the cutting room mirror

D2

To do:
There are some regional changes, namely involving some tentacles being moved around in the intro and the grandpa boss fight in the US release.

D2 is the third and final entry in WARP's "Laura" trilogy, preceded by Enemy Zero and D.

This time, Laura Parton finds herself stranded in the Canadian tundra after a plane crash. Stricken with amnesia, it's up to her to unravel a grand mystery involving terrorists, sorcery, mutated plant people, an addictive drug, woolly mammoths, angels, clones, an evil god, and her own bizarre origins.

This game is Kenji Eno at his weirdest and best.

Hidden Videos#

Dummy Video#

Watch on YouTube

A short video of a blue rippling water effect.

Secret D2 M2 Video#

Watch on YouTube

If the player's VMU contains save data from the D2 Shock demo disc, it will unlock an extra "Secret Movie" option on the title menu of Disc 2. This video is a trailer for the cancelled Panasonic M2 version of D2, which featured an entirely different story from the one in the final Dreamcast release.

Unused Graphics#

Save File Icons#

Unused

Final

These unused save file icons feature text fields for Laura's level, HP, and elapsed play time. In the final version this information is instead presented in a text box at the bottom of the Save/Load screen, while the empty space on the icon is filled with a portrait of Laura.

File Icon Numbers#

A set of small digits and a colon, probably intended to be used with the early save icons.

Laura Portrait#

Unused

Final

This unused version of the animated Laura portrait used on the pause screen is quite different from the final. The view is slightly more zoomed out and shows Laura's face head-on, while the final is closer and shown in 3/4 profile. The early version also appears to be based on Laura's in-game model while the final is a more detailed pre-rendered image.

Photo Icon#

Unused

Final

This unused menu tab icon is taller than the final version and reads "Hunting Results & Photos" on two lines, while the final version simply reads "Photo & Hunting" on one line. This was most likely changed to maintain consistency with the other tab icons, which are all the same size.

Meat Icon#

Unused

Final

This unused meat icon depicts a cartoonish leg of lamb, whereas more realistic strips of meat are used for the final.

Fountain Pen#

An unused fountain pen. A pen scribbling sound effect plays when loading or saving a game, so it is possible there may have been an associated writing animation that this pen would have been used for.

Archive Textbox#

Unused

Final

The chalkboard textbox on the Archive screen originally had three pieces of chalk resting on the bottom lip. These were omitted in the final version.

Dummy Texture#

Dummy texture file consisting of a solid red background with "baka" (idiot) written twice in black katakana.

RGB Gradient Texture#

A texture file consisting of a rainbow gradient and some text, probably used for color and transparency testing.

Demo Leftovers#

D2_Q_DMTITLE.png
A screen featuring the Soft Bank Publishing logo, leftover from the D2: First Touch demo included on the Dorimaga GD Vol. 4 demo disc.

D2_Q_DMTITLE2.png
Leftover title screen from the Dorimaga GD Vol. 4 demo disc.

D2_Q_DMTITLE3.png
Unused "Press Start Button" text from the title screen of the Dorimaga demo disc.

D2_Q_CONTINUETEXT1.png
Continue screen text left over from the Dorimaga demo disc.

D2_Q_CONTINUEID1.png
Text reading "To Be Continued", in a monstrous-looking font. This text is not seen anywhere in the final game. Most likely a leftover from the Dorimaga demo.

Hidden Text#

D2_ABS.TXT#

Contains hidden developer credits.

STAFF

GDWrite
     Tetsuya Ogawa

C.G. Animators
    Hirohiko Sugamura
    Tomohisa Oda
    Tomoko Kasahara
    Tomonori Kubokawa
    Kazuaki Arai
    Satoshi Mochizuki
    Atsushi Inoue
    Takeshi Nozue
    Tomomi Yano
    Hideki Sudo
    Takashi Otsuki

C.G. Designers
    Tomohiro Miyazaki
    Yuji Haba
    Terunori Kobayashi
    Ko Takeuchi
    Marie Yamada
    Michihito Hatakeyama
    Takahiro Matsuhira
    Kazuyuki Ebara

C.G. Director
    Shosaburo Tateishi

Programmers
    Hirofumi Hayashida
    Makoto Sakai
    Naoya Sato
    Hiromitsu Shimakura
    Daijyu Kawashima
    Tetsuya Ogawa
    Tomoharu Shibuya
    Shinya Sato

Program Director
    Naoya Sato

Director
    Kenji Eno

D2_BIB.TXT#

D

D2_CPY.TXT#

Contains a hidden copyright.

(c)WARP 1999, 2000

Regional Differences#

  • In the Japanese version of the game's introduction cutscene, Kimberly is seen being captured by a monster and it sticking a tentacle down her throat. This was changed in the international version by adjusting the camera angle so that the tentacle isn't seen entering her mouth.
  • In the Japanese version, during the cutscene that plays before fighting Laura's possessed Grandpa, the tentacle comes out of his rear end. This was changed for the international version so that the tentacle comes out of his chest.