This is a sub-page of Command & Conquer: Red Alert 2.
Unused Music#
|
|
This needs some investigation. |
Map select music from Tiberian Sun
RA2 Intro Music
|
Unused |
Used |
|---|---|
Found lost in local.mix file, this music track can be found on the CD as background music called HM2. There are some differences like a different size and remixing smaller, besides being only mono track and 'low sound'.
Loading Screen music
While these tracks play in game, the full length cannot be heard on modern systems unless the game crashes while loading.
Jank:
Bully Kit:
Infantry#
Name |
Audio |
Note |
|---|---|---|
CivSovDie |
||
icisdia |
||
icisdib |
||
icisdic |
||
SpyCreated |
||
ispyatc |
||
SpySpecialAttack |
||
ispyatd |
This line should play when ordered to enter buildings but plays the generic move sounds instead. Giving the spy C4 enables this line when ordered to enter buildings. |
|
EngAllPowerDown |
||
ienapow |
||
EngSovPowerDown |
||
ienspow |
||
BorisCreated |
||
iborcrb |
Boris has 5 creation sounds, but only the first in the list plays. This can be fixed by setting Control=random. |
|
iborcrc |
||
iborcrd |
||
iborcre |
||
EngYuriDie |
||
ienydia |
Death sounds for Yuri's engineer, however they're set to use Soviet death sounds. |
|
ienydib |
||
ienydic |
||
ienydid |
||
ienydie |
||
GuardianGIDeployVoice |
||
iggidea |
Deploy sounds for GGIs, they just play their deploy sound and not voice line. |
|
iggideb |
||
iggidec |
||
LaserCosmoDie |
||
ilasdia |
Death sounds for the cosmonauts, they just play the rocketeer's death sound instead. |
|
ilasdib |
||
ilasdic |
||
ilasdid |
||
ilasdie |
||
RomanovAttackCommand |
||
iromata |
Attack sounds for Romanov, who is unarmed. |
|
iromatb |
||
iromatc |
||
iromatd |
||
iromate |
||
SlaveWorkerAttackCommand |
||
isl1ata |
Attack sounds for worker slaves, who cannot attack, only mine. |
|
isl1atb |
||
isl1atc |
||
isl1atd |
||
isl1ate |
||
SlaveWorkerHarvest |
||
isl1haa |
Telling slaves to harvest. They automatically harvest and can't be ordered. These lines can be enabled if the player frees an opponent's slaves then orders them to guard an area. |
|
isl1hab |
||
isl1hac |
||
isl1had |
||
isl1hae |
||
SlaveWorkerHarvest |
||
isl1moa |
Telling slaves to move. They can't be ordered to move. |
|
isl1mob |
||
isl1moc |
||
isl1mod |
||
isl1moe |
||
TanyaPrimeCreated |
||
itapcrb |
Tanya has 4 creation sounds, but only the first in the list plays. This can be fixed by setting Control=random. The fourth line is used when Tanya appears at the start of 'Tomb Raided'. |
|
itapcrc |
||
Vehicles#
Name |
Audio |
Note |
|---|---|---|
ArmoredTransportAttack |
||
varmatta |
||
varmattb |
||
OreTruckHarvest |
||
vorehara |
||
Buildings#
Name |
Audio |
Note |
|---|---|---|
IronCurtainOff |
||
siroof |
||
PsychicSensorDetects |
||
bpsydet |
||
OreRefineryProcessing |
||
borerefa |
||
Sound Effects#
Name |
Audio |
Note |
|---|---|---|
CameraSwitch |
||
ucamera |
||
Explosion01 |
||
gexp01a |
||
Flare |
||
gflare |
||
MenuBuild |
||
uqeue |
||
OreMineExtract |
||
goreupa |
||
Sound Test |
||
ts1 |
||
ts2 |
||
ts3 |
||
ts4 |
||
ts5 |
||
ts6 |
||
ts7 |
||
ts8 |
||
ts9 |
||
ts10 |
||
Unknown |
||
ceva109 |
||
csof109 |
||
ceva122 |
||
csof122 |
||
YuriBustAttack |
||
byubatta |
Unique sounds for the Yuri statue weapon, instead uses prism sound. |
|
BruteCrushing |
||
ibrucra |
Sounds for a brute attack, possibly for vehicle smashing? |
|
ibrucrb |
||
ibrucrc |
||
ibrucrd |
||
Campaign#
colspan="3" style="background-color: cornflowerblue"; | |
|---|
Name |
ma1ev01 |
ma1ev06 |
ma1ev11 |
ma1ev12 |
colspan="3" style="background-color: cornflowerblue"; | |
ma2ta01 |
colspan="3" style="background-color: cornflowerblue"; | |
ma5ta04 |
ma5ev06 |
ma5i401 |
ma5i501 |
colspan="3" style="background-color: cornflowerblue"; | |
ma5ev06 |
colspan="3" style="background-color: cornflowerblue"; | |
ma9se01 |
colspan="3" style="background-color: cornflowerblue"; | |
macev01 |
macev02 |
macev03 |
macev04 |
macev05 |
macev06 |
macev07 |
macev08 |
macev09 |
macta01 |
macve01 |
macve02 |
macve03 |
colspan="3" style="background-color: crimson"; | |
Name |
ms1so06 |
ms1so10 |
ms1so13 |
colspan="3" style="background-color: crimson"; | |
ms3ca04 |
ms3ca05 |
ms3ca06 |
ms3ca07 |
ms3ia01 |
ms3so04 |
colspan="3" style="background-color: crimson"; | |
ms9pr01 |
ms9pr02 |
ms9pr03 |
ms9pr04 |
ms9pr05 |
ms9se01 |
ms9se01 |
ms9se02 |
ms9se03 |
ms9se04 |
ms9yu01 |
colspan="3" style="background-color: crimson"; | |
msaso05 |
colspan="3" style="background-color: crimson"; | |
msbso02 |
msbyu03 |
Boot Camp - Day 1 |
mt1ds10 |
mt1ds11 |
mt1ds12 |
Boot Camp - Day 2 |
mt2ds08 |
mt2ds13 |
mt2ds14 |
mt2ds15 |
mt2ds16 |
mt2ds22 |
colspan="3" style="background-color: cornflowerblue"; | |
|---|
Name |
xa1ev02 |
xa1ev03 |
xa1ev07 |
xa1ta02 |
colspan="3" style="background-color: cornflowerblue"; | |
xa2ar01 |
xa2ca01 |
xa2ca02 |
xa2ev02 |
xa2ev03 |
xa2gg01 |
xa2sl01 |
colspan="3" style="background-color: cornflowerblue"; | |
xa5ev02 |
colspan="3" style="background-color: cornflowerblue"; | |
xa7ev01 |
xa7ev02 |
xa7ev06 |
xa7yu01 |
colspan="3" style="background-color: crimson"; | |
Name |
xs1so10 |
xs1so19 |
colspan="3" style="background-color: crimson"; | |
xs2so05 |
xs2so07 |
colspan="3" style="background-color: crimson"; | |
xs3so11 |
colspan="3" style="background-color: crimson"; | |
xs4ro01 |
xs4ro04 |
xs4yu03 |
xs4yu05 |
colspan="3" style="background-color: crimson"; | |
xs7so03 |
Tutorials |
|---|
Name |
colspan="2" style="text-align: center"; | (Doesn't exist, demonstrated with a cutscene on Liberty instead) |
cevau06 |
cevau08 |
colspan="2" style="text-align: center"; | (Doesn't exist) |
colspan="2" style="text-align: center"; | (Doesn't exist) |
cevau13 |
colspan="2" style="text-align: center"; | (Used, Liberty) |
colspan="2" style="text-align: center"; | (Doesn't exist) |
colspan="2" style="text-align: center"; | (Used, Free Gateway) |
cevau20 |
cevau24 |
cevau25 |
cevau26 |
colspan="2" style="text-align: center"; | (Used, Chrono Storm) |
colspan="2" style="text-align: center"; | (Doesn't exist) |
cevau31 |
colspan="2" style="text-align: center"; | (Doesn't exist) |
colspan="2" style="text-align: center"; | (Used, Clones Down Under) |
cevau40 |
cevau41 |
cevau42 |
colspan="2" style="text-align: center"; | (Used, Trick or Treaty) |
cevau44 |
cevau45 |
cevau46 |
cevau47 |
cevau48 |
colspan="2" style="text-align: center"; | (Used, Trick or Treaty) |
cevau50 |
cevau51 |
cevau52 |
cevau53 |
colspan="2" style="text-align: center"; | (Used, Hollywood and Vain) |
cevau55 |
cevau56 |
cevau57 |
cevau58 |
cevau59 |
cevau60 |
colspan="2" style="text-align: center"; | (Used, Time Lapse) |
cevau62 |
cevau63 |
colspan="2" style="text-align: center"; | (Used, Tomb Raided) |
cevau65 |
cevau66 |
cevau67 |
cevau68 |
cevau69 |
colspan="2" style="text-align: center"; | (Used, Time Lapse) |
colspan="2" style="text-align: center"; | (Used, Hollywood and Vain) |
cevau72 |
cevau73 |
cevau74 |
colspan="2" style="text-align: center"; | (Used, Time Lapse) |
cevau76 |
colspan="2" style="text-align: center"; | (Used, Tomb Raided) |
colspan="2" style="text-align: center"; | (Used, Tomb Raided) |
cevau79 |
colspan="2" style="text-align: center"; | (Used, Tomb Raided) |
cevau81 |
cevau82 |
cevau83 |
cevau85 |
cevau86 |
cevau87 |
cevau88 |
cevau39 |
cevau90 |
cevau91 |
colspan="2" style="text-align: center"; | (Used, Time Lapse, Hollywood and Vain) |
colspan="2" style="text-align: center"; | (Used, Hollywood and Vain, Power Play) |
cevau94 |
EVA#
Name |
|
|
|
Notes |
|---|---|---|---|---|
EVA_MissionAccomplished |
colspan="2" style="text-align: center"; | (Used) |
Yuri has no campaign. |
||
EVA_MissionFailed |
colspan="2" style="text-align: center"; | (Used) |
Yuri has no campaign. Uses old voice actor. |
||
EVA_PrimaryObjectiveAchieved |
colspan="2" style="text-align: center"; | (Used) |
Yuri has no campaign. |
||
EVA_SecondaryObjectiveAchieved |
colspan="2" style="text-align: center"; | (Used) |
Yuri has no campaign. |
||
EVA_TertiaryObjectiveAchieved |
colspan="2" style="text-align: center"; | (Used) |
Yuri has no campaign. |
||
EVA_CriticalUnitLost |
colspan="2" style="text-align: center"; | (Used) |
Yuri has no campaign. |
||
EVA_CriticalStrucureLost |
colspan="2" style="text-align: center"; | (Used) |
Yuri has no campaign. |
||
EVA_20MinutesRemaining |
colspan="2" style="text-align: center"; | (Unused?) |
Yuri has no campaign. |
||
EVA_10MinutesRemaining |
colspan="2" style="text-align: center"; | (Unused?) |
Yuri has no campaign. |
||
EVA_5MinutesRemaining |
colspan="2" style="text-align: center"; | (Unused?) |
Yuri has no campaign. |
||
EVA_4MinutesRemaining |
colspan="2" style="text-align: center"; | (Unused?) |
Yuri has no campaign. |
||
EVA_3MinutesRemaining |
colspan="2" style="text-align: center"; | (Unused?) |
Yuri has no campaign. |
||
EVA_2MinutesRemaining |
colspan="2" style="text-align: center"; | (Unused?) |
Yuri has no campaign. |
||
EVA_1MinuteRemaining |
colspan="2" style="text-align: center"; | (Unused?) |
Yuri has no campaign. |
||
EVA_TimerStarted |
colspan="2" style="text-align: center"; | (Unused?) |
Yuri has no campaign. |
||
EVA_TimerStopped |
colspan="2" style="text-align: center"; | (Unused?) |
Yuri has no campaign. |
||
EVA_ReinforcementsHaveArrived |
colspan="2" style="text-align: center"; | (Used) |
Yuri has no campaign. |
||
EVA_NewTerrainDiscovered |
colspan="2" style="text-align: center"; | (Used) |
Yuri has no campaign. |
||
EVA_IncomingTransmission |
colspan="2" style="text-align: center"; | (Used) |
Yuri has no campaign. |
||
EVA_BaseDefensesOffLine |
||||
EVA_BuildingOffLine |
Cut Tiberian Sun mechanic. |
|||
EVA_BuildingOnLine |
Cut Tiberian Sun mechanic. |
|||
EVA_ArmorUpgraded |
Completely cut mechanic. |
|||
EVA_FirepowerUpgraded |
Completely cut mechanic. |
|||
EVA_SpeedUpgraded |
Completely cut mechanic. |
|||
EVA_UnitSold |
colspan="2" style="text-align: center"; | (Used - RA2 only) |
Mechanic exists in RA2 only as a remnant of Tiberian Sun. |
||
EVA_UnitUpgraded |
Completely cut mechanic. |
|||
EVA_FirePowerTechStolen |
Completely cut mechanic. |
|||
EVA_ArmorTechStolen |
Completely cut mechanic. |
|||
EVA_NewMissionObjective |
colspan="2" style="text-align: center"; | (Used) |
Yuri has no campaign. |
||
EVA_UpgradeInProgress |
Completely cut mechanic. |
|||
EVA_UpgradeComplete |
Completely cut mechanic. |
|||
EVA_OreMinerOffLine |
Completely cut mechanic. |
|||
EVA_EnemyPowerRestored |
||||
EVA_EnemyAirArmadaDetected |
colspan="2" style="text-align: center"; | (Used) |
Yuri has no campaign. |
||
EVA_EnemyFleetDetected |
colspan="2" style="text-align: center"; | (Used) |
Yuri has no campaign. |
||
EVA_ArmorBattallianDetected |
colspan="2" style="text-align: center"; | (Used) |
Yuri has no campaign. |
||
EVA_EnemyInfantryBattalionDetected |
colspan="2" style="text-align: center"; | (Used) |
Yuri has no campaign. |
||
EVA_NewObjectiveReceived |
colspan="2" style="text-align: center"; | (Used) |
Yuri has no campaign. |
||
EVA_ChronoMinerOffline |
Completely cut mechanic. |
|||
EVA_BattlefieldControlOnline |
colspan="2" style="text-align: center"; | (Used) |
Yuri has no campaign. |
||
EVA_WeatherControlOffline |
||||
EVA_StructureRepaired |
||||
EVA_ObjectiveComplete |
colspan="2" style="text-align: center"; | (Used) |
Yuri has no campaign. |
||
EVA_AirstrikeInitiated |
Boris initiates airstrike, voiced by MiGs instead. |
|||
EVA_ForceShieldActivated |
Low-Power sound plays instead. |
|||
EVA_SpyPlaneEnRoute |
Spyplane has no activation sound. Uses old voice actor. |
|||
EVA_BattleControlOnline |
colspan="2" style="text-align: center"; | (Used) |
Yuri has no campaign. |
||
EVA_ParatroopersReady |
Potentially for the Airborne superweapon. |
|||
EVA_WeatherControlUnavailable |