This is a sub-page of Deus Ex .
Unused Music #
Some levels' music files have tracks left unused.
Intro [Intro_Music.umx] Deusex_Intro_11_14.ogg Unused patterns.
Deusex_Intro_27_3.ogg Unused pattern.
UNATCO [UNATCO_Music.umx] Deusex-UNATCO_Music.ogg Similar to the used conversation subtrack, but with an unused 20 second intro.
Deusex_UNATCO_4_29.ogg Unused patterns.
Battery Park[BatteryPark_Music.umx] Deusex_BatteryPark_60.ogg Unused pattern.
Majestic 12 Laboratories [MJ12_Music.umx] Deusex-MJ12_Music.ogg Unused alternate default subtrack. There are two possible places where this could've been used, which are Versalife and the second Ocean lab. Interestingly, this was used as the conversation music in the PlayStation 2 version of the MJ12 Laboratory.
Opponent Within [UNATCOReturn_Music.umx] Deusex-UNATCOReturn_Music.ogg Unused departure subtrack.
Deusex_UNATCOReturn_11-12.ogg Unused patterns.
Hong Kong Club 1 [HKClub_Music.umx] Deusex_HKClub_2.ogg Unused pattern.
"mission eight" [NYCStreets2_Music.umx] Deusex_NYCStreets2_4.ogg Unused pattern.
naval base, graveyard [NavalBase_Music.umx] Deusex-NavalBase_Music.ogg Unused alternate default subtrack. Likely meant for the graveyard (which is silent in the final game), as the file's title says it was supposed to be used there.
Paris Cathedral [ParisCathedral_Music.umx] Deusex-ParisCathedral_Music2.ogg Unused patterns, matches the style of an outro.
Vandenberg [Vandenberg_Music.umx] Deusex_Vandenberg_10.ogg Unused pattern.
The Nothing [Tunnels_Music.umx] Deusex-Tunnels_Music.ogg Unused conversation subtrack.
Oceanlab Complex [OceanLab2_Music.umx] Deusex_OceanLab2_7-9_18.ogg Unused patterns.
Area 51 [Area51_Music.umx] Deusex-Area51_Music.ogg Unused departure subtrack.
Deusex_Area51_0.ogg Unused patterns.
Deusex_Area51_32.ogg Unused combat subtrack pattern, with notes normally unheard due to a jump.
Deusex_Area51_30.ogg Unused combat? subtrack pattern, with notes normally unheard due to a jump.
DX Dance Mix [DeusExDanceMix_Music.umx] DeusExDanceMix_0.ogg Unused pattern.
DeusExDanceMix_6.ogg Unused pattern.
Training #
Cut Tutorial Sections #
There were many sections of the tutorial that were cut from the game, likely due to space limitations. However, the audio files for some of these sections still remain unused within the game's files.
DX_Unused_Combat_Training_Arena_Transmission_1.ogg Gunther introduces the player to the "Combat Arena", where the player would have been trained to fight security bots with explosives.
DX_Unused_Combat_Training_Arena_Transmission_3.ogg Gunther tells the player how the Combat Arena works.
DX_Unused_Combat_Training_Arena_Transmission_4.ogg Gunther tells the player about the EMP Grenade after releasing a robot into the arena.
DX_Unused_Combat_Training_Arena_Transmission_5.ogg Gunther tells the player about the LAM Grenade after releasing a robot into the arena.
DX_Unused_Combat_Training_Arena_Transmission_6.ogg Gunther tells the player about the GEP Gun after releasing a robot into the arena.
DX_Unused_Combat_Training_Arena_Transmission_7.ogg Gunther tells the player to go to the Static Target Range before going to the Combat Arena.
DX_Unused_Combat_Training_Arena_Transmission_8.ogg Gunther tells the player to go to the Demolitions Training before going to the Combat Arena.
DX_Unused_LAW_Training_Transmission.ogg Gunther tells the player about the LAW.
DX_Unused_Explosives_Training_Transmission.ogg Gunther trains the player to use explosives to destroy automated turrets and cameras.
DX_Unused_Outdoor_Target_Range_Transmission.ogg Gunther introduces the player to the "Outdoor Target Range", which would have simulated shooting in an urban environment.
DX_Unused_Target_Range_Transmission_2.ogg Gunther tells the player to choose a pistol.
DX_Unused_Target_Range_Transmission.ogg Gunther tells the player about a set of targets called the "Prairie Dog Town", likely meaning a set of targets housed in the ground that would pop up and have to be shot quickly.
Chapter 1 #
There's an option to give Gunther your stealth pistol when you rescue him from the statue of Liberty. But since the first stealth pistol you can get is after you beat the level, this normally goes unused. There is another line for giving him your assault rifle, but since the first one you can get is after you talk to the NSF commander, this also goes unused.
This line was intentionally disabled. DeusEx1-FilbenFinalBark-HarleyFilben02.ogg
This line requires you to have both talked to Filben and not talked to him. DeusEx1-FilbenFinalBark-HarleyFilben07.ogg
This line doesn't play due to ordering issues. DeusEx1-AnnaBarks-AnnaNavarre03.ogg
Kaplan's line about using a scope mod on a sniper rifle was intentionally disabled since they come with a scope. DeusEx1-MeetKaplan-TechSergeantKaplan10.ogg
Infolinks #
Redundant infolinks about seeing people. DeusEx1-DL_SeePeople-AlexJacobson01.ogg DeusEx1-DL_SeePeople-AlexJacobson02.ogg DeusEx1-DL_SeePeople-AlexJacobson03.ogg DeusEx1-DL_SeePeople-AlexJacobson04.ogg
An infolink for if the bot wasn't destroyed or disabled, but it has no setup. DeusEx1-DL_FrontEntranceBot-AlexJacobson02.ogg
Chapter 2 #
A line JC would say to the female hostage when she asks what to do. DeusEx1-SubHostageFemaleBarks-JCDenton01.ogg
Lines from the UNATCO troopers in the Shanty Town. The game checks for any living terrorists with the 'ShantyTerrorists' tag, but since they have the tag 'ShantyTerrorist', the game thinks they're dead and these go unused. DeusEx1-SubGuardsBarks-SubGuards01.ogg DeusEx1-SubGuardsBarks-SubGuards02.ogg DeusEx1-SubGuardsBarks-SubGuards03.ogg
The boat at BatteryPark is meant to have lines, however it's set to use "BoatPilot", which has no lines, when it should use "NYPoliceBoat". DeusEx1-BoatWaiting-NYPoliceBoat01.ogg If you managed to destroy the generator and get back to the boat, you'd take it back to Liberty Island instead of the helicopter (there is no acknowledgement for this from Jock). DeusEx1-BoatLeaving-NYPoliceBoat01.ogg
Lines for a female junkie, unused. DeusEx1-JunkieBarks-Junkie01.ogg DeusEx1-JunkieBarks-Junkie02.ogg DeusEx1-JunkieBarks-Junkie03.ogg DeusEx1-JunkieBarks-Junkie04.ogg DeusEx1-JunkieBarks-Junkie05.ogg DeusEx1-JunkieBarks-Junkie06.ogg DeusEx1-JunkieBarks-Junkie07.ogg DeusEx1-JunkieBarks-Junkie08.ogg
An unused line for if you didn't help the guards during the hotel fight. DeusEx1-HotelTroopsBarks-HotelGuards09.ogg
These conversations with the bum in the clinic don't work because the game prioritizes the barks instead. Militaryː DeusEx1-ClinicMaleBum2Military-JCDenton01.ogg DeusEx1-ClinicMaleBum2Military-ClinicMaleBum201.ogg DeusEx1-ClinicMaleBum2Military-JCDenton02.ogg DeusEx1-ClinicMaleBum2Military-ClinicMaleBum202.ogg
Squalnomieː DeusEx1-ClinicMaleBum2Squalnomie-JCDenton01.ogg DeusEx1-ClinicMaleBum2Squalnomie-ClinicMaleBum201.ogg DeusEx1-ClinicMaleBum2Squalnomie-JCDenton02.ogg DeusEx1-ClinicMaleBum2Squalnomie-ClinicMaleBum202.ogg
The bum watching the mugging at the basketball court is meant to say one of three lines to them, with them responding with one of two. I think it doesn't work because of the distance between the bum and the thugs being too great, but even when that's fixed I've only managed to hear this once in my life. DeusEx1-BystanderWaiting-BystanderBum01.ogg DeusEx1-BystanderWaiting-BystanderBum02.ogg DeusEx1-BystanderWaiting-BystanderBum03.ogg DeusEx1-BystanderWaiting-AlleyThug01.ogg DeusEx1-BystanderWaiting-AlleyThug02.ogg
A conversation with Ford Schick if you didn't talk to Smuggler first, which isn't possible to do legitimately. DeusEx1-MeetFordSchickQuestion-FordSchick01.ogg DeusEx1-MeetFordSchickQuestion-JCDenton01.ogg DeusEx1-MeetFordSchickQuestion-FordSchick02.ogg DeusEx1-MeetFordSchickQuestion-JCDenton02.ogg DeusEx1-MeetFordSchickQuestion-FordSchick04.ogg DeusEx1-MeetFordSchickQuestion-JCDenton03.ogg DeusEx1-MeetFordSchickQuestion-FordSchick03.ogg DeusEx1-MeetFordSchickQuestion-Choice01a.ogg DeusEx1-MeetFordSchickQuestion-FordSchick05.ogg DeusEx1-MeetFordSchickQuestion-Choice01b.ogg DeusEx1-MeetFordSchickQuestion-FordSchick06.ogg DeusEx1-MeetFordSchickQuestion-FordSchick07.ogg
Infolinks #
Alex telling you about the NSF in Castle Clinton, possibly for if you skipped Anna. DeusEx1-DL_CastleClinton-AlexJacobson01.ogg
An infolink from a very old version of the level where you'd have to find Paul at a blockade at the hotel, rather than meeting him at the subway. DeusEx1-DL_TenderloinSubway-AlexJacobson01.ogg
Likely would activate when the terrorists outside Osgood are defeated, refers to a cut conversation with Paul though. DeusEx1-DL_StreetOpened-PaulDenton01.ogg DeusEx1-DL_StreetOpened-PaulDenton02.ogg
Would play when returning from the warehouse after destroying the generator. DeusEx1-DL_StreetOpened-AlexJacobson01.ogg
An infolink from Alex that's meant to play after saving Sandra from Johnny and then talking to Janey in the bar. DeusEx1-DLReminderJaney-AlexJacobson01.ogg
Alex telling the player about a control panel, probably for the area under Osgood's. DeusEx1-DL_Panel-AlexJacobson01.ogg
Chapter 3 #
An answering machine would have foreshadowed Paul's loyalties to the NSF when it is used by the player. DeusEx1-AnsweringMachine.ogg
Airport VOIP Conversation A conversation the player overhears on a speaker between Juan Lebedev and Tracer Tong. Tong will be trying to convince Lebedev to kill the player, whereas Juan insists on keeping him alive. DX_Unused_Airport_VOIP_Conversation_1.ogg DX_Unused_Airport_VOIP_Conversation_2.ogg DX_Unused_Airport_VOIP_Conversation_3.ogg DX_Unused_Airport_VOIP_Conversation_4.ogg DX_Unused_Airport_VOIP_Conversation_5.ogg DX_Unused_Airport_VOIP_Conversation_6.ogg
Anna at UNATCO. The line that's meant to play if you did everything right in chapter 2, instead it uses the line that's meant to happen if you do everything right but avoid getting the grenades from Anna. These two are due to the game forgetting the flags between chapters. DeusEx1-AnnaAtUNATCO-AnnaNavarre05.ogg
If you mocked Anna in Battery Park. DeusEx1-AnnaAtUNATCO-AnnaNavarre06.ogg
A line from the troops in UNATCO if you mocked Anna in Battery Park, doesn't play due to the game forgetting about the flag between chapters. DeusEx1-TroopBarks2-UNATCOTroop08.ogg
Lebedev telling you to run before they find you with Anna's body, Anna's body explodes so this was disabled. DeusEx1-LebedevBarks-JuanLebedev04.ogg
JC comforting the troops in the UNATCO medical bay, this was disabled as it was a player line in a first person conversation. DeusEx1-InjuredTrooper1Barks-JCDenton01.ogg
Anna at Lebedev if he's still alive. The line that's meant to play if you did everything right in chapter 2, instead it uses the line that's meant to happen if you do everything right but avoid getting the grenades from Anna. These two are due to the game forgetting the flags between chapters. DeusEx1-AnnaEntrance-AnnaNavarre01.ogg
If you mocked Anna in Battery Park. DeusEx1-AnnaEntrance-AnnaNavarre02.ogg
Anna at Lebedev if you just killed him. The line that's meant to play if you did everything right in chapter 2, instead it uses the line that's meant to happen if you do everything right but avoid getting the grenades from Anna. These two are due to the game forgetting the flags between chapters. DeusEx1-AnnaEntrance-AnnaNavarre05.ogg
If you mocked Anna in Battery Park. DeusEx1-AnnaEntrance-AnnaNavarre06.ogg
Disabled conversation between Anna and Manderley. DeusEx1-AnnaManderley2-JosephManderley04.ogg DeusEx1-AnnaManderley2-AnnaNavarre05.ogg DeusEx1-AnnaManderley2-JosephManderley06.ogg DeusEx1-AnnaManderley2-JosephManderley07.ogg
Infolinks #
An unused infolink for beating the mission and another for beating the mission after killing Lebedev. DeusEx1-DL_MissionDone-AlexJacobson01.ogg DeusEx1-DL_MissionDone-AlexJacobson02.ogg
Chapter 4 #
Watch on YouTube While not completely unused, nobody's going to hear this conversation due to the requirements. This is because all enemies start attacking you after the conversation with Gunther, which is right after you leave the subway, which makes the characters scared and not talk.
Unused lines from the HQ UNATCO troops, for if the player didn't kill Lebedev. Unused as the game forgets the required flag between chapters. DeusEx1-M04TroopBarks-UNATCOTroop10.ogg DeusEx1-M04TroopBarks-UNATCOTroop11.ogg DeusEx1-M04TroopBarks-UNATCOTroop12.ogg
Lines that are meant to be played by Paul after Anna's confrontation, perhaps she was meant to be in the hotel but moved. As Paul dies or disappears when going to Anna, these don't play without cheats. DeusEx1-PaulAfterBadMama-PaulDenton01.ogg DeusEx1-PaulAfterBadMama-PaulDenton02.ogg DeusEx1-PaulAfterBadMama-PaulDenton03.ogg
When Paul mentions his parents JC is meant to say this if Lebedev mentioned them, however the game forgets the flag between chapters. DeusEx1-PaulInjured2-JCDenton05.ogg DeusEx1-PaulInjured2-PaulDenton05.ogg
An unused line from Jock, probably for if you chose to wait at UNATCO instead of immediately leaving. DeusEx1-JockUNATCOFinalWaiting-Jock01.ogg
Unused lines from Jock when he drops you off at the Ton, this used to be Battery Park so they were disabled. DeusEx1-JockBatteryPark-Jock01.ogg DeusEx1-JockBatteryPark-Jock04.ogg
A line that would play while Jock waited in Battery Park. DeusEx1-JockBatteryPark2-Jock01.ogg
A line the computer would say when you send the signal. DeusEx1-SendingSignal-ComputerVoice01.ogg
Unused lines from a UNATCO trooper that would be standing outside Castle Clinton when you started there. DeusEx1-M04ClintonGuardBarks-ClintonGuard01.ogg DeusEx1-M04ClintonGuardBarks-ClintonGuard02.ogg DeusEx1-M04ClintonGuardBarks-ClintonGuard03.ogg DeusEx1-M04ClintonGuardBarks-ClintonGuard04.ogg DeusEx1-M04ClintonGuardBarks-ClintonGuard05.ogg DeusEx1-M04ClintonGuardBarks-ClintonGuard06.ogg DeusEx1-M04ClintonGuardBarks-ClintonGuard07.ogg DeusEx1-M04ClintonGuardBarks-ClintonGuard08.ogg DeusEx1-M04ClintonGuardBarks-ClintonGuard09.ogg
Unused lines from a UNATCO trooper that would be standing on the Battery Park dock. DeusEx1-CokeTroopBarks-CokeTroop01.ogg DeusEx1-CokeTroopBarks-CokeTroop02.ogg DeusEx1-CokeTroopBarks-CokeTroop03.ogg DeusEx1-CokeTroopBarks-CokeTroop04.ogg DeusEx1-CokeTroopBarks-CokeTroop05.ogg DeusEx1-CokeTroopBarks-CokeTroop06.ogg DeusEx1-CokeTroopBarks-CokeTroop07.ogg DeusEx1-CokeTroopBarks-CokeTroop08.ogg
Unused barks from a Battery Park NPC #1 DeusEx1-M04ParkBum1Barks-ParkBum101.ogg DeusEx1-M04ParkBum1Barks-ParkBum102.ogg DeusEx1-M04ParkBum1Barks-ParkBum103.ogg DeusEx1-M04ParkBum1Barks-ParkBum104.ogg DeusEx1-M04ParkBum1Barks-ParkBum105.ogg DeusEx1-M04ParkBum1Barks-ParkBum106.ogg
Unused barks from a Battery Park NPC #2 DeusEx1-M04ParkBum2Barks-ParkBum201.ogg DeusEx1-M04ParkBum2Barks-ParkBum202.ogg DeusEx1-M04ParkBum2Barks-ParkBum203.ogg DeusEx1-M04ParkBum2Barks-ParkBum204.ogg DeusEx1-M04ParkBum2Barks-ParkBum205.ogg DeusEx1-M04ParkBum2Barks-ParkBum206.ogg
Unused barks from a Battery Park NPC #3 DeusEx1-M04ParkBumFemale1-ParkBumFemale101.ogg DeusEx1-M04ParkBumFemale1-ParkBumFemale102.ogg DeusEx1-M04ParkBumFemale1-ParkBumFemale103.ogg DeusEx1-M04ParkBumFemale1-ParkBumFemale104.ogg DeusEx1-M04ParkBumFemale1-ParkBumFemale105.ogg DeusEx1-M04ParkBumFemale1-ParkBumFemale106.ogg
The conversation with Ford Schick in this chapter, who doesn't appear. DeusEx1-M04MeetSchick-JCDenton01.ogg DeusEx1-M04MeetSchick-FordSchick01.ogg DeusEx1-M04MeetSchick-JCDenton02.ogg DeusEx1-M04MeetSchick-FordSchick02.ogg DeusEx1-M04MeetSchick-JCDenton03.ogg DeusEx1-M04MeetSchick-FordSchick03.ogg DeusEx1-M04MeetSchick-JCDenton04.ogg
Lines from Fordː DeusEx1-M04SchickBarks-FordSchick01.ogg DeusEx1-M04SchickBarks-FordSchick02.ogg DeusEx1-M04SchickBarks-FordSchick03.ogg DeusEx1-M04SchickBarks-FordSchick04.ogg DeusEx1-M04SchickBarks-FordSchick05.ogg
After the raidː DeusEx1-M04SchickBarks-FordSchick06.ogg DeusEx1-M04SchickBarks-FordSchick07.ogg DeusEx1-M04SchickBarks-FordSchick08.ogg DeusEx1-M04SchickBarks-FordSchick09.ogg DeusEx1-M04SchickBarks-FordSchick10.ogg
Infolinks #
An unused infolink from Paul, probably for if you wandered off without talking to him. DeusEx1-DL_PaulCalling-PaulDenton01.ogg
Chapter 5 #
Fearful lines from the secretary, since she's hostile she doesn't say these and instead tries to attack you. DeusEx1-M05SecretaryScared-Secretary01.ogg DeusEx1-M05SecretaryScared-Secretary02.ogg
Unused lines for when JC said he'd kill Anna but hasn't yet. DeusEx1-M05MeetAlexJacobson-AlexJacobson11.ogg DeusEx1-M05MeetAlexJacobson-JCDenton10.ogg DeusEx1-M05MeetAlexJacobson-AlexJacobson12.ogg
Chapter 6 #
If you noclip past the loading area for Tonnochi Road, you'll find a Triad member standing in T-pose. With some hacking, you can get him to speak, and doing so reveals a unique dialogue, that among other things, mentions Maggie Chow being Paul's wife (which is a lie). It's unknown why this was cut, but from the tone of the conversation, it may have been part of the scrapped "stay with UNATCO" storyline. Watch on YouTube
An unused line from the Red Arrow member in Tonnochi Road. DeusEx1-Red_Arrow_Street_GuardBarks-Red_Arrow_Street_Guard07.ogg
Apparently you were once able to show Max Chen the Dragon's Tooth Sword without talking to anyone. DeusEx1-MeetMaxChen-JCDenton26.ogg DeusEx1-MeetMaxChen-JCDenton15.ogg DeusEx1-MeetMaxChen-MaxChen16.ogg DeusEx1-MeetMaxChen-JCDenton16.ogg DeusEx1-MeetMaxChen-MaxChen17.ogg DeusEx1-MeetMaxChen-JCDenton17.ogg
An unused line from Paul. DeusEx1-M07PaulBarks-PaulDenton02.ogg
Meant to be a conversation in the Level 1 lab, however the game tries to speak to "MJ12Lab_Assistant_Level2", who doesn't exist and if they did, wouldn't be in this level, should be "MJ12Lab_Assistant_BioWeapons". DeusEx1-MJ12Lab_BioWeapons_Overheard-MJ12Lab_BioWeapons01.ogg DeusEx1-MJ12Lab_BioWeapons_Overheard-MJ12Lab_Assistant_BioWeapons01.ogg DeusEx1-MJ12Lab_BioWeapons_Overheard-MJ12Lab_BioWeapons02.ogg DeusEx1-MJ12Lab_BioWeapons_Overheard-MJ12Lab_Assistant_BioWeapons02.ogg DeusEx1-MJ12Lab_BioWeapons_Overheard-MJ12Lab_BioWeapons03.ogg
As this conversation doesn't play, these barks go unusedː DeusEx1-MJ12Lab_BioWeaponsBarks-MJ12Lab_BioWeapons01.ogg DeusEx1-MJ12Lab_BioWeaponsBarks-MJ12Lab_BioWeapons02.ogg DeusEx1-MJ12Lab_BioWeaponsBarks-MJ12Lab_BioWeapons03.ogg
Ditto for the assistantː DeusEx1-BioAssistBarks-MJ12Lab_Assistant_BioWeapons01.ogg DeusEx1-BioAssistBarks-MJ12Lab_Assistant_BioWeapons02.ogg DeusEx1-BioAssistBarks-MJ12Lab_Assistant_BioWeapons03.ogg
The scientist in the level 2 labs used to be male, these lines don't play as the NPC is hostile. DeusEx1-Storage_ComputerTechBarks-Storage_ComputerTech01.ogg DeusEx1-Storage_ComputerTechBarks-Storage_ComputerTech02.ogg DeusEx1-Storage_ComputerTechBarks-Storage_ComputerTech03.ogg DeusEx1-Storage_ComputerTechBarks-Storage_ComputerTech04.ogg
A female assistant in the level 2 labs. Perhaps these were meant for the woman down there but she's set to have the above lines, who knows. DeusEx1-MJ12Lab_Assistant_Level2Barks-MJ12Lab_Assistant_Level201.ogg DeusEx1-MJ12Lab_Assistant_Level2Barks-MJ12Lab_Assistant_Level202.ogg DeusEx1-MJ12Lab_Assistant_Level2Barks-MJ12Lab_Assistant_Level203.ogg DeusEx1-MJ12Lab_Assistant_Level2Barks-MJ12Lab_Assistant_Level204.ogg DeusEx1-MJ12Lab_Assistant_Level2Barks-MJ12Lab_Assistant_Level205.ogg DeusEx1-MJ12Lab_Assistant_Level2Barks-MJ12Lab_Assistant_Level206.ogg DeusEx1-MJ12Lab_Assistant_Level2Barks-MJ12Lab_Assistant_Level207.ogg DeusEx1-MJ12Lab_Assistant_Level2Barks-MJ12Lab_Assistant_Level208.ogg DeusEx1-MJ12Lab_Assistant_Level2Barks-MJ12Lab_Assistant_Level209.ogg
Unused line from Jock when leaving Hong Kong. DeusEx1-JockBarksLumPath-JockInHelicopter01.ogg
Unused lines from Jock while trapped in the helibase. DeusEx1-M06JockTrappedBarksFrob-JockInHelicopter01.ogg DeusEx1-M06JockTrappedBarksFrob-JockInHelicopter02.ogg DeusEx1-M06JockTrappedBarksFrob-JockInHelicopter03.ogg DeusEx1-M06JockTrappedBarksRadius-JockInHelicopter01.ogg DeusEx1-M06JockTrappedBarksRadius-JockInHelicopter02.ogg DeusEx1-M06JockTrappedBarksRadius-JockInHelicopter03.ogg DeusEx1-M06JockTrappedBarksRadius-JockInHelicopter04.ogg
An unused line from Jaime. He always brings an aug upgrade. DeusEx1-M07JaimeBarks-JaimeReyes02.ogg
Unused lines from a Red Arrow member that would be in the Lucky Money. DeusEx1-ClubTriadAmbushBarks-ClubTriad01.ogg DeusEx1-ClubTriadAmbushBarks-ClubTriad02.ogg DeusEx1-ClubTriadAmbushBarks-ClubTriad03.ogg DeusEx1-ClubTriadBarks-ClubTriad01.ogg DeusEx1-ClubTriadBarks-ClubTriad02.ogg DeusEx1-ClubTriadBarks-ClubTriad03.ogg DeusEx1-ClubTriadBarks-ClubTriad04.ogg DeusEx1-ClubTriadBarks-ClubTriad05.ogg DeusEx1-ClubTriadBarks-ClubTriad06.ogg DeusEx1-ClubTriadFinalBarks-ClubTriad01.ogg DeusEx1-ClubTriadFinalBarks-ClubTriad02.ogg DeusEx1-ClubTriadFinalBarks-ClubTriad03.ogg DeusEx1-ClubTriadFinalBarks-ClubTriad04.ogg DeusEx1-ClubTriadFinalBarks-ClubTriad05.ogg DeusEx1-ClubTriadFinalBarks-ClubTriad06.ogg
A Luminous Path member that would be inside the Lucky Money after the alliance. DeusEx1-ClubLumpathBarks-ClubLumpath01.ogg DeusEx1-ClubLumpathBarks-ClubLumpath02.ogg DeusEx1-ClubLumpathBarks-ClubLumpath03.ogg
If you got into the club without paying the bouncer would confront you. If you didn't or couldn't pay he'd kill you, with a GEP gun. DeusEx1-BouncerPissed-ClubBouncer05.ogg DeusEx1-BouncerPissed-JCDenton02.ogg DeusEx1-BouncerPissed-ClubBouncer01.ogg DeusEx1-BouncerPissed-Choice01a.ogg DeusEx1-BouncerPissed-ClubBouncer02.ogg DeusEx1-BouncerPissed-Choice01b.ogg DeusEx1-BouncerPissed-ClubBouncer03.ogg DeusEx1-BouncerPissed-JCDenton01.ogg DeusEx1-BouncerPissed-ClubBouncer04.ogg
Infolinks #
Daedalus telling you to find Tong, redundant as Jock already tells you to. DeusEx1-DL_Daedalus_01-Daedalus01.ogg
Chapter 8 #
If you somehow managed to talk to Filben and get back to Jock without him leaving, this would play. DeusEx1-M08JockMiddle0-Jock01.ogg
A conversation with Schick in chapter 8, in which he doesn't appear due to incorrect flags. The conversation is quite unfinished, the game tries to give you an non-existent item instead of an upgrade. The conversation doesn't even have the 'no-room' response set up, so if you don't have space for the item, sucks to be you. DeusEx1-M08MeetFordSchick-JCDenton01.ogg DeusEx1-M08MeetFordSchick-FordSchick01.ogg DeusEx1-M08MeetFordSchick-JCDenton02.ogg DeusEx1-M08MeetFordSchick-FordSchick02.ogg DeusEx1-M08MeetFordSchick-JCDenton03.ogg DeusEx1-M08MeetFordSchick-FordSchick03.ogg DeusEx1-M08MeetFordSchick-JCDenton04.ogg DeusEx1-M08MeetFordSchick-FordSchick04.ogg DeusEx1-M08MeetFordSchick-JCDenton05.ogg DeusEx1-M08MeetFordSchick-FordSchick05.ogg
Idle conversation from Schickː DeusEx1-M08SchickBarks-FordSchick01.ogg DeusEx1-M08SchickBarks-FordSchick02.ogg DeusEx1-M08SchickBarks-FordSchick03.ogg DeusEx1-M08SchickBarks-FordSchick04.ogg
Infolinks #
Meant to be played by Tong while in the sewers. DeusEx1-DL_DangerUnderground-TracerTong01.ogg
Chapter 9 #
The guard at the door to the ship is friendly if you talked to Vinny, if you haven't talked to Vinny these are meant to play, but since he's hostile he doesn't. DeusEx1-DoorGuardBarks-DoorGuard05.ogg DeusEx1-DoorGuardBarks-DoorGuard06.ogg DeusEx1-DoorGuardBarks-DoorGuard07.ogg
Two guards in the room overlooking the helipad, if friendly they have unused conversations, possibly were friendly mechanics at one point before being turned into soldiers. These two also have conversations with each other if the player is close enough and isn't seen (which is hard without large amount of energy for cloak), this conversation also changes depending on if the electricity has been shut off. Guy 1ː DeusEx1-Ops1Bump-Ops101.ogg DeusEx1-Ops1Bump-Ops102.ogg DeusEx1-Ops1Bump-Ops103.ogg DeusEx1-Ops1Bump-Ops104.ogg Guy 2ː DeusEx1-Op2Bump-Ops201.ogg DeusEx1-Op2Bump-Ops202.ogg DeusEx1-Op2Bump-Ops203.ogg DeusEx1-Op2Bump-Ops204.ogg
Infolinks #
A message from Tong if you came from the vents, telling you to jump onto the ship. DeusEx1-DL_VentOpening-TracerTong01.ogg
Jock saying he's going to land in the graveyard, seems to imply that the graveyard level was once bigger. DeusEx1-DL_JockCryptWarning-Jock01.ogg
Chapter 10 #
These two don't play because the conversation is looking for the "ChateauInCeller" flag, while the trigger sets the correct "ChateauInCellar" flag, and even if this was correct the trigger is so small that the player probably won't hear the second one. DeusEx1-NicoletteInCellar-NicoletteDuClare01.ogg DeusEx1-NicoletteInCellar-NicoletteDuClare02.ogg
Infolinks #
Two filler infolinks from Tong located in the catacomb tunnels. These are long and prevent saving while playing. DeusEx1-DL_tunnels_oldplace2-TracerTong01.ogg DeusEx1-DL_tunnels_oldplace3-TracerTong01.ogg
Unknown, likely meant for where Agent Hela is, but the flag it asks for also seems to imply there was possibly an ambush. DeusEx1-DL_crawling_troops-TracerTong01.ogg
Icarus taunting you in the catacombs. DeusEx1-DL_Icarus_cata_taunt-Icarus01.ogg
Jock telling you he's going to land, but in game he's already landed. DeusEx1-DL_jock_club-Jock01.ogg
Tong telling you which rooms you're in, which isn't too helpful since Nicolette tells you anyway. DeusEx1-DL_nico_bedroom-TracerTong01.ogg DeusEx1-DL_beth_bedroom-TracerTong01.ogg
Tong telling you he doesn't have a map of the maze, not a hard maze so not that important. DeusEx-DL_entered_maze-TracerTong01.ogg
Chapter 11 #
Infolinks #
Tracer Tong mentioning the secret usable light. Probably cut because it's no fun to be told a secret. DeusEx1-DL_oddlight-TracerTong01.ogg
An infolink from Everett thanking you for taking care of the mechanic. DeusEx1-DL_morganraythanks-MorganEverett01.ogg
While possible to hear in game it's unlikely to hear legitimately, this only plays if you get to the cathedral without killing Anna, which is usually required to progress past chapter 5. DeusEx1-DL_guntherprowling-GuntherHermann01.ogg
An infolink Gunther would give while on the balcony above the terminal, probably cut because it ruins the surprise. DeusEx1-DL_guntherbalcony-GuntherHermann01.ogg
Chapter 12 #
Unused conversation for the MiB and troop guarding Tiffany, if the player got too close the guards would attack her. Curiously this conversation is located in the chapter 14 package. DeusEx1-TiffanyGuardsOverheard-TiffanyMiB01.ogg DeusEx1-TiffanyGuardsOverheard-TiffanyGuard01.ogg DeusEx1-TiffanyGuardsOverheard-TiffanyMiB02.ogg
Stacy Webber's meant to say these lines before her main conversation, while she's still a hostage. However since her guards don't have the right tags assigned, the game automatically thinks she's been saved and skips these. DeusEx1-StacyScared-StacyWebber01.ogg DeusEx1-StacyScared-StacyWebber02.ogg DeusEx1-StacyScared-StacyWebber03.ogg
Infolinks #
An infolink from Everett about the MilNet computer, bit redundant. DeusEx1-DL_Everett_Computer-MorganEverett01.ogg
Chapter 14 #
Dr Corwell is meant to have additional lines if the player killed the karkian, however due to a mismatch between the tag on the karkian and the desired tag, these go unused. DeusEx1-MeetDrCorwell-DrCorwell06.ogg DeusEx1-MeetDrCorwell-JCDenton05.ogg DeusEx1-MeetDrCorwell-DrCorwell07.ogg
Audio
Infolinks #
An infolink from Savage about the scientists, located in the chapter 12 package mistakenly. DeusEx1-DL_sub_base_start-GarySavage01.ogg
An infolink from Savage telling you not to hurt the scientists, also mentions that they are armed while none are in-game. This is also located in the chapter 12 package. DeusEx1-DL_underwater_stairwell-GarySavage01.ogg
A third infolink from Simons before you fight, probably cut because you get reach him before the second finished. DeusEx1-DL_Simons3-WaltonSimons01.ogg
A generic infolink from Helios. DeusEx1-DL_HeliosPleased-Helios01.ogg
An infolink from Everett after the schematic is obtained. DeusEx1-DL_Everett_Congrats-MorganEverett01.ogg
Chapter 15 #
The mechanic in the reactor lab is meant to have different lines depending on if the grays are dead, however since the grays don't have bImportant set, the correct flags are never set, even if they are killed.
Initial meetingː DeusEx1-MeetPowerGuy-JCDenton01.ogg DeusEx1-MeetPowerGuy-JCDenton08.ogg
Follow upː DeusEx1-PowerGuyFollowUp-JCDenton01.ogg DeusEx1-PowerGuyFollowUp-PowerGuy01.ogg DeusEx1-PowerGuyFollowUp-JCDenton02.ogg DeusEx1-PowerGuyFollowUp-PowerGuy02.ogg
Post-conversationsː DeusEx1-PowerGuyBarks2-PowerGuy01.ogg DeusEx1-PowerGuyBarks2-PowerGuy02.ogg DeusEx1-PowerGuyBarks2-PowerGuy03.ogg DeusEx1-PowerGuyBarks2-PowerGuy04.ogg DeusEx1-PowerGuyBarks2-PowerGuy05.ogg DeusEx1-PowerGuyBarks2-PowerGuy06.ogg DeusEx1-PowerGuyBarks2-PowerGuy07.ogg
The MiB in the hangar is supposed to talk with a trooper, however no trooper exists with him.
Initial conversationː DeusEx1-HangarOverheard-HangarMJ1201.ogg DeusEx1-HangarOverheard-HangarMiB01.ogg DeusEx1-HangarOverheard-HangarMJ1202.ogg DeusEx1-HangarOverheard-HangarMiB02.ogg DeusEx1-HangarOverheard-HangarMJ1203.ogg
Second conversationː DeusEx1-HangarOverheard2-HangarMiB01.ogg DeusEx1-HangarOverheard2-HangarMJ1201.ogg DeusEx1-HangarOverheard2-HangarMiB02.ogg DeusEx1-HangarOverheard2-HangarMJ1202.ogg DeusEx1-HangarOverheard2-HangarMiB03.ogg DeusEx1-HangarOverheard2-HangarMJ1203.ogg
Infolinks #
A cut infolink from Page, referring to his UCs producing animals. DeusEx1-DL_main_control_BobPage01.ogg
Although not entirely unused these are impossible to hear without cheats. The infolink after the elevator fight always ends with "Barely a scratch", however there are two more infolinks depending on how much damage you took, however instead of comparing your health before and after, it instead compares your credits. DeusEx1-DL_Final_Page02_BobPage02.ogg DeusEx1-DL_Final_Page02_BobPage03.ogg
An unused infolink from Everett, this would happen in sector 3, where the medical bot is at the Aquinas Hub entrance. DeusEx1-DL_Final_Morgan03_MorganEverett01.ogg DeusEx1-DL_Final_Morgan03_BobPage01.ogg
The final infolink from Helios, this would happen right before merging with them. DeusEx1-DL_Final_Helios07-Helios01.ogg DeusEx1-DL_Final_Helios07-BobPage01.ogg
Endings #
Unused lines for the 'Dark Age' ending, these would go between "the net's going black" and "no more infolinks". DeusEx1-EndGame1-TracerTong02.ogg DeusEx1-EndGame1-TracerTong03.ogg
Barks #
As barks (voice lines NPCs say to themselves) have no code for flag checks, some lines go unused. Some lines are also not meant to played later in the game but won't be included here since they're not unused.
Gunther #
When Gunther kills you when Anna is dead. DeusEx1-GuntherHermann_BarkAreaSecure-GuntherHermann04.ogg
When Gunther is looking for you after he attacked you and Anna is dead. DeusEx1-GuntherHermann_BarkAreaSecure-GuntherHermann05.ogg DeusEx1-GuntherHermann_BarkPostAttackSearching-GuntherHermann06.ogg DeusEx1-GuntherHermann_BarkPostAttackSearching-GuntherHermann07.ogg
When Gunther gives up looking for you and Anna is dead. DeusEx1-GuntherHermann_BarkSearchGiveUp-GuntherHermann04.ogg
Gunther being blinded by tear gas, he is immune. DeusEx1-GuntherHermann_BarkTearGas-GuntherHermann01.ogg DeusEx1-GuntherHermann_BarkTearGas-GuntherHermann02.ogg DeusEx1-GuntherHermann_BarkTearGas-GuntherHermann03.ogg
Gunther going for an alarm. DeusEx1-GuntherHermann_BarkGoingForAlarm-GuntherHermann01.ogg DeusEx1-GuntherHermann_BarkGoingForAlarm-GuntherHermann02.ogg DeusEx1-GuntherHermann_BarkGoingForAlarm-GuntherHermann03.ogg
Gunther reacting to a dead body. DeusEx1-GuntherHermann_BarkGore-GuntherHermann01.ogg DeusEx1-GuntherHermann_BarkGore-GuntherHermann02.ogg DeusEx1-GuntherHermann_BarkGore-GuntherHermann03.ogg
Walton Simons #
When Simons has been unable to find you for a second time. DeusEx1-WaltonSimons_BarkTargetLost-WaltonSimons03.ogg
Simons on fire, he is immune. DeusEx1-WaltonSimons_BarkOnFire-WaltonSimons01.ogg DeusEx1-WaltonSimons_BarkOnFire-WaltonSimons02.ogg DeusEx1-WaltonSimons_BarkOnFire-WaltonSimons03.ogg
Simons being blinded by tear gas, he is immune. DeusEx1-WaltonSimons_BarkTearGas-UNATCOTroop01.ogg DeusEx1-WaltonSimons_BarkTearGas-UNATCOTroop02.ogg DeusEx1-WaltonSimons_BarkTearGas-UNATCOTroop03.ogg
Alex Jacobson #
Unused lines for when Alex turns from hostile to friendly, unused as he never has weapons. DeusEx1-AlexJacobson_BarkAllianceFriendly-AlexJacobson01.ogg DeusEx1-AlexJacobson_BarkAllianceFriendly-AlexJacobson02.ogg DeusEx1-AlexJacobson_BarkAllianceFriendly-AlexJacobson03.ogg
Ditto for friendly to hostile. DeusEx1-AlexJacobson_BarkAllianceHostile-AlexJacobson01.ogg DeusEx1-AlexJacobson_BarkAllianceHostile-AlexJacobson02.ogg DeusEx1-AlexJacobson_BarkAllianceHostile-AlexJacobson03.ogg
Anna Navarre #
Lines for Anna going for an alarm, however no alarms exist in levels where you can hurt her. DeusEx1-AnnaNavarre_BarkGoingForAlarm-AnnaNavarre01.ogg DeusEx1-AnnaNavarre_BarkGoingForAlarm-AnnaNavarre02.ogg DeusEx1-AnnaNavarre_BarkGoingForAlarm-AnnaNavarre03.ogg
Lines for Anna seeing a body, however she's never set to react to them. DeusEx1-AnnaNavarre_BarkGore-AnnaNavarre01.ogg DeusEx1-AnnaNavarre_BarkGore-AnnaNavarre02.ogg DeusEx1-AnnaNavarre_BarkGore-AnnaNavarre03.ogg
Anna being blinded by tear gas, she is immune. DeusEx1-AnnaNavarre_BarkTearGas-AnnaNavarre01.ogg DeusEx1-AnnaNavarre_BarkTearGas-AnnaNavarre02.ogg DeusEx1-AnnaNavarre_BarkTearGas-AnnaNavarre03.ogg
Child #
Unused lines for a kid taking critical damage, unused as they never fight. DeusEx1-Child_BarkCriticalDamage-Child01.ogg DeusEx1-Child_BarkCriticalDamage-Child02.ogg DeusEx1-Child_BarkCriticalDamage-Child03.ogg
Unused lines for a kid going for an alarm. DeusEx1-Child_BarkGoingForAlarm-Child01.ogg DeusEx1-Child_BarkGoingForAlarm-Child02.ogg DeusEx1-Child_BarkGoingForAlarm-Child03.ogg
Unused lines for a kid reacting to the player throwing stuff at them. DeusEx1-Child_BarkFutz-Child01.ogg DeusEx1-Child_BarkFutz-Child03.ogg DeusEx1-Child_BarkFutz-Child04.ogg DeusEx1-Child_BarkFutz-Child05.ogg DeusEx1-Child_BarkFutz-Child06.ogg
Unused lines for a kid reacting to a dead body, none are set to react to them. DeusEx1-Child_BarkGore-Child01.ogg DeusEx1-Child_BarkGore-Child02.ogg DeusEx1-Child_BarkGore-Child03.ogg
Cop #
Riot cop going for an alarm, none exist in levels they're in, these are used in the PS2 port though. DeusEx1-Cop_BarkGoingForAlarm-Cop01.ogg DeusEx1-Cop_BarkGoingForAlarm-Cop02.ogg DeusEx1-Cop_BarkGoingForAlarm-Cop03.ogg
Riot cop reacting to a dead body, none are set to react to them. DeusEx1-Cop_BarkGore-Cop01.ogg DeusEx1-Cop_BarkGore-Cop02.ogg DeusEx1-Cop_BarkGore-Cop03.ogg
Riot cop being blinded by tear gas, they are immune. DeusEx1-Cop_BarkTearGas-Cop01.ogg DeusEx1-Cop_BarkTearGas-Cop02.ogg DeusEx1-Cop_BarkTearGas-Cop03.ogg
Gary Savage #
Unused lines for when Gary turns from hostile to friendly, unused as he never has weapons. DeusEx1-GarySavage_BarkAllianceFriendly-GarySavage01.ogg DeusEx1-GarySavage_BarkAllianceFriendly-GarySavage02.ogg DeusEx1-GarySavage_BarkAllianceFriendly-GarySavage03.ogg
Ditto for friendly to hostile. DeusEx1-GarySavage_BarkAllianceHostile-GarySavage01.ogg DeusEx1-GarySavage_BarkAllianceHostile-GarySavage02.ogg DeusEx1-GarySavage_BarkAllianceHostile-GarySavage03.ogg
Agent Hela #
Critical damage lines for Hela, unused as she fights to the death. DeusEx1-Hela_BarkCriticalDamage-Hela01.ogg DeusEx1-Hela_BarkCriticalDamage-Hela02.ogg DeusEx1-Hela_BarkCriticalDamage-Hela03.ogg DeusEx1-Hela_BarkCriticalDamage-Hela04.ogg DeusEx1-Hela_BarkCriticalDamage-Hela05.ogg
Lines for Hela going for the alarm, she prefers to fight. DeusEx1-Hela_BarkGoingForAlarm-Hela01.ogg DeusEx1-Hela_BarkGoingForAlarm-Hela02.ogg DeusEx1-Hela_BarkGoingForAlarm-Hela03.ogg
Howard Strong #
All of Strong's lines follow a pre-set list, so you're really unlikely to hear 90% of them, but they're still technically used. One isn't however, since it requires you dying twice in one life. DeusEx1-HowardStrong_BarkAreaSecure-HowardStrong02.ogg
Jaime Reyes #
Unused lines for when Jaime turns from hostile to friendly, unused as the only time he has weapons he uses 'Man' barks instead. DeusEx1-JaimeReyes_BarkAllianceFriendly-JaimeReyes01.ogg DeusEx1-JaimeReyes_BarkAllianceFriendly-JaimeReyes02.ogg DeusEx1-JaimeReyes_BarkAllianceFriendly-JaimeReyes03.ogg
Ditto for friendly to hostile. DeusEx1-JaimeReyes_BarkAllianceHostile-JaimeReyes01.ogg DeusEx1-JaimeReyes_BarkAllianceHostile-JaimeReyes02.ogg DeusEx1-JaimeReyes_BarkAllianceHostile-JaimeReyes03.ogg
Jock #
Unused lines for when Jock turns from hostile to friendly, unused as the only time he appears he uses 'Man' barks instead. DeusEx1-Jock_BarkAllianceFriendly-Jock01.ogg DeusEx1-Jock_BarkAllianceFriendly-Jock02.ogg DeusEx1-Jock_BarkAllianceFriendly-Jock03.ogg
Ditto for friendly to hostile. DeusEx1-Jock_BarkAllianceHostile-Jock01.ogg DeusEx1-Jock_BarkAllianceHostile-Jock02.ogg DeusEx1-Jock_BarkAllianceHostile-Jock03.ogg
Lines for throwing stuff at Jock. DeusEx1-Jock_BarkFutz-Jock01.ogg DeusEx1-Jock_BarkFutz-Jock02.ogg DeusEx1-Jock_BarkFutz-Jock03.ogg
JoJo Fine #
All of JoJo's barks go unused as he uses the "ThugMale" barks instead.
After having killed the player. DeusEx1-JoJoFine_BarkAreaSecure-JoJoFine01.ogg DeusEx1-JoJoFine_BarkAreaSecure-JoJoFine02.ogg DeusEx1-JoJoFine_BarkAreaSecure-JoJoFine03.ogg DeusEx1-JoJoFine_BarkAreaSecure-JoJoFine04.ogg
After taking critical damage. DeusEx1-JoJoFine_BarkCriticalDamage-JoJoFine01.ogg DeusEx1-JoJoFine_BarkCriticalDamage-JoJoFine02.ogg DeusEx1-JoJoFine_BarkCriticalDamage-JoJoFine03.ogg DeusEx1-JoJoFine_BarkCriticalDamage-JoJoFine04.ogg DeusEx1-JoJoFine_BarkCriticalDamage-JoJoFine05.ogg
After having something thrown at him. DeusEx1-JoJoFine_BarkFutz-JoJoFine01.ogg DeusEx1-JoJoFine_BarkFutz-JoJoFine02.ogg DeusEx1-JoJoFine_BarkFutz-JoJoFine03.ogg
After seeing a dead body. DeusEx1-JoJoFine_BarkGore-JoJoFine01.ogg DeusEx1-JoJoFine_BarkGore-JoJoFine02.ogg DeusEx1-JoJoFine_BarkGore-JoJoFine03.ogg
After being lit on fire. DeusEx1-JoJoFine_BarkOnFire-JoJoFine01.ogg DeusEx1-JoJoFine_BarkOnFire-JoJoFine02.ogg DeusEx1-JoJoFine_BarkOnFire-JoJoFine03.ogg
Looking for the player after shooting them. DeusEx1-JoJoFine_BarkPostAttackSearching-JoJoFine01.ogg DeusEx1-JoJoFine_BarkPostAttackSearching-JoJoFine02.ogg DeusEx1-JoJoFine_BarkPostAttackSearching-JoJoFine03.ogg
Looking for the player before shooting them. DeusEx1-JoJoFine_BarkPreAttackSearching-JoJoFine01.ogg DeusEx1-JoJoFine_BarkPreAttackSearching-JoJoFine02.ogg DeusEx1-JoJoFine_BarkPreAttackSearching-JoJoFine03.ogg
After thinking that they saw the player before shooting them. DeusEx1-JoJoFine_BarkPreAttackSighting-JoJoFine01.ogg DeusEx1-JoJoFine_BarkPreAttackSighting-JoJoFine02.ogg DeusEx1-JoJoFine_BarkPreAttackSighting-JoJoFine03.ogg
When he gives up on thinking he saw the player. DeusEx1-JoJoFine_BarkSearchGiveUp-JoJoFine01.ogg DeusEx1-JoJoFine_BarkSearchGiveUp-JoJoFine02.ogg DeusEx1-JoJoFine_BarkSearchGiveUp-JoJoFine03.ogg
After seeing the player right up in his face. DeusEx1-JoJoFine_BarkSurprised-JoJoFine01.ogg DeusEx1-JoJoFine_BarkSurprised-JoJoFine02.ogg DeusEx1-JoJoFine_BarkSurprised-JoJoFine03.ogg
Drawing his gun to shoot at them. DeusEx1-JoJoFine_BarkTargetAcquired-JoJoFine01.ogg DeusEx1-JoJoFine_BarkTargetAcquired-JoJoFine02.ogg DeusEx1-JoJoFine_BarkTargetAcquired-JoJoFine03.ogg DeusEx1-JoJoFine_BarkTargetAcquired-JoJoFine04.ogg
Being unable to find the player after shooting them. DeusEx1-JoJoFine_BarkTargetLost-JoJoFine01.ogg DeusEx1-JoJoFine_BarkTargetLost-JoJoFine02.ogg DeusEx1-JoJoFine_BarkTargetLost-JoJoFine03.ogg
Being blinded. DeusEx1-JoJoFine_BarkTearGas-JoJoFine01.ogg DeusEx1-JoJoFine_BarkTearGas-JoJoFine02.ogg DeusEx1-JoJoFine_BarkTearGas-JoJoFine03.ogg
Maggie Chow #
Her lines for seeing a dead body go unused as she is not set to acknowledge them. DeusEx1-MaggieChow_BarkGore-MaggieChow01.ogg DeusEx1-MaggieChow_BarkGore-MaggieChow02.ogg DeusEx1-MaggieChow_BarkGore-MaggieChow03.ogg
Man #
Unused lines for a man reacting to the player throwing stuff at them. DeusEx1-Man_BarkFutz-Man01.ogg DeusEx1-Man_BarkFutz-Man03.ogg DeusEx1-Man_BarkFutz-Man04.ogg DeusEx1-Man_BarkFutz-Man05.ogg DeusEx1-Man_BarkFutz-Man06.ogg
May Sung #
May Sung's lines go unused as she instead uses 'Woamn', typo and all. These are for when you throw something at her. DeusEx1-MaySung_BarkFutz-MaySung01.ogg DeusEx1-MaySung_BarkFutz-MaySung02.ogg DeusEx1-MaySung_BarkFutz-MaySung03.ogg
Mechanic #
The mechanic lines go unused as all mechanics use 'Man' barks.
When taking critical damage. DeusEx1-Mechanic_BarkCriticalDamage-Mechanic01.ogg DeusEx1-Mechanic_BarkCriticalDamage-Mechanic02.ogg DeusEx1-Mechanic_BarkCriticalDamage-Mechanic03.ogg DeusEx1-Mechanic_BarkCriticalDamage-Mechanic04.ogg DeusEx1-Mechanic_BarkCriticalDamage-Mechanic05.ogg
When having something thrown at them. DeusEx1-Mechanic_BarkFutz-Mechanic01.ogg DeusEx1-Mechanic_BarkFutz-Mechanic02.ogg DeusEx1-Mechanic_BarkFutz-Mechanic03.ogg
When going for an alarm. DeusEx1-Mechanic_BarkGoingForAlarm-Mechanic01.ogg DeusEx1-Mechanic_BarkGoingForAlarm-Mechanic02.ogg DeusEx1-Mechanic_BarkGoingForAlarm-Mechanic03.ogg
While idle. DeusEx1-Mechanic_BarkIdle-Mechanic01.ogg DeusEx1-Mechanic_BarkIdle-Mechanic02.ogg DeusEx1-Mechanic_BarkIdle-Mechanic03.ogg DeusEx1-Mechanic_BarkIdle-Mechanic04.ogg DeusEx1-Mechanic_BarkIdle-Mechanic05.ogg DeusEx1-Mechanic_BarkIdle-Mechanic06.ogg
While on fire. DeusEx1-Mechanic_BarkOnFire-Mechanic01.ogg DeusEx1-Mechanic_BarkOnFire-Mechanic02.ogg DeusEx1-Mechanic_BarkOnFire-Mechanic03.ogg
When being blinded. DeusEx1-Mechanic_BarkTearGas-Mechanic01.ogg DeusEx1-Mechanic_BarkTearGas-Mechanic02.ogg DeusEx1-Mechanic_BarkTearGas-Mechanic03.ogg
MiB #
MiBs fight to the death and don't use their critical damage sounds. DeusEx1-MiB_BarkCriticalDamage-MiB01.ogg DeusEx1-MiB_BarkCriticalDamage-MiB02.ogg DeusEx1-MiB_BarkCriticalDamage-MiB03.ogg DeusEx1-MiB_BarkCriticalDamage-MiB04.ogg
MiBs don't go for alarms normally. DeusEx1-MiB_BarkGoingForAlarm-MiB01.ogg DeusEx1-MiB_BarkGoingForAlarm-MiB02.ogg DeusEx1-MiB_BarkGoingForAlarm-MiB03.ogg
MJ12 Commandos #
Commandos fight to the death and don't use their critical damage sounds. DeusEx1-MJ12Commando_BarkCriticalDamage-MJ12Commando01.ogg DeusEx1-MJ12Commando_BarkCriticalDamage-MJ12Commando02.ogg DeusEx1-MJ12Commando_BarkCriticalDamage-MJ12Commando03.ogg DeusEx1-MJ12Commando_BarkCriticalDamage-MJ12Commando04.ogg DeusEx1-MJ12Commando_BarkCriticalDamage-MJ12Commando05.ogg
Commandos don't go for alarms. DeusEx1-MJ12Commando_BarkGoingForAlarm-MJ12Commando01.ogg DeusEx1-MJ12Commando_BarkGoingForAlarm-MJ12Commando02.ogg DeusEx1-MJ12Commando_BarkGoingForAlarm-MJ12Commando03.ogg
MJ12 Troop #
MJ12 Troops don't use their out of ammo lines because they always have a fallback melee weapon. DeusEx1-MJ12Troop_BarkOutOfAmmo-MJ12Troop01.ogg DeusEx1-MJ12Troop_BarkOutOfAmmo-MJ12Troop02.ogg DeusEx1-MJ12Troop_BarkOutOfAmmo-MJ12Troop03.ogg
MJ12 Troop B #
An unused variation of the MJ12 Troop barks, the voice matches some used in conversations
After having killed the player. DeusEx1-MJ12TroopB_BarkAreaSecure-MJ12TroopB01.ogg DeusEx1-MJ12TroopB_BarkAreaSecure-MJ12TroopB02.ogg DeusEx1-MJ12TroopB_BarkAreaSecure-MJ12TroopB03.ogg DeusEx1-MJ12TroopB_BarkAreaSecure-MJ12TroopB04.ogg DeusEx1-MJ12TroopB_BarkAreaSecure-MJ12TroopB05.ogg DeusEx1-MJ12TroopB_BarkAreaSecure-MJ12TroopB06.ogg DeusEx1-MJ12TroopB_BarkAreaSecure-MJ12TroopB07.ogg
After taking critical damage. DeusEx1-MJ12TroopB_BarkCriticalDamage-MJ12TroopB01.ogg DeusEx1-MJ12TroopB_BarkCriticalDamage-MJ12TroopB02.ogg DeusEx1-MJ12TroopB_BarkCriticalDamage-MJ12TroopB03.ogg DeusEx1-MJ12TroopB_BarkCriticalDamage-MJ12TroopB04.ogg DeusEx1-MJ12TroopB_BarkCriticalDamage-MJ12TroopB05.ogg DeusEx1-MJ12TroopB_BarkCriticalDamage-MJ12TroopB06.ogg DeusEx1-MJ12TroopB_BarkCriticalDamage-MJ12TroopB07.ogg
After having something thrown at them. DeusEx1-MJ12TroopB_BarkFutz-MJ12TroopB01.ogg DeusEx1-MJ12TroopB_BarkFutz-MJ12TroopB02.ogg DeusEx1-MJ12TroopB_BarkFutz-MJ12TroopB03.ogg
When going for the alarm. DeusEx1-MJ12TroopB_BarkGoingForAlarm-MJ12TroopB01.ogg DeusEx1-MJ12TroopB_BarkGoingForAlarm-MJ12TroopB02.ogg DeusEx1-MJ12TroopB_BarkGoingForAlarm-MJ12TroopB03.ogg DeusEx1-MJ12TroopB_BarkGoingForAlarm-MJ12TroopB04.ogg
After seeing a dead body. DeusEx1-MJ12TroopB_BarkGore-MJ12TroopB01.ogg DeusEx1-MJ12TroopB_BarkGore-MJ12TroopB02.ogg DeusEx1-MJ12TroopB_BarkGore-MJ12TroopB03.ogg
When idle. DeusEx1-MJ12TroopB_BarkIdle-MJ12TroopB01.ogg DeusEx1-MJ12TroopB_BarkIdle-MJ12TroopB02.ogg DeusEx1-MJ12TroopB_BarkIdle-MJ12TroopB03.ogg DeusEx1-MJ12TroopB_BarkIdle-MJ12TroopB04.ogg DeusEx1-MJ12TroopB_BarkIdle-MJ12TroopB05.ogg DeusEx1-MJ12TroopB_BarkIdle-MJ12TroopB06.ogg DeusEx1-MJ12TroopB_BarkIdle-MJ12TroopB07.ogg DeusEx1-MJ12TroopB_BarkIdle-MJ12TroopB08.ogg DeusEx1-MJ12TroopB_BarkIdle-MJ12TroopB09.ogg
After being lit on fire. DeusEx1-MJ12TroopB_BarkOnFire-MJ12TroopB01.ogg DeusEx1-MJ12TroopB_BarkOnFire-MJ12TroopB02.ogg DeusEx1-MJ12TroopB_BarkOnFire-MJ12TroopB03.ogg
After running out of ammo. DeusEx1-MJ12TroopB_BarkOutOfAmmo-MJ12TroopB01.ogg DeusEx1-MJ12TroopB_BarkOutOfAmmo-MJ12TroopB02.ogg DeusEx1-MJ12TroopB_BarkOutOfAmmo-MJ12TroopB03.ogg
Looking for the player after attacking them. DeusEx1-MJ12TroopB_BarkPostAttackSearching-MJ12TroopB01.ogg DeusEx1-MJ12TroopB_BarkPostAttackSearching-MJ12TroopB02.ogg DeusEx1-MJ12TroopB_BarkPostAttackSearching-MJ12TroopB03.ogg DeusEx1-MJ12TroopB_BarkPostAttackSearching-MJ12TroopB04.ogg DeusEx1-MJ12TroopB_BarkPostAttackSearching-MJ12TroopB05.ogg DeusEx1-MJ12TroopB_BarkPostAttackSearching-MJ12TroopB06.ogg
Looking for the player before attacking them. DeusEx1-MJ12TroopB_BarkPreAttackSearching-MJ12TroopB01.ogg DeusEx1-MJ12TroopB_BarkPreAttackSearching-MJ12TroopB02.ogg DeusEx1-MJ12TroopB_BarkPreAttackSearching-MJ12TroopB03.ogg DeusEx1-MJ12TroopB_BarkPreAttackSearching-MJ12TroopB04.ogg DeusEx1-MJ12TroopB_BarkPreAttackSearching-MJ12TroopB05.ogg DeusEx1-MJ12TroopB_BarkPreAttackSearching-MJ12TroopB06.ogg DeusEx1-MJ12TroopB_BarkPreAttackSearching-MJ12TroopB07.ogg
After thinking that they saw the player before attacking them. DeusEx1-MJ12TroopB_BarkPreAttackSighting-MJ12TroopB01.ogg DeusEx1-MJ12TroopB_BarkPreAttackSighting-MJ12TroopB02.ogg DeusEx1-MJ12TroopB_BarkPreAttackSighting-MJ12TroopB03.ogg DeusEx1-MJ12TroopB_BarkPreAttackSighting-MJ12TroopB04.ogg DeusEx1-MJ12TroopB_BarkPreAttackSighting-MJ12TroopB05.ogg
When they give up on thinking they saw the player. DeusEx1-MJ12TroopB_BarkSearchGiveUp-MJ12TroopB01.ogg DeusEx1-MJ12TroopB_BarkSearchGiveUp-MJ12TroopB02.ogg DeusEx1-MJ12TroopB_BarkSearchGiveUp-MJ12TroopB03.ogg DeusEx1-MJ12TroopB_BarkSearchGiveUp-MJ12TroopB04.ogg DeusEx1-MJ12TroopB_BarkSearchGiveUp-MJ12TroopB05.ogg
After seeing the player right up in their face. DeusEx1-MJ12TroopB_BarkSurprise-MJ12TroopB01.ogg DeusEx1-MJ12TroopB_BarkSurprise-MJ12TroopB02.ogg DeusEx1-MJ12TroopB_BarkSurprise-MJ12TroopB03.ogg DeusEx1-MJ12TroopB_BarkSurprise-MJ12TroopB04.ogg
Drawing their weapon to attack them. DeusEx1-MJ12TroopB_BarkTargetAcquired-MJ12TroopB01.ogg DeusEx1-MJ12TroopB_BarkTargetAcquired-MJ12TroopB02.ogg DeusEx1-MJ12TroopB_BarkTargetAcquired-MJ12TroopB03.ogg DeusEx1-MJ12TroopB_BarkTargetAcquired-MJ12TroopB04.ogg DeusEx1-MJ12TroopB_BarkTargetAcquired-MJ12TroopB05.ogg DeusEx1-MJ12TroopB_BarkTargetAcquired-MJ12TroopB06.ogg
Being unable to find the player after attacking them. DeusEx1-MJ12TroopB_BarkTargetLost-MJ12TroopB01.ogg DeusEx1-MJ12TroopB_BarkTargetLost-MJ12TroopB02.ogg DeusEx1-MJ12TroopB_BarkTargetLost-MJ12TroopB03.ogg DeusEx1-MJ12TroopB_BarkTargetLost-MJ12TroopB04.ogg DeusEx1-MJ12TroopB_BarkTargetLost-MJ12TroopB05.ogg
Being blinded. DeusEx1-MJ12TroopB_BarkTearGas-MJ12TroopB01.ogg DeusEx1-MJ12TroopB_BarkTearGas-MJ12TroopB02.ogg DeusEx1-MJ12TroopB_BarkTearGas-MJ12TroopB03.ogg
Morgan Everett #
Everett's lines are completely unused as he uses 'Man' barks instead.
Lines for going from hostile to friendly. DeusEx1-MorganEverett_BarkAllianceFriendly-MorganEverett01.ogg DeusEx1-MorganEverett_BarkAllianceFriendly-MorganEverett02.ogg DeusEx1-MorganEverett_BarkAllianceFriendly-MorganEverett03.ogg
Ditto for friendly to hostile. DeusEx1-MorganEverett_BarkAllianceHostile-MorganEverett01.ogg DeusEx1-MorganEverett_BarkAllianceHostile-MorganEverett02.ogg DeusEx1-MorganEverett_BarkAllianceHostile-MorganEverett03.ogg
Lines for throwing stuff at Everett. DeusEx1-MorganEverett_BarkFutz-MorganEverett01.ogg DeusEx1-MorganEverett_BarkFutz-MorganEverett02.ogg DeusEx1-MorganEverett_BarkFutz-MorganEverett03.ogg
Sailor #
The only level with sailors has no alarm panels, so their lines for going to one go unused. DeusEx1-Sailor_BarkGoingForAlarm-Sailor01.ogg DeusEx1-Sailor_BarkGoingForAlarm-Sailor02.ogg DeusEx1-Sailor_BarkGoingForAlarm-Sailor03.ogg
Sailors are never set to react to carcasses, so their lines for seeing a body are unused. DeusEx1-Sailor_BarkGore-Sailor01.ogg DeusEx1-Sailor_BarkGore-Sailor02.ogg DeusEx1-Sailor_BarkGore-Sailor03.ogg
Stanton Dowd #
Unused lines for when Dowd turns from hostile to friendly, unused as he never has weapons. DeusEx1-StantonDowd_BarkAllianceFriendly-StantonDowd01.ogg DeusEx1-StantonDowd_BarkAllianceFriendly-StantonDowd02.ogg DeusEx1-StantonDowd_BarkAllianceFriendly-StantonDowd03.ogg
Ditto for friendly to hostile. DeusEx1-StantonDowd_BarkAllianceHostile-StantonDowd01.ogg DeusEx1-StantonDowd_BarkAllianceHostile-StantonDowd02.ogg DeusEx1-StantonDowd_BarkAllianceHostile-StantonDowd03.ogg
Terrorist #
Unused barks for throwing stuff at the terrorists, the only times the terrorists are friendly they have no barks set. DeusEx1-Terrorist_BarkFutz-Terrorist01.ogg DeusEx1-Terrorist_BarkFutz-Terrorist02.ogg DeusEx1-Terrorist_BarkFutz-Terrorist03.ogg
Their out of ammo lines go unused as they have melee weapons as back ups (technically you can get this to happen if you get one to try to fire a gun underwater). DeusEx1-Terrorist_BarkOutOfAmmo-Terrorist01.ogg DeusEx1-Terrorist_BarkOutOfAmmo-Terrorist02.ogg DeusEx1-Terrorist_BarkOutOfAmmo-Terrorist03.ogg
Terrorist B #
An unused variation of the NSF terrorist barks, the voice matches some used in conversations.
After having killed the player. DeusEx1-TerroristB_BarkAreaSecure-TerroristB01.ogg DeusEx1-TerroristB_BarkAreaSecure-TerroristB02.ogg DeusEx1-TerroristB_BarkAreaSecure-TerroristB03.ogg DeusEx1-TerroristB_BarkAreaSecure-TerroristB04.ogg DeusEx1-TerroristB_BarkAreaSecure-TerroristB05.ogg DeusEx1-TerroristB_BarkAreaSecure-TerroristB06.ogg DeusEx1-TerroristB_BarkAreaSecure-TerroristB07.ogg
After taking critical damage. DeusEx1-TerroristB_BarkCriticalDamage-TerroristB01.ogg DeusEx1-TerroristB_BarkCriticalDamage-TerroristB02.ogg DeusEx1-TerroristB_BarkCriticalDamage-TerroristB03.ogg DeusEx1-TerroristB_BarkCriticalDamage-TerroristB04.ogg DeusEx1-TerroristB_BarkCriticalDamage-TerroristB05.ogg DeusEx1-TerroristB_BarkCriticalDamage-TerroristB06.ogg
After having something thrown at them. DeusEx1-TerroristB_BarkFutz-TerroristB01.ogg DeusEx1-TerroristB_BarkFutz-TerroristB02.ogg DeusEx1-TerroristB_BarkFutz-TerroristB03.ogg
When going for the alarm. DeusEx1-TerroristB_BarkGoingForAlarm-TerroristB01.ogg DeusEx1-TerroristB_BarkGoingForAlarm-TerroristB02.ogg DeusEx1-TerroristB_BarkGoingForAlarm-TerroristB03.ogg
After seeing a dead body. DeusEx1-TerroristB_BarkGore-TerroristB01.ogg DeusEx1-TerroristB_BarkGore-TerroristB02.ogg DeusEx1-TerroristB_BarkGore-TerroristB03.ogg
When idle. DeusEx1-TerroristB_BarkIdle-TerroristB01.ogg DeusEx1-TerroristB_BarkIdle-TerroristB02.ogg DeusEx1-TerroristB_BarkIdle-TerroristB03.ogg DeusEx1-TerroristB_BarkIdle-TerroristB04.ogg DeusEx1-TerroristB_BarkIdle-TerroristB05.ogg DeusEx1-TerroristB_BarkIdle-TerroristB06.ogg DeusEx1-TerroristB_BarkIdle-TerroristB07.ogg DeusEx1-TerroristB_BarkIdle-TerroristB08.ogg DeusEx1-TerroristB_BarkIdle-TerroristB09.ogg DeusEx1-TerroristB_BarkIdle-TerroristB10.ogg DeusEx1-TerroristB_BarkIdle-TerroristB11.ogg
After being lit on fire. DeusEx1-TerroristB_BarkOnFire-TerroristB01.ogg DeusEx1-TerroristB_BarkOnFire-TerroristB02.ogg DeusEx1-TerroristB_BarkOnFire-TerroristB03.ogg
After running out of ammo. DeusEx1-TerroristB_BarkOutOfAmmo-TerroristB01.ogg DeusEx1-TerroristB_BarkOutOfAmmo-TerroristB02.ogg DeusEx1-TerroristB_BarkOutOfAmmo-TerroristB03.ogg
Looking for the player after attacking them. DeusEx1-TerroristB_BarkPostAttackSearching-TerroristB01.ogg DeusEx1-TerroristB_BarkPostAttackSearching-TerroristB02.ogg DeusEx1-TerroristB_BarkPostAttackSearching-TerroristB03.ogg DeusEx1-TerroristB_BarkPostAttackSearching-TerroristB04.ogg DeusEx1-TerroristB_BarkPostAttackSearching-TerroristB05.ogg DeusEx1-TerroristB_BarkPostAttackSearching-TerroristB06.ogg
Looking for the player before attacking them. DeusEx1-TerroristB_BarkPreAttackSearching-TerroristB01.ogg DeusEx1-TerroristB_BarkPreAttackSearching-TerroristB02.ogg DeusEx1-TerroristB_BarkPreAttackSearching-TerroristB03.ogg DeusEx1-TerroristB_BarkPreAttackSearching-TerroristB04.ogg DeusEx1-TerroristB_BarkPreAttackSearching-TerroristB05.ogg
After thinking that they saw the player before attacking them. DeusEx1-TerroristB_BarkPreAttackSighting-TerroristB01.ogg DeusEx1-TerroristB_BarkPreAttackSighting-TerroristB02.ogg DeusEx1-TerroristB_BarkPreAttackSighting-TerroristB03.ogg DeusEx1-TerroristB_BarkPreAttackSighting-TerroristB04.ogg DeusEx1-TerroristB_BarkPreAttackSighting-TerroristB05.ogg DeusEx1-TerroristB_BarkPreAttackSighting-TerroristB06.ogg
When they give up on thinking they saw the player. DeusEx1-TerroristB_BarkSearchGiveUp-TerroristB01.ogg DeusEx1-TerroristB_BarkSearchGiveUp-TerroristB02.ogg DeusEx1-TerroristB_BarkSearchGiveUp-TerroristB03.ogg DeusEx1-TerroristB_BarkSearchGiveUp-TerroristB04.ogg
After seeing the player right up in their face. DeusEx1-TerroristB_BarkSurprise-TerroristB01.ogg DeusEx1-TerroristB_BarkSurprise-TerroristB02.ogg DeusEx1-TerroristB_BarkSurprise-TerroristB03.ogg
Drawing their weapon to attack them. DeusEx1-TerroristB_BarkTargetAcquired-TerroristB01.ogg DeusEx1-TerroristB_BarkTargetAcquired-TerroristB02.ogg DeusEx1-TerroristB_BarkTargetAcquired-TerroristB03.ogg DeusEx1-TerroristB_BarkTargetAcquired-TerroristB04.ogg DeusEx1-TerroristB_BarkTargetAcquired-TerroristB05.ogg
Being unable to find the player after attacking them. DeusEx1-TerroristB_BarkTargetLost-TerroristB01.ogg DeusEx1-TerroristB_BarkTargetLost-TerroristB02.ogg DeusEx1-TerroristB_BarkTargetLost-TerroristB03.ogg DeusEx1-TerroristB_BarkTargetLost-TerroristB04.ogg
Being blinded. DeusEx1-TerroristB_BarkTearGas-TerroristB01.ogg DeusEx1-TerroristB_BarkTearGas-TerroristB02.ogg DeusEx1-TerroristB_BarkTearGas-TerroristB03.ogg
Thug Male #
Rarely used barks. The alarm sounds are never used. DeusEx1-ThugMale_BarkGoingForAlarm-ThugMale01.ogg DeusEx1-ThugMale_BarkGoingForAlarm-ThugMale02.ogg DeusEx1-ThugMale_BarkGoingForAlarm-ThugMale03.ogg
Their out of ammo lines go unused as they have melee weapons as back ups. DeusEx1-ThugMale_BarkOutOfAmmo-ThugMale01.ogg DeusEx1-ThugMale_BarkOutOfAmmo-ThugMale02.ogg DeusEx1-ThugMale_BarkOutOfAmmo-ThugMale03.ogg
Tracer Tong #
Tong's lines are completely unused as he uses 'Man' barks instead.
Lines for going from hostile to friendly. DeusEx1-TracerTong_BarkAllianceFriendly-TracerTong01.ogg DeusEx1-TracerTong_BarkAllianceFriendly-TracerTong02.ogg DeusEx1-TracerTong_BarkAllianceFriendly-TracerTong03.ogg
Ditto for friendly to hostile. DeusEx1-TracerTong_BarkAllianceHostile-TracerTong01.ogg DeusEx1-TracerTong_BarkAllianceHostile-TracerTong02.ogg DeusEx1-TracerTong_BarkAllianceHostile-TracerTong03.ogg
Lines for throwing stuff at Tong. DeusEx1-TracerTong_BarkFutz-TracerTong01.ogg DeusEx1-TracerTong_BarkFutz-TracerTong02.ogg DeusEx1-TracerTong_BarkFutz-TracerTong03.ogg
Triad Luminous Path #
All of these lines go unused as everyone uses 'Man' barks instead, why? Who knows.
After having killed the player. DeusEx1-TriadLumPath_BarkAreaSecure-TriadLumPath01.ogg DeusEx1-TriadLumPath_BarkAreaSecure-TriadLumPath02.ogg DeusEx1-TriadLumPath_BarkAreaSecure-TriadLumPath03.ogg DeusEx1-TriadLumPath_BarkAreaSecure-TriadLumPath04.ogg
After taking critical damage. DeusEx1-TriadLumPath_BarkCriticalDamage-TriadLumPath01.ogg DeusEx1-TriadLumPath_BarkCriticalDamage-TriadLumPath02.ogg DeusEx1-TriadLumPath_BarkCriticalDamage-TriadLumPath03.ogg DeusEx1-TriadLumPath_BarkCriticalDamage-TriadLumPath04.ogg DeusEx1-TriadLumPath_BarkCriticalDamage-TriadLumPath05.ogg
After having something thrown at them. DeusEx1-TriadLumPath_BarkFutz-TriadLumPath01.ogg DeusEx1-TriadLumPath_BarkFutz-TriadLumPath02.ogg DeusEx1-TriadLumPath_BarkFutz-TriadLumPath03.ogg
When going for the alarm. DeusEx1-TriadLumPath_BarkGoingForAlarm-TriadLumPath01.ogg DeusEx1-TriadLumPath_BarkGoingForAlarm-TriadLumPath02.ogg DeusEx1-TriadLumPath_BarkGoingForAlarm-TriadLumPath03.ogg
After seeing a dead body. DeusEx1-TriadLumPath_BarkGore-TriadLumPath01.ogg DeusEx1-TriadLumPath_BarkGore-TriadLumPath02.ogg DeusEx1-TriadLumPath_BarkGore-TriadLumPath03.ogg
When idle. DeusEx1-TriadLumPath_BarkIdle-TriadLumPath01.ogg DeusEx1-TriadLumPath_BarkIdle-TriadLumPath02.ogg DeusEx1-TriadLumPath_BarkIdle-TriadLumPath03.ogg DeusEx1-TriadLumPath_BarkIdle-TriadLumPath04.ogg DeusEx1-TriadLumPath_BarkIdle-TriadLumPath05.ogg DeusEx1-TriadLumPath_BarkIdle-TriadLumPath06.ogg DeusEx1-TriadLumPath_BarkIdle-TriadLumPath07.ogg DeusEx1-TriadLumPath_BarkIdle-TriadLumPath08.ogg DeusEx1-TriadLumPath_BarkIdle-TriadLumPath09.ogg
After being lit on fire. DeusEx1-TriadLumPath_BarkOnFire-TriadLumPath01.ogg DeusEx1-TriadLumPath_BarkOnFire-TriadLumPath02.ogg DeusEx1-TriadLumPath_BarkOnFire-TriadLumPath03.ogg
Looking for the player after attacking them. DeusEx1-TriadLumPath_BarkPostAttackSearching-TriadLumPath01.ogg DeusEx1-TriadLumPath_BarkPostAttackSearching-TriadLumPath02.ogg DeusEx1-TriadLumPath_BarkPostAttackSearching-TriadLumPath03.ogg DeusEx1-TriadLumPath_BarkPostAttackSearching-TriadLumPath04.ogg
Looking for the player before attacking them. DeusEx1-TriadLumPath_BarkPreAttackSearching-TriadLumPath01.ogg DeusEx1-TriadLumPath_BarkPreAttackSearching-TriadLumPath02.ogg DeusEx1-TriadLumPath_BarkPreAttackSearching-TriadLumPath03.ogg
After thinking that they saw the player before attacking them. DeusEx1-TriadLumPath_BarkPreAttackSighting-TriadLumPath01.ogg DeusEx1-TriadLumPath_BarkPreAttackSighting-TriadLumPath02.ogg DeusEx1-TriadLumPath_BarkPreAttackSighting-TriadLumPath03.ogg
When they give up on thinking they saw the player. DeusEx1-TriadLumPath_BarkSearchGiveUp-TriadLumPath01.ogg DeusEx1-TriadLumPath_BarkSearchGiveUp-TriadLumPath02.ogg DeusEx1-TriadLumPath_BarkSearchGiveUp-TriadLumPath03.ogg
After seeing the player right up in their face. DeusEx1-TriadLumPath_BarkSurprise-TriadLumPath01.ogg DeusEx1-TriadLumPath_BarkSurprise-TriadLumPath02.ogg DeusEx1-TriadLumPath_BarkSurprise-TriadLumPath03.ogg
Drawing their weapon to attack them. DeusEx1-TriadLumPath_BarkTargetAcquired-TriadLumPath01.ogg DeusEx1-TriadLumPath_BarkTargetAcquired-TriadLumPath02.ogg DeusEx1-TriadLumPath_BarkTargetAcquired-TriadLumPath03.ogg
Being unable to find the player after attacking them. DeusEx1-TriadLumPath_BarkTargetLost-TriadLumPath01.ogg DeusEx1-TriadLumPath_BarkTargetLost-TriadLumPath02.ogg DeusEx1-TriadLumPath_BarkTargetLost-TriadLumPath03.ogg
Being blinded. DeusEx1-TriadLumPath_BarkTearGas-TriadLumPath01.ogg DeusEx1-TriadLumPath_BarkTearGas-TriadLumPath02.ogg DeusEx1-TriadLumPath_BarkTearGas-TriadLumPath03.ogg
Triad Red Arrow #
The Red Arrow are always set to never go for alarms, so these sounds are unused. DeusEx1-TriadRedArrow_BarkGoingForAlarm-TriadRedArrow01.ogg DeusEx1-TriadRedArrow_BarkGoingForAlarm-TriadRedArrow02.ogg DeusEx1-TriadRedArrow_BarkGoingForAlarm-TriadRedArrow03.ogg
The verboose idle lines are unused. DeusEx1-TriadRedArrow_BarkIdle-TriadRedArrow01.ogg DeusEx1-TriadRedArrow_BarkIdle-TriadRedArrow02.ogg DeusEx1-TriadRedArrow_BarkIdle-TriadRedArrow03.ogg
UNATCO #
One of their futz lines goes unused. DeusEx1-UNATCOTroop_BarkFutz-UNATCOTroop02.ogg
Their out of ammo lines go unused as they have melee weapons as back ups. DeusEx1-UNATCOTroop_BarkOutOfAmmo-UNATCOTroop01.ogg DeusEx1-UNATCOTroop_BarkOutOfAmmo-UNATCOTroop02.ogg DeusEx1-UNATCOTroop_BarkOutOfAmmo-UNATCOTroop03.ogg DeusEx1-UNATCOTroop_BarkOutOfAmmo-UNATCOTroop04.ogg
UNATCO B #
A rarely used variation of the UNATCO barks, the voice matches some used in conversations. One of their futz lines goes unused. DeusEx1-UNATCOTroopB_BarkFutz-UNATCOTroopB02.ogg
Their out of ammo lines go unused as they have melee weapons as back ups. DeusEx1-UNATCOTroopB_BarkOutOfAmmo-UNATCOTroopB01.ogg DeusEx1-UNATCOTroopB_BarkOutOfAmmo-UNATCOTroopB02.ogg DeusEx1-UNATCOTroopB_BarkOutOfAmmo-UNATCOTroopB03.ogg DeusEx1-UNATCOTroopB_BarkOutOfAmmo-UNATCOTroopB04.ogg
WiB #
WiBs fight to the death and don't use their critical damage sounds. DeusEx1-WiB_BarkCriticalDamage-WiB01.ogg DeusEx1-WiB_BarkCriticalDamage-WiB02.ogg DeusEx1-WiB_BarkCriticalDamage-WiB03.ogg DeusEx1-WiB_BarkCriticalDamage-WiB04.ogg DeusEx1-WiB_BarkCriticalDamage-WiB05.ogg
WiBs don't go for alarms normally. DeusEx1-WiB_BarkGoingForAlarm-WiB01.ogg DeusEx1-WiB_BarkGoingForAlarm-WiB02.ogg DeusEx1-WiB_BarkGoingForAlarm-WiB03.ogg
WiBs have lines for idle sounds, but since these only play while they're standing and none of them have standing orders, these are unused. DeusEx1-WiB_BarkIdle-WiB01.ogg DeusEx1-WiB_BarkIdle-WiB02.ogg DeusEx1-WiB_BarkIdle-WiB03.ogg DeusEx1-WiB_BarkIdle-WiB04.ogg DeusEx1-WiB_BarkIdle-WiB05.ogg DeusEx1-WiB_BarkIdle-WiB06.ogg DeusEx1-WiB_BarkIdle-WiB07.ogg DeusEx1-WiB_BarkIdle-WiB08.ogg DeusEx1-WiB_BarkIdle-WiB09.ogg DeusEx1-WiB_BarkIdle-WiB10.ogg
Woman #
Unused lines for a woman reacting to the player throwing stuff at them. DeusEx1-Woman_BarkFutz-Woman02.ogg DeusEx1-Woman_BarkFutz-Woman04.ogg DeusEx1-Woman_BarkFutz-Woman05.ogg DeusEx1-Woman_BarkFutz-Woman06.ogg
Weapons #
PS20/HideAGun Fire (HideAGunFire.wav) #
An unused sound, possibly for before the PS20 was plasma based. DeusEx-HideAGunFire.ogg
Mini-crossbow Fire (MiniCrossbowFire.wav) #
Unused sound for the crossbow firing, this is overwrote by the stealth sound DeusEx-MiniCrossbowFire.ogg
Greasel Attack #
Greasels have an unused attack sound, presumably for a melee attack, but in game they don't have one. DeusEx-GreaselAttack.ogg
LAM Ambient (LAMAmbient.wav) #
Unused repeating sound for the LAM, presumably when placed on the wall, in game it makes no sound. DeusEx-LAMAmbient.ogg
Enemies #
Robot Sounds #
The robots of the game have unused sounds.
Critical Damage
Military Bot: MilitaryBotCriticalDamage.ogg
Security Bot 2: DeusEx-SecurityBot2CriticalDamage.ogg
Security Bot 3: DeusEx-SecurityBot3CriticalDamage.ogg
Area Secure
Military Bot: DeusEx-MilitaryBotAreaSecure.ogg
Security Bot 2: DeusEx-SecurityBot2AreaSecure.ogg
Security Bot 3: DeusEx-SecurityBot3AreaSecure.ogg
Rat Sounds #
Rats have 3 sounds for squeaking, but they only use one.
Player Sounds #
Some sounds that likely would've been used for female JC if they were ever finished.
Jumping. DeusEx1-FemaleJump.ogg
Landing. DeusEx1-FemaleLand.ogg
Drowning. DeusEx1-FemaleDrown.ogg
Male sounds, unknown what they'd be for.
Breathing. DeusEx1-MaleBreathe.ogg
Grunting. DeusEx1-MaleGrunt.ogg
Laughing. DeusEx1-MaleLaugh.ogg
Sneezing DeusEx1-MaleSneeze.ogg