The only game from the long-running Derby Stallion series to be released for the Nintendo 64.
Sub-Pages#
Debug Start#
Enable GameShark codes D11650D4 0010 802BEC85 0006, then press L at the selection screen. Press B to exit debug.
(Source: Gilgamesh)
Development Text#
Present at 0x11FD28 and 0x189014 in the ROM are a few error messages.
BUFFER OVER BC!!
BUFFER OVER AS!!
BUFFER OVER FM!!
BUFFER OVER VTR!!
Scene is empty
buffer order miss
Xrname %d
(Source: Ferrox)
Unused Code Banks#
There are two unused code blocks whose sole purpose appears to be displaying an image until the Start Button is pressed. These are identical to unused code banks in the prototype (after accounting for the difference in addressing). There is no known method to load these normally.
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This needs some investigation. |
In retail, this image is displayed by 00A1A50, loaded to 801B9670.
In the prototype, the same block of data is found at 00A3C10, loaded to 801926D0.
A different image using a grayscale palette. In retail, this image is displayed by 00A53F0, loaded to 801B9670 just like the code block above.
In the prototype, the same block of data is found at 00A75A0, also loaded to 801926D0.
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The Derby Stallion series | |
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NES |
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Nintendo 64 |
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