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Kim Possible: What's The Switch? is the first and only Kim Possible game to be released on home consoles.
Unused Videos#
INTROKP.BIK is the show's intro, albeit with an instrumental version of Call Me, Beep Me!. This video is present in the North American and European versions.
In-Game Cutscenes#
Present only in the North American version are prerendered duplicates of some of the game's cutscenes. The game uses in-game rendering for its cutscenes, but these duplicates are pre-rendered videos. These pre-rendered versions are in lower quality than the actual in-game cutscenes and some of them are missing music. The in-game cutscenes were likely originally intended to use pre-rendered cutscenes but they were later swapped out for in-game rendered cutscenes for higher-quality visuals and to much more easily allow the player to keep their selected costumes during cutscenes.
M05CIN01.BIK is the ending cutscene for Evil Air.
M05IGA01.BIK is listed as a mid-level cutscene in Evil Air, although it is bizarrely a duplicate of the Artificial Mind & Movement logo.
M05IGA07.BIK is the cutscene in Evil Air where Shego first encounters the Helicopter. It lacks music.
M05IGA08.BIK is the cutscene in Evil Air after defeating the Helicopter. It lacks music.
M05IGA09.BIK is the cutscene in Evil Air before you fight the Helicopter. It lacks music.
M05IGA10.BIK is the cutscene in Evil Air where Shego first encounters the Helicopter. It lacks music.
M09CIN01.BIK is the opening cutscene in Monkey Sea.
M09CIN02.BIK is the ending cutscene in Monkey Sea.
M09IGA01.BIK is the cutscene in Monkey Sea where transparent monkeys break out of a shipping container. It lacks music.
M09IGA02.BIK is the cutscene in Monkey Sea where the helicopter brings monkeys over. It lacks music.
Build Dates#
Located at address 383D is the build date.
Version |
String |
Time |
|---|---|---|
North America |
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August 29 2006 12:00:00 |
Europe |
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September 20 2006 16:00:18 |
Dummy Files#
The North American version has a Padding folder with an exact copy of the file with a vast majority of the game's data (KIM.A2M). This is merely present to fill up unused disc space. This folder/duplicate file is not present in the European version, which instead has a ton of empty data (over 1GB worth) to fill up disc space.
References#
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The Kim Possible series | |
|---|---|
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Game Boy Advance |
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PlayStation 2 |
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