What happens when trying to port a laserdisc game to a system that could only support floppy disks at the time.
Hidden Dev Message#
Hex address 146 on the first disk has a message directed toward those cracking games.
A message to crackers: Nobody wants copy protection. All it is designed to do
is give a program a fighting chance. Now we realize that there is a great
competition to see which group breaks this game first, however, if you do
break it, please consider this: If you let this game out early after release,
and there are few sales, it will be very difficult to justify followup games of
this type. Nobody benefits; not the developers, not the users, and not the
Amiga community. Please reconsider holding on for a while and not letting
the game suffer. The decision is yours.
(Source: CodyJarrett)
References#
- Amiga pirating...↩︎
- Amazing Computer Magazine (March 1989), p. 47-53. "The 1988 World of Commodore show was held from December 1-4 at the International Centre on the outskirts of downtown Toronto." "Undoubtedly the hottest selling game and piece of software at World of Commodore was ReadySoft's long awaited release of Dragon's Lair. "↩︎
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The Dragon's Lair series | |
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Arcade |
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Amiga |
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NES |
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Game Boy |
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SNES |
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GameCube |
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See Also | |