the cutting room mirror

Unused Audio

This is a sub-page of Crash Nitro Kart (PlayStation 2, GameCube, Xbox).

Velo Mask#

Velo Mask was planned to have its own quotes during races like Aku Aku or Uka Uka, but apparently they were cut off in all international releases due to an oversight. It's possible that was an unintentional mistake caused due to a filename mismatch, as the clips share the exact same filename initials (vlo) with Emperor Velo's boss clips, which is programmed to be his character's initials, causing the game to interpret them as part of that character exclusively. Furthermore, the clips themselves can be naturally played in-game if you play as him through hacking.

The voice clips have been later fixed for the Japanese releases.

Audio

Transcript

English

French

German

Italian

Spanish

Dutch

Unused Adventure Hints#

Sparky Hints#

Despite Aku Aku (and Uka Uka in the Japanese release) introducing the Sparky menu when pausing the game for the first time, there are two additional hint variants related to Sparky that are never triggered.

Aku Aku

Uka Uka

Transcript

English

Sparky will keep a record of all the hints I have given you. You can contact Sparky by pressing the Start button.

Sparky can switch your driver, display hints, and save your progress. You can contact Sparky by pressing the Start button.
Sparky can switch your driver, display hints, and save your progress. You can summon Sparky by pressing the Start button.

French

German

Italian

Spanish

Dutch

Japanese

Not Enough Trophies#

The only event that requires trophies is the Trophy Race, which already triggers the "Accessing a Track" hint when you approach a locked warp pad for the first time. In fact, this unused hint is erroneously programmed to play whenever you approach a locked warp pad that requires relics, which the game does not have any.

Aku Aku

Uka Uka

Transcript

English

You do not have enough trophies to compete in these events.

French

German

Italian

Spanish

Dutch

Japanese

Boss Dialogues#

There is a set of voice lines that only appear when the player is controlling such character, such as crashing into a wall or taunting after dodging an attack. Interestingly, just like Nitros Oxide in Crash Team Racing, the same applies to the bosses in this game, which some voice clips never appear during a boss race, but they actually work properly if a player is controlling them; despite this, like other boss character lines, these are written in the context of the boss race. Some of clips were later re-used in the handheld versions of the game.

Boss

Wall Crash

Shield Dodge

Krunk

Nash

Little Norm

Big Norm

N/A

Geary

Scrubber

N/A

Emperor Velo

Adviser

N/A

Unused Sound Effects#

Filename

Audio

Notes

airrelease1

airrelease2

akupoof

Intended for when the mask goes away in the Adventure hub worlds. The game uses akuout instead.

armservo2

The game only uses armservo instead in Hyper Spaceway. It used to play in the September 2nd, 2003 prototype.

bandmot1

Unused Team Bandicoot kart engine sound. The actual sound used is crash3 instead.

bigbird

bigclockwhoosh

bluorb

The game only uses bluorb3 instead in Hyper Spaceway. It used to play in Thunder Struck in the September 2nd, 2003 prototype.

bombxpl2

The game uses bombxpl4 instead.

bombxpl3

boostpad

The game uses boostpd2 instead.

carhorn1

carhorn2

carhorn3

carhorn4

carhorn5

carmotr1

Assembly Lane. The game uses carmotr2 instead.

carmotr3

carmotr4

carmotr5

carmotr6

carmotr7

coco4fx

Coco typing on her laptop in the team select diorama. A different typing variation is used in-game, coco2fx.

cococ

Coco celebrating after being chosen in the team select diorama.

cocoi1

Coco shouting "Bandicoot power!" in the team select diorama as part of her idle animation.

cocoi2

Coco adjusting her laptop in the team select diorama. It's essentially identical to the one used in-game, coco3fx.

crash3fx

Crash victory pose sound. Same as crashw1 that plays in his podium animation.

crashc

Crash celebrating after being chosen in the team select diorama.

crashi1

Crash playing with his yo-yo in the team select diorama. It's essentially identical to the one used in-game, crash2fx.

cratdrp1

When dropping a TNT/Nitro crate. The game uses cratdrp2 instead.

crnchc

Crunch celebrating after being chosen in the team select diorama.

crnchi1

Crunch messing with his metallic forearm in the team select diorama. It's essentially identical to the one used in-game, crnch1fx.

crnchi2

Crunch opening/closing his metallic hand in the team select diorama. It's essentially identical to the one used in-game, crnch2fx.

crsheng3

Another unused Team Bandicoot kart engine sound.

crtxmot1

Unused Team Cortex kart engine sound. The actual sound used is crtxeng8 instead.

crystinc

Apparently for when picking up crystals, which was later replaced with crystobt.

cubedis

Likely related to the Mime Cubes dropped by Little Norm in the Fenonema boss race.

cubedrop

curstrig

Activating Voodoo Doll curse effect.

doorcls

Intended to play in Meteor Gorge, but the sound volume is set to zero.

dooropn

dsrtbrd2

Intended for Out of Time and Fenomena hub. The game uses dsrtbrd1 for Out of Time and dsrtbrd3 for both levels instead.

evilmot2

Unused Team Trance kart engine sound. The actual sound used is evilmot6 instead.

exhaust

fakec1fx

Fake Crash defeat pose sound. Similar to fakecl2 but lacking his "Huh?".

feui0010

feui0020

flipspin

The old sound effect for the spiked swings hazard in Thunder Struck, as seen in the September 2nd, 2003 prototype (replaced with gear2 in the final game).

fluidlnd

Related to the Stick Surfaces dropped by the robots in the Teknee boss race.

fluidsqt2

The game uses fluidsqt instead.

foo

frnzloop

Intended for when the team meter fades in or fades out.

frutdur2

Related to the Spiky Fruits dropped by Krunk in the Terra boss race. The game uses frutdur1 instead.

frutdur3

gatebeep

gatwarp2

Hyper Spaceway. The game uses gatwarp3 instead.

gracloop

The old Voodoo Doll grace / Team Frenzy effect.

gractrig

Activating Voodoo Doll grace effect.

itemwon1

The game uses itemwon2 instead.

jawland

Related to the Joke Teeth dropped by Nash in the Barin boss race.

kartscrp

The game uses krtscrp3 instead.

krtscrp2

kukubig

kukuclok

kukudr1

kukudr2

litespin

Intended for when the traffic lights are spinning. The game would have used litespin.

litespn2

litespn3

litespn6

machine1

minehit

The game uses minehit2 instead.

misping2

Red Eye Missile beep. The game uses misping1 instead.

misping3

misscam

missfir2

Launching a missile. The game uses missfir3 instead.

msfire

msthrust

Missile thrust. The game uses missfly5 instead.

mstrack

ncrtxc

Dr. Neo Cortex celebrating after being chosen in the team select diorama.

ncrtxi1

Dr. Neo Cortex shouting "Excellent!" in the team select diorama as part of his idle animation.

nginc

N. Gin hammering his finger after being chosen in the team select diorama, just like in Crash Team Racing.

nginfx2

Unused N. Gin sound.

ngini1

N. Gin hammering in the team select diorama. It's essentially identical to the one used in-game, nginfx3.

ntrncfx1

N. Trance defeat pose sound. Similar to ntrncl2 but lacking his "No!".

ntrncfx2

N. Trance victory pose sound. Similar to ntrncw1 but lacking his "I won!"

ntrncfx3

N. Trance victory pose sound. The same as ntrncw2.

ntrpyfx1

N. Tropy defeat pose sound. Similar to ntrpyl1 but lacking his sigh.

ntrpyfx2

N. Tropy defeat pose sound. Similar to ntrpyl2 but lacking his "Why?".

ntrpyfx3

N. Tropy victory pose sound. Similar to ntrpyw1 but lacking his "Ah!".

ntrpyfx4

N. Tropy victory pose sound. Same as ntrpyw2.

outsdamb

oxidefx1

Nitros Oxide defeat pose sound. Similar to oxidel1 but lacking his angry grunts.

oxidefx2

Nitros Oxide victory pose sound. It's essentially identical to the one used in-game, oxidew1.

oxidmot1

Unused Team Oxide kart engine sound. The actual sound used is oxideng2 instead.

purafx1

Pura victory pose sound. Similar to puraw1 but lacking his meows.

realvfx1

Real Velo defeat pose sounds. Both are essentially the same as realvl1 and realvl2, respectively - although the latter lacks his grunt.

realvfx2

scrnchng

shldloop

The game uses shldlop2 instead.

shoktoss

The game uses shokhit instead.

sign3

Likely intended for Assembly Lane and Android Alley. The game uses sign1 for Android Alley and sign2 for both tracks instead.

sign5

siren1

Intended for Android Alley. The game would have used siren4 for the tunnel section with a sharp right turn after the anti-gravity climb, as seen in the September 2nd, 2003 prototype.

siren2

siren3

siren4

spacebg1

Intended for Hyper Spaceway, as seen in the September 2nd, 2003 prototype.

spcship1

spcship2

spcship3

steamglp

stemhiss

stoplit1

stoplit2

striplnd

Related to the Shark Teeth dropped by Nash in the Barin boss race.

tinyc

Tiny Tiger celebrating after being chosen in the team select diorama.

tinyfx4

Unused Tiny Tiger sound.

tinyi1

Tiny Tiger making grunts in the team select diorama as part of his idle animation.

tinyi2

Tiny spinning his dumbbell in the team select diorama. It's essentially identical to the one used in-game, tinyfx3.

tunnelfanstdy

tunnelfanswish

ufongin

uiacpt2

The game uses uiacpt3 instead.

uicursr4

The game uses uicursr5 instead.

ukadrum2

An early version of Uka Uka's theme - a short drumbeat that lasts about a second before looping. The game instead uses ukadrm2 during gameplay. Note: The audio has been artificially extended to match the length of the invincibility time.

velovox1

Four variations of Velo Mask's laugh exist, but the game only uses velovox2. The first three variants are simply direct rips from the game's cutscenes.

velovox3

velovox4

voodrum1

Voodoo Doll curse effect.

warpbep1

warpbep2

warpbep3

warphud1

warphud2

watfall4

Intended for Thunder Struck. The track originally had a waterfall in the scenery after the first anti-gravity section.

watrpump

windcld4

Intended for the Barin hub, Meteor Gorge and/or Barin Ruins. The game uses windcld1 for the respective levels, and windcld6 for the Barin hub only.

windcld5

windcld7

It would have been used in Meteor Gorge and Barin Ruins, as seen in the July 29th, 2003 prototype.

windgst3

The other variants are used in Meteor Gorge (windgst4), Barin Ruins (windgst1, windgst4, windgst5), and the Fenomena hub (windgst1, windgst2).

wrmgrwl1

Sandworms from Out of Time. The game uses wrmgrwl2 and wrmgrwl3 instead.

zemfx1

Zem defeat pose sound. Similar to zeml2 but lacking his grunts.

zemfx2

Zem victory pose sound. Similar to zemw1 but lacking his grunt.

zemfx3

Zem victory pose sound. Similar to zemw2 but lacking his burp.