée si fatigue

=+<var/val0>% att. sacro se affaticato

疲労状態で神聖攻撃力+<var/val0>%

피로 상태에서 신성 공격력+<var/val0>%

ITM_SPEF4F_

❌

HP全滿時物理攻擊力+<var/val0>%

=+<var/val0>% P.ANG, wenn LP voll

=+<var/val0>% P.Atk. while HP full

=+<var/val0>% dañ. fís. con PV plenos

=+<var/val0> % ATQ P si PV pleins

=+<var/val0>% att. fisico con PF pieni

HPが満タン時物理攻撃力+<var/val0>%

HP가 가득하면 물리 공격력+<var/val0>%

ITM_SPEF50_

❌

HP全滿時魔法攻擊力+<var/val0>%

=+<var/val0>% M.ANG, wenn LP voll

=+<var/val0>% M.Atk. while HP full

=+<var/val0>% dañ. mág. con PV plenos

=+<var/val0> % ATQ M si PV pleins

=+<var/val0>% att. magico con PF pieni

HPが満タン時魔法攻撃力+<var/val0>%

HP가 가득하면 마법 공격력+<var/val0>%

ITM_SPEF51_

❌

HP全滿時神聖攻擊力+<var/val0>%

=+<var/val0>% HL.ANG, wenn LP voll

=+<var/val0>% Holy Atk. while HP full

=+<var/val0>% atq. div. con PV plenos

=+<var/val0> % ATQ sacrée si PV pleins

=+<var/val0>% att. sacro con PF pieni

HPが満タン時神聖攻撃力+<var/val0>%

HP가 가득하면 신성 공격력+<var/val0>%

ITM_SPEF52_

❌

由RG造成的物理攻擊力上升(最高<var/val0>%)

Max. <var/val0>% P.ANG+ von Neuvers.pkt.

Max <var/val0>% P.Atk+ from Retry pts.

Máx. <var/val0>% atq. fís. + de pts. reint.

Max +<var/val0> % ATQ P nouvel essai

Max +<var/val0>% att. fis. da pt Ritenta

RGによって物理攻撃力UP(最大<var/val0>%)

RG에 따라 물리 공격력UP(최대 <var/val0>%)

ITM_SPEF53_

❌

由RG造成的魔法攻擊力上升(最高<var/val0>%)

Max. <var/val0>% M.ANG+ von Neuvers.pkt.

Max <var/val0>% M.Atk+ from Retry pts.

Máx. <var/val0>% atq. mág. + de pts. reint.

Max +<var/val0> % ATQ M nouvel essai

Max +<var/val0>% att. mag. da pt Ritenta

RGによって魔法攻撃力UP(最大<var/val0>%)

RG에 따라 마법 공격력UP(최대 <var/val0>%)

ITM_SPEF54_

✅

由RG造成的神聖攻擊力上升(最高<var/val0>%)

Max. <var/val0>% HL.ANG+ von Neuvers.pkt.

Max <var/val0>% H.Atk+ from Retry pts.

Máx. <var/val0>% atq. div. + de pts. reint.

Max +<var/val0> % ATQ S nouvel essai

Max +<var/val0>% att. sac. da pt Ritenta

RGによって神聖攻撃力UP(最大<var/val0>%)

RG에 따라 신성 공격력UP(최대 <var/val0>%)

ITM_SPEF55_

❌

龍之寶珠發動中魔法攻擊力<var/val0>%

M.ANG <var/val0>% bei Drachenkugel

M.Atk.<var/val0>% during Drg Sphere

Atq. mág. <var/val0>% durante Esfera Dragón

ATQ M <var/val0> % en Sphère drg

<var/val0>% att. mag. durante Sf. Drago

Dスフィア中魔法攻撃力+<var/val0>%

D스피어 중 마법 공격력+<var/val0>%

ITM_SPEF56_

✅

龍之寶珠發動中神聖攻擊力<var/val0>%

HL.ANG <var/val0>% bei Drachenkugel

Holy Atk.<var/val0>% during Drg Sphere

Atq. div. <var/val0>% durante Esfera Dragón

ATQ S <var/val0> % en Sphère drg

<var/val0>% att. sacro durante Sf. Drago

Dスフィア中神聖攻撃力+<var/val0>%

D스피어 중 신성 공격력+<var/val0>%

ITM_SPEF57_

❌

陷入異常狀態時物理攻擊力+<var/val0>%

=+<var/val0>% P.ANG bei neg. Status

=+<var/val0>% P.Atk. during neg. status

=+<var/val0>% atq. fís. durante est. neg.

=+<var/val0> % ATQ P statut nég

=+<var/val0>% att. fis. con stato neg.

被状態異常時物理攻撃力+<var/val0>%

상태 이상 중 물리 공격력+<var/val0>%

ITM_SPEF58_

❌

陷入異常狀態時魔法攻擊力+<var/val0>%

=+<var/val0>% M.ANG bei neg. Status

=+<var/val0>% M.Atk. during neg. status

=+<var/val0>% atq. mág. durante est. neg.

=+<var/val0> % ATQ M statut nég

=+<var/val0>% att. mag. con stato neg.

被状態異常時魔法攻撃力+<var/val0>%

상태 이상 중 마법 공격력+<var/val0>%

ITM_SPEF59_

❌

陷入異常狀態時神聖攻擊力+<var/val0>%

=+<var/val0>% HL.ANG bei neg. Status

=+<var/val0>% H.Atk. during neg. status

=+<var/val0>% atq. div. durante est. neg.

=+<var/val0> % ATQ S statut nég

=+<var/val0>% att. sacro con stato neg.

被状態異常時神聖攻撃力+<var/val0>%

상태 이상 중 신성 공격력+<var/val0>%

ITM_SPEF5A_

❌

隨時燒傷狀態化

Permanenter Verbrennen-Status

Permanent Burn status

Estado permanent. Quemadura

Statut Brûlure permanent

Stato Bruciatura permanente

常時火傷状態化

화상 상태 지속

ITM_SPEF5B_

❌

隨時混亂狀態化

Permanenter Verwirren-Status

Permanent Confusion status

Estado permanent. Confusión

Statut Confusion permanent

Stato Confusione permanente

常時混乱状態化

혼란 상태 지속

ITM_SPEF5C_

❌

隨時中毒狀態化

Permanenter Gift-Status

Permanent Poison status

Estado permanent. Envenenamiento

Statut Poison permanent

Stato Veleno permanente

常時毒状態化

독 상태 지속

ITM_SPEF5D_

❌

給予異常狀態效果時間+<var/val0>%

Dauer pos. Status +<var/val0)%

Positive status time +<var/val0)%

Tiempo de estado positivo +<var/val0)%

Tps statut positif +<var/val0) %

Tempo stato positivo +<var/val0)%

与状態異常の効果時間+<var/val0>%

상태 이상 부여 시 효과 시간+<var/val0>%

ITM_SPEF5E_

❌

受傷害時DP回復<var/val0>%

Regen. <var/val0>% DP bei Schaden

Recover <var/val0>% DP when taking dmg

PD <var/val0>% + al recibir daño

=+<var/val0> % DP quand DEG subis

Recupera <var/val0>% PD se subisci danni

被ダメージ時にDPが<var/val0>%回復

대미지 입으면 DP <var/val0>% 회복

ITM_SPEF5F_

❌

DP自然回復上限+<var/val0>%

Nat. DP-Regen.-Limit +<var/val0>%

Natural DP recovery limit +<var/val0>%

Límite natural de recup. PD +<var/val0>%

Limite récup DP +<var/val0> %

Limite recupero naturale PD +<var/val0>%

DP自然回復上限+<var/val0>%

DP 자연 회복 상한+<var/val0>%

ITM_SPEF60_

❌

取得藥草系道具時HP回復<var/val0>%

Pflanzengegenst. heilen <var/val0>% bei Verw.

Plant items heal <var/val0>% on use

Objetos planta curan <var/val0>% al usarse

Les plantes soignent <var/val0> %

Le piante curano <var/val0>% se usate

薬草系アイテム取得時HP<var/val0>%回復

약초 아이템 사용 시 HP <var/val0>% 회복

ITM_SPEF61_

❌

超毒菇無效化且HP回復+<var/val0>%

Giftpilz negieren, <var/val0>% heilen

Negate Blight Mushroom, heal <var/val0>%

Niega efec. Champi. moho, cura <var/val0>%

Annule champi, soigne <var/val0> %

Nega Fungo Degrado, cura <var/val0>%

毒キノコを無効化しHP+<var/val0>%回復

독버섯을 무효화하고 HP <var/val0>% 회복

ITM_SPEF62_

❌

藥草系出現時全部萬能藥化

Aufgehobene Pflanzengegenst. werden Allheilmittel

Plant item pick-ups become panacea

Plantas recogidas son Panacea.

Plantes trouvées = panacée

Le piante raccolte diventano Panacea

薬草系出現時に全て万能薬化

약초 아이템 출현 시 전부 만능약화

ITM_SPEF63_

❌

超毒菇出現時<var/val0>%機率超值菇化

<var/val0>% Giftpilze werden Macht

<var/val0>% Blight Mush. become Might

<var/val0>% Champi. moho = Champi. fuerza

<var/val0> % champi devient Force

<var/val0>% F. Degrado mutati in Potenza

毒キノコ出現時に<var/val0>%で得キノコ化

독버섯 출현 시 <var/val0>% 확률로 득버섯화

ITM_SPEF64_

✅

使用道具時<var/val0>%不會消耗數量

% Gegenst. nicht verbraucht, wenn verw.

% items not consumed when used

% objetos no se consumen

% objets non consommés

% di ogg. non consum. se usati

アイテム使用時<var/val0>%で消費しない

아이템 사용 시 <var/val0>% 확률로 수량 유지

ITM_SPEF65_

English mistranslation: Should be "Relics" not "Powders"

❌

精華液系道具效果時間+<var/val0>秒

Pulvergegenst.-Effekt +<var/val0> Sek.

Powder items effect +<var/val0> sec.

Efecto obj. polvo +<var/val0> seg.

Eff objets Puissance +<var/val0> s.

Effetto Polveri +<var/val0> sec.

源系アイテムの効果時間+<var/val0>秒

근원 아이템의 효과 시간+<var/val0>초

ITM_SPEF66_

✅

糖果系道具效果時間+<var/val0>秒

Bonbongegenst.-Effekt +<var/val0> Sek.

Candy items effect +<var/val0> sec.

Efecto obj. caramelo +<var/val0> seg.

Eff objets Bonbon +<var/val0> s.

Effetto Caramelle +<var/val0> sec.

アメ系アイテムの効果時間+<var/val0>秒

사탕 아이템의 효과 시간+<var/val0>초

ITM_SPEF67_

❌

骨粉系道具效果時間+<var/val0>秒

Knochengegenst.-Effekt +<var/val0> Sek.

Bone items effect +<var/val0> sec.

Efecto obj. hueso +<var/val0> seg.

Eff objets Os +<var/val0> s.

Effetto Ossa +<var/val0> sec.

骨系アイテムの効果時間+<var/val0>秒

뼈 아이템의 효과 시간+<var/val0>초

ITM_SPEF68_

❌

回復道具全部範圍化

Heilgegenst. haben Wirkbereich

Healing items become AOE

Objetos curativos = área

Objets soin deviennent ZE

Oggetti cura diventano ad area

回復アイテムが全て範囲化

회복 아이템이 전부 광역화

ITM_SPEF69_

❌

魔法攻擊必中

Magische Angriffe treffen immer

Magic attacks always hit

Ataq. mágicos siempre impactan

Toutes les ATQ M portent

Attacchi magici sempre a segno

魔法攻撃必中

마법 공격이 반드시 명중

ITM_SPEF6A_

❌

神聖攻擊必中

Heilige Angriffe treffen immer

Holy attacks always hit

Ataq. divinos siempre impactan

Toutes les ATQ sacrées portent

Attacchi sacri sempre a segno

神聖攻撃必中

신성 공격이 반드시 명중

ITM_SPEF6B_

❌

防止中毒造成的致死傷害

Tod durch Giftschaden nicht möglich

Cannot die from poison damage

No muere por daño de veneno

Les DEG poison ne tuent pas

Danni veleno non fanno morire

毒による致死ダメージを防ぐ

독으로 인한 치사 대미지 방지

ITM_SPEF6C_

❌

超級裝甲&擊飛無效

Superrüstung, immun g. Zurückschlagen

Super armor and knockback immunity

Superarmadura e inmunidad retroceso

Super armure/immunité recul

Super corazza e immune a respinta

スーパーアーマー&吹き飛び無効

슈퍼 아머&밀려나지 않음

ITM_SPEF6D_

✅

對<var/val1>神聖攻擊力<var/val0>%

<var/val0>% hl. Schaden VS <var/val1>

<var/val0>% Holy dmg. VS <var/val1>

<var/val0>% Daño divino VS <var/val1>

<var/val0> % DEG S VS <var/val1>

<var/val0>% danni sacri contro <var/val1>

<var/val1>に神聖攻撃力<var/val0>%

<var/val1>에 신성 공격력 <var/val0>%

ITM_SPEFFF_

"Awaiting effect text"

✅

效果文字等待對應(<var/val0>)

効果テキスト対応待ち(<var/val0>)

효과 텍스트 대응 대기 중(<var/val0>)

Quests

To do:
[subsections for each quest file] sys_quest.tb2 sys_result.tb2 sys_sub.tb2

Hub World

To do:
sys_bar.tb2 sys_base.tb2 sys_cave.tb2 sys_inn.tb2 sys_shop.tb2

Characters

To do:
sys_enemy.tb2 (for Ver 2.1.1n, just mention The Obsidian Vessel) sys_plselect.tb2 TalkerName.tb2

Miscellaneous

To do:
AocInfo.tb2 PadInfo.tb2 StaffCredit.tb2 sys_chat.tb2 sys_common.tb2 sys_status_help.tb2 sys_title.tb2

AocInfo.tb2#

ID

Notes

Unused in All Languages?

Chinese (Traditional) (zh-tw)

German (de)

English (en)

Spanish (es)

French (fr)

Italian (it)

Japanese (ja)

Korean (ko)

T_GV_WEAPON

Azure Striker Gunvolt Preorder DLC title

❌

雷霆武具

Striker-Ausrüstung

Striker Gear

Armamento Striker

Équipement de frappe

Equipaggiamento d'assalto

雷霆の武具

뇌정의 무기

C_QUEST

❌

任務

Mission

Quest

Misión

Quête

Missione

クエスト

퀘스트

D_PL0_PL1_PACK

Empress and Warrior Pack description

❌

此組合包 可選擇皇女與戰士 做為操作角色。

Herrscherin und Krieger sind als spielbare Charaktere verfügbar.

The Empress and Warrior are available as playable characters.

Contiene a la Emperatriz y al Guerrero como personajes jugables.

L'Impératrice et le Guerrier sont disponibles comme personnages jouables.

L'Imperatrice e il Guerriero sono disponibili come personaggi giocabili.

皇女と戦士が プレイアブルキャラクターとして 使用できるセットです

황녀와 전사를 플레이어블 캐릭터로 사용할 수 있는 세트입니다.

T_PL0_PL1_PACK

Empress and Warrior Pack title

❌

皇女&戰士組合包

Herrscherin- & Krieger-Paket

Empress & Warrior Pack

Pack Emperatriz y Guerrero

Pack Impératrice & Guerrier

Imperatrice e Guerriero

皇女・戦士パック

황녀&전사 팩

T_QUEST0E05

Season pass DLC title

❌

追加劇情季票

Saisonpass: Zusätzliche Missionen

Season Pass: Additional Quests

Pase de temporada: misiones adicionales

Season Pass : Quêtes supplémentaires

Pass stagione: Missioni aggiuntive

追加シナリオシーズンパス

추가 시나리오 시즌 패스

D_GV_WEAPON

Azure Striker Gunvolt Preorder DLC description

❌

各操作角色皆可裝備的 雷霆武具。

Jeder spielbare Charakter erhält eine Striker-Ausrüstung.

Each playable character gets the Striker Gear equipment.

Todos los personajes jugables obtienen el Armamento Striker.

Tous les personnages jouables obtiennent l'Équipement de frappe.

Ogni personaggio giocabile ottiene l'Equipaggiamento d'assalto.

各プレイアブルキャラクターが 装備可能な雷霆の武具です

각 플레이어블 캐릭터가 장착할 수 있는 뇌정의 무기입니다.

C_PLAYER

❌

玩家

Spieler

Player

Jugador

Joueur

Giocatore

プレイヤー

플레이어

D_PL2_PL3_PACK

Shinobi and Witch Pack description

❌

此組合包 可選擇忍者與魔女 做為操作角色。

Shinobi und Hexe sind als spielbare Charaktere verfügbar.

The Shinobi and Witch are available as playable characters.

Contiene al Shinobi y a la Bruja como personajes jugables.

Le Shinobi et la Sorcière sont disponibles comme personnages jouables.

Lo Shinobi e la Strega sono disponibili come personaggi giocabili.

忍びと魔女が プレイアブルキャラクターとして 使用できるセットです

닌자와 마녀를 플레이어블 캐릭터로 사용할 수 있는 세트입니다.

C_ITEM

❌

道具

Gegenstand

Item

Objeto

Objet

Oggetto

アイテム

아이템

T_PL2_PL3_PACK

Shinobi and Witch Pack title

❌

忍者&魔女組合包

Shinobi- & Hexen-Paket

Shinobi & Witch Pack

Pack Shinobi y Bruja

Pack Shinobi & Sorcière

Shinobi e Strega

忍び・魔女パック

닌자&마녀 팩

D_QUEST0E05

Season pass DLC description

❌

您將可以遊玩以下新增內容。 ●追加任務「龍血之鄉」 ●追加任務「龍血盜賊篇」 ※季票如果生效, 酒場中的任務一覽將會新增「龍血之鄉」。

Folgende Inhalte werden hinzugefügt: ●Zusätzliche Mission: Das Drachenblut-Dorf ●Zusätzliche Story: Der Drachenblut-Bandit ※Wird der Saisonpass aktiviert, erscheint die Mission "Das Drachenblut-Dorf" in der Missionsliste der Bar.

The following content will be added: ●Additional Quest: The Dragonblood Village ●Additional Storyline: The Dragonblood Bandit ※Once the season pass is activated, the Dragonblood Village quest will appear in the list of quests at the Bar.

Se añadirá el siguiente contenido: ●Misión adicional: Pueblo Sangre de Dragón ●Misión adicional: El bandido de Sangre de Dragón ※Una vez se haya activado el pase de temporada, la misión Pueblo Sangre de Dragón aparecerá en la lista de misiones del bar.

Le contenu suivant sera ajouté : ●Quête supplémentaire : Le Village de Sang-Dragon ●Histoire supplémentaire : Le Bandit de Sang-Dragon *Une fois le Season Pass activé, la quête Village de Sang-Dragon s'affichera dans la liste de quêtes à la Taverne.

Verranno aggiunti questi contenuti: ●Missione aggiuntiva: Il villaggio di Stirpedidrago ●Trama aggiuntiva: Il bandito Stirpedidrago ※Una volta attivato il pass stagione, la missione Villaggio di Stirpedidrago comparirà nell'elenco delle missioni in taverna.

次の追加コンテンツがプレイできます。 ●追加クエスト「龍血の郷」 ●追加シナリオ「龍血の盗賊編」 ※シーズンパスが有効化された場合、 酒場のクエスト一覧に「龍血の郷」が 追加されます。

다음의 추가 콘텐츠를 플레이할 수 있습니다. ●추가 퀘스트 "용혈 마을" ●추가 시나리오 "용혈의 도적 편" ※시즌 패스가 유효화된 경우, 주점의 퀘스트 목록에 "용혈 마을"이 추가됩니다.

C_NONE

❌

(錯誤)

(Fehler)

(Error)

(Error)

(Erreur)

(Errore)

(エラー)

(에러)

References


  1. DMFD Official Website, Product Page↩︎
  2. Dragon Marked For Death Japanese Wiki, Accessory Descriptions↩︎