This is a sub-page of De Blob (Wii, Windows, Xbox One, PlayStation 4, Nintendo Switch).
Unused Sound Effects#
UI#
Early UI sound effects.
SFX Type |
Filename |
Sound |
|---|---|---|
UI |
fe_move |
|
UI |
record_scratch |
|
UI |
fe_select |
|
UI |
scroll |
Presumably an early version of the sound for collecting styles.
SFX Type |
Filename |
Sound |
|---|---|---|
UI |
collectible |
Enemies#
Inside the files "Inky_Baton.fsb" and "Inky_Pen.fsb" are earlier sound effect variants for the Regular Inkies and Heavy Inkies, which can also be heard in early builds of the game.
SFX Type |
Filename |
Sound |
|---|---|---|
Enemy |
inkbat_alarm_01 |
|
Enemy |
inkbat_alarm_02 |
|
Enemy |
inkbat_alarm_03 |
|
Enemy |
inkbat_alarm_04 |
|
Enemy |
inkbat_alarm_05 |
|
Enemy |
inkbat_alarm_06 |
|
Enemy |
inkbat_attack2_01 |
|
Enemy |
inkbat_attack2_02 |
|
Enemy |
inkbat_attack2_03 |
|
Enemy |
inkbat_death_01 |
|
Enemy |
inkbat_death_02 |
|
Enemy |
inkbat_death_03 |
|
Enemy |
inkbat_death_04 |
|
Enemy |
inkbat_death_05 |
|
Enemy |
inkbat_death_06 |
|
Enemy |
inkbat_exert_01 |
|
Enemy |
inkbat_exert_02 |
|
Enemy |
inkbat_exert_03 |
|
Enemy |
inkbat_exert_04 |
|
Enemy |
inkbat_exert_05 |
|
Enemy |
inkbat_slam_01 |
|
Enemy |
inkbat_slam_02 |
|
Enemy |
inkbat_step_01 |
|
Enemy |
inkbat_step_02 |
|
Enemy |
inkbat_step_03 |
|
Enemy |
inkbat_swipe_01 |
|
Enemy |
inkbat_swipe_02 |
|
Enemy |
inkbat_swipe_03 |
|
Enemy |
inkpen_exert_01 |
|
Enemy |
inkpen_exert_02 |
|
Enemy |
inkpen_exert_03 |
|
Enemy |
inkpen_step_01 |
|
Enemy |
inkpen_step_02 |
|
Enemy |
inkpen_step_03 |
|
Enemy |
inkypen_fire_loop |
|
Enemy |
inkypen_fire_start_01 |
|
Enemy |
inkypen_fire_start_02 |
|
Enemy |
inkypen_stab |
Unused Music#
Main Menu#
In the game’s music files, there are unused low and medium variations of the main menu theme. While they don’t appear in the final game, de Blob 2 uses similar low and medium variations of its menu theme across different menus, suggesting they may have been intended for the same purpose here.
Filename |
Sound |
|---|---|
Front_End (Low) |
|
Front_End (Medium) |
This track uses the song "Ventolin (Marazanvose Mix)" by Aphex Twin.
Filename |
Sound |
|---|---|
FRONT_END_Aphex_Twin_Maranvose |
Smooth#
A beat sample file was used as the metronome for the mood Smooth.
Filename |
Sound |
|---|---|
DubSka_Click_Beats_02 |
Demo#
According to composer John Guscott, Demo was the very first track he created for de Blob. It was originally meant only as a test piece to see how the game’s music system would function. This track can also be heard in several pre-release videos of the game.
Music
Color Sounds
SFX Type |
Filename |
Sound |
|---|---|---|
Red |
red_new_01 |
|
Red |
red_new_02 |
|
Red |
red_new_03 |
|
Red |
red_new_04 |
|
Red |
red_new_05 |
|
Red |
red_new_06 |
|
Yellow |
c_yellow_a_01 |
|
Yellow |
c_yellow_c_sharp_03 |
|
Yellow |
c_yellow_e_04 |
|
Yellow |
c_yellow_g_02 |
|
Yellow |
c_yellow_new |
|
Yellow |
c_yellow_new02 |
|
Blue |
c_blue_01 |
|
Blue |
c_blue_02 |
|
Blue |
c_blue_03 |
|
Blue |
c_blue_04 |
|
Orange |
orange_new_01 |
|
Orange |
orange_new_02 |
|
Orange |
orange_new_03 |
|
Orange |
orange_new_04 |
|
paint_orange |
orange_new_05 |
|
Orange |
orange_new_06 |
|
Green |
green_new01 |
|
Green |
green_new02 |
|
Green |
green_new03 |
|
Green |
green_new04 |
|
Green |
green_new05 |
|
Green |
green_new06 |
|
Purple |
c_purple_a |
|
Purple |
c_purple_a_too |
|
Purple |
c_purple_a_too2 |
|
Purple |
c_purple_c |
|
Purple |
c_purple_e_flat |
|
Purple |
c_purple_g_flat |
|
paint_brown |
brown_newest_01 |
|
paint_brown |
brown_newest_02 |
|
paint_brown |
brown_newest_03 |
|
paint_brown |
brown_newest_04 |
|
paint_brown |
brown_newest_05 |
|
paint_brown |
brown_newest_06 |
|
Brown |
brown_newest_07 |
|
paint_brown |
brown_newest_08 |
|
paint_brown |
brown_newest_09 |
|
paint_brown |
brown_newest_10 |
|
paint_brown |
brown_newest_11 |
|
paint_brown |
brown_newest_12 |
|
paint_brown |
brown_newest_13 |
|
paint_brown |
brown_newest_14 |
|
paint_black |
c_black_c |
|
paint_black |
c_black_d |
|
paint_black |
c_black_d_flat |
|
paint_black |
c_black_e_flat |