the cutting room mirror

Cut Graphics

This is a sub-page of Diablo (Windows, Mac OS Classic).

To do:
Even more unused graphics (this page features them).

Graphics mostly for items that either ended up being used in the Hellfire expansion, or were just never used for anything.

Items#

All of these graphics can be found in objcurs.cel. The name field is the corresponding ITEM_IDS entry (from the Hellfire source code leak).

Name

Frame

Picture

Notes

6

Used in Hellfire for applying oils.

ITEM_GOLDRING

19

ITEM_3COLORPOT

28

Stand for "three-colored potion". Could be an early version of rejuvenation potion.

ITEM_SPHERE

34

ITEM_CUBE

35

ITEM_PYRIMID

36

ITEM_JSPHERE

38

ITEM_JCUBE

39

ITEM_JPYRIMID

40

ITEM_VILE

41

ITEM_BLKBTL

42

Is used in Hellfire for oils. Stands for "black bottle".

ITEM_CLAW

53

ITEM_FANG

54

ITEM_BREAD

55

Possibly uses an older version of the palette, or is some terribly burnt bread. An unused item type, IT_FOOD, exists and is probably related.

ITEM_AMULET2

58

Two commented out unique items in the leaked Hellfire source code use this.

ITEM_AMULET3

59

A commented out unique item in the leaked Hellfire source code uses this.

ITEM_AMULET4

60

A commented out unique item in the leaked Hellfire source code uses this.

ITEM_POUCH1

61

ITEM_BIGBOTTLE

64

ITEM_DAGGER5

67

ITEM_CLUB1

81

ITEM_CLUB3

83

ITEM_MAGSWORD

85

Stands for "magic sword". Most likely was used for Azurewrath.

ITEM_SKULSWORD

86

Stands for "skull sword". Most likely was ued for Shadowfang.

ITEM_FHELM2

96

Stands for "full helm".

ITEM_CLOTHES

106

ITEM_MAP

108

Is used in Hellfire for the Tristram map. Was intended for the Map of the Stars quest.

ITEM_COMPSHLD

112

Stands for "complete shield".

ITEM_SMLSHLD

127

Stands for "small shield".

ITEM_STLSHRTBOW

132

Possibly stands for "steel short bow"?

ITEM_LONGSTAFF

137

ITEM_BALLNCHN

142

Stands for "ball chain".

ITEM_RINGARMOR

151

ITEM_GEMGRTAXE

168

Possibly stands for "gem great axe"?

These graphics can be found in /items within the MPQ.

File Name

Graphic

Notes

axeflip.cel

bottle.cel

fbow.cel

feye.cel

There isn't an "eye" item in the game.

fheart.cel

There isn't a "heart" item in the game.

food.cel

This is the only file in this table that is actually referenced by the game's code. It's also the only file in this table that isn't animated. Perhaps early items didn't have a flipping animation?

manaflip.cel

Perhaps mana was going to be collected like an item at one point.

wand.cel

Wands don't appear in the game at all.

Objects#

The files can be found in /objects within diabdat.mpq.

File Name

Graphic(s)

Notes

bkurns.cel

Diablo_(Windows)_-_Bkurns_cel_frame0000.png Diablo_(Windows)_-_Bkurns_cel_frame0001.png Diablo_(Windows)_-_Bkurns_cel_frame0002.png Diablo_(Windows)_-_Bkurns_cel_frame0003.png Diablo_(Windows)_-_Bkurns_cel_frame0004.png Diablo_(Windows)_-_Bkurns_cel_frame0005.png Diablo_(Windows)_-_Bkurns_cel_frame0006.png Diablo_(Windows)_-_Bkurns_cel_frame0007.png Diablo_(Windows)_-_Bkurns_cel_frame0008.png Diablo_(Windows)_-_Bkurns_cel_frame0009.png

candlabr.cel

candle.cel

Diablo_(Windows)_-_Candle_1.gif Diablo_(Windows)_-_Candle_2.gif Diablo_(Windows)_-_Candle_cel_frame0008.png

candle2.cel is used, but has fewer variations in candles; it only has the half-melted candle animation with slightly different lighting.

dirtfall.cel

Possibly intended for the caves or the Lair of the Worms.

explod1.cel

explod2.cel

firewal1.cel

flame3.cel

Doesn't loop properly.

ghost.cel

switch2.cel

Diablo_(Windows)_-_Switch2_cel_frame0000.png Diablo_(Windows)_-_Switch2_cel_frame0001.png

switch3.cel

Diablo_(Windows)_-_Switch3_cel_frame0000.png Diablo_(Windows)_-_Switch3_cel_frame0001.png

vapor1.cel

Corrupt.

water.cel

No animated water appears in the game.

waterjug.cel

Diablo_(Windows)_-_Waterjug_cel_frame0000.png Diablo_(Windows)_-_Waterjug_cel_frame0001.png Diablo_(Windows)_-_Waterjug_cel_frame0002.png Diablo_(Windows)_-_Waterjug_cel_frame0003.png

Other#

This file, gendata/quotes.cel, is not loaded or referenced by the game's code and it isn't clear how it would be used. It has a transparent background.