This is a sub-page of Crash Twinsanity (PlayStation 2, Xbox).
Jungle Bungle#
There is a shortened audio clip of the Cortex fight cutscene, which is a leftover from the demo. The non-English tracks contain the next section of the full cutscene in them.
Language |
Track |
Transcript |
|---|---|---|
English |
Surprised to see me, Crash? |
|
French |
N/A |
|
German |
N/A |
|
Italian |
N/A |
|
Japanese |
N/A |
|
Spanish |
¿Sorprendido de verme, Crash? Soy como las pulgas que siempren vuelven a ti. |
There was going to be a sound hint in the first boss fight where Cortex was going to inadvertently expose the weakness of Mechabandicoot, which according to a developer, this was due to him forgetting to mute his microphone. It does play in the July prototype.
Language |
Track |
Transcript |
|---|---|---|
English |
Now be careful not to let him spin back the green plasma blast. Three fault hints and we're done for. If only he knew... |
|
French |
N/A |
|
German |
N/A |
|
Italian |
N/A |
|
Japanese |
N/A |
|
Spanish |
Hay que procurar que no rechaze la carga de plasma verde. Tres impactos y se acabó. Si él lo supiera... |
The Dingodile audio that plays after the fight is found both in the level and in the localization files. The latter goes unused.
Language |
Track |
Transcript |
|---|---|---|
English |
Lunch? |
|
French |
N/A |
|
German |
N/A |
|
Italian |
N/A |
|
Japanese |
N/A |
|
Spanish |
¿Hora de comer? |
There's a different audio of the Mechabandicoot fight ending cutscene after striking his final blow.
Cavern Catastrophe#
In Cavern Catastrophe, Cortex has a couple of unused dialogues. One references developers Naughty Dog, meant for the rollerbrawl idle animations.
Language |
Track |
Transcript |
|---|---|---|
English |
Naughty dog! Naughty dog! |
|
French |
N/A |
|
German |
N/A |
|
Italian |
N/A |
|
Japanese |
N/A |
|
Spanish |
¡Perro malo! ¡Perro malo! |
Another one found in the ant fight encouraging the player to close the doors of the ant drill.
Language |
Track |
Transcript |
|---|---|---|
English |
The doors! Close them! Quickly! |
|
French |
N/A |
|
German |
N/A |
|
Italian |
N/A |
|
Japanese |
N/A |
|
Spanish |
¡Las puertas! ¡Ciérralas! ¡Rápido! |
This last one may have played after joining up with him for the first time.
Language |
Track |
Transcript |
|---|---|---|
English |
Spin me if you like, but I'll never give up my crystal! |
|
French |
N/A |
|
German |
N/A |
|
Italian |
N/A |
|
Japanese |
N/A |
|
Spanish |
Golpéame si quieres; ¡nunca te daré mi cristal! |
There's a different take on the audio that plays on the first ant drill appereance cutscene. In the final game, it uses a combination of sound effects. Strangely, it is found within all localization files.
Totem Hokum#
The first Doc Amok cutscene uses a complete version track in-game. However, there are trimmed versions (like in the demo) of the different shots of this scene. Curiously, excluding English and Japanese, the second shot track includes a sigh never heard before. Also, the Japanese and Spanish dubbed screams are not included in these standalone versions, using the English one instead.
Language |
Track |
Transcript |
|---|---|---|
English 1 |
You have to help me, Crash. You heard them, they want to destroy our island home! Humiliate and slave you... and steal my brain! |
|
English 2 |
How I envy the simple life of the tribesfolk... |
|
English 3 |
Living in harmony with mother nature. The noble boar, the humble bumblebee... |
|
English 4 |
AHHHHH! |
|
French 1 |
N/A |
|
French 2 |
N/A |
|
French 3 |
N/A |
|
French 4 |
AHHHHH! |
|
German 1 |
N/A |
|
German 2 |
N/A |
|
German 3 |
N/A |
|
German 4 |
AHHHHH! |
|
Italian 1 |
N/A |
|
Italian 2 |
N/A |
|
Italian 3 |
N/A |
|
Italian 4 |
AHHHHH! |
|
Japanese 1 |
N/A |
|
Japanese 2 |
N/A |
|
Japanese 3 |
N/A |
|
Japanese 4 |
AHHHHH! |
|
Spanish 1 |
Tienes que ayudarme, Crash. Ya lo has oído, ¡quieren destruir nuestro hogar! Humillarte, esclavizarte... ¡y robar mi cerebro! |
|
Spanish 2 |
Cómo envidio la sencilla vida de la tribu... |
|
Spanish 3 |
Viviendo en armonía con la madre naturaleza. El noble cerdo, la humilde abeja... |
|
Spanish 4 |
AHHHHH! |
Iceberg Lab#
Cortex has a dialogue teasing the Psychetron, suggesting that this was going to be played after the ant fight in the upper section of the lab.
Language |
Track |
Transcript |
|---|---|---|
English |
Meet me on level B. I have something to show you. |
|
French |
N/A |
|
German |
N/A |
|
Italian |
N/A |
|
Japanese |
N/A |
|
Spanish |
Reúnete conmigo en el nivel B. Tengo que enseñarte algo. |
An incomplete version of the Coco Psychetron cutscene exists in all languages.
Language |
Track |
Transcript |
|---|---|---|
English |
Ruined! Thanks to perky here... Must be repaired, and only one person can help! My niece, Nina Cortex... |
|
French |
N/A |
|
German |
N/A |
|
Italian |
N/A |
|
Japanese |
N/A |
|
Spanish |
¡Todo arruinado! Gracias a esta alegría... Hay que arreglarlo, y solo una persona puede ayudarme. Mi sobrina, Nina Cortex... |
Ice Climb#
Trimmed versions of the different shots of the penguin cutscene exist.
Language |
Track |
Transcript |
|---|---|---|
English 1 |
N/A |
|
English 2 |
The check bounced? Are you sure? Well, the past few years have kinda been slow. The Wrath of Cortex didn't do as well as we hoped and... |
|
English 3 |
Fish? |
|
French 1 |
N/A |
|
French 2 |
N/A |
|
French 3 |
N/A |
|
German 1 |
N/A |
|
German 2 |
N/A |
|
German 3 |
N/A |
|
Italian 1 |
N/A |
|
Italian 2 |
N/A |
|
Italian 3 |
N/A |
|
Japanese 1 |
N/A |
|
Japanese 2 |
N/A |
|
Japanese 3 |
N/A |
|
Spanish 1 |
N/A |
|
Spanish 2 |
¿Han rechazado el cheque? ¿Estás seguro? Bueno, los últimos años han sido algo flojos. La Venganza de Cortex no ha funcionado tan bien como esperábamos y... |
|
Spanish 3 |
¿Pescado? |
Misc.#
There's an unused Cortex crying sound in the localization files.
While not technically unused, there's an audio where N. Gin screams in an extremely low volume after defeating him.
Language |
Track |
Transcript |
|---|---|---|
English |
N/A |
|
French |
N/A |
|
German |
N/A |
|
Italian |
N/A |
|
Japanese |
N/A |
|
Spanish |
N/A |
A placeholder sound can be found across all music and language audio files.