This is a sub-page of Diablo (Windows, Mac OS Classic).
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Graphics mostly for items that either ended up being used in the Hellfire expansion, or were just never used for anything.
Items#
All of these graphics can be found in objcurs.cel. The name field is the corresponding ITEM_IDS entry (from the Hellfire source code leak).
Name |
Frame |
Picture |
Notes |
|---|---|---|---|
6 |
Used in Hellfire for applying oils. |
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ITEM_GOLDRING |
19 |
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ITEM_3COLORPOT |
28 |
Stand for "three-colored potion". Could be an early version of rejuvenation potion. |
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ITEM_SPHERE |
34 |
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ITEM_CUBE |
35 |
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ITEM_PYRIMID |
36 |
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ITEM_JSPHERE |
38 |
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ITEM_JCUBE |
39 |
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ITEM_JPYRIMID |
40 |
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ITEM_VILE |
41 |
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ITEM_BLKBTL |
42 |
Is used in Hellfire for oils. Stands for "black bottle". |
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ITEM_CLAW |
53 |
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ITEM_FANG |
54 |
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ITEM_BREAD |
55 |
Possibly uses an older version of the palette, or is some terribly burnt bread. An unused item type, IT_FOOD, exists and is probably related. |
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ITEM_AMULET2 |
58 |
Two commented out unique items in the leaked Hellfire source code use this. |
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ITEM_AMULET3 |
59 |
A commented out unique item in the leaked Hellfire source code uses this. |
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ITEM_AMULET4 |
60 |
A commented out unique item in the leaked Hellfire source code uses this. |
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ITEM_POUCH1 |
61 |
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ITEM_BIGBOTTLE |
64 |
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ITEM_DAGGER5 |
67 |
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ITEM_CLUB1 |
81 |
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ITEM_CLUB3 |
83 |
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ITEM_MAGSWORD |
85 |
Stands for "magic sword". Most likely was used for Azurewrath. |
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ITEM_SKULSWORD |
86 |
Stands for "skull sword". Most likely was ued for Shadowfang. |
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ITEM_FHELM2 |
96 |
Stands for "full helm". |
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ITEM_CLOTHES |
106 |
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ITEM_MAP |
108 |
Is used in Hellfire for the Tristram map. Was intended for the Map of the Stars quest. |
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ITEM_COMPSHLD |
112 |
Stands for "complete shield". |
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ITEM_SMLSHLD |
127 |
Stands for "small shield". |
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ITEM_STLSHRTBOW |
132 |
Possibly stands for "steel short bow"? |
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ITEM_LONGSTAFF |
137 |
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ITEM_BALLNCHN |
142 |
Stands for "ball chain". |
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ITEM_RINGARMOR |
151 |
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ITEM_GEMGRTAXE |
168 |
Possibly stands for "gem great axe"? |
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These graphics can be found in /items within the MPQ.
File Name |
Graphic |
Notes |
|---|---|---|
axeflip.cel |
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bottle.cel |
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fbow.cel |
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feye.cel |
There isn't an "eye" item in the game. |
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fheart.cel |
There isn't a "heart" item in the game. |
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food.cel |
This is the only file in this table that is actually referenced by the game's code. It's also the only file in this table that isn't animated. Perhaps early items didn't have a flipping animation? |
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manaflip.cel |
Perhaps mana was going to be collected like an item at one point. |
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wand.cel |
Wands don't appear in the game at all. |
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Objects#
The files can be found in /objects within diabdat.mpq.
File Name |
Graphic(s) |
Notes |
|---|---|---|
bkurns.cel |
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candlabr.cel |
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candle.cel |
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candle2.cel is used, but has fewer variations in candles; it only has the half-melted candle animation with slightly different lighting. |
dirtfall.cel |
Possibly intended for the caves or the Lair of the Worms. |
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explod1.cel |
![]() |
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explod2.cel |
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firewal1.cel |
![]() |
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flame3.cel |
Doesn't loop properly. |
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ghost.cel |
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switch2.cel |
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switch3.cel |
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vapor1.cel |
Corrupt. |
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water.cel |
No animated water appears in the game. |
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waterjug.cel |
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Other#
This file, gendata/quotes.cel, is not loaded or referenced by the game's code and it isn't clear how it would be used. It has a transparent background.

