This is a sub-page of Dragon Marked For Death.
If it isn't already obvious from how massive this page is (or at least will be once all the files are documented), there is A LOT of unused text in this game.
Logistics
Notes#
How the Files were Ripped#
These files were ripped by:
- extracting the .tb2 files from the game versions mentioned on this page (Ver 3.0.9s and Ver 2.1.1n)
- inspecting the end of the .tb2 files with a hex editor
- finding plain text that can be viewed through that hex editor (the plain text is in ASCII), then
- converting the ASCII plain text to UTF8.
(Source: "Inti_EncDec" tool by bnnm for extraction, Ska for file extraction and compilation)
Languages#
The final game version only uses 4 languages: Chinese (Traditional) (zh-tw), English (en), Japanese (ja), and Korean (ko). However, almost all the files have unused texts in 4 other languages: German (de), Spanish (es), French (fr), and Italian (it). There are also language codes for an additional 4 languages (Chinese (Simplified) (zh-cn), Dutch (nl), Portuguese (pt), and Russian (ru)), but they have no text associated with them. Also, not every file has language codes for Dutch (nl), Portuguese (pt), and Russian (ru), but every file has language codes for Chinese (Simplified) (zh-cn).
This is a verbatim example from AocInfo.tb2 of language codes located at the tops of the plain text in the .tb2 files:
zh-cn
-------------------------------------------------------------------
zh-tw
-------------------------------------------------------------------
de
-------------------------------------------------------------------
en
-------------------------------------------------------------------
es
-------------------------------------------------------------------
fr
-------------------------------------------------------------------
it
-------------------------------------------------------------------
ja
-------------------------------------------------------------------
ko
-------------------------------------------------------------------
nl
-------------------------------------------------------------------
pt
-------------------------------------------------------------------
ru
-------------------------------------------------------------------
Different Versions#
Note that an n at the end of a version number means that it is for the Nintendo Swich, whereas an s at the end means that it is for Steam/PC.
Some of the files in this page are from Ver 3.1.0s while others are from Ver 2.1.1n. This is because some unused data that was included in Ver 2.1.1n is not present in Ver 3.1.0s. One major example is the contents of sys_item.tb2. Ver 3.1.0s has no flavor texts (they were all deleted from the internal data at some point), whereas Ver 2.1.1n has all the unused flavor texts.
File List#
File |
Purpose |
|---|---|
AocInfo.tb2 |
DLC Information |
PadInfo.tb2 |
General Controls and Actions |
q_0a00.tb2 |
Truth in Heaven |
q_0a01.tb2 |
Aim for High Heaven |
q_0a02.tb2 |
Pillar Maintenance |
q_0a03.tb2 |
A Cry from the Tower |
q_0b00.tb2 |
Soul Vessel |
q_0c00.tb2 |
Marked for Death |
q_0c01.tb2 |
The Dragon's Hoard |
q_0e00.tb2 |
The Doomed Clan |
q_0100.tb2 |
The Ogre Fort |
q_0101.tb2 |
Dreaming of Treasure |
q_0102.tb2 |
Polluted Water |
q_0200.tb2 |
Sea of Tumult |
q_0201.tb2 |
Phantom Wine |
q_0202.tb2 |
Cruise Escort |
q_0300.tb2 |
The Frigid Nest |
q_0301.tb2 |
Frozen Fusion |
q_0302.tb2 |
Lost in White |
q_0303.tb2 |
Over the Ice Wall |
q_0400.tb2 |
Werewolf Hunting |
q_0401.tb2 |
The Bell Tolls |
q_0402.tb2 |
Haunting Grounds |
q_0403.tb2 |
Paying the Miser |
q_0500.tb2 |
Undying Dragon |
q_0501.tb2 |
Twin Dragon's End |
q_0502.tb2 |
Brother and Sister |
q_0503.tb2 |
Water Inspection |
q_0600.tb2 |
Unearthed Royalty |
q_0601.tb2 |
Tomb Rescue |
q_0602.tb2 |
The Sleeping Tome |
q_0603.tb2 |
Displaced Royalty |
q_0700.tb2 |
The Castle Burns |
q_0701.tb2 |
Miracle Steak |
q_0702.tb2 |
Eastern Treasures |
q_0703.tb2 |
Invisible Anger |
q_0800.tb2 |
Calamity's Portent |
q_0801.tb2 |
They Come from Hell |
q_0802.tb2 |
Dragons' Struggle |
q_0900.tb2 |
Infernal Labyrinth |
q_0901.tb2 |
Resurging Flames |
q_0902.tb2 |
Hidden Hell |
StaffCredit.tb2 |
Credits |
sys_bar.tb2 |
Bar/Matchmaking |
sys_base.tb2 |
Medius City/Hub World |
sys_cave.tb2 |
Atruum's Den Menu |
sys_chat.tb2 |
Shortcut Chats |
sys_common.tb2 |
Common Texts, Tips |
sys_enemy.tb2 |
Enemy Names |
sys_inn.tb2 |
Inn |
sys_item.tb2 |
Equipment (+ Flavor Text if Ver 2.1.1n) |
sys_plselect.tb2 |
Player Select |
sys_quest.tb2 |
Quest Information |
sys_result.tb2 |
Old Character Select |
sys_shop.tb2 |
Shops |
sys_status_help.tb2 |
Stats |
sys_sub.tb2 |
Captions, Quests, Notifs, Log |
sys_title.tb2 |
Title |
TalkerName.tb2 |
NPC Speakers |
Equipment
|
|
To do: |
All of the data in this section is from the file sys_item.tb2.
About Equipment Flavor Texts#
Equipment flavor texts stopped getting written at some point before the game was released. This is considering that the patch notes state that flavor texts were unintentionally accessible in Version 1.1.0n by pressing ZL/ZR in shops and equipment menus.1 The method to access flavor texts was removed in Ver 1.1.1n.
In Ver 3.0.0 until Version 3.0.9 (all systems) and Version 3.0.10n, flavor texts were also able to be seen through a glitch on the Appraisal screen by pressing the Single Appraise button at the fastest moment you are able to (albeit this is impossible for Items, which are not appraisable).2 This glitch was patched out in the final version of the game.
Although Small-swords, Greatswords, and Foci were added in Version 3.0.0 (all systems), they have flavor texts, which are impossible to see in any version of the game except through datamining or the Single Appraise glitch.
Some flavor text do not seem to fit with the item they are attached to. This is because the list of descriptions was offset at some point in development, and some equipment (namely weapons) were renamed.
Flavor texts are only in Japanese and/or English. Many flavor texts, at least in the English translation, have typos and grammatical errors. Other flavor texts show dummy placeholder text in the Japanese translation or are simply blank.
All flavor text in the internal data had been deleted by the final version of the game. For this reason, data from 2.1.1n, which kept the unused flavor text, is in this page.
Weapons#
Unused/Renamed Weapons#
|
|
To do: |
All Weapon Flavor Texts#
The following data is from Ver 2.1.1n.
The reason why the weapon flavor texts in the following table are presented agnostic of their specific weapons (aside from the Azure Striker Gunvolt DLC weapons) is because the flavor texts don't really properly match up to anything. The main evidence of this is that, in Ver 2.1.1n, Greatswords and Foci have flavor texts (ID prefixes CAP_TH_SWORD and CAP_CRYSTAL), but their associated weapons (ID prefixes TH_SWORD and CRYSTAL) have blank/placeholder names.
Weapon Type |
Notes |
English (en) |
Japanese (ja) |
|---|---|---|---|
Small-sword |
A common sword made of bronze. Since it's a relatively easy sword to make, the sharpness can vary greatly depending on the blacksmith who made it. |
青銅で作られた剣。 加工しやすい素材の ため、鍛冶屋に よっては大きく 切れ味が変わる。 |
|
Small-sword |
A sword with a beautiful ornament adorned to it. These types of swords are also very popular interior decorations. |
美しい装飾が ほどこされている剣。 家に飾る人が多く、 インテリアとして 人気がある。 |
|
Small-sword |
A sword with a cylindrical blade from a foreign land. It is specifically made for thrusting attacks. |
刃を円柱状にした 異国の武器。 突き攻撃を目的として 作られた。 |
|
Small-sword |
Once sealed away, this blade's desire to bathe in blood helped it break free of its prison. It yearns to drink the blood of its master. |
封印されていたが、 血を吸いたいあまり 先端を自ら折って 自由を得た。 主の血を吸いたがる。 |
|
Small-sword |
A rapier made from a special type of rough stone. The methods by which it is made have been mostly lost to time. |
ざらざらする 特別な石を材料に、 作られたレイピア。 作れる人は少ない。 |
|
Small-sword |
A famous sword that once had a blade longer than the height of an average adult human. Although the blade is now broken, its jagged edges are razor sharp. |
元々は大人より長い 刀身を持つ名剣。 折れてしまったが 切れ味に問題は無い。 |
|
Small-sword |
A blade created during an ancient age of magic. The magical energy once imbued in it has long since faded away. |
魔法が存在した時代に 作られた。 力を失っている物が 多い。 |
|
Small-sword |
The blade favored by a creature born from the swirling depths of chaos itself. It is said that the wielder loses all ability to reason. |
混沌から生まれた モンスターが 愛用した武器。 持つと理性が 保てなくなる。 |
|
Sword |
A basic iron sword widely used for both game hunting and fighting off monsters. |
狩りや魔物退治など、 幅広く使われている 鉄製の剣。 |
|
Sword |
Those who wield this sword are said to lose their way, and are doomed to travel from one scene of carnage to the next. |
この剣を使う者は 道を踏み外し、 修羅に落ちると 言われている。 |
|
Sword |
This sword bears its name due to the extreme sharpness of its blade that has claimed the lives of countless people. |
かなりの切れ味に 味をしめ、殺しを くりかえす者が 多いことから この名が付いた。 |
|
Sword |
A blade imbued with the power of the Celestial. It is impervious to rust, and is widely used by the Divine Knights. |
白神の力が 込められた剣。 聖騎士が愛用しており さびることがない。 |
|
Sword |
This type of blade was made to cause deep wounds and sever limbs. It is said that wounds caused by this blade take an exceptionally long time to heal. |
苦痛を与えることを 目的に作られた。 傷口は完治に多くの 時間を必要とする。 |
|
Sword |
A sword made from the corpses of people with a profound amount of malice in their hearts. Those who wield this sword will never find happiness. |
うらみを抱いて 死んだ者の 骸で作られた剣。 使用者は必ず 不幸になる。 |
|
Sword |
Wielders of this sword are sent into an unending rage. If used for too long, it is said that the constant rage causes one to lose their sense of self. |
尽きることの無い 怒りがわく。 長時間の使用で 自我を失うと 言われている。 |
|
Sword |
This rare sword is enchanted with magical powers, although there are some like it that hold no magical properties too. |
魔力が宿る めずらしい剣。 魔力を失っている ものもある。 |
|
Sword |
Many clans have been eradicated by this ferocious blade. There are few words to describe its destructive power. |
この剣によって 滅んだ種族は多い。 殺傷能力は 言うまでもない。 |
|
Sword |
This "blade" is a fresh piece of fruit with a handle attached. While not known for its attack power, it does launch seeds when swung. |
もぎたての果物に、 柄を付けた。 不良品は攻撃すると 種が飛び出る。 |
|
Sword |
DLC Sword Weapon "Sumeragi Glaive" |
A sword with the power of the "Striker". |
雷霆の力が宿った剣。 |
Axe |
Your trusty axe that has been by your side for a long time. It's surprisingly light, and can be used for long periods of time without causing fatigue. |
自分用に調整した 愛用の斧。 長時間の使用でも 疲れない。 |
|
Axe |
A large axe built for combat. Its powerful crushing blows can make short work of an opponent's armor. |
戦闘用の大型斧。 防具もろとも相手を 粉砕する。 |
|
Axe |
This axe was crafted with an emphasis on taking down enemies in a single blow. It is extremely heavy. |
一撃で相手を 仕留めることに 重点を置いた斧。 非常に重い。 |
|
Axe |
The blade of this axe was shaped from a meteorite. It is so incredibly light that even a child could wield it. |
隕石で作った斧。 弱点である重さを 克服し、子供でも 持てる。 |
|
Axe |
An axe that was crafted for a single purpose: to destroy things. Swing it hard enough, and it will break its target's spirit too. |
ありとあらゆるものを 砕く斧。 あまりの威力に相手の 心も砕く。 |
|
Axe |
This axe was created by a blacksmith who yearned for freedom. If the wielder ever obtains their freedom, the axe will shatter. |
自由への願いを 込めて作られた斧。 使用者が自由になると 砕ける。 |
|
Axe |
An axe that was designed with the sole purpose of ending lives quickly and easily. |
設計を一から見直し、 ムダを省いた結果、 命を簡単に奪うことが 可能になった。 |
|
Axe |
A battle-tested axe that has been passed down from warrior to warrior for over a thousand years. The collective wisdom of warriors past resides within the wielder. |
1000年間、様々な 戦士が使用した斧。 使い手の心で 斧は善にも悪にも 染まる。 |
|
Axe |
A fearsome axe that is said to appear before those with deep hatred in their heart. Should the wielder ever quell that hatred, the axe will vanish. |
憎しみで心を 満たした者の前へ 現れると言われる斧。 憎しみがないと、 斧は消える。 |
|
Greatsword |
A large sword that must be held with both hands. It can cleave straight through solid steel. |
両手専用の大型剣。 鋼すら一刀両断 することができる。 |
|
Greatsword |
A blade forged by a notably eccentric blacksmith. Due to its many oddities, it takes a considerable amount of time to master. |
変わり者の鍛冶屋が 作り出した剣。 使いこなすには、 相当な練習が必要。 |
|
Greatsword |
An antique sword that has put a stop to many wars through the ages. Despite this, it is in prestine condition, without so much as a single scratch. |
数々の戦争を 止めるために使われた 年代物の剣。 傷一つ付いていない。 |
|
Greatsword |
A perilous sword erased from from historical records. It is said that the blade is so sharp, its victims don't feel pain before they perish. |
歴史から消された 危険な剣。 あまりの鋭さに、 斬られても 痛みを感じない。 |
|
Greatsword |
Anyone who wields this fearsome blade will feel an insatiable desire to kill. |
手にしたら最後、 誰かを殺したい欲求を 止められはしない。 |
|
Greatsword |
The beloved sword of a great hero. The sharpness of the blade changes depending on how much love and affection the wielder has for it. |
数々の功績を残す 英雄が、死ぬまで 愛用していた剣。 注ぎ込む愛情で、 切れ味が変化する。 |
|
Greatsword |
A sword born from the depths of doom and gloom. Those who wield this blade will never find happiness. |
負の力を源にする 生きた剣。 この剣を持つと、 幸せになることは ない。 |
|
Greatsword |
The blade of this sword changes to reflect the strength of its wielder's resolve. It is capable of being exceptionally weak or incredibly powerful. |
心の強さで切れ味、 形状が変化する剣。 持ち主によって 最強にも最弱にも なる。 |
|
Greatsword |
DLC Greatsword Weapon "Luxcalibur" |
A greatsword with the power of the "Striker". |
雷霆の力が宿った大剣。 |
Kunai |
These ninja tools are designed for use in close combat. They are very light and easy to wield. |
接近戦で効果を 発揮する忍具。 非常に軽く、 持ちやすい。 |
|
Kunai |
These kunai are designed to hack and slash like an axe. With their wider edges and added weight, they can create much deeper wounds. |
斧のような性能を 持つ苦無。 先端の幅を広く、 重くすることで 深く切り込めるように なった。 |
|
Kunai |
Kunai that are specifically made to be extra light and sharp. In the hands of a skilled user, they are extremely deadly. |
使いやすさ、切れ味を 追求した苦無。 万人の手になじみ、 鉄を簡単に斬れる。 |
|
Kunai |
These are some of the most well-made sais in the world. However, it is said that those who wield them will ultimately betray and murder their master. |
サイとしては最高の物 だが、持ち主は必ず 主君を裏切り、 殺すと言われている。 |
|
Kunai |
These kunai have been infused with the power of pure hatred. As long as hate exists in the wielders's heart, these blades cannot be destroyed. |
様々な憎悪を込めて 作り出された。 憎しみを消さない限り こわれることはない。 |
|
Kunai |
It is said that those killed by these sais are able to find peace as they succumb to death. The wielder, however, will never know such peace. |
このサイによって 殺された者は 死に際が安らかだと 言われる。 ただ使用した者に 安らぎは訪れない。 |
|
Kunai |
These kunai are built for three purposes: cutting, stabbing, and destroying weapons. However, only true masters of these kunai can destroy weapons. |
きる、さす以外、 相手の武器を 破壊する、3つの 性能がある。 武器破壊は、 相当な技量が必要。 |
|
Kunai |
These blades were made to be used when battling in cramped spaces. Each blade has the eye of a demon embedded in it. |
狭い場所での使用を 前提に作られた。 剣には魔物の目が うめこまれている。 |
|
Kunai |
Legend has it that anyone who looks upon these blades are cursed to one day disappear without a trace. Their effectiveness in battle is a mystery. |
この武器を見た者、 使用した者は、 必ず行方不明に なるため この名が付いた。 切れ味は不明。 |
|
Kunai |
There's no final-game DLC weapon for this; Shinobi's DLC weapon is a Shuriken ("Dart"), not a Kunai; "Dart" is a Shuriken in the final game but the ID categorizes "Dart" as a Kunai |
Kunai with the power of the "Striker". |
雷霆の力が宿った苦無。 |
Shuriken |
A standard ninja tool used to do damage from long distances. They are light and easy to use. |
忍者が扱う 遠距離用の忍具。 扱いやすい。 |
|
Shuriken |
Shuriken made to primarily cut instead of pierce. The more spin that can be put on a throw, the better they can slice through their target. |
斬ることを目的に 作られた手裏剣。 回転力が強いほど、 切れ味が増す。 |
|
Shuriken |
A needle-type shuriken that can be thrown in three directions. However, with the increased usability comes a decrease in attack power. |
棒状の手裏剣。 3方向に投げることが 可能。 3方向に投げるため、 攻撃力は下がる。 |
|
Shuriken |
The first and last masterpiece made by an unknown craftsman. After it was completed, the craftsman's daughter went missing. |
売れない職人が 作った、最初で 最後のけっさく。 完成後、むすめが 行方不明に なっている。 |
|
Shuriken |
Shuriken once used by a shinobi who abandoned his village. It is engraved with an incantation that turns feelings of fear into ones of ecstasy. |
里を抜けた忍びが 使用していた手裏剣。 特殊な文字が 刻まれており、 持ち手の恐怖心を 快楽へと変える。 |
|
Shuriken |
These shuriken have been passed down through generations. If thrown by someone other than its master, the shuriken will fly back and strike the thrower. |
代々受けつがれてきた 手裏剣。 認められた者以外が 投げると、自身に 当たると言われる。 |
|
Shuriken |
A shuriken with a special cloth attached to it that raises its destructive power. The cloth is soaked in the blood of those killed by this shuriken. |
特別な布を取り付ける ことで、殺傷力を 上げている。 布には死者の血が 染み込んでいる。 |
|
Shuriken |
These shuriken have countless tiny holes in them that are barely visible to the naked eye. They fly through the air so fast that they can be hard to track. |
目に見えないほどの 細かい穴が無数に 空いている。 穴があることで ぶれずに飛ぶ。 |
|
Shuriken |
This hairpin is so beautiful that it captivates anyone who gazes upon it. If thrown at someone, it is impossible for them to dodge it. |
どんな生物も とりこにする女性が 身に付けていた物。 とりこになった者が 投げられたかんざしを よけることは不可能。 |
|
Tome |
A large tome that details the basics of magic use. |
魔法に関する 基本的なことが 書かれている本。 |
|
Tome |
A magic tome written by a witch that once destroyed half the world. The passages written in here completely defiles the notion of common sense. |
世界の半分を滅ぼした 魔女が書いた魔法書。 常識では考えられない ことが書いてある。 |
|
Tome |
This book details a spell that can turn anyone into your personal servant, but an absolutely essential page has been torn out. |
相手をしもべにする 方法が書かれているが 肝心のページが 破れている。 |
|
Tome |
This tome is packed from front to back with words and ideas that absolutely, positively should never be uttered by anyone under any circumstances. |
口にはできない あんなことや こんなこと、 そういうことが 書いてある本。 |
|
Tome |
A scroll that contains magic from another world that can grant true, absolute power. This power sends those that consume it into a rampage. |
ここではない世界から 魔法の力を集め、 絶対なる力を 発動できる。 力にのまれると 暴走する。 |
|
Tome |
The passages in this book claim that it has the power to create matter from nothing. However, all who have tried have failed spectacularly. |
無から有を 生み出すことができる と記されている。 ただ成功した者は いない。 |
|
Tome |
There are passages related any and all topics written in this massive tome. It's written in a special ink, and requires a unique pair of glasses to read it. |
特別なインクで 書いてあり、 この世のあらゆること が書かれている。 付属品のメガネが ないと読めない。 |
|
Tome |
This scroll points in the direction of beacons of magical power found in nature. If the holder's magical prowess is not sufficient, the scroll will lie. |
自然界にただよう 魔力の方向を 示す巻物。 持ち主の魔力が 一定以上でないと ウソをつく。 |
|
Tome |
The contents of this book must never, ever be seen by anyone. If one's curiosity cannot be sated, the book suggests removing oneself from existance. |
絶対に中身を見ては いけない。 見たくなったら、 自殺して好奇心を 消して下さいと 書かれている。 |
|
Tome |
DLC Tome Weapon "Grimoire" |
A grimoire with the power of the "Striker". |
雷霆の力が宿った魔導書。 |
Focus |
A crystal with natural deposits of magical power. Its magical power can only be harnessed by witches. |
魔力を自然に 集める水晶。 魔女以外は使うことが できない。 |
|
Focus |
A set of Tarot cards that are made to give people hope. Even just holding the deck, one can feel the magical energy residing within the cards. |
希望を与えるカードで 構成されたタロット。 所持しているだけで 魔力がみなぎる。 |
|
Focus |
The more love that resides in the owner's heart, the more power they can draw from this doll. Those with no love in their hearts cannot use it. |
たくさん愛情を 注ぐほど人形の力を 引き出せる。 愛がない者は 使用できない。 |
|
Focus |
This crystal is infused with the power of brutally slain witches. It is said over ten thousand witches have been sacrificed to this crystal over the ages. |
殺した魔女の魔力を 集めた水晶。 イケニエになった 魔女は1万人以上。 |
|
Focus |
This Jack-o'-lantern- shaped witch's sidearm houses a tiny demon. The face of the pumpkin changes depending on the type of demon that resides in it. |
カボチャに悪魔を 封じ込めて使う、 魔女の武器。 悪魔の種類で、 顔の形が異なる。 |
|
Focus |
This Tarot deck is used to fortell upcoming disasters. Once a disaster has been fortold to someone, there is no way for them to escape from it. |
災厄を占うタロット。 結果が指し示す 災厄から逃れる術は ない。 |
|
Focus |
This very popular stuffed animal has a hidden secret. If a witch pours enough magic into it and gives it to the one they love, their feelings will be reciprocated. |
流行のぬいぐるみ。 ピンク色になるまで 魔力を注ぐと、 好きな人と 両想いになれる。 |
|
Focus |
Those who look into this mirror can see their own destiny right before their eyes. It is said those who the mirror deems suitable are able to alter the destiny. |
自身の運命を 見ることができる。 鏡に気に入られれば 運命を変えることが できると言われる。 |
Accessories#
Unused Accessories#
|
|
To do: |
Ver 3.1.0s has an unused accessory called "Ring of Rebirth":
ID |
Chinese (Traditional) (zh-tw) |
English (en) |
Japanese (ja) |
Korean (ko) |
|---|---|---|---|---|
ACCESSORIE025F_ |
蘇生手鐲 |
Ring of Rebirth |
蘇生の腕輪 |
소생의 팔찌 |
All Accessory Flavor Texts#
The following data is from Ver 2.1.1n.
ID |
Notes |
English (en) |
Japanese (ja) |
|---|---|---|---|
CAP_ACCESSORIE0000_ to CAP_ACCESSORIE0004_ |
All Accessory "Steel Bangle" |
A bangle made of a very durable metal. It's very well designed, and is a popular item in the fashion scene. |
丈夫な金属で 作られた腕輪。 美しいデザインが 人気。 |
CAP_ACCESSORIE0005_ to CAP_ACCESSORIE0008_ |
All Accessory "Vitality Bracelet" |
This bracelet fill the wearer with a deep passion for life. It is said that those who wear it will live a longer, healthier life. |
生きる力がわく あたたかい腕輪。 装備している者の 寿命が長くなると 言われている。 |
CAP_ACCESSORIE0009_ to CAP_ACCESSORIE000E_ |
All Accessory "Ogre Bangle" |
A bangle forged in hellfire by an ogre blacksmith. No matter how much it is used, its durability will never deteriorate. |
オーガ族の鍛冶屋 だけが扱える、 業火で作った腕輪。 劣化しない。 |
CAP_ACCESSORIE000F_ to CAP_ACCESSORIE0012_ |
All Accessory "Purifying Bracelet" |
This bracelet radiates with a beautiful hue that has the power to purify the soul. |
美しい色合いの腕輪。 心を清める力がある。 |
CAP_ACCESSORIE0013_ to CAP_ACCESSORIE0016_ |
All Accessory "Confidence Bracelet" |
This bracelet has the ability to alter one's thought patterns. The wearer always feels like they are the absolute best, strongest version of themselves. |
思い込みの心理を 利用した腕輪。 装備するとあたかも 強くなったような 気分になる。 |
CAP_ACCESSORIE0017_ to CAP_ACCESSORIE0018_ |
All Accessory "Euphoria Bangle" |
Legend has it that this bangle is cursed to bring calamity upon the wearer wherever they go. In truth, it makes the wearer incredibly happy. |
災いを呼ぶと言う 悪評を付けられた 魔物の腕輪。 実際は幸せを運ぶ。 |
CAP_ACCESSORIE0019_ to CAP_ACCESSORIE001D_ |
All Accessory "Leather Choker" |
Made to emphasize protection over style, this choker is made from thick animal hide that is both light and durable. |
機能を重視し、 軽くて守備に優れた 動物の皮を使用。 |
CAP_ACCESSORIE001E_ to CAP_ACCESSORIE0022_ |
All Accessory "Gemstone Pendant" |
A type of pendant embedded with beautiful gemstones that reflect the personality of its maker. The more serious the maker, the more expensive the gems. |
作り手の思いを 反映する宝石を 材料にしている。 真面目な者が作ると 最高の宝石になる。 |
CAP_ACCESSORIE0023_ to CAP_ACCESSORIE0026_ |
All Accessory "Warrior's Necklace" |
A necklace often worn by warriors the world over. It's extremely tough and durable. |
戦士がよく身に付ける 首飾り。 手入れいらずで 長持ちする。 |
CAP_ACCESSORIE0027_ to CAP_ACCESSORIE002B_ |
All Accessory "Demon's Pendant" |
This pendant is made from an eye plucked from the socket of a monster that appears once every century. The magical power encapsulated in this necklace is immeasurable. |
100年に一度現れる 魔物の目を使って 作り出された。 宿った魔力は 計り知れない。 |
CAP_ACCESSORIE002C_ to CAP_ACCESSORIE002F_ |
All Accessory "Pendant of Hope" |
A pendant that is often given to those who are going off to war. Wishes for their safe return are engraved into it. |
戦争に行く者へ 送られる首飾り。 無事に帰ってきて ほしいと言う願いが 込められている。 |
CAP_ACCESSORIE0030_ to CAP_ACCESSORIE0031_ |
All Accessory "Necklace of Cleansing" |
A necklace with the power to cleanse the soul of strife. It is made with the heart of a child. |
もっとも純情で 汚れのない心で 作られた首飾り。 材料は、子供の心臓。 |
CAP_ACCESSORIE0032_ to CAP_ACCESSORIE0036_ |
All Accessory "Bone Ring" |
An animal bone in the shape of a ring was filed down and smoothed out to make it easier to wear. Due to the odd shape of the bone, only a few can be made from one hide. |
指輪と同じ形の骨を、 やすりでなめらかに 仕上げた。 1頭の動物から 数個しか取れない。 |
CAP_ACCESSORIE0037_ to CAP_ACCESSORIE003B_ |
All Accessory "Plant Ring" |
A ring made from wrapping many layers of plant leaves together. The plants used are ones that will never wilt even without getting a drop of water. |
植物のツルを何重にも 巻いて、作った指輪。 水分が無くても しおれない植物を 使用している。 |
CAP_ACCESSORIE003C_ to CAP_ACCESSORIE003F_ |
All Accessory "Bravery Ring" |
This ring was given to those who fought honorably against a vicious clan of guerrilla warriors. It is also given as proof of friendship and comradery. |
戦闘を好む民族との 戦で、正々堂々と 戦った者に送られる。 友情の証でもある。 |
CAP_ACCESSORIE0040_ |
All Accessory "Ring of Life"; different from the rest of the "Ring of Life" flavor texts |
Made from the flesh of a magical creature that will always grow and regenerate itself no matter how many times it is struck down. |
倒しても倒しても 増え続ける魔物の 肉体から作った。 本体が死なない限り、 魔物の成長に合わせて 成長する。 |
CAP_ACCESSORIE0041_ to CAP_ACCESSORIE0043_ |
All Accessory "Ring of Life" |
A ring made from the flesh of a magical creature that will always grow and regenerate itself no matter how many times it is struck down. |
倒しても倒しても 増え続ける魔物の 肉体から作った。 本体が死なない限り、 魔物の成長に合わせて 成長する。 |
CAP_ACCESSORIE0044_ to CAP_ACCESSORIE0047_ |
All Accessory "Blessed Ring" |
This ring carries an enchanting fragrance that by smelling it, you can feel like you've been transported to the heart of the forest. |
自然界の香りを 閉じ込めている。 香りをかぐと 冷静になれる。 |
CAP_ACCESSORIE0048_ to CAP_ACCESSORIE0049_ |
All Accessory "Star Ring" |
A ring composed of a valuable metal that was so exquisitely forged that it can never be destroyed. |
貴重な金属を 絶妙な配分で合成して 作り出した。 こわれることはない。 |
CAP_ACCESSORIE004A_ to CAP_ACCESSORIE004E_ |
All Accessory "Metal Earrings" |
Earrings made of a light, durable metal. |
軽い金属を材料に 作られたピアス。 |
CAP_ACCESSORIE004F_ to CAP_ACCESSORIE0053_ |
All Accessory "Animal Earrings" |
These animal-shaped earrings are extremely popular right now. |
動物をかたどった ピアス。 女性に人気。 |
CAP_ACCESSORIE0054_ to CAP_ACCESSORIE0057_ |
All Accessory "Engraved Earrings" |
These earrings have special characters written with the blood of a deceased man. Ideally, the blood should be used thirty days after the person's death. |
死者の血で 特殊な文字を刻んだ ピアス。 使う血は死後30日後の 血が好ましい。 |
CAP_ACCESSORIE0058_ to CAP_ACCESSORIE005B_ |
All Accessory "Bell Earrings" |
These earrings have small bells attached to them. Listening to these bells ring induces great feelings of calm. |
ベルがついたピアス。 ベルの音をきくと、 おだやかな気持ちに なれる。 |
CAP_ACCESSORIE005C_ to CAP_ACCESSORIE0060_ |
All Accessory "Heart Earrings" |
These earrings feature heart-shaped jewels and are very popular amongst men and women alike. |
宝石をハートの形に 加工したピアス。 女性用と男性用が ある。 |
CAP_ACCESSORIE0061_ to CAP_ACCESSORIE0062_ |
All Accessory "Teardrop Earrings" |
Made from the tears of one who has abandoned all hope, the deeper the despair in the person's heart, the more these earrings are worth. |
希望を失った者の 涙で作った。 深い絶望の涙ほど 価値がある。 |
CAP_ACCESSORIE0063_ to CAP_ACCESSORIE0067_ |
All Accessory "Prayer Charm" |
A protective charm carried by adventurers the world over. It is said that about 80% of all adventurers have one. |
冒険者にはかかせない お守り。 冒険者の8割はこれを 持っている。 |
CAP_ACCESSORIE0068_ to CAP_ACCESSORIE006C_ |
All Accessory "Bluesky Amulet" |
This amulet is made from the feather of a creature known as the "Guardian of the Skies". The feather shines with a brilliant rainbow glow. |
大空の守護者と 呼ばれる魔物の羽で 作られた。 羽は七色に 輝いている。 |
CAP_ACCESSORIE006D_ to CAP_ACCESSORIE0070_ |
All Accessory "Eye Amulet" |
An amulet with seven eyes from seven different creatures fused to it. The seventh eye comes from a now endangered species, making this amulet incredibly valuable. |
七つ目の動物の目が 入れられたお守り。 七つ目の動物は まれにしか生まれない ため、とても貴重。 |
CAP_ACCESSORIE0071_ to CAP_ACCESSORIE0075_ |
All Accessory "Sorcerer's Charm" |
A sacred amulet made by a notorious shaman in his final days. What purpose it was created for is still a mystery. |
悪名高い呪術師が 最期に作った 聖なるお守り。 どういう意図で 作られたかは不明。 |
CAP_ACCESSORIE0076_ to CAP_ACCESSORIE0079_ |
All Accessory "Amulet of Malice" |
This nefarious amulet is made with the heart a criminal who was guilty of several high crimes. It has an aura very similar to that of demonic energy. |
死罪になった罪人の 心臓が入っている。 魔物と同じ気配が する。 |
CAP_ACCESSORIE007A_ to CAP_ACCESSORIE007B_ |
All Accessory "Amulet of Darkness" |
An amulet that absorbs fear and hatred. Should fear and hatred ever cease to exist in this world, it will vanish. |
恐怖や憎悪を吸いこむ 水晶。 世界から恐怖や憎悪が 消えると、この水晶も 消える。 |
CAP_ACCESSORIE007C_ to CAP_ACCESSORIE0080_ |
All Accessory "Fur Anklet" |
An anklet made of brilliant silver fur. It is said wearing in until it breaks brings the wearer good luck. |
白銀色のタテガミで 作られた足輪。 切れるまで身につけて いると良いことが 起きる。 |
CAP_ACCESSORIE0081_ to CAP_ACCESSORIE0085_ |
All Accessory "Giant's Ring" |
A type of ring once worn by a race of giants. Recently, humans wearing them as anklets has become pretty popular. It's a lot lighter than it looks. |
本来は巨人族の指に 付けるもの。 最近では人間の足に 付けるのが流行に なっている。 見た目より軽い。 |
CAP_ACCESSORIE0086_ to CAP_ACCESSORIE0089_ |
All Accessory "Chain Anklet" |
The chain used for this is repurposed from an old bell. The sturctural integrity of the chain is dodgy at best. |
ドレイに使用していた 物を再利用した。 丈夫だが良い気分は しない。 |
CAP_ACCESSORIE008A_ to CAP_ACCESSORIE008E_ |
All Accessory "Hastan Anklet" |
A traditional anklet handed down amongst the people of Hasta. The craftsmanship is exceptional. |
ハスタ地方の 少数民族に伝わる 足輪。 美しい細工が ほどこされている。 |
CAP_ACCESSORIE008F_ to CAP_ACCESSORIE0092_ |
All Accessory "Void Anklet" |
An anklet with a jet black stone that absorbs light. The more light it absorbs, the deeper black the stone becomes. |
光を吸収する黒い石を 付けた足輪。 光を吸収すると、 石はさらに黒くなる。 |
CAP_ACCESSORIE0093_ to CAP_ACCESSORIE0094_ |
All Accessory "Enigma Anklet" (not "Iron Shackles" because "Iron Shackles" didn't exist in 2.1.1n) |
This anklet is made up of three types of intertwined chains. No two anklets of this type are alike. |
異なるデザインの鎖が 3本連なった足輪。 同じデザインは 存在しない。 |
CAP_ACCESSORIE0095_ to CAP_ACCESSORIE0099_ |
Female Accessory "Ribbon Brooch" |
A brooch made of frilly ribbons. Anyone who wears it instantly looks five times cuter. |
ひらひらリボンの かわいい胸飾り。 これを付ければ 女子力アップ。 |
CAP_ACCESSORIE009A_ to CAP_ACCESSORIE009D_ |
Female Accessory "Flower Brooch" |
This flowery brooch has a simple design that can be coordinated to match with a bunch of different outfits. |
花をモチーフにして 作られた。 シンプルだが どんな服にも 合わせられる。 |
CAP_ACCESSORIE009E_ to CAP_ACCESSORIE00A2_ |
Female Accessory "Noble's Brooch" |
A brooch favored by the nobility. Due to the extremely high price tag, it is often used as proof of wealth. |
貴族が好んで 身に付ける胸飾り。 派手で高価な物ほど お金持ちの証になる。 |
CAP_ACCESSORIE00A3_ to CAP_ACCESSORIE00A6_ |
Female Accessory "Morpho Brooch" |
This brooch is painstakingly made using delciate butterfly wings. It takes a very long time to make. |
加工がむずかしい チョウの羽で 作られた。 作成にぼう大な 時間を要する。 |
CAP_ACCESSORIE00A7_ to CAP_ACCESSORIE00AB_ |
Female Accessory "Fragrant Brooch" |
This brooch is infused with an enticing scent made from a special animal extract. |
誘惑の香りを出す 動物のエキスを 使って作られた。 異性に対して 高い効果がある。 |
CAP_ACCESSORIE00AC_ to CAP_ACCESSORIE00AD_ |
Female Accessory "Brooch of Misfortune" |
A grim looking brooch soaked in blood spilled over countless wars. Eternal bliss is promised to the wearer before their blood soaks the brooch. |
胸飾りをめぐる争いで 消えない血が付いた。 血が付く前は、 身につける者に絶対の 幸せが約束された。 |
CAP_ACCESSORIE00AE_ to CAP_ACCESSORIE00B2_ |
Male Accessory "Iron Badge" |
An iron badge that comes in a variety of designs. |
様々なデザインの物が ある鉄製のバッジ。 |
CAP_ACCESSORIE00B3_ to CAP_ACCESSORIE00B7_ |
Male Accessory "Hero's Emblem" |
An emblem engraved with the name of a legendary warrior. It's incredibly popular with kids. |
有名な戦士の名前を 刻んだバッジ。 子供たちの間で 大人気。 |
CAP_ACCESSORIE00B8_ to CAP_ACCESSORIE00BB_ |
Male Accessory "Champion's Badge" |
A powerful looking badge with a wolf design. It is said to bring victory to those who wear it. |
オオカミのデザインの バッジ。 勝利や成功を つかめると 言われている。 |
CAP_ACCESSORIE00BC_ to CAP_ACCESSORIE00C0_ |
Male Accessory "Hunter's Emblem" |
This emblem is given to warriors who slay ferocious monsters. The size of the emblem is relative to how powerful the creature was. |
凶暴な魔物を 倒した戦士に 送られるバッジ。 倒した魔物の強さで バッジの大きさが 変わる。 |
CAP_ACCESSORIE00C1_ to CAP_ACCESSORIE00C4_ |
Male Accessory "Popul-aura Pin" (Gal*Gun reference) |
Anyone who wears this pin looks unbelievably cool. It's super effective. |
身に付けた者を かっこよく見せる バッジ。 効果に自信有り。 |
CAP_ACCESSORIE00C5_ to CAP_ACCESSORIE00C6_ |
Male Accessory "Pact Emblem" |
By equipping this emblem, the wearer makes a pact with the devil. The power of this pact is absolute. |
身に付けた者は 悪魔と契約することに なる。 契約の力は絶対。 |
CAP_ACCESSORIE00C7_ to CAP_ACCESSORIE00CA_ |
Empress Accessory "Steel Bracer" |
A five-finger type of bracer. It's designed to be light and allow adequate wrist movement. |
5本指タイプのこて。 動きやすいよう 手首部分に工夫が されている。 |
CAP_ACCESSORIE00CB_ to CAP_ACCESSORIE00CE_ |
Empress Accessory "Scale Gauntlet"; "Sea Lord" is an NM Boss in the final game, but unsure if this flavor text and the NM are related |
A gauntlet made from the scales of a creature known as the Lord of the Seas. It's light as a feather, but quite durable. |
海の主と呼ばれる 魔物のウロコで 作った。 羽のように軽く 簡単にはこわれない。 |
CAP_ACCESSORIE00CF_ to CAP_ACCESSORIE00D0_ |
Empress Accessory "Ancient Gauntlet" |
A gauntlet once used in ages long past. It's made with a metal unknown to the people of the modern era. |
神話時代に使用された こて。再生する未知の 金属で作られている。 |
CAP_ACCESSORIE00D1_ to CAP_ACCESSORIE00D4_ |
Warrior Accessory "Leather Belt" |
A lightweight leather belt that can be worn with any outfit. |
細い帯で作られた ベルト。 あらゆる服に 合わせやすい。 |
CAP_ACCESSORIE00D5_ to CAP_ACCESSORIE00D8_ |
Warrior Accessory "Colorful Belt" |
A fashionable belt painted with brilliant colors. It's adjustable, so people of all shapes and sizes can wear it. |
3色のオシャレな ベルト。 すべての人に フィットするように 作られている。 |
CAP_ACCESSORIE00D9_ to CAP_ACCESSORIE00DA_ |
Warrior Accessory "Living Belt" |
A belt made from living plant matter with a will of its own. The buckle is a face that speaks with a voice that sounds completely humanlike. |
意志のある植物で できたベルト。 バックル部分が 顔になっており、 人の声でしゃべる。 |
CAP_ACCESSORIE00DB_ to CAP_ACCESSORIE00DE_ |
Shinobi Accessory "Cooling Scarf" |
A scarf made from a special cloth that is cool to the touch. It's very soft and comfortable. |
ひんやりする生地で 作られたスカーフ。 さわり心地が とても良い。 |
CAP_ACCESSORIE00DF_ to CAP_ACCESSORIE00E2_ |
Shinobi Accessory "Fur Scarf" |
The fur of a pure white wolf was fashioned into this scarf. It's incredibly expensive. |
純白のオオカミの毛皮 から作られた。 とても貴重。 |
CAP_ACCESSORIE00E3_ to CAP_ACCESSORIE00E4_ |
Shinobi Accessory "Bloodstained Scarf" |
A scarf dyed with monster blood. The price of these vary depending on how vicious a monster the blood comes from. |
魔物の血で染めた スカーフ。 強い魔物の血ほど 高価になる。 |
CAP_ACCESSORIE00E5_ to CAP_ACCESSORIE00E8_ |
Witch Accessory "Critter Companion Pin" |
A black tie-shaped pin that comes in many different animal designs such as a cat, crow, frog, and more. |
黒いネクタイピン。 ネコ、カラス、 カエルのデザインが ほどこされている。 |
CAP_ACCESSORIE00E9_ to CAP_ACCESSORIE00EC_ |
Witch Accessory "Demonic Pin" |
The eye of a demon with magical powers was used to create this pin. Sometimes, the eye sheds tears. |
眼に魔力が宿ると される魔物の目を 付けた。 時々、涙を流す。 |
CAP_ACCESSORIE00ED_ to CAP_ACCESSORIE00EE_ |
Witch Accessory "Mage's Pin" |
A tie pin made of crystallized magical power. The shape of the crystal varies depending on how much power resides within it. |
魔力を結晶化させた ネクタイピン。 魔力によって結晶の 形は異なる。 |
CAP_ACCESSORIE00EF_, CAP_ACCESSORIE00F0_, CAP_ACCESSORIE00F2_, and CAP_ACCESSORIE00F3_ |
Placeholder dummy text |
防具ダミーFC |
|
CAP_ACCESSORIE00F1_ |
Placeholder dummy text |
ダミー |
|
CAP_ACCESSORIE00F4_ |
All Accessory "Dragon King's Crystal" |
The power of the Astral Dragon is enshrined in this crystal. |
古龍の力が結晶化した 秘宝。 |
Items#
|
|
To do: |
Consumable Items#
Unused Consumable Items#
|
|
To do: |
Ver 3.1.0s and Ver 2.1.0n have a handful of unused consumable items, which also have flavor texts:
ID |
Notes |
Chinese (Traditional) (zh-tw) |
English (en) |
Japanese (ja) |
Korean (ko) |
|---|---|---|---|---|---|
USE0023_ |
Fully unused Consumable Item; "Chief's Meat" is a Quest Item from the Quest "Miracle Steak" but is not a Consumable Item in the final game |
首領的肉 |
Chief's Meat |
ヌシの肉 |
주인의 고기 |
CAP_USE0023_ |
Unused Consumable Item; "Chief's Meat" is a Quest Item from the Quest "Miracle Steak" but is not a Consumable Item in the final game |
The meat of the Chief, a title given to the biggest, oldest fish in the sewers. It is said that one can live longer if they eat it. |
ヌシと呼ばれるレアな 魚の肉。 食べると長寿になると 言われている。 |
||
USE0024_ |
Fully unused Consumable Item; might be referring to an effect where you revive yourself/other players |
復活灰燼 |
Ashes of Life |
復活の灰 |
부활의 재 |
CAP_USE0024_ |
Unused Consumable Item "Ashes of Life" |
An item made from burning a tree with magical properties to ash, then hardening the ashes. When the holder dies, they break apart and scatter. |
魔力が宿る大木を 灰にし、固めた物。 所持者の命がつきると 砕けて降りかかる。 |
||
USE0030_ |
Fully unused Consumable Item; refers to unused game mechanic that prevents monsters from sensing you (through smell, sound, etc.) - this is for making you invisible to enemies |
銀花粉 |
Silver Pollen |
銀の花粉 |
은 꽃가루 |
CAP_USE0030_ |
Unused Consumable Item "Silver Pollen" |
A special pollen that bestows a visual camouflage. The powder is hydrophobic, so it remains effective underwater. |
相手から見えにくく なる花粉。 防水性にも優れ、 雨や水中でも 使用できる。 |
||
USE0031_ |
Fully unused Consumable Item; refrs to unused game mechanic that prevents monsters from sensing you (through smell, sound, etc.) - this one is for silencing your footsteps |
輕柔嫩草 |
Soft Grass |
やわらか草 |
부드러운 풀 |
CAP_USE0031_ |
Unused Consumable Item "Soft Grass" |
When placed on the bottom of one's shoes, this grass will silence footsteps. |
クツの底にしくと 足音がなくなる草。 |
||
USE0032_ |
Fully unused Consumable Item; refers to unused game mechanic that prevents monsters from sensing you (through smell, sound, etc.) - this one is for suppressing your smell |
除臭藥 |
Deodorizing Leaves |
消臭の葉 |
냄새 제거초 |
CAP_USE0032_ |
Unused Consumable Item "Deodorizing Leaves" |
A leaf known for absorbing all scents. It's effective even underwater. |
どんな臭いも 吸収する葉。 水中でも使うことが できる。 |
||
USE0033_ |
Fully unused Consumable Item; refers to unused game mechanic that prevents monsters from sensing you (through smell, sound, etc.) - this one is for preventing bleeding |
止血蜜 |
Hemostasis Salve |
止血のミツ |
지혈의 꿀 |
CAP_USE0033_ |
Unused Consumable Item "Hemostasis Salve" |
A reddish nectar. Apply it to a wound to stop blood loss. |
赤色のミツ。 ぬると血が止まる。 |
||
USE0034_ |
Fully unused Consumable Item; refers to unused game mechanic that prevents monsters from sensing you (through smell, sound, etc.) - this one lowers aggro? (based on the unused status graphics) |
水母軟膏 |
Jellyfish Cream |
クラゲクリーム |
해파리 크림 |
CAP_USE0034_ |
Unused Consumable Item "Jellyfish Cream" |
A cream made from liquid extracted from a jellyfish. It never spoils. |
クラゲから取れる 水分で作った クリーム。 日持ちする。 |
||
USE003F_ |
Not sure why this is considered a consumable item "USE"; related to the Dragonblood Bandit DLC |
院長的信 |
Matron's Letter |
院長の手紙 |
원장의 편지 |
CAP_USE003F_ |
DLC Quest Item "Matron's Letter"; not sure why this is a Consumable Item |
A letter from the orphanage matron. You've been asked to deliver it to Rivalis. |
孤児院の院長が 書いた手紙。 リバリスに渡すよう 頼まれている。 |
All Consumable Item Flavor Texts#
The following data is from Ver 2.1.1n.
ID |
Notes |
English (en) |
Japanese (ja) |
|---|---|---|---|
CAP_USE0000_ |
Consumable Item "Herb" |
A dried and preserved plant from Cadena Forest. This variety is of somewhat low quality. |
カデナの森に 生えている植物を 乾燥させた物。 質はあまり高くない。 |
CAP_USE0001_ |
Consumable Item "Quality Herb" |
A dried and preserved plant from Cadena Forest. This variety is of standard quality. |
カデナの森に 生えている植物を 乾燥させた物。 質は普通。 |
CAP_USE0002_ |
Consumable Item "Premium Herb" |
A dried and preserved plant from Cadena Forest. This variety is made from only high-quality leaves. |
カデナの森に 生えている植物を 乾燥させた物。 質の良い葉っぱだけを 選別している。 |
CAP_USE0003_ |
Consumable Item "Perfect Herb" |
A dried and preserved plant from Cadena Forest. This variety is of an excellent quality that can rarely be achieved. |
カデナの森に 生えている植物を 乾燥させた物。 たまにしか採取できない 高級品。 |
CAP_USE0004_ |
Consumable Item "Holy Water" |
Purified water used for various ceremonies. It is contained in an old iron bottle. |
様々な儀式に 使われている 神聖なる水。 古い鉄製のビンに 入っている。 |
CAP_USE0005_ |
Consumable Item "Quality Holy Water" |
Purified water used for various ceremonies. It is contained in a glass bottle. |
様々な儀式に 使われている 神聖なる水。 ガラスのビンに 入っている。 |
CAP_USE0006_ |
Consumable Item "Premium Holy Water" |
Purified water used for various ceremonies. It is contained in a crystal bottle. |
様々な儀式に 使われている 神聖なる水。 クリスタルのビンに 入っている。 |
CAP_USE0007_ |
Consumable Item "Perfect Holy Water" |
Purified water used for various ceremonies. It is contained in a gem-encrusted bottle. |
様々な儀式に 使われている 神聖なる水。 宝石が散りばめられた ビンに入っている。 |
CAP_USE0008_ |
Consumable Item "Healing Powder" |
This powder is made from a root with innate healing properties. The powder is rubbed directly on the wound. |
回復効果のある根を 粉末状にした。 傷口にしみる。 |
CAP_USE0009_ |
Consumable Item "Curing Powder" |
This powder is formed by mixing various types of medicines together. Leaves behind very little scarring. |
数種類の薬品を 調合した物。 傷跡が残りにくい。 |
CAP_USE000A_ |
Consumable Item "First-Aid Powder" |
Ogre bones are ground up to make this potent powder. Only 30% of an ogre's bone can be used to make it. |
オーガの骨を 粉末状にした物。 回復に使用できる骨は 全体の3割しかない。 |
CAP_USE000B_ |
Consumable Item "Miracle Powder" |
This powder is made from gemstones with magical properties. A special tool is required to break and grind them down. |
魔力のある宝石を 材料にしている。 固いため特別な道具を 使用しないと 砕けない。 |
CAP_USE000C_ |
Consumable Item "Raspberry Bread" |
This doughy treat is topped with fresh raspberries and jam. |
ラズベリーの果肉と エキスを生地に練り こんだ。 好みが分かれる味。 |
CAP_USE000D_ |
Consumable Item "Monster Steak" |
A sizzling steak made from fresh monster meat. Since the meat is inherently poisonous, special prep work is required to remove the poison. |
魔物の肉を使った ステーキ。 魔物の肉にある毒は 特別な技術で 抜かれている。 |
CAP_USE000E_ |
Consumable Item "Plum Rice Ball" |
A rice snack with a very sour plum in the center. It's a very popular snack in the Marlayus region. |
すっぱい果肉が入った 米のかたまり。 マーレウス地方では よく食べられている。 |
CAP_USE000F_ |
Consumable Item "Apple Pie" |
An apple pie made from 5 varieties of apple. Its slightly-sour sweetness is irresistable. |
5種類のリンゴを ミックスして作られた アップルパイ。 ほど良い酸味で 食べ飽きない。 |
CAP_USE0010_ |
Consumable Item "Red Candy" |
A round candy made with blazing hot chili peppers. Totally obliterates sleepiness. |
ハバネロで作った 丸いアメ。 眠気が飛ぶ。 |
CAP_USE0011_ |
Consumable Item "Yellow Candy" |
A spiky-shaped candy that, after just one lick, will have anyone drooling and asking for more. |
トゲトゲした形の アメ。 少しなめるだけで ヨダレがあふれ出る。 |
CAP_USE0012_ |
Consumable Item "Blue Candy" |
A square-shaped snack made from rock salt. It's very popular amongst carpenters. |
岩塩を加工した 四角形のアメ。 大工に大人気。 |
CAP_USE0013_ |
Consumable Item "Purple Candy" |
An odd-shaped candy made from the world's most bitter cocoa. It's very nutritious, making it a popular snack choice. |
1番苦いカカオで 作ったデコボコ形の アメ。 栄養満点で、 人気の食品。 |
CAP_USE0014_ |
Consumable Item "White Candy" |
A triangle-shaped candy made from fresh broccoli. Kids can't fathom why adults would want to eat such a thing. |
ブロッコリーで作った 三角形のアメ。 この味は大人でないと わからない。 |
CAP_USE0015_ |
Consumable Item "Green Candy" |
A heart-shaped candy made from sweet peaches. Eating these treats melts away all that pent up stress. |
甘いモモで作った ハート形のアメ。 ストレス解消にも 効果がある。 |
CAP_USE0016_ |
Consumable Item "Rainbow Candy" |
A diamond-shaped candy made with water from a lake where rivers from all regions in the land converge. They shine brighter than a gem, but are flavorless. |
各地方の河が 一ヶ所に集まる 湖の水で作った ひし形のアメ。 宝石以上の輝きを 持ち、味が無い。 |
CAP_USE0017_ |
Consumable Item "Burn Salve" |
A salve used to treat burns. |
火傷部分に付ける ぬり薬。 |
CAP_USE0018_ |
Consumable Item "Burn Salve +" |
This salve is made from a medicinal plant that only grows on Mt. Topor. |
タポール雪山で取れる 薬草を粉末にした物。 |
CAP_USE0019_ |
Consumable Item "Frostbite Remedy"; "Mt. Topor" is a typo of "Tarpol Mountains" |
A remedy used to treat frostbite. |
凍傷部分に付ける ぬり薬。 |
CAP_USE001A_ |
Consumable Item "Frostbite Remedy +"; "Labyrinth of Flame" is a DLC location |
This remedy is made from a medicinal plant that only grows in the Labyrinth of Flame. |
炎の迷宮で取れる 薬草を粉末にした物。 |
CAP_USE001B_ |
Consumable Item "Smelling Salts" |
A type of remedy used to wake up unconscious people. |
内服タイプの粉薬。 とても苦い。 |
CAP_USE001C_ |
Consumable Item "Smelling Salts +"; "Cadena Frost" is a typo of "Cadena Forest" |
This remedy is made from a medicinal plant that only grows in the Cadena Frost. |
カデナの森で取れる 薬草を粉末にした物。 |
CAP_USE001D_ |
Consumable Item "Antiparalytic Elixir" |
An elixir used to treat paralysis. |
内服タイプの粉薬。 即効性がある。 |
CAP_USE001E_ |
Consumable Item "Antiparalytic Elixir +" |
This remedy is made from a medicinal plant that only grows in the area around Muramasa Castle. |
村正城で取れる 薬草を粉末にした物。 |
CAP_USE001F_ |
Consumable Item "Antidote" |
An antidote used to cure poisoning. |
内服タイプの飲み薬。 あらゆる毒に効く。 |
CAP_USE0020_ |
Consumable Item "Antidote +" |
This remedy is made from a medicinal plant that only grows in the area around Sica Village. |
シーカ村の近辺で 取れる薬草を 粉末にした物。 |
CAP_USE0021_ |
Might be consumable Item "Panacea" |
This pill-type remedy is used to cure many types of ailments. It's hard to swallow, but very effective. |
内服タイプの丸薬。 臭いがきつく、 飲み込みにくいが よく効く。 |
CAP_USE0022_ |
Might be consumable Item "Panacea" |
This remedy is made from a medicinal plant that only grows in the area around the Dragonblood Clan's village. Cures all current status effects. |
龍血の郷で取れる 薬草を粉末にした物。 状態回復以外に、 便秘にも効果がある。 |
CAP_USE0023_ |
Unused Consumable Item; "Chief's Meat" is a Quest Item from the Quest "Miracle Steak" but is not a Consumable Item in the final game |
The meat of the Chief, a title given to the biggest, oldest fish in the sewers. It is said that one can live longer if they eat it. |
ヌシと呼ばれるレアな 魚の肉。 食べると長寿になると 言われている。 |
CAP_USE0024_ |
Unused Consumable Item "Ashes of Life" |
An item made from burning a tree with magical properties to ash, then hardening the ashes. When the holder dies, they break apart and scatter. |
魔力が宿る大木を 灰にし、固めた物。 所持者の命がつきると 砕けて降りかかる。 |
CAP_USE0025_ |
Consumable Item "Burn-stopper Bone" |
By biting down on this strange bone, the body begins to cool down. The harder one bites, the colder the body feels, eventually becoming cold as ice. |
動物の骨。 かめばかむほど 冷たくなり、 全身を氷のように 冷たくする。 |
CAP_USE0026_ |
Consumable Item "Frost-stopper Bone" |
By biting down on this strange bone, the body begins to heat up. The harder one bites, the hotter the body feels, eventually becoming hot as flame. |
動物の骨。 かめばかむほど 発熱し、 全身を火のように 熱くする。 |
CAP_USE0027_ |
Consumable Item "Confusion-stopper Bone" |
By biting down on this strange bone, it mimics the effect of a refreshing burst of mint. |
動物の骨。 かめばかむほど ハッカの成分が出て、 スッキリする。 |
CAP_USE0028_ |
Consumable Item "Paralysis-stopper Bone" |
This bone emits an electrical discharge, so as long as one bites down on it, they can not be paralyzed. |
動物の骨。 骨には放電効果があり かんでいる間は マヒにならない。 |
CAP_USE0029_ |
Consumable Item "Poison-stopper Bone" |
This bone emits a detoxifying agent, so as long as one bites down on it, they can not be poisoned. |
動物の骨。 骨には解毒効果があり かむと毒への耐性が つく。 |
CAP_USE002A_ |
Consumable Item "Bizarre Bone" |
This bone emits a magical agent, so as long as one bites down on it, they will be resistant to status ailments. |
魔物の骨。 かむと魔力が にじみ出し、 状態異常に 強くなる。 |
CAP_USE002B_ |
Consumable Item "Candle" |
A candle made of fruit wax from Cadena Forest. It emits a sweet scent when lit. |
カデナの森にある 木の実の汁を固めて 作ったロウソク。 火をつけると 甘い香りがする。 |
CAP_USE002C_ |
Consumable Item "Torch" |
A torch made from wood gathered from the Cadena Forest. Strangely, the flame is not even the slightest bit hot. |
カデナの森にある 木の根で作った松明。 不思議なことに、 炎は熱くない。 |
CAP_USE002D_ |
Consumable Item "Lamp (S)" |
A small lamp that can be easily carried around with one hand. Since it uses fuel, it can burn for long periods of time. |
手の平サイズの 小さいランプ。 燃料を使用して 燃えるため 長時間の使用が可能。 |
CAP_USE002E_ |
Consumable Item "Lamp (L)" |
A lamp with a very large fuel tank. However, due to the extra fuel, it's quite heavy. |
燃料の量を多くした ランプ。 燃料が多くなった分、 重い。 |
CAP_USE002F_ |
Consumable Item "Essence of Wrath" |
A special extract used to attract monsters. It contains an ingredient that causes them great stress. |
魔物を誘き寄せる ために使うエキス。 エキスにはストレスの 元になる成分が 入っている。 |
CAP_USE0030_ |
Unused Consumable Item "Silver Pollen" |
A special pollen that bestows a visual camouflage. The powder is hydrophobic, so it remains effective underwater. |
相手から見えにくく なる花粉。 防水性にも優れ、 雨や水中でも 使用できる。 |
CAP_USE0031_ |
Unused Consumable Item "Soft Grass" |
When placed on the bottom of one's shoes, this grass will silence footsteps. |
クツの底にしくと 足音がなくなる草。 |
CAP_USE0032_ |
Unused Consumable Item "Deodorizing Leaves" |
A leaf known for absorbing all scents. It's effective even underwater. |
どんな臭いも 吸収する葉。 水中でも使うことが できる。 |
CAP_USE0033_ |
Unused Consumable Item "Hemostasis Salve" |
A reddish nectar. Apply it to a wound to stop blood loss. |
赤色のミツ。 ぬると血が止まる。 |
CAP_USE0034_ |
Unused Consumable Item "Jellyfish Cream" |
A cream made from liquid extracted from a jellyfish. It never spoils. |
クラゲから取れる 水分で作った クリーム。 日持ちする。 |
CAP_USE0035_ |
BM Material "Beast Fang" |
The sharp fang of a beast. |
鋭いケモノの牙。 |
CAP_USE0036_ |
BM Material "Animal Eye" |
A beast's eye in which dwells an amount of magical power. |
魔力が宿った ケモノの目。 |
CAP_USE0037_ |
BM Material "Animal Pelt" |
The soft yet durable skin of a beast. |
丈夫でやわらかい ケモノの皮。 |
CAP_USE0038_ |
Consumable Item "Relic of Power" |
A dried meat made from the heart of an ogre. Said to increase one's strength. |
オーガの心臓を 干した物。 力がみなぎる。 |
CAP_USE0039_ |
Consumable Item "Relic of Speed" |
A dried meat made from the heart of a Tough Chick. Said to increase one's agility. |
ヨロイビナの心臓を 干した物。 体が軽くなる。 |
CAP_USE003A_ |
Consumable Item "Relic of Wisdom" |
A dried meat made from the heart of a rat. Said to increase one's magic ability. |
ネズミの心臓を 干した物。 魔力がみなぎる。 |
CAP_USE003B_ |
Consumable Item "Relic of Life" |
A dried meat made from the heart of a crab. Said to increase one's toughness. |
ヤドカリの心臓を 干した物。 体が丈夫になる。 |
CAP_USE003C_ |
Consumable Item "Relic of Luck" |
A dried meat made from the heart of a goblin. Said to increase one's luck. |
ゴブリンの心臓を 干した物。 幸運になれる。 |
CAP_USE003D_ |
Consumable Item "Relic of Faith" |
A dried meat made from the heart of an Asura species. Said to increase one's piety. |
アスラ種の心臓を 干した物。 信仰心が強くなる。 |
CAP_USE003E_ |
Upgrade Material "Dragonite" |
A beautiful jewel made from a dragon's corpse. It is often traded among humans as a luxury commodity. |
龍の体から生まれた 美しい石。 宝石として出回って いる。 |
CAP_USE003F_ |
DLC Quest Item "Matron's Letter"; not sure why this is a Consumable Item |
A letter from the orphanage matron. You've been asked to deliver it to Rivalis. |
孤児院の院長が 書いた手紙。 リバリスに渡すよう 頼まれている。 |
CAP_USE0040_ |
Placeholder dummy text; Japanese placeholder text number is -61 from the ID |
ダミー3 |
|
CAP_USE0041_ |
Placeholder dummy text; Japanese placeholder text number is -61 from the ID |
ダミー4 |
|
CAP_USE0042_ |
Placeholder dummy text; Japanese placeholder text number is -61 from the ID |
ダミー5 |
|
CAP_USE0043_ |
Placeholder dummy text; Japanese placeholder text number is -61 from the ID |
ダミー6 |
|
CAP_USE0044_ |
Placeholder dummy text; Japanese placeholder text number is -61 from the ID |
ダミー7 |
|
CAP_USE0045_ |
Placeholder dummy text; Japanese placeholder text number is -61 from the ID |
ダミー8 |
|
CAP_USE0046_ |
Placeholder dummy text; Japanese placeholder text number is -61 from the ID |
ダミー9 |
|
CAP_USE0047_ |
Placeholder dummy text; Japanese placeholder text number is -61 from the ID |
ダミー10 |
|
CAP_USE0048_ |
Placeholder dummy text; Japanese placeholder text number is -61 from the ID |
ダミー11 |
|
CAP_USE0049_ |
Placeholder dummy text; Japanese placeholder text number is -61 from the ID |
ダミー12 |
|
CAP_USE004A_ |
Placeholder dummy text; Japanese placeholder text number is -61 from the ID |
ダミー13 |
|
CAP_USE004B_ |
Placeholder dummy text; Japanese placeholder text number is -61 from the ID |
ダミー14 |
|
CAP_USE004C_ |
Placeholder dummy text; Japanese placeholder text number is -61 from the ID |
ダミー15 |
|
CAP_USE004D_ |
Placeholder dummy text; Japanese placeholder text number is -61 from the ID |
ダミー16 |
|
CAP_USE004E_ |
Placeholder dummy text; Japanese placeholder text number is -61 from the ID |
ダミー17 |
|
CAP_USE004F_ |
Placeholder dummy text; Japanese placeholder text number is -61 from the ID |
ダミー18 |
|
CAP_USE0050_ |
Placeholder dummy text; Japanese placeholder text number is -61 from the ID |
ダミー19 |
|
CAP_USE0051_ |
Placeholder dummy text; Japanese placeholder text number is -61 from the ID |
ダミー20 |
Quest Items#
Unused Quest Items#
All Quest Item Flavor Texts#
Black Market Materials#
Item Pickups#
|
|
To do: |
Ver 3.1.0s has a handful of unused Item Pickups:
ID |
Notes |
Chinese (Traditional) (zh-tw) |
German (de) |
English (en) |
Spanish (es) |
French (fr) |
Italian (it) |
Japanese (ja) |
Korean (ko) |
|---|---|---|---|---|---|---|---|---|---|
ID01_RAW_MEET_SMALL |
Raw Meat doesn't exist in the final game, but unused sprites exist |
生肉(小) |
Rohes Fleisch S |
Raw Meat S |
Carne cruda S |
Viande crue S |
Carne cruda S |
生肉(小) |
생고기(소) |
ID01_RAW_MEAT_BIG |
Raw Meat doesn't exist in the final game, but unused sprites exist |
生肉(大) |
Rohes Fleisch L |
Raw Meat L |
Carne cruda L |
Viande crue L |
Carne cruda L |
生肉(大) |
생고기(대) |
ID04_CACAO_BLUE |
Unused yellow Cacao (but unused sprites exist) Pink Cacao (ID04_CACAO_RED) exists in the game, but yellow doesn't |
可可 |
Kakao |
Cacao |
Cacao |
Cacao |
Cacao |
カカオ |
카카오 |
Equipment Effects#
|
|
To do: |
Some standout unused Equipment Effects include:
- Revive char. at <var/val0>% HP
- Undetectable for <var/time> sec.
- Attack powerincreases as aggro increases [sic]
- Atk. DOWN when HP is healed
- The more people sacrificed, the more powerful it gets
- Standing in the Dragon Guard aura increases atk. power
- Does heavy damage to <var/val0> enemies
- Reduces the effectof <var/val0> attacks [sic]
- The lower your HP is the more your defense increases
- Renders <var/val0> ineffective
- Money gain UP
- Find treasure UP
- Find enchanted ice UP
- Find key UP
- <var/val0>% Holy dmg. VS <var/val1>
The rest of them are in this table:
ID |
Notes |
Unused in All Languages? |
Chinese (Traditional) (zh-tw) |
German (de) |
English (en) |
Spanish (es) |
French (fr) |
Italian (it) |
Japanese (ja) |
Korean (ko) |
|---|---|---|---|---|---|---|---|---|---|---|
ITM_SPEF00_ |
"None" |
✅ |
無 |
なし |
없음 |
|||||
ITM_SPEF01_ |
❌ |
回復<var/val0>%HP |
<var/val0>% LP heilen |
Heal <var/val0>% HP |
Cura <var/val0>% PV |
Soignez <var/val0> % des PV |
Cura <var/val0>% dei PF |
HP<var/val0>%回復 |
HP<var/val0>% 회복 |
|
ITM_SPEF02_ |
❌ |
回復<var/val0>HP |
<var/val0> LP heilen |
Heal <var/val0> HP |
Cura <var/val0> PV |
Soignez <var/val0> PV |
Cura <var/val0> PF |
HP<var/val0>回復 |
HP<var/val0> 회복 |
|
ITM_SPEF03_ |
❌ |
範圍回復<var/val0>%HP |
<var/val0>% LP in Bereich heilen |
Heal <var/val0>% HP in an area |
Cura <var/val0>% PV en un área |
Soignez <var/val0> % des PV dans une zone |
Cura <var/val0>% dei PF in un'area |
HPを<var/val0>%範囲回復 |
HP를 <var/val0>% 범위 회복 |
|
ITM_SPEF04_ |
❌ |
回復<var/val0>%HP <var/val1>回復<var/val2>% |
<var/val0>% (<var/val1> <var/val2>%) heilen |
Heal <var/val0>% (<var/val1> <var/val2>%) |
Cura <var/val0>% (<var/val1> <var/val2>%) |
Soignez <var/val0> % (<var/val1> <var/val2> %) |
Cura <var/val0>% (<var/val1> <var/val2>%) |
HP<var/val0>%回復 <var/val1>は<var/val2>%回復 |
HP <var/val0>% 회복(<var/val1> <var/val2>%) |
|
ITM_SPEF05_ |
❌ |
<var/time>秒內<var/val1> <var/val0>%(最高<var/val2>) |
<var/val1> <var/val0>% HOCH (max. <var/val2>) für <var/time> Sek. |
<var/val1> <var/val0>% UP(Max <var/val2>) for <var/time> sec. |
<var/val1> <var/val0>% +(Max <var/val2>) durante <var/time> seg. |
<var/val1> +<var/val0> % (max <var/val2>) pendant <var/time> s. |
<var/val1> <var/val0>% SU (max <var/val2>) per <var/time> sec. |
<var/time>秒間<var/val1> <var/val0>%(最大<var/val2>) |
<var/time>초간 <var/val1> <var/val0>%(최대 <var/val2>) |
|
ITM_SPEF06_ |
❌ |
<var/time>秒內<var/val1> 提升 <var/val1> |
<var/val1> <var/val0> HOCH für <var/time> Sek. |
<var/val1> <var/val0> UP for <var/time> sec. |
<var/val1> <var/val0> + durante <var/time> seg. |
<var/val1> +<var/val0> pendant <var/time> s. |
<var/val1> <var/val0>% SU per <var/time> sec. |
<var/time>秒間<var/val1> <var/val0>上昇 |
<var/val1> <var/val0> 상승(<var/time>초) |
|
ITM_SPEF07_ |
❌ |
回復<var/val0> |
<var/val0> heilen |
Heal <var/val0> |
Cura <var/val0> |
Soignez <var/val0> |
Cura <var/val0> |
<var/val0>回復 |
<var/val0> 회복 |
|
ITM_SPEF08_ |
❌ |
範圍回復<var/val0> |
<var/val0> in Bereich heilen |
Heal <var/val0> in an area |
Cura <var/val0> en un área |
Soignez <var/val0> dans une zone |
Cura <var/val0> in un'area |
<var/val0>範囲回復 |
<var/val0> 범위 회복 |
|
ITM_SPEF09_ |
✅ |
回復<var/val0> |
<var/val0> heilen |
Heal <var/val0> |
Cura <var/val0> |
Soignez <var/val0> |
Cura <var/val0> |
<var/val0>回復 |
<var/val0> 회복 |
|
ITM_SPEF0A_ |
✅ |
範圍回復<var/val0> |
<var/val0> in Bereich heilen |
Heal <var/val0> in an area |
Cura <var/val0> en un área |
Soignez <var/val0> dans une zone |
Cura <var/val0> in un'area |
<var/val0>範囲回復 |
<var/val0> 범위 회복 |
|
ITM_SPEF0B_ |
✅ |
死亡時以<var/val0>%HP復活 |
Char. bei <var/val0>% LP wiederbel. |
Revive char. at <var/val0>% HP |
Revive pers. al <var/val0>% PV |
Résur. perso avec <var/val0> % de PV |
Rianima pers. a <var/val0>% dei PF |
死亡時にHP<var/val0>%で復活 |
사망 시 HP <var/val0>%로 부활 |
|
ITM_SPEF0C_ |
❌ |
<var/time>秒內<var/val0>無效 |
<var/val0> null für <var/time> Sek. |
Null <var/val0> for <var/time> sec. |
Anula <var/val0> durante <var/time> seg. |
Annulez <var/val0> pendant <var/time> s. |
Annulla <var/val0> per <var/time> sec. |
<var/time>秒間<var/val0>無効 |
<var/val0> 무효화(<var/time>초) |
|
ITM_SPEF0D_ |
Copy of ITM_SPEF0C_ |
✅ |
<var/time>秒內<var/val0>無效 |
<var/val0> null für <var/time> Sek. |
Null <var/val0> for <var/time> sec. |
Anula <var/val0> durante <var/time> seg. |
Annulez <var/val0> pendant <var/time> s. |
Annulla <var/val0> per <var/time> sec. |
<var/time>秒間<var/val0>無効 |
<var/val0> 무효화(<var/time>초) |
ITM_SPEF0E_ |
❌ |
<var/time>秒內照亮周圍 |
Bereich erleuchten für <var/time> Sek. |
Illuminate area for <var/time> sec. |
Ilumina área durante <var/time> seg. |
Éclairez la zone pendant <var/time> s. |
Illumina area per <var/time> sec. |
<var/time>秒間周囲を照らす |
주위를 밝힌다(<var/time>초) |
|
ITM_SPEF0F_ |
❌ |
<var/time>秒內仇恨值提升 |
Aggro HOCH für <var/time> Sek. |
Aggro UP for <var/time> sec. |
Odio + durante <var/time> seg. |
Haine+ pendant <var/time> s. |
Aggro SU per <var/time> sec. |
<var/time>秒間HATE値アップ |
HATE 상승(<var/time>초) |
|
ITM_SPEF10_ |
❌ |
<var/time>秒內<var/val0>無效 |
<var/val0> null für <var/time> Sek. |
Null <var/val0> for <var/time> sec. |
Anula <var/val0> durante <var/time> seg. |
Annulez <var/val0> pendant <var/time> s. |
Annulla <var/val0> per <var/time> sec. |
<var/time>秒間<var/val0>無効 |
<var/val0> 무효화(<var/time>초) |
|
ITM_SPEF11_ |
✅ |
<var/time>秒內全感知無效 |
Nicht zu entdecken für <var/time> Sek. |
Undetectable for <var/time> sec. |
Indetectable durante <var/time> seg. |
Indétectable pendant <var/time> s. |
Non rilevabile per <var/time> sec. |
<var/time>秒間全感知無効 |
<var/time>초 동안 모든 감지 무효화 |
|
ITM_SPEF12_ |
✅ |
<var/time>秒內物理攻擊力<var/val0> 除了魔女 |
Phys. Ang. HOCH für <var/time> Sek. |
Phys. atk. UP for <var/time> sec. |
Atq. fís. + durante <var/time> seg. |
ATQ PHY+ pendant <var/time> s. |
Att. fis. SU per <var/time> sec. |
<var/time>秒間物理攻撃力<var/val0> 魔女は除く |
물리 공격력 <var/val0>(<var/time>초/마녀 제외) |
|
ITM_SPEF13_ |
✅ |
<var/time>秒內魔法攻擊力<var/val0> 僅限魔女 |
Mag. Ang. HOCH für <var/time> Sek. |
Magic atk. UP for <var/time> sec. |
Atq. mág. + durante <var/time> seg. |
ATQ MAG+ pendant <var/time> s. |
Att. mag. SU per <var/time> sec. |
<var/time>秒間魔法攻撃力<var/val0> 魔女のみ |
마법 공격력 <var/val0>(<var/time>초/마녀 한정) |
|
ITM_SPEF14_ |
✅ |
<var/time>秒內防具的防御力<var/val0> |
Phys. Vert. HOCH für <var/time> Sek. |
Phys. def. UP for <var/time> sec. |
Def. fís. + durant <var/time> seg. |
DEF PHY+ pendant <var/time> s. |
Dif. fis. SU per <var/time> sec. |
<var/time>秒間防具の防御力<var/val0> |
방어구의 방어력 <var/val0>(<var/time>초) |
|
ITM_SPEF15_ |
✅ |
回復<var/val0>%HP <var/time>秒內 <var/val1><var/val2>%(最高<var/val2>) |
<var/val0>% LP heilen <var/val1> <var/val2>% HOCH (max. <var/val2>) für <var/time> Sek. |
Heal <var/val0>% HP <var/val1> <var/val2>% UP(Max <var/val2>) for <var/time> sec. |
Cura <var/val0>% PV <var/val1> <var/val2>% +(Max <var/val2>) durante <var/time> seg. |
Soignez <var/val0> % des PV <var/val1> +<var/val2> % (max <var/val2>) pendant <var/time> s. |
Cura <var/val0>% PF <var/val1> <var/val2>% SU (max <var/val2>) per <var/time> sec. |
HP<var/val0>%回復し <var/time>秒間<var/val1> <var/val2>%(最大<var/val2>) |
HP <var/val0>% 회복 <var/val1> <var/val2>%(<var/time>초)(최대 <var/val2>) |
|
ITM_SPEF16_ |
❌ |
對<var/val1>物理攻擊力<var/val0>% |
<var/val0>% p. Schaden VS <var/val1> |
<var/val0>% P.dmg. VS <var/val1> |
<var/val0>% dañ. fís. VS <var/val1> |
<var/val0> % DEG PHY VS <var/val1> |
<var/val0>% danno fis. contro <var/val1> |
<var/val1>に物理攻撃力<var/val0>% |
<var/val1>에게 물리 공격력<var/val0>% |
|
ITM_SPEF17_ |
✅ |
被越多敵人鎖定攻擊力提升越多 |
Attack powerincreases as aggro increases |
敵にねらわれるほど攻撃力が上がる |
HATE 상승 시 공격력 상승 |
|||||
ITM_SPEF18_ |
✅ |
回復HP會導致攻擊力降低 |
Atk. DOWN when HP is healed |
HPを回復すると攻撃力が下がる |
HP 회복 시 공격력 하락 |
|||||
ITM_SPEF19_ |
✅ |
犧牲越多人威力越高 |
The more people sacrificed, the more powerful it gets |
イケニエにした人が多いほど威力が上がる |
희생양이 많을수록 위력 상승 |
|||||
ITM_SPEF1A_ |
✅ |
進入龍之防禦範圍時提升攻擊力 |
Standing in the Dragon Guard aura increases atk. power |
ドラゴンガードの中に入ると攻撃力が上がる |
드래곤 가드 안에 들어가면 공격력 상승 |
|||||
ITM_SPEF1B_ |
✅ |
陷入狀態異常時命中率提升 |
Acc. increases while under a negative status effect |
状態異常になると命中が上がる |
상태 이상이 되면 명중률 상승 |
|||||
ITM_SPEF1C_ |
✅ |
對<var/val0>敵人造成大傷害 |
Schwerer Schaden bei <var/val0>-Gegnern |
Does heavy damage to <var/val0> enemies |
Inflige gran daño a enemigos <var/val0> |
Lourds dégâts à <var/val0> ennemis |
Infligge danni gravi a <var/val0> nemici |
<var/val0>の敵に大ダメージ |
<var/val0> 적에게 많은 대미지 |
|
ITM_SPEF1D_ |
✅ |
減輕<var/val0>敵人給予的傷害 |
Effekt von <var/val0>-Angriffen verringert |
Reduces the effectof <var/val0> attacks |
Reduce el efecto de ataques <var/val0> |
Réduit l'effet de <var/val0> ATQ |
Riduce effetto di <var/val0> attacchi |
<var/val0>の攻撃を軽減する |
<var/val0> 공격의 효과를 경감 |
|
ITM_SPEF1E_ |
✅ |
HP越低防禦力越高 |
The lower your HP is the more your defense increases |
HPが低いほど防御力が上がる |
HP가 낮을수록 방어력 상승 |
|||||
ITM_SPEF1F_ |
Placeholder dummy text |
✅ |
dummy20 |
dummy20 |
ダミー20 |
더미 20 |
||||
ITM_SPEF20_ |
✅ |
<var/val0>無效 |
Macht <var/val0> unwirksam |
Renders <var/val0> ineffective |
Desactiva <var/val0> |
Rend <var/val0> inefficace |
Rende inefficace <var/val0> |
<var/val0>無効 |
<var/val0> 무효화 |
|
ITM_SPEF21_ |
❌ |
<var/val1>抗性<var/val0>% |
<var/val0>% <var/val1>-Resistenz |
<var/val0>% <var/val1> resistance |
<var/val0>% de resistencia <var/val1> |
<var/val0> % de résistance à <var/val1> |
<var/val0>% di resistenza a <var/val1> |
<var/val1>耐性<var/val0>% |
<var/val1> 내성<var/val0>% |
|
ITM_SPEF22_ |
✅ |
HP+<var/val0> |
HP+ <var/val0> |
HP+<var/val0> |
HP+<var/val0> |
|||||
ITM_SPEF23_ |
✅ |
減少<var/val0>魔法效果 |
<var/val0> magic effect DOWN |
<var/val0>魔法を軽減する |
<var/val0> 마법의 효과를 경감 |
|||||
ITM_SPEF24_ |
✅ |
HP越低攻擊力越高 |
The lower your HP the more your atk. power increases |
HPが低いほど攻撃力が上がる |
HP가 낮을수록 공격력 상승 |
|||||
ITM_SPEF25_ |
Placeholder dummy text; "dummuy" in English TL seems to be a typo |
✅ |
dummy25 |
dummuy25 |
ダミー25 |
더미25 |
||||
ITM_SPEF26_ |
✅ |
陷入狀態異常時HP提升 |
HP increases when under a negative status effect |
状態異常になるとHPが増える |
상태 이상이 되면 HP 증가 |
|||||
ITM_SPEF27_ |
✅ |
物理攻擊力<var/val0>% |
Physische Angriffskraft <var/val0>% |
Physical attack power <var/val0>% |
Poder de atq. fís. <var/val0>% |
Puissance ATQ P <var/val0> % |
Potenza di attacco fisico <var/val0>% |
物理攻撃力<var/val0>% |
물리 공격력<var/val0>% |
|
ITM_SPEF28_ |
❌ |
魔法武器 |
Bewirkt magischen Schaden |
Deals magical damage |
Inflige daño mágico |
Inflige dégâts magiques |
Infligge danni magici |
魔法武器 |
마법 무기 |
|
ITM_SPEF29_ |
❌ |
龍之寶珠發動中物理攻擊力<var/val0>% |
P.ANG <var/val0>% bei Drachenkugel |
P.Atk.<var/val0>% during Drg Sphere |
Atq. fís. <var/val0>% durante xxx |
ATQ P <var/val0> % en Sphère drg |
<var/val0>% att. fis. con Sfera Drg. |
Dスフィア中 物理攻撃力<var/val0>% |
D 스피어 중 물리 공격력<var/val0>% |
|
ITM_SPEF2A_ |
❌ |
對LV<var/val1>的敵人物理攻擊力<var/val0>% |
<var/val0>% p. Schaden bei Gegnern Lv. <var/val1> |
<var/val0>% P.dmg. to Lv.<var/val1> enemies |
<var/val0> % dañ. fís. a enemigos NV. <var/val1> |
<var/val0> % DEG P enn. Nv.<var/val1> |
Danno fis. <var/val0>% a nemici lv. <var/val1> |
LV<var/val1>の敵に物理攻撃力<var/val0>% |
LV<var/val1> 적에게 물리 공격력<var/val0>% |
|
ITM_SPEF2B_ |
❌ |
物理武器 |
Bewirkt physischen Schaden |
Deals physical damage |
Inflige daño físico |
Inflige dégâts physiques |
Infligge danni fisici |
物理武器 |
물리 무기 |
|
ITM_SPEF2C_ |
✅ |
魔法效果時間<var/val0>% |
Mag. Effektdauer <var/val0>% |
Mag. effect duration <var/val0>% |
Duración de efecto mág. <var/val0>% |
Durée d'effet mag. <var/val0> % |
Durata effetto mag. <var/val0>% |
魔法効果時間<var/val0>% |
마법 효과 시간<var/val0>% |
|
ITM_SPEF2D_ |
❌ |
夜視效果 |
Nachtsicht |
Night vision |
Visión nocturna |
Vision nocturne |
Visione notturna |
暗視効果 |
어둠 속에서 시야 확보 가능 |
|
ITM_SPEF2E_ |
❌ |
遭受的物理傷害-<var/val0>% |
Erlittener p. Schaden -<var/val0>% |
Phys. dmg. taken -<var/val0>% |
Dañ. fís. recibido -<var/val0>% |
DEG PHY subis -<var/val0> % |
Danno fis. subito -<var/val0>% |
被物理ダメージ-<var/val0>% |
받는 물리 대미지-<var/val0>% |
|
ITM_SPEF2F_ |
❌ |
遭受的魔法傷害-<var/val0>% |
Erlittener m. Schaden -<var/val0>% |
Magic dmg. taken -<var/val0>% |
Dañ. mag. recibido -<var/val0>% |
DEG MAG subis -<var/val0> % |
Danno mag. subito -<var/val0>% |
被魔法ダメージ-<var/val0>% |
받는 마법 대미지-<var/val0>% |
|
ITM_SPEF30_ |
✅ |
有<var/val0>%機率抵抗魔法 |
<var/val0>% Chance, Magie zu widerst. |
<var/val0>% chance to resist mag. |
<var/val0>% posibilidad de resistir mág. |
<var/val0> % de chances rés mag. |
Chance <var/val0>% contro danni mag. |
魔法レジスト率<var/val0>% |
마법 레지스트율<var/val0>% |
|
ITM_SPEF31_ |
❌ |
遭受的神聖傷害-<var/val0>% |
Erlittener hl. Schaden -<var/val0>% |
Divine dmg. taken -<var/val0>% |
Dañ. div. recibido -<var/val0>% |
DEG divins subis -<var/val0> % |
Danno div. subito -<var/val0>% |
被神聖ダメージ-<var/val0>% |
받는 신성 대미지-<var/val0>% |
|
ITM_SPEF32_ |
✅ |
有<var/val0>%機率抵抗神聖傷害 |
<var/val0>% Chance, hl. Schaden zu widerstehen |
<var/val0>% chance to res. Divine |
<var/val0> % posin. de resis. div. |
<var/val0> % de chances rés div |
Chance <var/val0>% contro danni div. |
神聖レジスト率<var/val0>% |
신성 레지스트율<var/val0>% |
|
ITM_SPEF33_ |
❌ |
即死抗性效果 |
Resistenz gegen Soforttod |
Resist instant-death |
Resistencia muerte instant. |
Résistance mort instant. |
Resisti a Morte istantanea |
即死耐性効果 |
즉사 내성 효과 |
|
ITM_SPEF34_ |
❌ |
移動速度<var/val0>% |
Bewegungstempo <var/val0>% |
Movement speed <var/val0>% |
Velocidad movimiento <var/val0>% |
VIT déplacement <var/val0> % |
Velocità movimento <var/val0>% |
移動速度<var/val0>% |
이동 속도<var/val0>% |
|
ITM_SPEF35_ |
❌ |
跳躍力<var/val0>% |
Sprungweite <var/val0>% |
Jump distance <var/val0>% |
Distancia de salto <var/val0>% |
Distance saut <var/val0> % |
Distanza salto <var/val0>% |
ジャンプ力<var/val0>% |
점프력<var/val0>% |
|
ITM_SPEF36_ |
✅ |
強制狀態異常 |
Dauerhaft |
Permanent |
Permanente |
Permanent |
Permanente |
強制状態異常 |
강제 상태 이상 |
|
ITM_SPEF37_ |
✅ |
獲得金錢 |
Gelderhalt HOCH |
Money gain UP |
Dinero ganado + |
Argent gagné+ |
Guadagno denaro SU |
お金獲得 |
돈 획득 |
|
ITM_SPEF38_ |
✅ |
獲得寶石 |
Schätze finden HOCH |
Find treasure UP |
Tesoros encontrados + |
Trésors trouvés+ |
Trova tesori SU |
宝石獲得 |
보석 획득 |
|
ITM_SPEF39_ |
✅ |
獲得魔冰 |
Verzaubertes Eis finden HOCH |
Find enchanted ice UP |
Hielo mágico encontrado + |
Glace enchantée trouvée+ |
Trova ghiac. incantato SU |
魔氷獲得 |
마법 얼음 획득 |
|
ITM_SPEF3A_ |
✅ |
獲得鑰匙 |
Schlüssel finden HOCH |
Find key UP |
Llaves encontradas + |
Clés trouvées+ |
Trova chiave SU |
カギ獲得 |
열쇠 획득 |
|
ITM_SPEF3B_ |
❌ |
<var/val1>魔法命中率<var/val0>% |
<var/val0>% <var/val1> m. PRZ |
<var/val0>% <var/val1> magic acc. |
<var/val0> % <var/val1> precisión mágica |
<var/val0> % <var/val1> acc. magique |
<var/val0>% att. mag. <var/val1> |
<var/val1>魔法命中率<var/val0>% |
<var/val1> 마법 명중률<var/val0>% |
|
ITM_SPEF3C_ |
❌ |
對自己的仇恨值<var/val0>% |
Aggro <var/val0>% |
Aggro <var/val0>% |
Odio <var/val0>% |
Haine <var/val0> % |
Aggro <var/val0>% |
被ヘイト<var/val0>% |
받는 헤이트<var/val0>% |
|
ITM_SPEF3D_ |
✅ |
魔法攻擊力<var/val0>% |
Magische Angriffskraft <var/val0>% |
Magic attack power <var/val0>% |
Poder de ATQ.M <var/val0> % |
Puissance ATQ M <var/val0> % |
Potenza attacco magico <var/val0>% |
魔法攻撃力<var/val0>% |
마법 공격력<var/val0>% |
|
ITM_SPEF3E_ |
❌ |
對LV<var/val1>的敵人魔法攻擊力<var/val0>% |
<var/val0>% m. Schaden bei Gegnern Lv. <var/val1> |
<var/val0>% M.dmg. to Lv.<var/val1> enemies |
<var/val0>% dañ. mág. VS enemigos Niv. <var/val1> |
<var/val0> % DEG M enn. Nv.<var/val1> |
Danno mag. <var/val0>% a nemici lv. <var/val1> |
LV<var/val1>の敵に魔法攻撃力<var/val0>% |
LV<var/val1> 적에게 마법 공격력<var/val0>% |
|
ITM_SPEF3F_ |
❌ |
對<var/val1>魔法攻擊力<var/val0>% |
<var/val0>% m. Schaden VS <var/val1> |
<var/val0>% M.dmg. VS <var/val1> |
<var/val0>% dañ. mag. VS <var/val1> |
<var/val0> % DEG M VS <var/val1> |
<var/val0>% danno mag. contro <var/val1> |
<var/val1>に魔法攻撃力<var/val0>% |
<var/val1>에게 마법 공격력<var/val0>% |
|
ITM_SPEF40_ |
❌ |
<var/val1>秒間再生效果 |
Regen. für <var/val1> Sekunden. |
Regen for <var/val1> seconds. |
Regeneración durante <var/val1> s. |
Régénérez pendant <var/val1> s. |
Rigenera per <var/val1> sec. |
<var/val1>秒間リジェネ効果 |
<var/val1>초간 리젠 효과 |
|
ITM_SPEF41_ |
✅ |
<var/val0>強化魔法強化率+<var/val1>% |
=+<var/val1>% zu <var/val0>-Magieverstärken |
=+<var/val1>% to <var/val0> buffing magic |
=+<var/val1>% mejoras mágicas de <var/val0> |
=+<var/val1> % magie buff <var/val0> |
=+<var/val1>% a potenziamento magia <var/val0> |
<var/val0>強化魔法強化率+<var/val1>% |
<var/val0> 강화 마법 강화율+<var/val1>% |
|
ITM_SPEF42_ |
❌ |
再生回復量+<var/val0>% |
=+<var/val0>% Eff. gegen Regen. |
=+<var/val0>% effectiveness to Regen |
=+<var/val0>% efectividad a regen. |
=+<var/val0> % efficacité régén |
=+<var/val0>% efficacia a rigeneraz. |
リジェネ回復量+<var/val0>% |
리젠 회복량+<var/val0>% |
|
ITM_SPEF43_ |
✅ |
通常魔法攻擊力+<var/val0>% |
=+<var/val0>% zu mag. Standardangriff |
=+<var/val0>% to standard magic attack |
=+<var/val0>% a ataque normal de magia |
=+<var/val0> % ATQ mag. standard |
=+<var/val0>% ad att. mag. standard |
通常魔法攻撃力+<var/val0>% |
일반 마법 공격력+<var/val0>% |
|
ITM_SPEF44_ |
❌ |
追蹤魔法攻擊力+<var/val0>% |
=+<var/val0>% zu mag. Zielsuchangriff |
=+<var/val0>% to Homing magic attack |
=+<var/val0>% a ataque auto de magia |
=+<var/val0> % ATQ mag. d'approche |
=+<var/val0>% ad att. mag. a ricerca |
ホーミング魔法攻撃力+<var/val0>% |
호밍 마법 공격력+<var/val0>% |
|
ITM_SPEF45_ |
❌ |
<var/val0>魔法攻擊力+<var/val1>% |
=+<var/val1>% zu mag. <var/val0> Angriff |
=+<var/val1>% to <var/val0> magic attack |
=+<var/val1>% a <var/val0> ataques mágicos |
=+<var/val1> % <var/val0> ATQ magique |
=+<var/val1>% ad attacco magico <var/val0> |
<var/val0>魔法攻撃力+<var/val1>% |
<var/val0> 마법 공격력+<var/val1>% |
|
ITM_SPEF46_ |
✅ |
對<var/val0>敵人造成的傷害+<var/val1>% |
=+<var/val1>% Schaden bei <var/val0>-Gegnern |
=+<var/val1>% damage to <var/val0> enemies |
=+<var/val1>% daño a <var/val0> enemigos |
=+<var/val1> % DEG à <var/val0> ennemis |
=+<var/val1>% danno a <var/val0> nemici |
<var/val0>の敵へのダメージ+<var/val1>% |
<var/val0> 적에게 가하는 대미지+<var/val1>% |
|
ITM_SPEF47_ |
❌ |
使魔的攻擊力+<var/val0>% |
=+<var/val0>% zu Begleiterangriff |
=+<var/val0>% to Familiar attack |
=+<var/val0>% a ataque de espíritu familiar |
=+<var/val0> % ATQ familier |
=+<var/val0>% ad attacco di famiglio |
使い魔の攻撃力+<var/val0>% |
사역마의 공격력+<var/val0>% |
|
ITM_SPEF48_ |
❌ |
每<var/val0>秒回復<var/val1>%HP |
Regen. von <var/val1>% LP alle <var/val0> Sek. |
Restore <var/val1>% HP every <var/val0> seconds |
Restaura <var/val1>% PV cada <var/val0> segundos |
Rend <var/val1> % PV toutes les <var/val0> s |
Ripristina <var/val1>% PF ogni <var/val0> sec. |
<var/val0>秒毎にHP<var/val1>%回復 |
<var/val0>초마다 HP <var/val1>% 회복 |
|
ITM_SPEF49_ |
✅ |
<var/time>秒間物理傷害+<var/val0>% |
=+<var/val0>% p. Schaden für <var/time> Sek. |
=+<var/val0>% P.dmg. damage for <var/time> sec. |
=+<var/val0>% daño fís. durante <var/time> seg. |
=+<var/val0> % DEG P pendant <var/time> s. |
=+<var/val0>% danni fisici per <var/time> sec. |
<var/time>秒間物理ダメージ+<var/val0>% |
<var/time>초간 물리 대미지+<var/val0>% |
|
ITM_SPEF4A_ |
✅ |
<var/time>秒間魔法傷害+<var/val0>% |
=+<var/val0>% m. Schaden für <var/time> Sek. |
=+<var/val0>% M.dmg. for <var/time> sec. |
=+<var/val0>% daño mág. durante <var/time> seg. |
=+<var/val0> % DEG M pendant <var/time> s. |
=+<var/val0>% danni magici per <var/time> sec. |
<var/time>秒間魔法ダメージ+<var/val0>% |
<var/time>초간 마법 대미지+<var/val0>% |
|
ITM_SPEF4B_ |
✅ |
<var/time>秒間神聖傷害+<var/val0>% |
=+<var/val0>% hl. Schaden für <var/time> Sek. |
=+<var/val0>% Holy dmg. for <var/time> sec. |
=+<var/val0>% daño div. durante <var/time> seg. |
=+<var/val0> % DEG sacrés pendant <var/time> s. |
=+<var/val0>% danni sacri per <var/time> sec. |
<var/time>秒間神聖ダメージ+<var/val0>% |
<var/time>초간 신성 대미지+<var/val0>% |
|
ITM_SPEF4C_ |
❌ |
疲勞狀態下物理攻擊力+<var/val0>% |
=+<var/val0>% P.ANG, wenn erschöpft |
=+<var/val0>% P.Atk. while fatigued |
=+<var/val0>% atq. fís. en fatiga |
=+<var/val0> % ATQ P si fatigue |
=+<var/val0>% att. fisico se affaticato |
疲労状態で物理攻撃力+<var/val0>% |
피로 상태에서 물리 공격력+<var/val0>% |
|
ITM_SPEF4D_ |
❌ |
疲勞狀態下魔法攻擊力+<var/val0>% |
=+<var/val0>% M.ANG, wenn erschöpft |
=+<var/val0>% M.Atk. while fatigued |
=+<var/val0>% atq. mág. en fatiga |
=+<var/val0> % ATQ M si fatigue |
=+<var/val0>% att. magico se affaticato |
疲労状態で魔法攻撃力+<var/val0>% |
피로 상태에서 마법 공격력+<var/val0>% |
|
ITM_SPEF4E_ |
❌ |
疲勞狀態下神聖攻擊力+<var/val0>% |
=+<var/val0>% HL.ANG, wenn erschöpft |
=+<var/val0>% Holy Atk. while fatigued |
=+<var/val0>% atq. div. en fatiga |
=+<var/val0> % ATQ sacrée si fatigue |
=+<var/val0>% att. sacro se affaticato |
疲労状態で神聖攻撃力+<var/val0>% |
피로 상태에서 신성 공격력+<var/val0>% |
|
ITM_SPEF4F_ |
❌ |
HP全滿時物理攻擊力+<var/val0>% |
=+<var/val0>% P.ANG, wenn LP voll |
=+<var/val0>% P.Atk. while HP full |
=+<var/val0>% dañ. fís. con PV plenos |
=+<var/val0> % ATQ P si PV pleins |
=+<var/val0>% att. fisico con PF pieni |
HPが満タン時物理攻撃力+<var/val0>% |
HP가 가득하면 물리 공격력+<var/val0>% |
|
ITM_SPEF50_ |
❌ |
HP全滿時魔法攻擊力+<var/val0>% |
=+<var/val0>% M.ANG, wenn LP voll |
=+<var/val0>% M.Atk. while HP full |
=+<var/val0>% dañ. mág. con PV plenos |
=+<var/val0> % ATQ M si PV pleins |
=+<var/val0>% att. magico con PF pieni |
HPが満タン時魔法攻撃力+<var/val0>% |
HP가 가득하면 마법 공격력+<var/val0>% |
|
ITM_SPEF51_ |
❌ |
HP全滿時神聖攻擊力+<var/val0>% |
=+<var/val0>% HL.ANG, wenn LP voll |
=+<var/val0>% Holy Atk. while HP full |
=+<var/val0>% atq. div. con PV plenos |
=+<var/val0> % ATQ sacrée si PV pleins |
=+<var/val0>% att. sacro con PF pieni |
HPが満タン時神聖攻撃力+<var/val0>% |
HP가 가득하면 신성 공격력+<var/val0>% |
|
ITM_SPEF52_ |
❌ |
由RG造成的物理攻擊力上升(最高<var/val0>%) |
Max. <var/val0>% P.ANG+ von Neuvers.pkt. |
Max <var/val0>% P.Atk+ from Retry pts. |
Máx. <var/val0>% atq. fís. + de pts. reint. |
Max +<var/val0> % ATQ P nouvel essai |
Max +<var/val0>% att. fis. da pt Ritenta |
RGによって物理攻撃力UP(最大<var/val0>%) |
RG에 따라 물리 공격력UP(최대 <var/val0>%) |
|
ITM_SPEF53_ |
❌ |
由RG造成的魔法攻擊力上升(最高<var/val0>%) |
Max. <var/val0>% M.ANG+ von Neuvers.pkt. |
Max <var/val0>% M.Atk+ from Retry pts. |
Máx. <var/val0>% atq. mág. + de pts. reint. |
Max +<var/val0> % ATQ M nouvel essai |
Max +<var/val0>% att. mag. da pt Ritenta |
RGによって魔法攻撃力UP(最大<var/val0>%) |
RG에 따라 마법 공격력UP(최대 <var/val0>%) |
|
ITM_SPEF54_ |
✅ |
由RG造成的神聖攻擊力上升(最高<var/val0>%) |
Max. <var/val0>% HL.ANG+ von Neuvers.pkt. |
Max <var/val0>% H.Atk+ from Retry pts. |
Máx. <var/val0>% atq. div. + de pts. reint. |
Max +<var/val0> % ATQ S nouvel essai |
Max +<var/val0>% att. sac. da pt Ritenta |
RGによって神聖攻撃力UP(最大<var/val0>%) |
RG에 따라 신성 공격력UP(최대 <var/val0>%) |
|
ITM_SPEF55_ |
❌ |
龍之寶珠發動中魔法攻擊力<var/val0>% |
M.ANG <var/val0>% bei Drachenkugel |
M.Atk.<var/val0>% during Drg Sphere |
Atq. mág. <var/val0>% durante Esfera Dragón |
ATQ M <var/val0> % en Sphère drg |
<var/val0>% att. mag. durante Sf. Drago |
Dスフィア中魔法攻撃力+<var/val0>% |
D스피어 중 마법 공격력+<var/val0>% |
|
ITM_SPEF56_ |
✅ |
龍之寶珠發動中神聖攻擊力<var/val0>% |
HL.ANG <var/val0>% bei Drachenkugel |
Holy Atk.<var/val0>% during Drg Sphere |
Atq. div. <var/val0>% durante Esfera Dragón |
ATQ S <var/val0> % en Sphère drg |
<var/val0>% att. sacro durante Sf. Drago |
Dスフィア中神聖攻撃力+<var/val0>% |
D스피어 중 신성 공격력+<var/val0>% |
|
ITM_SPEF57_ |
❌ |
陷入異常狀態時物理攻擊力+<var/val0>% |
=+<var/val0>% P.ANG bei neg. Status |
=+<var/val0>% P.Atk. during neg. status |
=+<var/val0>% atq. fís. durante est. neg. |
=+<var/val0> % ATQ P statut nég |
=+<var/val0>% att. fis. con stato neg. |
被状態異常時物理攻撃力+<var/val0>% |
상태 이상 중 물리 공격력+<var/val0>% |
|
ITM_SPEF58_ |
❌ |
陷入異常狀態時魔法攻擊力+<var/val0>% |
=+<var/val0>% M.ANG bei neg. Status |
=+<var/val0>% M.Atk. during neg. status |
=+<var/val0>% atq. mág. durante est. neg. |
=+<var/val0> % ATQ M statut nég |
=+<var/val0>% att. mag. con stato neg. |
被状態異常時魔法攻撃力+<var/val0>% |
상태 이상 중 마법 공격력+<var/val0>% |
|
ITM_SPEF59_ |
❌ |
陷入異常狀態時神聖攻擊力+<var/val0>% |
=+<var/val0>% HL.ANG bei neg. Status |
=+<var/val0>% H.Atk. during neg. status |
=+<var/val0>% atq. div. durante est. neg. |
=+<var/val0> % ATQ S statut nég |
=+<var/val0>% att. sacro con stato neg. |
被状態異常時神聖攻撃力+<var/val0>% |
상태 이상 중 신성 공격력+<var/val0>% |
|
ITM_SPEF5A_ |
❌ |
隨時燒傷狀態化 |
Permanenter Verbrennen-Status |
Permanent Burn status |
Estado permanent. Quemadura |
Statut Brûlure permanent |
Stato Bruciatura permanente |
常時火傷状態化 |
화상 상태 지속 |
|
ITM_SPEF5B_ |
❌ |
隨時混亂狀態化 |
Permanenter Verwirren-Status |
Permanent Confusion status |
Estado permanent. Confusión |
Statut Confusion permanent |
Stato Confusione permanente |
常時混乱状態化 |
혼란 상태 지속 |
|
ITM_SPEF5C_ |
❌ |
隨時中毒狀態化 |
Permanenter Gift-Status |
Permanent Poison status |
Estado permanent. Envenenamiento |
Statut Poison permanent |
Stato Veleno permanente |
常時毒状態化 |
독 상태 지속 |
|
ITM_SPEF5D_ |
❌ |
給予異常狀態效果時間+<var/val0>% |
Dauer pos. Status +<var/val0)% |
Positive status time +<var/val0)% |
Tiempo de estado positivo +<var/val0)% |
Tps statut positif +<var/val0) % |
Tempo stato positivo +<var/val0)% |
与状態異常の効果時間+<var/val0>% |
상태 이상 부여 시 효과 시간+<var/val0>% |
|
ITM_SPEF5E_ |
❌ |
受傷害時DP回復<var/val0>% |
Regen. <var/val0>% DP bei Schaden |
Recover <var/val0>% DP when taking dmg |
PD <var/val0>% + al recibir daño |
=+<var/val0> % DP quand DEG subis |
Recupera <var/val0>% PD se subisci danni |
被ダメージ時にDPが<var/val0>%回復 |
대미지 입으면 DP <var/val0>% 회복 |
|
ITM_SPEF5F_ |
❌ |
DP自然回復上限+<var/val0>% |
Nat. DP-Regen.-Limit +<var/val0>% |
Natural DP recovery limit +<var/val0>% |
Límite natural de recup. PD +<var/val0>% |
Limite récup DP +<var/val0> % |
Limite recupero naturale PD +<var/val0>% |
DP自然回復上限+<var/val0>% |
DP 자연 회복 상한+<var/val0>% |
|
ITM_SPEF60_ |
❌ |
取得藥草系道具時HP回復<var/val0>% |
Pflanzengegenst. heilen <var/val0>% bei Verw. |
Plant items heal <var/val0>% on use |
Objetos planta curan <var/val0>% al usarse |
Les plantes soignent <var/val0> % |
Le piante curano <var/val0>% se usate |
薬草系アイテム取得時HP<var/val0>%回復 |
약초 아이템 사용 시 HP <var/val0>% 회복 |
|
ITM_SPEF61_ |
❌ |
超毒菇無效化且HP回復+<var/val0>% |
Giftpilz negieren, <var/val0>% heilen |
Negate Blight Mushroom, heal <var/val0>% |
Niega efec. Champi. moho, cura <var/val0>% |
Annule champi, soigne <var/val0> % |
Nega Fungo Degrado, cura <var/val0>% |
毒キノコを無効化しHP+<var/val0>%回復 |
독버섯을 무효화하고 HP <var/val0>% 회복 |
|
ITM_SPEF62_ |
❌ |
藥草系出現時全部萬能藥化 |
Aufgehobene Pflanzengegenst. werden Allheilmittel |
Plant item pick-ups become panacea |
Plantas recogidas son Panacea. |
Plantes trouvées = panacée |
Le piante raccolte diventano Panacea |
薬草系出現時に全て万能薬化 |
약초 아이템 출현 시 전부 만능약화 |
|
ITM_SPEF63_ |
❌ |
超毒菇出現時<var/val0>%機率超值菇化 |
<var/val0>% Giftpilze werden Macht |
<var/val0>% Blight Mush. become Might |
<var/val0>% Champi. moho = Champi. fuerza |
<var/val0> % champi devient Force |
<var/val0>% F. Degrado mutati in Potenza |
毒キノコ出現時に<var/val0>%で得キノコ化 |
독버섯 출현 시 <var/val0>% 확률로 득버섯화 |
|
ITM_SPEF64_ |
✅ |
使用道具時<var/val0>%不會消耗數量 |
アイテム使用時<var/val0>%で消費しない |
아이템 사용 시 <var/val0>% 확률로 수량 유지 |
||||||
ITM_SPEF65_ |
English mistranslation: Should be "Relics" not "Powders" |
❌ |
精華液系道具效果時間+<var/val0>秒 |
Pulvergegenst.-Effekt +<var/val0> Sek. |
Powder items effect +<var/val0> sec. |
Efecto obj. polvo +<var/val0> seg. |
Eff objets Puissance +<var/val0> s. |
Effetto Polveri +<var/val0> sec. |
源系アイテムの効果時間+<var/val0>秒 |
근원 아이템의 효과 시간+<var/val0>초 |
ITM_SPEF66_ |
✅ |
糖果系道具效果時間+<var/val0>秒 |
Bonbongegenst.-Effekt +<var/val0> Sek. |
Candy items effect +<var/val0> sec. |
Efecto obj. caramelo +<var/val0> seg. |
Eff objets Bonbon +<var/val0> s. |
Effetto Caramelle +<var/val0> sec. |
アメ系アイテムの効果時間+<var/val0>秒 |
사탕 아이템의 효과 시간+<var/val0>초 |
|
ITM_SPEF67_ |
❌ |
骨粉系道具效果時間+<var/val0>秒 |
Knochengegenst.-Effekt +<var/val0> Sek. |
Bone items effect +<var/val0> sec. |
Efecto obj. hueso +<var/val0> seg. |
Eff objets Os +<var/val0> s. |
Effetto Ossa +<var/val0> sec. |
骨系アイテムの効果時間+<var/val0>秒 |
뼈 아이템의 효과 시간+<var/val0>초 |
|
ITM_SPEF68_ |
❌ |
回復道具全部範圍化 |
Heilgegenst. haben Wirkbereich |
Healing items become AOE |
Objetos curativos = área |
Objets soin deviennent ZE |
Oggetti cura diventano ad area |
回復アイテムが全て範囲化 |
회복 아이템이 전부 광역화 |
|
ITM_SPEF69_ |
❌ |
魔法攻擊必中 |
Magische Angriffe treffen immer |
Magic attacks always hit |
Ataq. mágicos siempre impactan |
Toutes les ATQ M portent |
Attacchi magici sempre a segno |
魔法攻撃必中 |
마법 공격이 반드시 명중 |
|
ITM_SPEF6A_ |
❌ |
神聖攻擊必中 |
Heilige Angriffe treffen immer |
Holy attacks always hit |
Ataq. divinos siempre impactan |
Toutes les ATQ sacrées portent |
Attacchi sacri sempre a segno |
神聖攻撃必中 |
신성 공격이 반드시 명중 |
|
ITM_SPEF6B_ |
❌ |
防止中毒造成的致死傷害 |
Tod durch Giftschaden nicht möglich |
Cannot die from poison damage |
No muere por daño de veneno |
Les DEG poison ne tuent pas |
Danni veleno non fanno morire |
毒による致死ダメージを防ぐ |
독으로 인한 치사 대미지 방지 |
|
ITM_SPEF6C_ |
❌ |
超級裝甲&擊飛無效 |
Superrüstung, immun g. Zurückschlagen |
Super armor and knockback immunity |
Superarmadura e inmunidad retroceso |
Super armure/immunité recul |
Super corazza e immune a respinta |
スーパーアーマー&吹き飛び無効 |
슈퍼 아머&밀려나지 않음 |
|
ITM_SPEF6D_ |
✅ |
對<var/val1>神聖攻擊力<var/val0>% |
<var/val0>% hl. Schaden VS <var/val1> |
<var/val0>% Holy dmg. VS <var/val1> |
<var/val0>% Daño divino VS <var/val1> |
<var/val0> % DEG S VS <var/val1> |
<var/val0>% danni sacri contro <var/val1> |
<var/val1>に神聖攻撃力<var/val0>% |
<var/val1>에 신성 공격력 <var/val0>% |
|
ITM_SPEFFF_ |
"Awaiting effect text" |
✅ |
效果文字等待對應(<var/val0>) |
効果テキスト対応待ち(<var/val0>) |
효과 텍스트 대응 대기 중(<var/val0>) |
Quests
|
|
To do: |
Hub World
|
|
To do: |
Characters
|
|
To do: |
Miscellaneous
|
|
To do: |
AocInfo.tb2#
ID |
Notes |
Unused in All Languages? |
Chinese (Traditional) (zh-tw) |
German (de) |
English (en) |
Spanish (es) |
French (fr) |
Italian (it) |
Japanese (ja) |
Korean (ko) |
|---|---|---|---|---|---|---|---|---|---|---|
T_GV_WEAPON |
Azure Striker Gunvolt Preorder DLC title |
❌ |
雷霆武具 |
Striker-Ausrüstung |
Striker Gear |
Armamento Striker |
Équipement de frappe |
Equipaggiamento d'assalto |
雷霆の武具 |
뇌정의 무기 |
C_QUEST |
❌ |
任務 |
Mission |
Quest |
Misión |
Quête |
Missione |
クエスト |
퀘스트 |
|
D_PL0_PL1_PACK |
Empress and Warrior Pack description |
❌ |
此組合包 可選擇皇女與戰士 做為操作角色。 |
Herrscherin und Krieger sind als spielbare Charaktere verfügbar. |
The Empress and Warrior are available as playable characters. |
Contiene a la Emperatriz y al Guerrero como personajes jugables. |
L'Impératrice et le Guerrier sont disponibles comme personnages jouables. |
L'Imperatrice e il Guerriero sono disponibili come personaggi giocabili. |
皇女と戦士が プレイアブルキャラクターとして 使用できるセットです |
황녀와 전사를 플레이어블 캐릭터로 사용할 수 있는 세트입니다. |
T_PL0_PL1_PACK |
Empress and Warrior Pack title |
❌ |
皇女&戰士組合包 |
Herrscherin- & Krieger-Paket |
Empress & Warrior Pack |
Pack Emperatriz y Guerrero |
Pack Impératrice & Guerrier |
Imperatrice e Guerriero |
皇女・戦士パック |
황녀&전사 팩 |
T_QUEST0E05 |
Season pass DLC title |
❌ |
追加劇情季票 |
Saisonpass: Zusätzliche Missionen |
Season Pass: Additional Quests |
Pase de temporada: misiones adicionales |
Season Pass : Quêtes supplémentaires |
Pass stagione: Missioni aggiuntive |
追加シナリオシーズンパス |
추가 시나리오 시즌 패스 |
D_GV_WEAPON |
Azure Striker Gunvolt Preorder DLC description |
❌ |
各操作角色皆可裝備的 雷霆武具。 |
Jeder spielbare Charakter erhält eine Striker-Ausrüstung. |
Each playable character gets the Striker Gear equipment. |
Todos los personajes jugables obtienen el Armamento Striker. |
Tous les personnages jouables obtiennent l'Équipement de frappe. |
Ogni personaggio giocabile ottiene l'Equipaggiamento d'assalto. |
各プレイアブルキャラクターが 装備可能な雷霆の武具です |
각 플레이어블 캐릭터가 장착할 수 있는 뇌정의 무기입니다. |
C_PLAYER |
❌ |
玩家 |
Spieler |
Player |
Jugador |
Joueur |
Giocatore |
プレイヤー |
플레이어 |
|
D_PL2_PL3_PACK |
Shinobi and Witch Pack description |
❌ |
此組合包 可選擇忍者與魔女 做為操作角色。 |
Shinobi und Hexe sind als spielbare Charaktere verfügbar. |
The Shinobi and Witch are available as playable characters. |
Contiene al Shinobi y a la Bruja como personajes jugables. |
Le Shinobi et la Sorcière sont disponibles comme personnages jouables. |
Lo Shinobi e la Strega sono disponibili come personaggi giocabili. |
忍びと魔女が プレイアブルキャラクターとして 使用できるセットです |
닌자와 마녀를 플레이어블 캐릭터로 사용할 수 있는 세트입니다. |
C_ITEM |
❌ |
道具 |
Gegenstand |
Item |
Objeto |
Objet |
Oggetto |
アイテム |
아이템 |
|
T_PL2_PL3_PACK |
Shinobi and Witch Pack title |
❌ |
忍者&魔女組合包 |
Shinobi- & Hexen-Paket |
Shinobi & Witch Pack |
Pack Shinobi y Bruja |
Pack Shinobi & Sorcière |
Shinobi e Strega |
忍び・魔女パック |
닌자&마녀 팩 |
D_QUEST0E05 |
Season pass DLC description |
❌ |
您將可以遊玩以下新增內容。 ●追加任務「龍血之鄉」 ●追加任務「龍血盜賊篇」 ※季票如果生效, 酒場中的任務一覽將會新增「龍血之鄉」。 |
Folgende Inhalte werden hinzugefügt: ●Zusätzliche Mission: Das Drachenblut-Dorf ●Zusätzliche Story: Der Drachenblut-Bandit ※Wird der Saisonpass aktiviert, erscheint die Mission "Das Drachenblut-Dorf" in der Missionsliste der Bar. |
The following content will be added: ●Additional Quest: The Dragonblood Village ●Additional Storyline: The Dragonblood Bandit ※Once the season pass is activated, the Dragonblood Village quest will appear in the list of quests at the Bar. |
Se añadirá el siguiente contenido: ●Misión adicional: Pueblo Sangre de Dragón ●Misión adicional: El bandido de Sangre de Dragón ※Una vez se haya activado el pase de temporada, la misión Pueblo Sangre de Dragón aparecerá en la lista de misiones del bar. |
Le contenu suivant sera ajouté : ●Quête supplémentaire : Le Village de Sang-Dragon ●Histoire supplémentaire : Le Bandit de Sang-Dragon *Une fois le Season Pass activé, la quête Village de Sang-Dragon s'affichera dans la liste de quêtes à la Taverne. |
Verranno aggiunti questi contenuti: ●Missione aggiuntiva: Il villaggio di Stirpedidrago ●Trama aggiuntiva: Il bandito Stirpedidrago ※Una volta attivato il pass stagione, la missione Villaggio di Stirpedidrago comparirà nell'elenco delle missioni in taverna. |
次の追加コンテンツがプレイできます。 ●追加クエスト「龍血の郷」 ●追加シナリオ「龍血の盗賊編」 ※シーズンパスが有効化された場合、 酒場のクエスト一覧に「龍血の郷」が 追加されます。 |
다음의 추가 콘텐츠를 플레이할 수 있습니다. ●추가 퀘스트 "용혈 마을" ●추가 시나리오 "용혈의 도적 편" ※시즌 패스가 유효화된 경우, 주점의 퀘스트 목록에 "용혈 마을"이 추가됩니다. |
C_NONE |
❌ |
(錯誤) |
(Fehler) |
(Error) |
(Error) |
(Erreur) |
(Errore) |
(エラー) |
(에러) |