the cutting room mirror

Dragon's Lair (Amiga)

What happens when trying to port a laserdisc game to a system that could only support floppy disks at the time.

Hidden Dev Message#

Hex address 146 on the first disk has a message directed toward those cracking games.

A message to crackers: Nobody wants copy protection.  All it is designed to do 
is give a program a fighting chance.  Now we realize that there is a great 
competition to see which group breaks this game first, however, if you do 
break it, please consider this:  If you let this game out early after release, 
and there are few sales, it will be very difficult to justify followup games of 
this type.  Nobody benefits; not the developers, not the users, and not the 
Amiga community.  Please reconsider holding on for a while and not letting 
the game suffer.  The decision is yours.

(Source: CodyJarrett)

References#


  1. Amiga pirating...↩︎
  2. Amazing Computer Magazine (March 1989), p. 47-53. "The 1988 World of Commodore show was held from December 1-4 at the International Centre on the outskirts of downtown Toronto." "Undoubtedly the hottest selling game and piece of software at World of Commodore was ReadySoft's long awaited release of Dragon's Lair. "↩︎