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Die Hard: Vendetta

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Die Hard: Vendetta is an FPS game taking place after the events of the third Die Hard film.

Level Select#

At the main menu, enter one of the following codes:

Platform

Code

GameCube

X, Y, Z, Z, X, Y, Z, Z

Xbox

X, Y, White, White, X, Y, White, White

PlayStation 2

Right, Left, Circle, Circle, Right, Left, Circle, Circle

(Source: Punk7890 (PS2 button input discovery))

Hidden Cheats#

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Possible GameCube hidden cheats. These are in the talk page.

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Find these for other console versions?

Several hidden cheats and cheats that the internet got wrong for many years for the PS2 version can be inputted below. Like the level select code, you will need to be at the main menu for all of these.

Button Inputs

Reward

Triangle, Right, Right, Triangle, Circle, R1, Left, L1

Bigger Guns

L1, R1, Circle, Right, Triangle.

Kamikaze (exploding bullets when shooting enemies)

Triangle, Left, R1, R1

Exploding Fist

Circle, Circle, Circle, Circle, L1, R1

Infinity Ammo

Circle, Right, Left, R1, L1, Triangle

Access To Level Parts

Triangle, Right, L1, L1

Hot Hands

Triangle, Left, Right, Circle, L1, R1

Infinity Hero Time

Triangle, L1, R1, Left, Right, Circle

One Shot Kill

L1, Triangle, R1, R1, Triangle, L1

Dev: Trigger Complete

Triangle, Right, Right, Triangle, Circle, R1, L1

Big Guns

L1, Circle, Right, Triangle, Right, Left

Steevs Graphical Surprise

The "Dev: Trigger Complete" cheat will grant you access to a level skip option inside the pause screen.

Additionally, there are five more dummy cheats that cannot be inputted.

(Source: Punk7890)

Debug Options/Unused Cheats#

A few debug options and unused cheats remain in this game. You will need a cheat device that supports raw codes in order to access them, such as a GameShark or CodeBreaker.

Enable Debug Info (displays NPC states)
00693E44 00000001

Another Debug Display (doesn't appear to work anymore)
00693E40 00000001

Freeze All NPCs
00693E4C 00000001

Glowing Red Bodies
00693E74 00000001

Unknown (this apparently does something)
00693E6C 00000001

Die_Hard_Vendetta_debug1.png Die_Hard_Vendetta_debug2.png Die_Hard_Vendetta_debug4.png

(Source: Punk7890)

Development Text#

Various error messages and development text fragments.

Getting an object that isn't a player or bot here!?!?!?
No MP game fade - Bot hasn't reported death state - emergency bail out :(
"Please create a buMP_GetMinGamePlayers for this game type"
void\tply::ForceDropWeapon(TGS_OBJECT *pObj, int iWeapon)
void\tply::SetBossEnergyBar(TGS_OBJECT *pThis, float fBossEnergyBar)
void\tply::SetDisguiseValid( TGS_OBJECT *pObj, int iValid )
void\tply::SetHeroTime(TGS_OBJECT *pObj, float t)
void\tply::SetPlayerScore(TGS_OBJECT *pObj, int iScore)
void\tply::SetPlayerTimer(TGS_OBJECT *pObj, float fTime)
void\tply::StopAllSpeech()
void\tply::SupressDeathFade(TGS_OBJECT *pObj)

(Source: Punk7890)