There are a number of gameplay differences you should be aware of.
- Clash does not exist in this prototype! Instead, it uses DarkRage, a combination of similar color dark and rage meat. Like a normal color palette, pale + dark + rage evens out to dark.
- As soon as you get your 100th mutation you are transported to the Sacred Cubivore Clearing to battle King Cubivore and the four Divabeasts. You visit Venery Beach if you lose against King Cubivore and select "continue". This is good, because that map is bugged as all heck. If you win, the game restarts from level 1, certain bonus stages are unlocked, and you can try to complete your not-Pokédex.
- You only get a bonus EZ-Mutate at your 50th mutation. At 150, all mutations become EZ-Mutate.
- No bugs are colored red but they can certainly bite.
- Mating is always 100% successful.
- Almost no bonus stages are accessible in the first lap. Rainbow Heaven is now a bonus stage and also an exception to this rule.
- When replaying (NewGame+) you do not have the option of leaving a stage at any time from the start menu.
- Biting at a cubivore does not necessarily iterate through each of its limbs. Leaping consistently nets the same combinations.
- There is a memory limitation on the number of cubivores that will appear at any given time, so occasionally one will only appear after others are eaten. Remaining ones appear when the stage is refreshed. This happens automatically when you sleep, when you move between areas, when the dead are finally garbage-collected, and when you open the Start menu.
Stage organization is a bit different in the prototype. Rainbow Heaven and Venery Beach are both special stages, not in the usual cycle. The stage list is as follows:
0x1 stage 2 Lap 1.2 Bleach White Highlands (???)
0x9 stage13 Venery Beach (Area 1)
0xA stage 6 Lap 2.2 Whitestill Highlands (???)
0xB stage 6 Lap 2.2 Whitestill Highlands (???)
0xC stage 6 Lap 2.2 Whitestill Highlands (???)
0xD stage 4 Lap 1.4 Mupopo Desert
0xE stage 5 Lap 2.1 Paw Rainforest
0x10 stage 3 Lap 1.3 Frog Bog
0x11 stage14 Sacred Cubivore Clearing
0x12 stage 1 Lap 1.1 Paw Dunes
0x14 stage 2 Lap 1.2 Bleach White Highlands (???)
0x15 stage 2 Lap 1.2 Bleach White Highlands (???)
0x16 stage 7 Lap 2.3 Lake Getum (Main Area)
0x17 stage 7 Lap 2.3 Lake Getum (Boss Area)
0x1A stage11 Lap 3.3 Killing Plains (NE Training Grounds - Wooden Horse)
0x1B stage11 Lap 3.3 Killing Plains (NW Training Grounds - Bullfrogstool)
0x1C stage11 Lap 3.3 Killing Plains (Main Area)
0x1D stage11 Lap 3.3 Killing Plains (W Training Grounds - Wooden Horse)
0x1E
0x1F stage 7 Lap 2.3 Lake Getum (???)
0x20 stage 8 Lap 2.4 Ultimarsh
0x21 stage13 ??? (unfinished, numerically Venery Beach)
0x22 stage13 ??? (unfinished, numerically Venery Beach)
0x29 stage 9 Lap 3.1 Paw Pasture (Main Area)
0x2A stage 9 Lap 3.1 Paw Pasture (Training Grounds - Treadmill)
0x2B stage10 Lap 3.2 Verdigrass Highlands (Area 1)
0x2C stage10 Lap 3.2 Verdigrass Highlands (Area 2)
0x2D stage10 Lap 3.2 Verdigrass Highlands (Area 3)
0x2E Intro 2
0x2F Intro 5
0x30 Intro 3
0x31 Intro 4
0x32 Intro 1
0x33 Credits (0: Victory Dance *Best Ending)
0x34 Credits (1: Music)
0x35 Credits (2: Programming *Best Ending)
0x36 Credits (3: Graphics *Best Ending)
0x37 Credits (4: Shadow)
0x38 Credits (3: Graphics)
0x39
0x3A
0x3B Game Start / Options Menu
0x3C Title
0x3D stage12 Lap 3.3 Wildlife Safari
0x3E stage 2 Lap 1.1 Paw Dunes Bonus Stage: Meatmaze
0x3F stage 6 Lap 2.2 Whitestill Highlands Bonus Stage: Rainbow Heaven
0x40 stage12 Lap 3.3 Wildlife Safari Bonus Stage: Smorgasbord Clearing
0x43 stage18 (Post-Game) Zoo
0x44 stage 7 Lap 2.3 Lake Getum: Snake in the Grassland
0x45 stage 8 Lap 2.4 Ultimarsh Bonus Stage: Colorful Crossings
0x46 stage 3 Lap 1.3 Frog Bog Bonus Stage: Budokan
0x47 stage10 Lap 3.2 Verdigrass Highlands Bonus Stage: Cat Trails
0x48 Attract 1
0x49 Attract 2
0x4A Attract Alt 1 (mutation chains, but background has a clearly defined stage and backdrop)
0x4B Attract 3 (4 Pale Yellows pose, 4 Dark Greys chase them off; not sure if in rotation)
0x4C Ending (100 mutations, victory)
0x4D Ending (150 mutations)
0x4E Credits (2: Programming)
0x50 ??? (Ulti-mate placeholder?)
Whitestill Highlands#
Rainbow Heaven doesn't exist as a standalone stage in the prototype. Instead, it's accessible from a warp point in this stage.
Lake Getum#
There are four pieces of Raw-Claw instead of Raw-Shnoz, and this stage does not contain an active portal to Snake in the Grassland in the first lap.
Ultimarsh#
The prototype has a Rampage Bowl instead of a Wooden Horse. The bonus stage is not Smorgasbord Clearing, it's Colorful Crossings! It's only available after the first lap.
When the stage ends you'll move on to Paw Pasture Rainbow Heaven is not a normal stage in this version.
Colorful Crossings#
Because this stage occurs at a different point in the stage progression, the cubivores here have a different number of limbs than the final game.
Paw Pasture#
There are some minor layout differences here. The Wooden Horse is in the east, not in the cave to the west. That's now a Treadmill. The Rage Yellow Closeknees doesn't seem to exist in this version. The secret passage only contains two bits.
Verdigrass Highlands#
Stage 10 appears unfinished in the prototype. No Rage types are present in later loops, only Pale, PaleDark, and Dark. There are no changes on replay. The full list is as follows:
Area 1: |
GameCube |
|---|---|
1-Limb Pale Purple Eject |
|
1-Limb Pale Grey Buzzcut |
1-Limb Clash Grey Freeloader |
1-Limb Pale Grey Buzzcut |
|
1-Limb Pale Yellow Tirejack |
|
2-Limb Pale Blue Maraca |
1-Limb Clash Blue Prospector |
2-Limb Pale Grey Mullet |
|
2-Limb Pale Purple Play |
1-Limb Clash Purple Piccolo |
1-Limb Pale Blue Guitar |
|
1-Limb Pale Red Hanky |
1-Limb Clash Red Howdy |
Area 2: |
GameCube |
1-Limb PaleDark Yellow Scarf |
|
2-Limb PaleDark Yellow Bandanna |
|
1-Limb PaleDark Red Squirtgun |
2-Limb Clash Red Spurs |
2-Limb PaleDark Red Beebee |
|
1-Limb PaleDark Blue Pillowless |
1-Limb Clash Blue Prospector |
2-Limb PaleDark Blue Armrest |
|
1-Limb PaleDark Purple Stocking |
|
2-Limb PaleDark Purple Pants |
|
1-Limb PaleDark Grey Stickypad |
|
2-Limb PaleDark Grey Stapler |
|
2 Beastructions |
|
Area 3: |
GameCube |
1-Limb Dark Yellow Diskbrake |
|
2-Limb Dark Yellow Caliper |
2-Limb Clash Yellow Shotput |
x2 1-Limb Dark Red Jigbit |
1-Limb Clash Red Howdy |
1-Limb Dark Purple Puberty |
on replay: 2-Limb Rage Purple Slouch |
2-Limb Dark Purple Adolescence |
|
moving into north nook spawns Beastructions |
|
1-Limb Dark Blue Hyphen |
|
2-Limb Dark Blue Bracket |
2-Limb Clash Blue Backpacker |
The teleporter, once you drive back the wilderness, is always open and goes to Cat Trails. This might not have been intended either, considering in final the stage is reserved for NewGame+.
Unlike final there isn't a Howdy inside a crate, only a rejuvenator and a lot of pesky bugs.
Killing Plains#
This stage contains 3 raw meat, not 2. Once again, the drops are a bit different.
The Pursesnatcher (first boss) drops the Raw-Shnoz and the Conman (second boss) has the Raw-Claw. Unlike in the final game, you'll also face the Muscleman after mating a second time. The Raw-Peeper opens the door to the next stage.
Unlike in the final game, this stage is followed by Wildlife Safari. Venery Beach is not a normal stage.
Wildlife Safari#
The bonus stage here is not Colorful Crossing, but Smorgasbord Clearing!
The Hitman doesn't spawn until after you mate. Stealing the Raw-Life from it will end the stage. You'll see the "incomplete" ending and restart in Paw Dunes. Bosses Galore does not exist!
Smorgasbord Clearing#
Because this stage occurs at a different point in the stage progression, the cubivores here have more limbs than in the final game.
Sacred Cubivore Clearing#
The King Cubivore fight automatically starts at the 100th mutation. Unlike the GameCube release, you will find a number of rejuvenators and some snackgrass around. The snackgrass might regenerate under certain conditions?
Defeat the bosses and the ending will play before returning you to Paw Dunes. If you lose and select "continue" though you'll appear at Venery Beach.
Venery Beach#
When you start, you're startled and surrounded by 1-limb beasts who eventually run away. You'll be continually ambushed by swarms of 1- and 2-limb beasts until you hit the door. There's a fair number of rejuvenators here for your rematch. The exit leads to Sacred Cubivore Clearing for a rematch. These two areas repeat until you defeat the King Cubivore.
This area is incomplete and collisions don't necessarily coincide with the displayed geometry. Expect to be pounced through walls. Two other areas are assigned, but unfinished. There's no end poem, only placeholder ACKs.