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Snap into a Slim Jim and take a ride in Dave Mirra Freestyle BMX 2!
Early Icons#
Early level and player icons that are only present in the PlayStation 2 release.
Levels#
Riders#
These early icons are taken from the previous installment, Dave Mirra Freestyle BMX. New riders not seen in the first game have been given Chad Kagy's icon with a crudely-drawn smiley placed on top.



Unused Sounds#
Buried in the game's audio files is a file called "sfxweap.zsd", which, has sounds traced from Counter-Strike. These sounds would go on to appear in BMX XXX.
Bullet ricochets on concrete: Bullet ricochets on metal: Dryfire click: Cycling between weapons: Firing weapons: Inserting magazines: Removing magazines: Zooming:
Developer Message#
Located where the cheat codes are defined is a message for anyone trying to snoop around for cheats.
Yeah, and you think you're so cool hacking around
Differences Between Ports#
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New Levels#
The Xbox and GameCube versions have two additional levels: Greenville, NC and Venice, Italy. Greenville is placed between the Commercial District and Galloon Water Park, while Venice is the new final level.
Level Differences#
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In the Xbox's Greenville level, there are a bunch of tables and chairs near the area where you must wallride four gutters. The tables and chairs are not present in the GameCube version, presumably for performance since the area already has a lot of physics objects.
Challenge Descriptions#
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One of the challenges in the Airport Garage is to "Defuse the four package bombs". In the GameCube version, this was changed to "Find the four glowing pieces of lost luggage".
UI Changes#
In the Challenges mode result screen, the PS2 version shows your rewards on the left and your scores on the right. This is reversed on Xbox and GameCube.
The Xbox version is the only one to point out that Proquest is available for player one only.
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The Dave Mirra series | |
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Game Boy Color |
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PlayStation 2, GameCube, Xbox |
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Spin-offs / Related | |
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GameCube, PlayStation 2, Xbox |
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