the cutting room mirror

Unused Dialogue

This is a sub-page of Day of the Tentacle.

This game has a surprising amount of unused dialogue. It ranges from dialogue of characters doing things with objects they can never possess which can easily be triggered in debug mode, to dialogue that doesn't even exist in the scripts anymore with no clear use at all. Some more unused dialogue is listed on the main page and the Unused Scripts page, where appropriate.

This page is split into several categories to hopefully make it a bit easier to digest.

All offsets are relative to the file monster.sou. The subtitle of each piece of dialogue is taken from the games files, with the notable exception of the Unused Dialogue with no subtitles section.

Unused Object Dialogue#

Dialogue intended to play while doing specific interactions with specific inventory objects in the game.

Brush#

All three playable characters have dialogue for using the Brush with the Bucket. However, there is no way for Bernard or Laverne to get the Bucket.

Offset

Character

Subtitle

Dialogue

0x0181D49F

Bernard

What for?

0x0182D47D

Laverne

Ha!

Disappearing Ink#

All three playable characters have dialogue for using the Disappearing Ink with the Hamster. However, there is no way for Hoagie to get the Hamster.

Offset

Character

Subtitle

Dialogue

0x09EACC11

Hoagie

Hamsters have no sense of humor. Everyone knows that.

Crowbar#

All three playable characters have dialogue for using the Crowbar with any other object. However, there is no way for Hoagie or Laverne to get the Crowbar.

Offset

Character

Subtitle

Dialogue

0x06229021

Hoagie

I'm not so sure that's a good idea.

0x0621A2AC

Laverne

I'm not so sure that's a good idea.

Unused Room Dialogue#

Lots of dialogue intended to play while doing specific interactions in specific rooms of the game.

Field#

Ben Franklin has more dialogue chastising Hoagie for failing to push the Kite at the correct time, but it never plays. Pushing the kite early triggers the cutscene of Ben trying to teach Hoagie how the experiment works again.

Offset

Character

Subtitle

Dialogue

0x008C33F5

Ben Franklin

Why didn't you wait for me to say "NOW"?

Dialogue for interacting with the Kite or Kite Pocket. These objects are only seen during the Kite pushing sequence, which overrides almost any interaction except pushing the Kite with a short cutscene of Hoagie failing to push the Kite.

Offset

Character

Subtitle

Dialogue

0x006D6E73

Hoagie

That's the thing I'm supposed to push, I think.

0x006E5AEA

Hoagie

It's the breast pocket from the lab coat.

Congress#

Dialogue for interacting with the Fire. The Fire object is set to the wrong state, so trying to do anything but look at the Fire will result in Hoagie looking to the right and saying "I can't reach it." This can be fixed in ScummVM by running the command 'object 91 state 1' after Thomas Jefferson builds the fire.

Offset

Character

Subtitle

Dialogue

0x0ECCD062

Hoagie

No. Fire bad.

Dialogue that should play when using the Disappearing Ink on George Washington, but immediately gets interrupted by Hoagie saying "Excuse me."

Offset

Character

Subtitle

Dialogue

0x0EC1FAE9

Hoagie

I got something funny to show ya.

Dialogue for using the Cigar on George Washington after he's already smoked a Cigar. This impossible as the Cigar object is removed from your inventory as soon as he smokes the first one, and there's no way to obtain another.

Offset

Character

Subtitle

Dialogue

0x0EC02409

Hoagie

I don't think he'll fall for that again!

George Washington's Room#

There is some dialogue set up on the Maid intended for using the Disappearing Ink on her but it isn't set up to trigger correctly, resulting in a default response.

Offset

Character

Subtitle

Dialogue

0x01EEF499

Hoagie

She's a broad target, but she's movin' fast.

Ned and Jed's Room#

Hoagie has some unused dialogue for interacting with Ned or Jed Edison. This dialogue appears to be fully set-up in the script, but no object or verb seems to trigger it. The second bit of dialogue would depend on who is currently working on the statue.

Offset

Character

Subtitle

Dialogue

0x028F95DF

Hoagie

You some kind of artist?

0x02C2443B

Ned or Jed

What does it look like, nitwit? Oh, sorry about that... I'm trying to cultivate my artistic temperament.

0x02B37060

Jed or Ned

Only time will tell...

Attic (past)#

Dialogue for interacting with the Squeaky Mattress after Hoagie has already moved it from Ned's Bed over to Jed's Bed. This line is actually set up to be triggered on an item called Ned's Squeaky Mattress, which is hidden as soon as the mattress-moving cutscene is over.

Offset

Character

Subtitle

Dialogue

0x02EE6012

Hoagie

No way. I'm not doing that again.

Lobby (present)#

Dialogue for looking at the Dark Passage inside the Grandfather Clock that leads to the Secret Lab before Bernard knows what's in there. A script forces Bernard to go through the passage into the Secret Lab as soon as it's opened, which replaces the dialogue with "Something tells me it leads to the lab."

Offset

Character

Subtitle

Dialogue

0x0680F314

Bernard

Hmmm... I wonder where it leads to...

Office#

Dialogue for trying to pick up the Contract when the Safe is closed, while Dr. Fred is opening and closing the safe. The timing involved makes this an impossible task.

Offset

Character

Subtitle

Dialogue

0x0AFD91BB

Bernard

I can't get the contract.

Dialogue for looking at the Safe when it's open. However, this line never plays because there are actually 2 copies of the Safe object. The Safe object that can actually be opened by the player uses the lines "It's empty." and "There's a contract in it." instead.

Offset

Character

Subtitle

Dialogue

0x0B05F3D1

Bernard

The safe is open.

There is some dialogue set up on Dr. Fred intended for using the Shrunken Sweater on him, but it isn't set up to trigger correctly, resulting in a default response.

Offset

Character

Subtitle

Dialogue

0x0B1E4D90

Bernard

It's not exactly his size.

Convention Hall#

Dialogue intended to be triggered when looking at the Vat of Teeth while the chattering teeth are still in it. This is impossible as getting anywhere near the Vat of Teeth causes the Chattering Teeth to escape before the line can be spoken.

Offset

Character

Subtitle

Dialogue

0x03406F7B

Bernard

They look dangerous!

Parking Lot#

Dialogue for using the Keys on the Car which is interrupted by another script which makes Bernard say "It's not my car."

Offset

Character

Subtitle

Dialogue

0x07F93759

Bernard

There are too many keys here. I don't know which one to use.

Secret Lab (present)#

Dialogue for using Coffee or Decaf Coffee on the Mug which Dr. Fred drops and smashes after filling it with Decaf Coffee. This is impossible as the Mug object is hidden after you first pour Decaf Coffee into it.

Offset

Character

Subtitle

Dialogue

0x03F65714

Bernard

It's already full.

Dialogue that would play if you attempt to pour Coffee into the funnel in Dr. Fred's mouth after you've already poured Coffee into the Funnel in his mouth. This is impossible as the Funnel object is hidden after you first pour Coffee into it.

Offset

Character

Subtitle

Dialogue

0x047697C

Bernard

It looks like he has plenty of coffee already.

Dialogue that would play if you ask Dr. Fred “How much could it possibly cost?” about the Diamond a second time. This is impossible as the dialogue option is removed permanently after the first time you select it.

Offset

Character

Subtitle

Dialogue

0x53A42D9

Dr. Fred

I don't know about you but I'm a little strapped for cash right now.

Copy Protection#

Bernard and Dr. Fred have some lines about how the Battery Plans need to be corrected. These lines are part of the copy protection script used in the original floppy disk version of the game. Which is kinda funny because that version of the game doesn't even use recorded dialogue past the very beginning of the game, so these are never used anywhere. You can force the copy protection script to run in ScummVM by running Script 203 while looking at the Battery Plans (Room 65).

Offset

Character

Subtitle

Dialogue

0x0F7773D3

Dr. Fred

Drat! This will never work! I forgot I never quite got these proportions correct.

0x0F764DD1

Bernard

Maybe I can help. I got an "A" in physics class.

0x0F795C95

Dr. Fred

Say, that looks pretty good!

Laundry Room (present)#

There is some dialogue set up on the Dryer intended for using the Shrunken Sweater on it, but it isn't set up to trigger correctly, resulting in a default response.

Offset

Character

Subtitle

Dialogue

0x047697C

Bernard

It's already pretty dry.

Honeymoon Suite#

There is some dialogue set up on the Sleeping Conventioneer (while he's on the floor) intended for using the Disappearing Ink on him, but it isn't set up to trigger correctly, resulting in no dialogue playing.

Offset

Character

Subtitle

Dialogue

0x07FE149D

Bernard

Oh, it's just not the same, somehow.

Green Tentacle's Room#

The three-headed creature you play as during the finale has some dialogue for pushing the Speaker over when revisiting Green Tentacle's Room, but it seems to be overridden by the line "No time for that now."

Offset

Character

Subtitle

Dialogue

0x0999F6B4

Hoagvernard

I wouldn't want to break it before tomorrow.

Weird Ed's Room#

All three playable characters have dialogue for using the Maniac Mansion Computer. Unfortunately, there is no way for Hoagie or Laverne to get to the computer.

Offset

Character

Subtitle

Dialogue

0x0E3E4547

Laverne

Wow!

0x0E44D2B9

Hoagie

Gnarly!

Attic (present)#

Dialogue for using the Rope on Dr. Fred while it's not in the player's inventory. This is impossible as the Dr. Fred object only becomes unhidden once the rope has been picked up.

Offset

Character

Subtitle

Dialogue

0x0948247E

Bernard

He's already pretty tied up with it.

Dialogue for trying to swap Dr. Fred with Ted once the puzzle in the attic is already solved. This is impossible as the moveable Dr. Fred/Ted objects are all hidden once the puzzle is solved.

Offset

Character

Subtitle

Dialogue

0x09495EE5

Bernard

He looks comfortable where he is.

Laundry Room (future)#

Dialogue for using the Sweater (while it's not shrunken) in the Dryer (in the future) on the Cold Wet Hamster as Bernard. There is no way for Bernard to interact with either of these objects in these states.

Offset

Character

Subtitle

Dialogue

0x0D761641

Bernard

It's way too big for him.

Kitchen (future)#

Dialogue for trying to use the Hub Cap in the Recyclatron when it's not in the player's inventory.

Offset

Character

Subtitle

Dialogue

0x0B5161CA

Laverne

I can't do that.

Seventies Room#

There is some dialogue set up on Ted (the Mummy) intended for using the Shrunken Sweater on him, but it isn't set up to trigger correctly, resulting in a default response.

Offset

Character

Subtitle

Dialogue

0x0A71FE2E

Laverne

It's not quite his size.

Roof (future)#

Dialogue for interacting with the crank and/or crankbox, which doesn't seem to trigger when using any object or verb with either of them.

Offset

Character

Subtitle

Dialogue

0x0D502F96

Laverne

What it needs is a crank.

Dialogue for doing an unknown interaction with the crank once it's "stuck". The first line would play if you're wearing the Tentacle Costume, otherwise the second line would play. These both seem to be overridden by the "It's stuck." line.

Offset

Character

Subtitle

Dialogue

0x0D4C0803

Laverne

No, I mean it's really STUCK. Like adventure-game stuck.

0x0D4DA30D

Laverne

Maybe I should just use my hands, delicate and valuable as they are.

Human Show#

Dialogue that would play if you attempt to use the Fork on the Mummy's Head after you've already styled his hair. This is impossible as the Mummy's Head object is hidden after you first use the Fork on it.

Offset

Character

Subtitle

Dialogue

0x0D0B3DB0

Laverne

No, I might hurt him.

Secret Lab (future)#

Dialogue for using the Hamster on the Generator while the Hamster is in its default state. This is impossible as the only way to get it to Laverne is to freeze it. Then put it in a Microwave. Then give it a teeny tiny Sweater.

Offset

Character

Subtitle

Dialogue

0x0CB9DE69

Laverne

No.

Dialogue for interacting with the Hamster while it's running on the Generator. This is impossible as the Hamster object becomes hidden as soon as the Generator starts up.

Offset

Character

Subtitle

Dialogue

0x0CC7A305

Laverne

Not while he's working.

0x0CC82E8F

Laverne

I don't want to bug him.

0x0CC9C7D6

Laverne

He's just running and running and running...

Dialogue for using some object on the Junk In Boxes. No object or verb triggers this response anymore. Clues in the game scripts reveal it was some kind of metal object (using it with the microwave would trigger the line "It's bad to put metal in a microwave." It's possible this "entry point" was intended for the Trophy, which has no default Use script at all.

Offset

Character

Subtitle

Dialogue

0x0CE5AA00

Laverne

I don't want to put it in storage yet. I like it. I want to carry it around with me.

Generic Unused Dialogue#

Dialogue intended to play while doing interactions with various generic objects in the game, such as the Chron-O-John.

Chron-O-John#

All three playable characters have dialogue that seems to be intended to play when putting an object in the Chron-O-John Toilet when it's already got an object in it. Attempting to do this in the game simply results in the character taking out the current object and then putting the new object in there, without playing the dialogue.

Offset

Character

Subtitle

Dialogue

0x0E560616

Hoagie

There's something already in there.

0x0E499452

Bernard

There's something already in there.

0x0E4F83A2

Laverne

There's something already in there.

Other#

All three playable characters have dialogue for trying to use objects that aren't in their inventory, but none of the objects in the Future meet this criteria.

Offset

Character

Subtitle

Dialogue

0x0E3CA3AC

Laverne

I haven't got that.

All three playable characters have dialogue for attempting to open locked doors, but none of the doors in the Future are locked. Technically, neither are any of the doors in the Past, but the line is also used for the Outhouses.

Offset

Character

Subtitle

Dialogue

0x0E4D8224

Laverne

Hmm, this door appears to be locked.

Unused Dialogue With No Subtitles#

Dialogue with no scripts or subtitles remaining in the games files. It's pretty obvious what most of them are intended for, whilst some of them are a bit more mysterious.

Intro Cutscene#

Unused dialogue stored amongst Green and Purple Tentacle's initial conversation at the start of the game. Maybe Green would have said this in response to Purple's "Mmmm... I'm thirsty!" line.

Offset

Character

Subtitle

Dialogue

0x0xEDCB6

Green Tentacle

Oh.

Kitchen (past)#

Unused dialogue describing the Water Pump. Most likely dropped for being duller than Hoagie's default fallback line.

Offset

Character

Subtitle

Dialogue

0x0x17E94A4

Hoagie

It's a metal water pump.

Attic (past)#

Unused dialogue stored amongst the Mattress dialogue which seems most likely to have been intended for interacting with the Squeaky Mattress after Hoagie has already moved it from Ned's Bed over to Jed's Bed.

Offset

Character

Subtitle

Dialogue

0x02F855A5

Hoagie

It looks fine where it is.

Lobby (present)#

Unused dialogue stored amongst the Lobby dialogue. It seems to have been replaced with the line "Hoagie's got that part of the house.", perhaps because it was too similar to the used "Laverne's covering that territory." line.

Offset

Character

Subtitle

Dialogue

0x067DC1CB

Bernard

Hoagie's covering that territory.

Convention Hall#

A sound of a man laughing stored amongst the Cigar Salesman dialogue which seems most likely to have been intended for when the Cigar Salesman laughs at Bernard. This is actually a stock sound effect from the Cartoon Trax Volume 1 sound effects library, and can be heard in numerous animated films such as The Jungle Book and Song of the South.

Offset

Character

Subtitle

Dialogue

0x1004459F

Cigar Salesman

(Stock laughter sound effect)

Secret Lab (present)#

Unused dialogue stored amongst the Secret Lab dialogue which seems most likely to have been intended for telling the player they got the Copy Protection segment wrong.

Offset

Character

Subtitle

Dialogue

0x4BA812B

Dr. Fred

No, I don't think that will work.

0x047859B3

Bernard

Let's try it again.

Time Vortex#

Purple Tentacle has some unused dialogue placed right between his used dialogue of "Hahahahahaha..." and "DIE! HAHAHA! DIE!...", possibly suggesting it was originally meant to play during the same cutscene.

Offset

Character

Subtitle

Dialogue

0x0E30663F

Purple Tentacle

Perish fools!

Laundry Room (present)#

Unused dialogue stored amongst the Laundry Room dialogue which seems most likely to have originally been for the Shrunken Sweater. The Shrunken Sweater curiously has no dialogue associated with it when looking at it as Bernard or Hoagie, despite being a valid object they can receive.

Offset

Character

Subtitle

Dialogue

0x047697C

Bernard

It looks a little small for me.

Another piece of dialogue from the Laundry Room. This one seems to be for attempting to push the Dryer. Interestingly, the clip's sample rate is set to 22222 Hz, even though the audio itself appears to have been encoded at 176400 Hz. The version uploaded here has been speed-corrected in audio-editing software to match the playback rate of the game's other dialogue.

Offset

Character

Subtitle

Dialogue

0x6637594

Bernard

It's back as far as it can go.

Lobby (future)#

A rather long bit of dialogue of the Grandfather Clock Guard responding to the question "Has anybody ever escaped from this place?". It's stored right next to, and is exactly the same as the used dialogue, except it's just one sound file instead of being split into two. It's also the only piece of dialogue in the entire game without an associated VCTL (lip sync data) file.

Offset

Character

Subtitle

Dialogue

0x0FAF32A0

Grandfather Clock Guard

Some try once in a while, but I always fetch them back. That's my primary duty here, and I take it very seriously. I always get my man, no matter how long it takes. Why, I once trailed a renegade human for six days. He led me clear through the hills and up to the top of those mountains to the west. You couldn't possibly imagine the horrible things I had to eat to survive.

Seventies Room#

This dialogue is near text relating to Ted (the Mummy). Laverne does say "Oh well." during this conversation, but it appears to be a different take. Interestingly, the clip's sample rate is set to 22222 Hz, even though the audio itself appears to have been encoded at 176400 Hz. The version uploaded here has been speed-corrected in audio-editing software to match the playback rate of the game's other dialogue.

Offset

Character

Subtitle

Dialogue

0x0A71FE2E

Laverne

Oh well.

Kennel#

Dialogue that may have been intended for using the Disappearing Ink on the Kennel Guard while not wearing the Tentacle Costume. It's impossible to reach the Kennel Guard in that state, but if you do so with debug commands nothing happens at all rather than the default "Not funny enough." response.

Offset

Character

Subtitle

Dialogue

0x0BDD415A

Kennel Guard

Don't push me, human.

Partially Unused Dialogue#

A few pieces of used dialogue in this game are set to cut off before they play out in full, rendering them partially unused.

Attic (past)#

Hoagie's short grunts uttered while he moves the Mattress are actually a bit longer. Only about half of each of these files is played before being interrupted by the next one.

Offset

Character

Subtitle

Dialogue

0x02EF446E

Hoagie

nnngg

0x02EF9062

Hoagie

Nnnggg!

0x02EFF391

Hoagie

NNNGGGG!

War Room#

Old Purple Tentacle keeps interrupting his Lieutenant, so we hear only roughly the first syllable of each of these.

Offset

Character

Subtitle

Dialogue

0xDEF50D3

Tentacle Lieutenant

Suckers of--

0xDF626E1

Tentacle Lieutenant

Able to leap--

0xDF84D7E

Tentacle Lieutenant

Out of control of--

Time Vortex#

Purple laughs for a longer time than is actually heard in-game. Only about half of this file is played before being interrupted by the next bit of dialogue.

Offset

Character

Subtitle

Dialogue

0x0E2F7CD0

Purple Tentacle

Hahahahahaha...