This is a sub-page of Donkey Kong Country (SNES).
Unused Object Subtypes#
A sizable number of object variations are unused in game. To see them, go to ROM address 3D962A and change the value from B413 to the given object ID.
Dirt Patch#
Object ID |
9AAB |
9AB7 |
|---|---|---|
Item Given |
Rambi Token |
Expresso Token |
Kritter#
Object ID |
9B91 |
A4A1 |
A4AF |
|---|---|---|---|
Color |
Gold |
Green |
Green |
Movement Type |
Horizontal + Jumping |
Horizontal |
Horizontal |
Movement Range |
96 pixels |
30 pixels |
300 pixels |
Spawn Position |
Rightmost point in path |
Center of path |
Center of path |
Zinger#
Object ID |
9DC9 |
A037 |
|---|---|---|
Color |
Yellow |
Orange |
Movement Type |
Vertical |
Horizontal |
Movement Range |
140 pixels |
100 pixels |
Speed |
4 pixels per frame |
7 pixels per frame |
Spawn Position |
Highest point in path |
Center of path |
Mincer#
Object ID |
B075 |
B2C9 |
B32B |
|---|---|---|---|
Movement Type |
Rotation - Counterclockwise |
Horizontal |
Horizontal |
Movement Range |
110 pixels |
235 pixels |
440 pixels |
Speed |
1 rotation per 30 frames |
8 pixels per frame |
8 pixels per frame |
Spawn Position |
Center of path |
Highest point in path |
Highest point in path |
Gnawty#
Object ID |
B41D |
|---|---|
Movement Type |
Backwards from spawn point |
Movement Range |
Infinite |
Krusha#
Object ID |
B521 |
B52F |
B54B |
B567 |
B599 |
|---|---|---|---|---|---|
Movement Range |
150 pixels |
110 pixels |
70 pixels |
200 pixels |
40 pixels |
Spawn Position |
15 pixels right of leftmost point in path |
50 pixels right of leftmost point in path |
Center of path |
Center of path |
Center of path |
Mini Necky#
Object ID |
B877 |
B8A9 |
|---|---|---|
Color |
Yellow |
Yellow |
Movement Type |
Vertical - doesn't loop |
Vertical - doesn't loop |
Movement Range |
225 pixels |
100 pixels |
Spawn Position |
Lowest point in path |
10 pixels up from center of path |
Firing Delay |
60 frames |
45 frames |
Arrow Platform#
Object ID |
BAA1 |
BAE7 |
BB11 |
BB1F |
|---|---|---|---|---|
Movement Type |
Horizontal - Moves right |
Horizontal - Moves right |
Horizontal - Moves right |
Horizontal - Moves right |
Movement Range |
230 pixels |
370 pixels |
260 pixels |
300 pixels |
Speed |
4 pixels per frame |
2 pixels per frame |
2 pixels per frame |
4 pixels per frame |
Necky (Flying)#
Object ID |
BCE1 |
BCF3 |
BD53 |
|---|---|---|---|
Movement Type |
Vertical |
Horizontal |
Horizontal - Backwards from spawn point |
Movement Range |
110 pixels |
160 pixels |
Infinite |
Speed |
8 pixels per frame |
8 pixels per frame |
4 pixels per frame |
Spawn Position |
25 points below highest point in path |
70 points right of leftmost point in path |
Manky Kong#
Object ID |
BDC7 |
BDD1 |
BDDB |
|---|---|---|---|
Projectile Speed |
3 / 4 pixels per frame (alternates) |
4 pixels per frame |
2 / 4 / 2 pixels per frame (Behavior loops) |
Firing Delay |
60 frames |
60 / 45 / 30 / 15 frames (Behavior loops) |
75 / 60 / 75 frames (Behavior loops) |
Rope#
Object ID |
BED3 |
BEE1 |
BF57 |
C065 |
|---|---|---|---|---|
Type |
Conveyor rope - downward |
Conveyor rope - downward |
Hanging rope |
Hanging rope |
Movement Type |
Horizontal |
Horizontal - Moves right, doesn't loop |
||
Movement Range |
300 pixels |
1150 pixels |
||
Speed |
4 pixels per frame |
2 pixels per frame |
5 pixels per frame |
5 pixels per frame |
Spawn Position |
Center of path |
Dumb Drum#
Object ID |
C4FD |
C507 |
C511 |
C5A3 |
C5AD |
C5B7 |
|---|---|---|---|---|---|---|
Orientation |
Normal |
Normal |
Normal |
Upside down |
Upside down |
Upside down |
Object Fired |
Klaptrap |
2 Klaptraps |
2 Armys |
Slippa |
Army |
Army |
Firing Direction |
Front and back |
Front |
Front |
Front |
Front |
Front |
Firing Delay |
75 frames |
75 frames |
75 frames |
75 frames |
600 frames |
300 frames |
Necky (Firing Nuts)#
Object ID |
C717 |
C72B |
|---|---|---|
Projectiles Fired |
5 |
2 |
Projectile Directions |
Semicircle arc |
Backward, downwards |
Blast Barrel#
Object ID |
CA8D |
|---|---|
Movement Type |
Horizontal |
Movement Range |
220 pixels |
Speed |
12 pixels per frame |
Spawn Position |
55 pixels right of leftmost point in path |
Firing Direction |
Right |
Firing Distance |
440 pixels |
Fuel Barrel#
Object ID |
E055 |
|---|---|
Units |
2 units |
Rockkroc#
Object ID |
E50B |
E519 |
|---|---|---|
Movement Range |
214 pixels |
40 pixels |
Speed |
12 pixels per frame |
12 pixels per frame |
Spawn Position |
Center of path |
Center of path |