This is a sub-page of Donkey Konga 2.
Unused Text#
Dutch Localization#
The European version was modified to use the language that was set in the GameCube's BIOS. When the game loads a file, it checks the following:
- The text at the end of the file (see table below)
- The contents in a folder (see table below)
_us = All Languages
_uk = English
_fr = French
_de = German
_es = Spanish
_it = Italian
_nl = Dutch
While there was no Dutch translation for Donkey Konga 2, the game still looks for content that contain _nl in the file/folder if the GameCube's BIOS is set to Dutch.
So it is possible to modify the game to load certain files if the GameCube's BIOS is set to Dutch.
Europe (English) |
Europe (Dutch) |
|---|---|
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Region Change (Debug Menu)#
The International versions contain a file called RegionChange.res. It contains the following text:
# RegionChange
TITLE=Region Change
UK=United Kingdom
DE=Germany
FR=France
ES=Spain
IT=Italia
NL=Netherlands
JP=Japan
US=United States
This is leftover text that was used from Donkey Konga's Debug Menu that allowed you to change the game's language.
Song Genres#
USA Version#
While the USA version doesn't display the Song Genre, it's still possible to have the game display them. All that was added was a compare instruction to check if you are in the Song Selection Menu. If so, the code to display the Genre would be skipped.
In the Start.dol file, go to location 3EAE8 and replace the following 8 bytes with: 60 00 00 00 60 00 00 00
USA |
|---|
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The genre names that would now appear are shown below:
- Genre 0 = GAME
- Genre 1 = J-POP
- Genre 2 = ANIME
- Genre 3 = TV
- Genre 4 = CLASSIC
- Genre 5 = LATIN
- Genre 6 = CM
- Genre 7 = KIDS
- Genre 8 = JAZZ
- Genre 9 = 予備 2 (Spare 2)
- Genre 10 = 予備 3 (Spare 3)
These are the genres from the Japanese version that are translated into English (and written in capital letters). What's interesting is the Jazz genre since the Japanese version doesn't even use that one. Although the sequel Donkey Konga 3 did have a Jazz song where ジャズ (Jazz) was used.
The genre colors have been swapped in the USA version. This was done since the songs only use Genre 1 and Genre 2.
Genre # |
USA |
Japan / Europe |
|---|---|---|
0 |
Cyan |
|
1 |
Green |
Red |
2 |
Lime |
Yellow |
3 |
Green |
|
4 |
Purple |
|
5 |
Orange |
|
6 |
Orange |
Lime |
7 |
Blue |
|
8 |
Lime |
|
9 |
Brown |
|
10 |
Cyan |
|
The genre colors can be changed. In the Start.dol file, they are located between: DC2E0 - DC313
There are 12 colors that can be used:
00 = Blue
01 = Violet
02 = Brown
03 = Cyan
05 = Green
06 = Lime
07 = Orange
08 = Light Pink
09 = Pink
0A = Purple
0B = Red
0D = Yellow
The colors Light Pink, Pink, Violet, and Brown are not used by default. By changing the values in the Start.dol file, this is what they look like:
Violet |
Brown |
|---|---|
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Light Pink |
Pink |
|---|---|
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Japan Version#
The Japanese version uses the following genres:
- Genre 0 = ゲーム (Game)
- Genre 1 = J-POP (J-Pop)
- Genre 2 = アニメ (Anime)
- Genre 3 = TV (TV)
- Genre 4 = クラシック (Classical)
- Genre 5 = ラテン (Latin)
- Genre 6 = CM (Commercial)
- Genre 7 = どうよう (Children)
- Genre 8 = 予備 1 (Spare 1)
- Genre 9 = 予備 2 (Spare 1)
- Genre 10 = 予備 3 (Spare 1)
Genre 6 isn't used. It may have been used on the 種のうた (The Seed Song), which is the song used in the Pikmin 2 Commercial, but that song is displayed under the TV Genre.
Genres 8 to 10 are not used.
Europe Version#
The European version uses the following genres:
- Genre 0 = Game
- Genre 1 = Pop
- Genre 2 = Rock
- Genre 3 = Disco
- Genre 4 = Classical
- Genre 5 = Latin
- Genre 6 = Dance
- Genre 7 =
- Genre 8 =
- Genre 9 =
- Genre 10 =
Genres 7 to 10 are not used. Here's what they look if they were to have been used:
Genre 7 |
Genre 8 |
|---|---|
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Genre 9 |
Genre 10 |
|---|---|
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Dixes's Notes#
|
|
To do: |
Dixie's notes have a lot of changes since the game is unveiled at TGS 2004. It can be easily distinguished by the "_tgs" label.
The International versions have four files that are related to Dixie's Notes:
- Memo.res
- Memo_tgs.res
- Memo_tgs_us.res
- Memo_us.res
The Memo_tgs.res contains the original text from the Japanese version, while the Memo.res updates the text that talks about the Beat-mix mode that was introduced in the International versions (SHUFFLE is what it would have been called in the Japanese version, and was the name that was used in Donkey Konga 3).
The Memo_tgs_us.res is a translation of the Memo.res, while Memo_us.res is the one used in the final version that fixes grammar, text formatting, minor rewrites, and talks about the Beat-mix mode.
Note 3#
Memo_tgs_us.res |
Memo_us.res |
|---|---|
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The "Full Set" was capitalized.
Note 4#
Memo_tgs_us.res |
Memo_us.res |
|---|---|
The extra spaces before "unbelievable" were removed, and "teamwork" was moved to a new line.
Note 5#
Memo_tgs_us.res |
Memo_us.res |
|---|---|
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A space was added after the first question mark.
Note 6#
Memo_tgs_us.res |
Memo_us.res |
|---|---|
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The "Full Set" was capitalized.
Note 13#
Memo_tgs_us.res |
Memo_us.res |
|---|---|
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The original talks about Jam mode that was from the Donkey Konga and the Japanese version of Donkey Konga 2 where all the required notes to hit are not displayed (which was indeed a tough mode). Since the international versions replaced Jam mode with the more enjoyable Beat-Mix mode, the note instead explains that the notes change every time.
Memo_us.res |
Memo_uk.res |
|---|---|
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In the European version, "tips" was replaced with "coins".
Memo_tgs.res |
Memo.res |
|---|---|
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The Japanese text was updated to talk about the Beat-Mix mode (where it would have been called SHUFFLE), although the text hasn't been aligned correctly.
Note 14#
|
Memo_tgs_us.res |
Memo_us.res |
|---|---|
|
Thank you for playing Donkey Konga 2! |
Hey, DK and Diddy! |
It seems the early note was written with a demo in mind, so this insight into DK and Diddy's musical tastes was replaced with a filler note talking about Dixie herself.
Note 23#
|
Memo_tgs_us.res |
Memo_us.res |
|---|---|
|
To adjust the Clap Sensor sensitivity you need |
To adjust the Clap Sensor sensitivity, you |
The line lengths were evened out, and a comma was added after "sensitivity".
Note 29#
|
Memo_tgs_us.res |
Memo_us.res |
|---|---|
|
You have 10 badges you can use right from the |
You have 10 badges you can use right from the |
Extra spaces were removed, and the line lengths were readjusted to fit. The final note also makes Dixie a bit more self-centered in the last line.
Note 30#
|
Memo_tgs_us.res |
Memo_us.res |
|---|---|
|
So tell me, what do you like more : hearing the |
So tell me, what do you like more: hearing the |
The extraneous space before the colon was removed.
Note 32#
|
Memo_tgs_us.res |
Memo_us.res |
|---|---|
|
Have you been using "Return to" command |
Have you been using the "Return to" command |
A "the" was needed here.
Note 34#
|
Memo_tgs_us.res |
Memo_us.res |
|---|---|
|
You can choose all kinds of songs in the |
You can choose all kinds of songs in the |
"Get Jamming" was changed to "Start Jamming", and the exclamation mark was moved inside the quotation.
Note 35#
|
Memo_tgs_us.res |
Memo_us.res |
|---|---|
|
If you score really high in the Music Lab, |
If you score really high in the Music Lab, |
"Badges" is no longer a proper noun.
Note 37#
|
Memo_tgs_us.res |
Memo_us.res |
|---|---|
|
If you clear a song with the Phonograph |
If you clear a song with the Phonograph |
Another Jam mode/Beat-Mix change.
Note 39#
|
Memo_tgs_us.res |
Memo_us.res |
|---|---|
|
I'm sure you already know this, but |
I'm sure you already know this, but |
From "Mini-Games" to "minigames".
Note 42#
|
Memo_tgs_us.res |
Memo_us.res |
|---|---|
|
I went to play in the Freestyle Zone |
I went to play in the Freestyle Zone |
A typo fix. The line likely originally read "the sun went down".
Note 45#
|
Memo_tgs_us.res |
Memo_us.res |
|---|---|
|
You want me to tell you the secret to |
You want me to tell you the secret to |
Reworded to sound more natural, as the original version is rather clunky. Not to mention, having Diddy not miss a beat wouldn't make any sense in the context of the sentence.
Note 47#
|
Memo_tgs_us.res |
Memo_us.res |
|---|---|
|
If everyone's together, your synchro |
If everyone's together, your synchro |
"Get" didn't belong in that sentence.
Note 48#
|
Memo_tgs_us.res |
Memo_us.res |
|---|---|
|
You want to prove you're a master at Rhythm |
You want to prove you're a master at Rhythm |
Another badly-worded sentence that got fixed up.
Note 51#
|
Memo_tgs_us.res |
Memo_us.res |
|---|---|
|
Psych! Juuuuuust kidding! ♪ |
Psych! Juuuuuust kidding! ♪ |
Two spaces were removed.
Note 53#
|
Memo_tgs_us.res |
Memo_us.res |
|---|---|
|
You want to learn how to master Barrel Race? |
You want to learn how to master Barrel Race? |
"Going to" was missing the "to", so it was changed to just "gonna".
Note 55#
|
Memo_tgs_us.res |
Memo_us.res |
|---|---|
|
If you've got enough DK coins to buy |
If you've got enough DK coins to buy |
The extra space after "Go on!" was taken out.
Note 61#
|
Memo_tgs_us.res |
Memo_us.res |
|---|---|
|
Your Synchro rate can go higher if you're |
Your synchro rate can go higher if you're |
"Synchro" was decapitalized.
Note 70#
|
Memo_tgs_us.res |
Memo_us.res |
|---|---|
|
You can check in the Hall of Records to see |
You can check in the Hall of Records to see |
Dixie emotes a little harder in the final note.
Note 77#
|
Memo_tgs_us.res |
Memo_us.res |
|---|---|
|
I just tried Cranky's brand-new Echo Feature. |
I just tried Cranky's brand-new Echo Feature. |
A capital was missing on Echo Feature.
Note 83#
|
Memo_tgs_us.res |
Memo_us.res |
|---|---|
|
Those sounds sets sure are expensive! |
Those sound sets sure are expensive! |
A train sound set? Ow. Electric drums make far more sense. The final note actually introduces an error here-- the electric drum sound set is from the first Donkey Konga. While it does exist in this game, it can only be accessed by using a memory card that has a Donkey Konga save on it; it can't be bought at the Shopping Mall.
Note 84#
|
Memo_tgs_us.res |
Memo_us.res |
|---|---|
|
You want to know how to unlock |
You want to know how to unlock |
Yet another space fix.
Note 85#
|
Memo_tgs_us.res |
Memo_us.res |
|---|---|
|
Oh, listen to this! |
Oh, listen to this! |
Slight wording and line length fixes.
Note 86#
|
Memo_tgs_us.res |
Memo_us.res |
|---|---|
|
Have you tried plugging your DK Bongos |
Have you tried plugging your DK Bongos |
The official term for a GameCube controller port is "Controller Socket".
Note 89#
|
Memo_tgs_us.res |
Memo_us.res |
|---|---|
|
The DK Bongos are good instruments of course, |
The DK Bongos are good instruments, |
A comma was added, and the lines readjusted.
Note 91#
|
Memo_tgs_us.res |
Memo_us.res |
|---|---|
|
I love snowy mountains, because the |
I love snowy mountains, because the |
The typo on "soothing" was fixed.
Note 92#
|
Memo_tgs_us.res |
Memo_us.res |
|---|---|
|
Playing the Legend of Zelda Theme with the |
Playing Trouble with the |
The Zelda theme is in the Japanese version, but neither of the international ones. Same for the Zelda sound set, which is only available with a Konga 1 save. This note was changed to reflect that.
Note 94#
|
Memo_tgs_us.res |
Memo_us.res |
|---|---|
|
It really is good to memorize the |
Don't let Beat-Mix mode intimidate you. |
The original hint isn't that helpful, so it was rewritten.
Note 97#
|
Memo_tgs_us.res |
Memo_us.res |
|---|---|
|
The 6-Song Set challenge is just long |
The 6-Song Set Challenge is just long |
"Challenge" was capitalized.





















