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Dance 86.4 Funky Radio Station

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Dance 86.4 Funky Radio Station can be summarized as a dancing game designed to appeal to young audiences, with three panels aligned side by side for each player to step on.
Its rarity, even in Japan, makes it quite sought after by collectors.

NOTE: All files can be extracted from IMAGE00.DAT.

Debug Menu#

dance864-debug.png

Applying the following pnach patch replaces the operator menu with a debug menu:

patchExtended=1,EE,3bd038,word,367b80,35a1f0

The controls are as follows:

  • 1P Select L - Cursor left
  • 1P Start - Cursor up
  • 1P Select R - Cursor right
  • 1P Red - Select

Do note that selecting any of the options will prevent the player from pressing Test again.

(Source: _987123879113)

MUSIC MENU#

Warps the player to the song selection screen.

TITLE#

Warps the player to the title screen.

DEMO#

Warps the player to the demo sequence.

HOW TO#

Warps the player to the How to Play screen.

OPTION#

Warps the player to a black screen.

RANKING#

Warps the player to a black screen.

MINIGAME#

dance864-minigamedebug.png

Warps the player to a debug minigame selection screen.

Controls:

  • 1P Blue - Change left
  • 1P Red - Change right
  • 1P Select L - Scroll up
  • 1P Select R - Scroll down
  • 1P Start - Select

Functions:

  • GAMETYPE - Changes the minigame to be played.
    • DASH - 50m kyousou (50m Race)
    • KENKENPA - Kenkenpa (Hopscotch)
    • BALLON - Ai no balloon daisakusen (Great Balloon Mission of Love)
    • BALLONBREAK - Fuusenwari (Balloon popping)
    • SUMO - Dondon sumou (Pounding Sumo)
    • SYNCDASH - Ai no Ninin sankyaku (Three-legged Race of Love)
  • PLAYER1 / PLAYER2 - Determines whether or not a player is controlled by the player (HUMAN) or by the game (COM1/COM2/COM3/COM4/COM5).
  • STRAT - Starts the minigame.
  • EXIT - Goes back to the main debug menu.

2D SYSTEM TEST#

dance864-2dtest.png

Displays several falling stars, which then stop. There's also a function to play music.

Controls:

  • 1P Red - Play music.
  • 1P Start - Stop music.

SOUND TEST#

dance864-soundtest.png

Opens a sound test menu.

Controls:

  • 1P Blue - Change left
  • 1P Red - Change right
  • 1P Start - Scroll up/play

Functions:

  • BGM - The music to be played.
  • DJ - The announcer soundbite to be played, whereas each song has their own set.
  • SE - The sound effect to be played.

3D TEST#

Warps the player to a black screen.

Controls:

  • 1P Green - Alternate between playing the preview tracks of the songs Choo Choo TRAIN and HAPPY DAYS.
  • 1P Red - Plays a squeaking sound effect.

HDD MENU(TEST)#

dance864-hddmenu.png

Seems to do a HDD checking function.

OPENING DEMO#

Warps the player to the intro cutscene.

RESULT#

Warps the player to the song result screen.

TOTAL RESULT#

Warps the player to the total results screen.

Manufacture Mode#

dance864-manufacture.png

Applying the following pnach patch replaces the operator menu with a debug function labeled "Manufacture Mode".

patchExtended=1,EE,3bd038,word,0034f670,0035a1f0

Within this mode, it is possible to test inputs and lamp outputs. The music tracks and announcer intro sounds for the songs Choo Choo TRAIN, Koi to machinegun and HAPPY DAYS, in this order, as well as four sound effects, are played continuously in this mode as well.

The controls are as follows:

  • Test + 1P Select L - Changes the FOOT MODE parameter to "NOW SETTING", though it just continues like this.
  • Test + 1P Select R - Toggles all lamps rather than just one.
  • Test + 2P Select L - Increases the audio volume.
  • Test + 2P Select R - Decreases the audio volume.
  • Test + 1P Start - Exits back to the operator menu, considering the patch is disabled after entering.

(Source: _987123879113)

Unused Graphics#

Unused Songs#

Songwheel graphics and gameplay name tags for three unused songs can be found within the file's .tm2 data. Note that these graphics are all that remain; there is no audio or chart data. They are, as follows:

We Will Rock You
Song by (or a cover of) Queen. Grouped under Western Music.

0000001c.tm2

00000037.tm2

0000006c.tm2

Kimi no hitomi ni koishiteru (Can't Take My Eyes Off You)
Song by (or a cover of) Boys Town Gang. Grouped under J-POP.

0000001a.tm2

00000035.tm2

00000060.tm2

Mayim Mayim (TRANCE EDITION)
This song, which was sung by BeForU NEXT, was present in the game's AOU2005 build, but was removed from the final game.1 It is grouped under Variety.

00000028.tm2

00000043.tm2

00000062.tm2

Earlier Name Tags#

Six more name tags found from 00000098.tm2 to 0000009d.tm2. They're noticeably in an earlier state than the ones shown below, as they don't have any decoration. It's also important to note that the song Urusei Yatsura no theme is referred to by its actual name, Lum no love song.

dance864-nt1.png

Lum no love song (Urusei Yatsura no theme)
dance864-nt2.png Anpanman no march
dance864-nt3.png EVERYDAY AT THE BUS STOP
dance864-nt4.png Choo Choo TRAIN
dance864-nt5.png Gakuen tengoku
dance864-nt6.png Cutie honey

A logo for Konami's former KCE Studios branch can be found as 00000000b.tm2. It's a bit out of place, as it only developed games for home consoles, though it should be noted that several of the known arrangers for the game's songs (Hiroyuki Togo, Shinji Ushiroda, Yuichi Tsuchiya) were from that branch at the time.

Placeholder Songwheel Graphics#

Placeholder graphics for the song selection menu's name tags can be found within 00000017.tm2c, 00000018.tm2c and 00000019.tm2c.
dance864-placeholdernames.png

An "under construction" graphic can also be found within 00000017.tm2c. Given its size, it was meant to be seen overlaid to a difficulty.
dance864-underconstruction.png

There is also a placeholder song comment graphic within 00000019.tm2c:
dance864-placeholdercomment.png

Unused Model#

Found at 000000b9.bin and 000000ba.ico is the save icon for the PlayStation 2 release of pop'n music 8.

(Source: _987123879113)

References#


  1. Aries' Small Room - AOU2005 Amusement Expo Report↩︎