the cutting room mirror

Regional Differences

This is a sub-page of Crash Bandicoot.

Crash Bandicoot has three distinct versions that were released, one version for each of the three regions. They were made and released in the order North American, Europe, and then Japan. The North American version will be considered the base version, as it was released first. Each version carries over all fixes made from the previous versions unless specified otherwise.

Europe#

Most of the European differences will come down to timing changes necessary due to the conversion from 30 frames per second to 25 frames per second. The region-agnostic "velocity" function used throughout the game's code will, at full speed (25 frames per second), output a value that's around 100.09766% of the truly correct value, versus the approximate average of 99.61% in the North American and Japanese versions. This means that objects move faster, gravity is more powerful, etc. Various frame values are run through a *25/30 operation to convert them to PAL framerate.

To do:
Document.

North America

Europe

Crash1-Lizr-U.png
Crash1-Lizg-U.png

Crash1-Lizr-PAL.png
Crash1-Lizg-PAL.png

  • A texturing bug with the lizards has been fixed.

Japan#

North America

Japan

Crash_Bandicoot-title.png
Crash1-LoadUS.png

Crash1-LogoJP.png
Crash1-LoadJP.png

  • The title logo and loading screen images were localized accordingly.
  • The title menu uses the European background, which has a resolution of 512x256, instead of the North American one, which has the correct resolution (512x240).
  • Wumpa fruit and gems are localized as "apples" and "diamonds" respectively.
  • The level names are changed to sound more like Japanese idioms and expressions.
  • Crash is overall a lot more vocal, such as making expressions whenever he ends a level, gets hit, enters a level or gets hit with a box in the level end screen. All of his previous voicelines have also been dubbed to Japanese expressions, along with Brio and Cortex.
  • Various actions that previously required pressing X to continue now require X or Circle (and sometimes even Start), as is customary for Japanese games.
  • During the map screen, camera rotation is done using R1/L1 instead of Square/Circle, as Circle and X are both used to select the level.

North America

Japan

  • TNT boxes now have a bomb icon instead of the text "TNT".

North America

Japan

  • Passwords are no longer used as alternatives to saving the game. All menus have had their password options removed. The game also no longer gives you Final Passwords. All of the code for these screens that no longer appear was not removed, and their text wasn't localized, so they remain just as functional if accessed through hacks.

North America

Japan

Crash1-CardPassword1US.png
Crash1-CardPassword2US.png

Crash1-CardPassword1JP.png
Crash1-CardPassword2JP.png

  • ...except for the password input menu, which is instead now accessed with a cheat code on the title menu: Up, Up, Down, Down, Left, Right, Left, Right, Left, Right, Circle.
  • The first Aku Aku box in N. Sanity Beach was removed, as the game gives Crash an Aku Aku at the beginning automatically (but not if you die). Along with this change is a (luckily inoffensive) bug, where Aku Aku will read certain pointers as if they were game coordinates and initially spawn way out of bounds if the player skips the intro cutscene instead of letting it play out.
  • Due to the first level giving an Aku Aku automatically, entering it with 2 or more will downgrade it to just one Aku Aku mask, making it so the automatic hint does not grant Crash invincibility.
  • Two levels were swapped on the map due to difficulty: Sunset Vista and Slippery Climb, despite the latter taking place in Cortex's castle and the former having the castle in the background. Not that the level order in the original release made much more sense anyway.
  • A few colored gems were moved around: Hog Wild now gives the green gem, The Lost City now gives the red gem (making a revisit to Road to Nowhere no longer necessary for 100%) and Slippery Climb gives a clear gem.
  • Four levels have been given Tawna bonus rounds for extra save points: Temple Ruins, Slippery Climb, Cortex Power and Castle Machinery. As such, the box count has increased by 3 in those levels. Since Jaws of Darkness saves at the next level, completing its bonus round will make the Castle Machinery bonus round inaccessible.

North America

Japan

Crash1-BonusTawna1JP.png
Crash1-BonusTawna2JP.png

  • Tawna in the bonus round disappears after she gives you the save point, instead of sticking around and looking to the side every now and then.
  • You can now die at any time and still get a gem in a level, but boxes broken are still not saved with checkpoints, so you will have to break them all after they all respawn. In the level end screen, only one box ever falls on Crash's head. According to developer Dave Baggett, this was because the version where multiple boxes fall was disturbing to children.

(Source: Crash Bandicoot: An Oral History by Polygon)

North America

Japan

  • The level end screen will still tell you the amount of gems and keys you have acquired, even if you missed boxes.
  • Regardless of the type of save point that's acquired (save point, gem save or key save), the flavor text with the game completion percentage will always say "SAVE POINT" (セーブポイント), leaving the untranslated "GEM SAVE" and "KEY SAVE" textures unused.

Crash1-IdleStance2-0.png Crash1-IdleStance2-1.png Crash1-IdleStance2-2.png Crash1-IdleStance2-3.png

  • Crash has an extra idle animation, the full version of the animation that plays when Crash earns a gem. In this idle animation, Crash spins and celebrates before looking around and getting back up with an embarrassed face.
  • The boulder has been slowed down by 2%.

North America

Japan

Crash1-RiverLevelUS.png
Crash1-RiverVenusUS.png
Crash1-RiverBranchUS.png
Crash1-RiverLeafUS.png

Crash1-RiverLevelJP.png
Crash1-RiverVenusJP.png
Crash1-RiverBranchJP.png
Crash1-RiverLeafJP.png

  • The platforms in the river levels Up the Creek and Upstream are larger. The venus fly traps are 10% larger, the branch leaves are 20% larger, and the floating leaves are 30% larger.
  • The river levels now have an ambience sound.

North America

Japan

  • Papu Papu has two extra hit points, and he swings his club 25% and 50% faster than normal on the 4th and 5th phases respectively. In N. Sane Trilogy, he was given the 5 hit points in all versions of the game.

North America

Japan

  • The High Road was significantly cut down in length. The level is simply an empty void past where it ends on this version.
  • For some reason, the pushers and slide platforms in The Lost City, Sunset Vista, Slippery Climb and Stormy Ascent will try to normalize their cycle timers based on the game lag when they spawn, which has the adverse effect of extending the cycle timers far too much if Crash dies and the game has to read the disc before he can respawn, as it is considered game lag. One of the flags for the pushers bypasses this.

North America

Japan

Crash1-AkuBoxLev7US.png
Crash1-AkuBoxLevtUS.png
Crash1-AkuBoxLevFUS.png

Crash1-AkuBoxLev7JP.png
Crash1-AkuBoxLevtJP.png
Crash1-AkuBoxLevFJP.png

  • An Aku Aku box was added to Toxic Waste, the start of Jaws of Darkness, and the start of The Lab.
  • Some of the box code was altered, with no functional difference besides one unused box type no longer functioning.
  • The European anti-piracy warning screen present in all European PlayStation games is left unused (9MapP).
  • Different rolling demos and a different demo order, to accommodate for any possible gameplay changes: Intro, Jungle Rollers, Papu Papu, The Great Gate, Boulders, Jaws of Darkness, The Lab. This means The Lost City no longer has a demo.

North America

Japan

Crash1-CardLoad1US.png
Crash1-CardLoad2US.png

Crash1-CardLoad1JP.png
Crash1-CardLoad2JP.png

  • The memory card menu now uses the BIOS font for the save block names, due to the large amount of characters that can be displayed. The old font and old text code is left unused.
  • The memory card menu doesn't show "PART X OF Y" with games that take up more than 1 block when highlighting those kind of blocks.
  • The idle animation of Crash throwing up a wumpa fruit and having it land on him has been improved. It now uses a flag to determine when Crash has been hit with it, instead of simply doing the head scratch six times (the maximum amount of head scratches is now 50).
  • A potential bug where the fruit does not spawn from combo kills has been fixed.
  • A possible softlock when the memory card screen tries to spawn at the end of bonus rounds has been fixed.
  • A potential bug where the fruit does not spawn from bat auto-kills has been fixed.
  • The cut-off point for frametime at which gold Aku Aku spawns particles quickly has been lowered from 30ms to 27ms.
  • The speed value for the path-following platforms which must be stood on to start moving used throughout the game (usually horizontally) has been changed from a "units per frame" value to a "units per second" value, making it more stable and scale with the amount of lag. On spawn, it multiplies its spawn parameter for speed by 30 (NTSC framerate).
  • The speed value for the turtles has been changed from a "units per frame" value to a "units per second" value, making it more stable and scale with the amount of lag. On spawn, it multiplies its spawn parameter for speed by 30 (NTSC framerate).
  • The speed value for the ruins crushers has been from a "units per frame" value to a "units per second" value, making it more stable and scale with the amount of lag.
  • The speed value for the ruins bats has been from a "units per frame" value to a "units per second" value, making it more stable and scale with the amount of lag.
  • Brio now makes a "gibberish" sound when you come near him in his boss fight.
  • Lab Assistants can now be killed with invincibility even while they're electrified.
  • There is now a 1 in 3 chance for Cortex to laugh whenever he charges his gun, instead of being guaranteed.
  • Cortex only has one "attack" sound, instead of two.
  • Cortex now has a sound effect for getting hit.
  • Cortex's hoverboard now only has a 1 in 2 chance to make an explosion sound if it explodes when it breaks.
  • The game waits half a second longer at the end of the Cortex boss fight to take you to the game end cutscene level.
  • The credits are much longer.

Aku Aku Hints#

  • Aku Aku will give the player a hint whenever he's collected. Each level has specific hints which are played depending on how many hints Aku Aku has tried to give in the level. Aku Aku will not try to give a hint if he would otherwise give Crash invincibility when collected. The hints are skipped with X or Circle, which unfortunately still make you jump or spin afterwards.

Level

Japanese Hint

Translation

N. Sanity Beach

わしは アクアク、このしまを
まもっておる まじゅつし じゃ。
コルテックスの たくらみで、
しまは ひどいことに なっておる。
タウナも つかまっておるぞ。
さあ たすけに いそぐんじゃ。

I am Aku Aku, a magician
who protects this island.
Cortex's plot has done
terrible things to the islands.
And Tawna has been captured too!
You must hurry and save her.

わしが ついているときは、いちど
てきから みを まもってやるぞ。
2まい あつめると キラキラ
ひかって とても かっこいいぞ。
わしを 3まいあつめると、しんぴ
の パワーが ばくはつじゃっ

While I am following you, I will
protect you from enemies a single
time. If you collect me twice, I will
start to shine and look very cool.
Find me three times for an
explosion of mystical power.

きばこや てきは ジャンプして
こわすことが できるのを しって
おるかの。
ジャンプしてみると いいことも
あるぞよ。いつも スピンばかり
では めが まわるしの。

Did you know that you can
destroy crates and enemies
by jumping on them?
Sometimes jumping can lead to
good things. Besides, spinning
all the time will make you dizzy.

Jungle Rollers

えんばんいわは タイミングが
すべてじゃ。いわの うごきを
よ〜くみて、おもいきって いけ。
ペシャンコに ならぬようにな。

With the disc-shaped rocks, timing
is everything. Pay extra close
attention to their movements,
then go as fast as you can.
Careful not to get squished.

タウナのプレートを さんまい
あつめると、タウナの こころが
つくりだした せかいに はいれる
のじゃ。うまく タウナのところへ
いけたなら、セーブができるぞよ。
でも おちたら しっぱいじゃ。

If you can collect three
Tawna tokens, you can enter
a world created from her
mind. Successfully reaching
her will let you save the game.
But if you fall down, you'll fail.

The Great Gate

げんじゅうみんは へいわを あい
する ものたちだから、おまえを
きずつける ことは しないぞよ。
もし くるしめられると すれば、
おまえの スピンが ちょっと きに
いらないの だろうて。

The natives are a peace-loving
people, so they won't hurt you.
If they do try to bother you,
it's probably because they don't
like your spinning too much.

タウナの セーブは せいこう した
かの? セーブしたゲームで はじめ
る ときは、セーブしたステージから
はじめるときと、つぎのステージから
はじめるときが ある。3まいめの
プレートの ばしょに よるのじゃ。

Have you successfully completed a
Tawna save? When you start a saved
game, you will sometimes continue from
the level you saved at, and sometimes
from the level after. It all depends on
the location of the third plate.

Upstream

きのうえは すべりやすいから、
さらなる ちゅういが ひつよう
じゃ。おちついて いけば かならず
すすめるぞよ。
そうそう、さかなは スピンに
よわいことを しってるおるかの。

The tops of the trees are slippery,
so you must be even more careful than
usual. As long as you stay calm,
you can overcome anything.
Oh, and did you know that
fish are weak to your spin?

おまえに もうひとつ、だいじな
ことを おしえてやろう。はこを
ぜんぶ こわして ゴールしてみよ。
うつくしい ダイヤが てにはいる
ぞよ。チェックポイント から
スタートした ときは だめじゃぞ。

Let me give you another important
piece of advice. Try to destroy all
the crates before completing the level.
If you do, you'll obtain a beautiful
gem! But it won't count if you
start from a checkpoint.

Rolling Stones

この ステージの どこかに、ブリオ
の かおが かくされておる。3つ
あつめると、ブリオのつくりだした
ちょーむずかしい ボーナス
ステージに ちょうせんできるぞよ。
じしんが あるなら いってみよ。

Brio tokens are hidden in
certain places throughout this
stage. Collect 3, and you can
take on an extra hard bonus stage
that Brio created himself.
Try it if you're feeling confident.

そうそう、みちの とちゅうで
おまえが ちかづくと きえてしまう
ダイヤが あったで あろう。
あれは カラーダイヤで ひらく
ひみつの つうろ なのじゃ。
イノシシ ダッシュで ゲットせよ。

Oh yes, do you remember
the gem partway down the
trail that vanished when you
approached it? That is a secret
path unlocked by a Color Gem.
Get it from Hog Wild.

Native Fortress

すべての はこを こわした つもり
なのに、パーフェクトに ならない
ことが あるじゃろ。それは きえて
しまう カラーダイヤに ひみつが
あるのじゃ。イノシシでグリーンを
とっていれば、ジャングルへ いけ。

Sometimes, even when you think
you've destroyed all the crates, you
still won't get a perfect score.
That's because the disappearing
Color Gems have a secret. If you
picked up the green one with the
warthog, you must go into the jungle.

Up the Creek

このステージを ぬければ ボスの
リパールーと たいけつじゃ。
いつも とびまわっている イカレた
やつじゃが、その とびかたには
きそくが ある。ああみえても
きまじめな せいかく なのじゃ。

Once you get through this level,
you'll face off against its boss,
Ripper Roo. He's a crazy fellow
who's always jumping around, but
his hops follow a certain rule.
Despite how it may seem, he is
a deeply serious individual.

The Lost City

ここは おおむかしに ぶんめいが
あった ところじゃ。いまは
どうぶつしか すんでおらんがの。
ところで、コウモリが きらいなら
かべのやつを たおしてみよ。
りょうほう わすれずにな。

There was a civilization here many
years ago. These days, only animals
live here. Speaking of which, if
you don't like bats, try to defeat
the ones on the walls.
Don't forget both sides.

Temple Ruins

この しんでんは、ないぶが とても
ふくざつな しくみに なっておる。
もし、すすむべき ほうこうが
わからなくなったら、たしかめる
たしかな ほうほうが ある。
リンゴを おいかける ことじゃ。

The inside of this temple has
a very complex layout.
If you're not sure which way
to go, there's a reliable method
of finding out.
Just follow the Wumpa fruit.

Road to Nowhere

ここはあしばが よわいから、
テンポよく すすまねばならぬ。
じぶんのかげを よくみるのじゃ。
おおきなジャンプと ちいさな
ジャンプのくみあわせじゃ。
イノシシは なかまでは ないぞよ。

The platforms here are weak,
so you must proceed at a good pace.
Pay close attention to your shadow.
Use a combination of large and
small jumps. And remember, warthogs
are not your friends.

Slippery Climb

2ばんめの しまも おおづめじゃ。
しろを のぼっていくと、ふたりの
けんきゅういんが おるじゃろう。
コルテックスの ようさいが
ひろがって きているようじゃ。
クラッシュよ、いそぐのじゃ。

Now the second island reaches its finale.
When you climb up the castle, you'll
find two lab assistants waiting.
Cortex's stronghold
seems to be spreading.
Crash, you must hurry.

Heavy Machinery

いよいよ ここから コルテックスの
ほんきょちに とつにゅうじゃ。
くうちゅうに うかぶ ロボットで
トゲの ついたやつは おまえには
たおせないぞよ。へんなところに
うかんでいるのは なぜかのう。

From this point on, we finally
begin to storm Cortex's headquarters.
The robots that hover in midair are
covered in spikes, so you won't
be able to defeat them.
I wonder why some of them are
floating in odd places.

Cortex Power

どうじゃな、この してんは。
かがくようえきの みぞの はばが
みやすいように しておいたぞよ。
トゲの ロボットは おまえよりも
たかいところに うかんでおる。
したを くぐりぬけられるのじゃ。

How do you like this point of view?
I've made it easier for you to see the
width of the chemical solution trenches.
The spiky robots are floating
higher above you, so you can
walk past underneath them.

スイッチを みつけて おさないと
さいごの はこの はしは かんせい
しないぞよ。
とちゅうで やられて しまったら、
また もどって スイッチを おすの
じゃ。2ばい たのしいのう。

Unless you can find and press
the switch, you'll never
complete the last crate bridge.
If you're defeated en route,
you'll have to go back and
press it again. Double the fun!

Generator Room

コルテックスの かおが うつって
おる モニターが あったじゃろ。
そのうえに とびのれる ことに
きづいたかの。
コルテックスを ふみつけている
みたいで きぶんが いいぞよ。

Remember those computer
monitors displaying Cortex's
face? Did you realize you can
jump on top of them? It feels
good, like you're stomping
on Cortex himself.

Toxic Waste

さて、ゲームの こらいから ながく
たのしまれておる、ドラムかん
ジャンプじゃ。むずかしい?
フィーリングで すすむのじゃ。
ハネるやつが にがてな ばあいは
よこに さけるのも ためずがよい。

Now it's time for oil drum jumping,
something that has been enjoyed for
many years in video games. Too difficult?
Just go by feeling. If you're having
trouble with the bouncing ones, you can
avoid them by moving sideways instead.

ここをぬけると、ピンストライプの
へやに はいるぞよ。
やつが じゅうを うってるときは
むてきだから、ひたすら かくれて
がまんじゃ。たまの いれかえの
タイミングも チャンスじゃぞ。

Once you've passed through here,
you'll enter Pinstripe's room.
He's invincible while firing his gun,
so focus on hiding and biding
your time. When he reloads, that's
your chance to attack.

The High Road

きほんを おぼえているか?
じぶんの カゲをみて、ちいさな
ジャンプと おおきな ジャンプの
くみあわせじゃ。
イノシシは さゆうの はじでまって
いると さけやすく なるぞよ。

Do you remember the basics?
Watch your shadow, and combine
short jumps with high ones.
It will be easier to avoid
the warthogs if you wait at the
left or right edges.

Sunset Vista

さて、ここには コルテックスの
かおが かくされて いるぞよ。
3つ あつめてみよ。コルテックス
チャレンジに とつにゅうじゃ。
みごと とけたら、ひみつのカギが
てにはいるぞよ。

Cortex tokens are hidden in
this stage. Collect three of them and
you'll be warped into Cortex's
challenging bonus stage. If you pass
the stage, you'll get a secret key.

Lights Out

このステージは まっくらじゃから
わしが あかりに なってやろう。
じかんが たつと ちからがなくなる
ので いそいで ゆくがよい。
わしも わかいころは もっと
ながもち したものじゃがのう。

As this stage is pitch-dark,
I become light. As time passes,
my power will run out, so you
should hurry. When I was young,
you could carry me even longer.

ふみだいに タイミングが あわない
ときは、よこに とびのって ひなん
できるのじゃ。
きんきゅう ひなんにしか ならない
がのう。

If you mess up on timing the
platforms, you can jump to the
sides in order to prevent falling
off the stage, but only
do it as a last resort.

このステージを きわめたものは、
わしの ちからを たよらずして
クリアできる そうじゃ。
くらくなっても あきらめずに、
こころの めで すすんでみよ。

If you have mastered this stage,
you can even clear it without
relying on my power. Don't give
up if it becomes dark. Just
believe in yourself.

Jaws of Darkness

また しんでんに やってきたな。
こだいの ぶんめいは おおくの
ひみつを のこしておる。
おぼえているか?まよったら
リンゴに いくさきを きくのじゃ。

You've come to the temple again.
This ancient civilization has many secrets.
Have you remembered? If you get
lost in a stage, the Wumpa fruit
will show you the right path.

Castle Machinery

ちゃんと こちらに すすんできた
おまえには、ブリオのたおしかたを
おしえてやろう。
ブリオが なげる やくひんは
ブリオの わるい たましいじゃ。
ジャンプして たおしてみよ。

Since you've come this far,
I'll teach you the way to
defeat Brio. The medicines
thrown by Brio are his evil
souls. Try jumping on his
medicines in order to defeat him.

The Lab

ビリビリたのしい、コルテックスの
けんきゅうしょじゃ。
ここをぬけると、なにもないような
ステージがある。パーフェクトを
つみかさねた ものだけに
そのひみつが あかされるという。

This is Cortex's research center,
full of electrifying fun. Once you leave
here, you'll find a stage that seems
empty. It's said that those who've
gotten a perfect on every stage
will have their secrets revealed.

Japanese-Exclusive Music#

Level

Music

Bonus Round (Tawna)

Koala Kong

Pinstripe Potoroo

Dr. Nitrus Brio

Dr. Neo Cortex

The Japanese version contains five exclusive music tracks that replaced some themes of the international versions: the themes for the Tawna Bonus Round, Koala Kong, Pinstripe Potoroo, Dr. Nitrus Brio, and Dr. Neo Cortex, respectively. The original Dr. Neo Cortex theme is still heard in the intro cutscene and in his and N. Brio's bonus rounds – only the final battle theme is replaced.

According to the game's music composer, the replaced tracks for the Japanese release were

An 11th hour decision made by the Sony people in Japan. They felt that the boss rounds needed to sound more 'video game-like'. The only reference they gave was music from the Main Street Electrical Parade at Disneyland. I only had a day or so to write all those themes. My favorite comment was about the original Tawna bonus round music. It roughly translated into 'the sound of the guitar mixed with the tree imagery is too nostalgic-sounding'. I’m still scratching my head on that one.

— Josh Mancell

(Source: Interview by OKeijiDragon, Crash Mania.net)