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Conundrum 3D

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Offscreen Debug Functions#

Outside of the screen, at the left corner, is a series of debugging functions, as well as a developer comment.
conundrum3D-debug.png

  • # you have to get to win - Changes how many blocks are required to be lifted in order to clear the game.
  • the default block type - Changes the block skin.
  • # of types - Changes the number of available block types. Setting it to 4 or higher crashes the game.
  • alan: it is okay to edit this. - A developer comment. Refers to Alan I. Balode, who is credited as a graphic designer.

(Source: tikal.)

Revisional Differences#

Two revisions of the game are known to exist.

  • The interfaces between both versions are completely different.
  • In the old revision, 24 blocks were required to be lifted in order to clear the game. In the new revision, however, all blocks were required to be lifted.

Old

New

  • In the original release, there were three different tilesets to choose from; the buttons to select them were located at the top of the playfield. In the newer revision, these buttons were moved offscreen, making them normally inaccessible.
  • The high-score viewing function was removed in the newer revision. Despite this, a button for it can still be found offscreen, to the right of the playfield. Clicking it redirects the player to the win screen.

Old

New

  • The original release has a credits section, which was removed in the newer revision.