The CD-i port of Dimo's Quest replaces its frog protagonist with a totally gnarly skateboarder dude who sounds like he's 40.
Developer Messages#
Two developer messages can be found in the file cdi_appl03. The first one complains about how long the game took to develop, and is located at 0x40B6:
Is this game every going to be finished? Me personally think not.
Aloha, I'm outta here, need a holiday....
The second one is at 0x484E, and was targeted towards hackers.
Hey Hacker!
Instead of hacking into this code you can also contact me.
FidoNet 2:283/201.4 (Preferred) or e-mail arjen@spc.nl
Both messages were written by Arjen Wagenaar, the programmer of Dimo's Quest (and several other Vision Factory titles).
Changelog#
In the abstract file is a changelog detailing the changes of every version from 1.05 up to 1.08, the one used for the final game.
* since 1.04
Catcher 0.51 included.
Linked without cio.
Using 4 pcls and looping for the sound mixing.
mix_vbl is called from the event_handler.
mix_out is called in poll_music
* since 1.05
more free memory
now uses cdi_loader to start applications
the vision factory leader included
mix_muscnt now cleared in mix_start
uses the new sysproc routines
* since 1.06
readtoc moved to loader
bumper is centered
no white pixel anymore
in game button 1 and 2
catcher not included
cd-i ready disc
cheat mode removed
* since 1.07
call to _mix_out moved from poll_music to sysproc
set aud.mode to SYSMODE while mixing
The activation message for the removed cheat mode still exists in cdi_appl03 at 0x131CE:
CHEAT ACTIVATED
References#
- PREVIEWS: DIMO'S QUEST - Video Games, Volume 6, Issue 9, September 1994↩︎
- 日本版家庭用CD-i ソフトウェア一覧 のページ↩︎
- news: FORTHCOMING RELEASES - CDi Magazine, Issue 7, August 1994↩︎
- CD Direct ad - CDi Magazine, Issue 8, October 1994↩︎