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Unused Sounds

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This is a sub-page of Command & Conquer: Red Alert 2.

Unused Music#

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: The tracks Probing, Ready the Army, and C&C in the House can apparently be found on the disc, but I can't locate them in The First Decade's version.

Map select music from Tiberian Sun

RA2 Intro Music

Unused

Used

Found lost in local.mix file, this music track can be found on the CD as background music called HM2. There are some differences like a different size and remixing smaller, besides being only mono track and 'low sound'.

Loading Screen music
While these tracks play in game, the full length cannot be heard on modern systems unless the game crashes while loading.

Jank:

Bully Kit:

Infantry#

| Infantry

Name

Audio

Note

CivSovDie

icisdia

icisdib

icisdic

SpyCreated

ispyatc

SpySpecialAttack

ispyatd

This line should play when ordered to enter buildings but plays the generic move sounds instead. Giving the spy C4 enables this line when ordered to enter buildings.

EngAllPowerDown

ienapow

EngSovPowerDown

ienspow

BorisCreated

iborcrb

Boris has 5 creation sounds, but only the first in the list plays. This can be fixed by setting Control=random.

iborcrc

iborcrd

iborcre

EngYuriDie

ienydia

Death sounds for Yuri's engineer, however they're set to use Soviet death sounds.

ienydib

ienydic

ienydid

ienydie

GuardianGIDeployVoice

iggidea

Deploy sounds for GGIs, they just play their deploy sound and not voice line.

iggideb

iggidec

LaserCosmoDie

ilasdia

Death sounds for the cosmonauts, they just play the rocketeer's death sound instead.

ilasdib

ilasdic

ilasdid

ilasdie

RomanovAttackCommand

iromata

Attack sounds for Romanov, who is unarmed.

iromatb

iromatc

iromatd

iromate

SlaveWorkerAttackCommand

isl1ata

Attack sounds for worker slaves, who cannot attack, only mine.

isl1atb

isl1atc

isl1atd

isl1ate

SlaveWorkerHarvest

isl1haa

Telling slaves to harvest. They automatically harvest and can't be ordered. These lines can be enabled if the player frees an opponent's slaves then orders them to guard an area.

isl1hab

isl1hac

isl1had

isl1hae

SlaveWorkerHarvest

isl1moa

Telling slaves to move. They can't be ordered to move.

isl1mob

isl1moc

isl1mod

isl1moe

TanyaPrimeCreated

itapcrb

Tanya has 4 creation sounds, but only the first in the list plays. This can be fixed by setting Control=random. The fourth line is used when Tanya appears at the start of 'Tomb Raided'.

itapcrc

Vehicles#

| Vehicles

Name

Audio

Note

ArmoredTransportAttack

varmatta

varmattb

OreTruckHarvest

vorehara

Buildings#

| Buildings

Name

Audio

Note

IronCurtainOff

siroof

PsychicSensorDetects

bpsydet

OreRefineryProcessing

borerefa

Sound Effects#

| Sound Effects

Name

Audio

Note

CameraSwitch

ucamera

Explosion01

gexp01a

Flare

gflare

MenuBuild

uqeue

OreMineExtract

goreupa

Sound Test

ts1

ts2

ts3

ts4

ts5

ts6

ts7

ts8

ts9

ts10

Unknown

ceva109

csof109

ceva122

csof122

YuriBustAttack

byubatta

Unique sounds for the Yuri statue weapon, instead uses prism sound.

BruteCrushing

ibrucra

Sounds for a brute attack, possibly for vehicle smashing?

ibrucrb

ibrucrc

ibrucrd

Campaign#

| Campaign - Red Alert 2

colspan="3" style="background-color: cornflowerblue"; | C&C-RA2-Allies-Logo.png Allies 01 - Lone Guardian

Name

ma1ev01

ma1ev06

ma1ev11

ma1ev12

colspan="3" style="background-color: cornflowerblue"; | C&C-RA2-Allies-Logo.png Allies 02 - Eagle Dawn

ma2ta01

colspan="3" style="background-color: cornflowerblue"; | C&C-RA2-Allies-Logo.png Allies 05 - Dark Night

ma5ta04

ma5ev06

ma5i401

ma5i501

colspan="3" style="background-color: cornflowerblue"; | C&C-RA2-Allies-Logo.png Allies 08 - Free Gateway

ma5ev06

colspan="3" style="background-color: cornflowerblue"; | C&C-RA2-Allies-Logo.png Allies 09 - Sun Temple

ma9se01

colspan="3" style="background-color: cornflowerblue"; | C&C-RA2-Allies-Logo.png Allies 12 - Chrono Storm

macev01

macev02

macev03

macev04

macev05

macev06

macev07

macev08

macev09

macta01

macve01

macve02

macve03

colspan="3" style="background-color: crimson"; | C&C-RA2-Soviet-Logo.png Soviet 01 - Red Dawn

Name

ms1so06

ms1so10

ms1so13

colspan="3" style="background-color: crimson"; | C&C-RA2-Soviet-Logo.png Soviet 03 - Big Apple

ms3ca04

ms3ca05

ms3ca06

ms3ca07

ms3ia01

ms3so04

colspan="3" style="background-color: crimson"; | C&C-RA2-Soviet-Logo.png Soviet 09 - The Fox and The Hound

ms9pr01

ms9pr02

ms9pr03

ms9pr04

ms9pr05

ms9se01

ms9se01

ms9se02

ms9se03

ms9se04

ms9yu01

colspan="3" style="background-color: crimson"; | C&C-RA2-Soviet-Logo.png Soviet 10 - Weathered Alliance

msaso05

colspan="3" style="background-color: crimson"; | C&C-RA2-Soviet-Logo.png Soviet 11 - Red Revolution

msbso02

msbyu03

Boot Camp - Day 1

mt1ds10

mt1ds11

mt1ds12

Boot Camp - Day 2

mt2ds08

mt2ds13

mt2ds14

mt2ds15

mt2ds16

mt2ds22

| Campaign - Yuri's Revenge

colspan="3" style="background-color: cornflowerblue"; | C&C-RA2-Allies-Logo.png Allies 01 - Time Lapse

Name

xa1ev02

xa1ev03

xa1ev07

xa1ta02

colspan="3" style="background-color: cornflowerblue"; | C&C-RA2-Allies-Logo.png Allies 02 - Hollywood and Vain

xa2ar01

xa2ca01

xa2ca02

xa2ev02

xa2ev03

xa2gg01

xa2sl01

colspan="3" style="background-color: cornflowerblue"; | C&C-RA2-Allies-Logo.png Allies 05 - Clones Down Under

xa5ev02

colspan="3" style="background-color: cornflowerblue"; | C&C-RA2-Allies-Logo.png Allies 07 - Brain Dead

xa7ev01

xa7ev02

xa7ev06

xa7yu01

colspan="3" style="background-color: crimson"; | C&C-RA2-Soviet-Logo.png Soviet 01 - Time Shift

Name

xs1so10

xs1so19

colspan="3" style="background-color: crimson"; | C&C-RA2-Soviet-Logo.png Soviet 02 - Deja Vu

xs2so05

xs2so07

colspan="3" style="background-color: crimson"; | C&C-RA2-Soviet-Logo.png Soviet 03 - Brain Wash

xs3so11

colspan="3" style="background-color: crimson"; | C&C-RA2-Soviet-Logo.png Soviet 04 - Romanov on the Run

xs4ro01

xs4ro04

xs4yu03

xs4yu05

colspan="3" style="background-color: crimson"; | C&C-RA2-Soviet-Logo.png Soviet 07 - Head Games

xs7so03

Tutorials

Name

colspan="2" style="text-align: center"; | (Doesn't exist, demonstrated with a cutscene on Liberty instead)

cevau06

cevau08

colspan="2" style="text-align: center"; | (Doesn't exist)

colspan="2" style="text-align: center"; | (Doesn't exist)

cevau13

colspan="2" style="text-align: center"; | (Used, Liberty)

colspan="2" style="text-align: center"; | (Doesn't exist)

colspan="2" style="text-align: center"; | (Used, Free Gateway)

cevau20

cevau24

cevau25

cevau26

colspan="2" style="text-align: center"; | (Used, Chrono Storm)

colspan="2" style="text-align: center"; | (Doesn't exist)

cevau31

colspan="2" style="text-align: center"; | (Doesn't exist)

colspan="2" style="text-align: center"; | (Used, Clones Down Under)

cevau40

cevau41

cevau42

colspan="2" style="text-align: center"; | (Used, Trick or Treaty)

cevau44

cevau45

cevau46

cevau47

cevau48

colspan="2" style="text-align: center"; | (Used, Trick or Treaty)

cevau50

cevau51

cevau52

cevau53

colspan="2" style="text-align: center"; | (Used, Hollywood and Vain)

cevau55

cevau56

cevau57

cevau58

cevau59

cevau60

colspan="2" style="text-align: center"; | (Used, Time Lapse)

cevau62

cevau63

colspan="2" style="text-align: center"; | (Used, Tomb Raided)

cevau65

cevau66

cevau67

cevau68

cevau69

colspan="2" style="text-align: center"; | (Used, Time Lapse)

colspan="2" style="text-align: center"; | (Used, Hollywood and Vain)

cevau72

cevau73

cevau74

colspan="2" style="text-align: center"; | (Used, Time Lapse)

cevau76

colspan="2" style="text-align: center"; | (Used, Tomb Raided)

colspan="2" style="text-align: center"; | (Used, Tomb Raided)

cevau79

colspan="2" style="text-align: center"; | (Used, Tomb Raided)

cevau81

cevau82

cevau83

cevau85

cevau86

cevau87

cevau88

cevau39

cevau90

cevau91

colspan="2" style="text-align: center"; | (Used, Time Lapse, Hollywood and Vain)

colspan="2" style="text-align: center"; | (Used, Hollywood and Vain, Power Play)

cevau94

EVA#

Name

C&C-RA2-Allies-Logo.png Allies

C&C-RA2-Soviet-Logo.png Soviet

C&C-RA2-Yuri-Logo.png Yuri

Notes

EVA_MissionAccomplished

colspan="2" style="text-align: center"; | (Used)

Yuri has no campaign.

EVA_MissionFailed

colspan="2" style="text-align: center"; | (Used)

Yuri has no campaign. Uses old voice actor.

EVA_PrimaryObjectiveAchieved

colspan="2" style="text-align: center"; | (Used)

Yuri has no campaign.

EVA_SecondaryObjectiveAchieved

colspan="2" style="text-align: center"; | (Used)

Yuri has no campaign.

EVA_TertiaryObjectiveAchieved

colspan="2" style="text-align: center"; | (Used)

Yuri has no campaign.

EVA_CriticalUnitLost

colspan="2" style="text-align: center"; | (Used)

Yuri has no campaign.

EVA_CriticalStrucureLost

colspan="2" style="text-align: center"; | (Used)

Yuri has no campaign.

EVA_20MinutesRemaining

colspan="2" style="text-align: center"; | (Unused?)

Yuri has no campaign.

EVA_10MinutesRemaining

colspan="2" style="text-align: center"; | (Unused?)

Yuri has no campaign.

EVA_5MinutesRemaining

colspan="2" style="text-align: center"; | (Unused?)

Yuri has no campaign.

EVA_4MinutesRemaining

colspan="2" style="text-align: center"; | (Unused?)

Yuri has no campaign.

EVA_3MinutesRemaining

colspan="2" style="text-align: center"; | (Unused?)

Yuri has no campaign.

EVA_2MinutesRemaining

colspan="2" style="text-align: center"; | (Unused?)

Yuri has no campaign.

EVA_1MinuteRemaining

colspan="2" style="text-align: center"; | (Unused?)

Yuri has no campaign.

EVA_TimerStarted

colspan="2" style="text-align: center"; | (Unused?)

Yuri has no campaign.

EVA_TimerStopped

colspan="2" style="text-align: center"; | (Unused?)

Yuri has no campaign.

EVA_ReinforcementsHaveArrived

colspan="2" style="text-align: center"; | (Used)

Yuri has no campaign.

EVA_NewTerrainDiscovered

colspan="2" style="text-align: center"; | (Used)

Yuri has no campaign.

EVA_IncomingTransmission

colspan="2" style="text-align: center"; | (Used)

Yuri has no campaign.

EVA_BaseDefensesOffLine

EVA_BuildingOffLine

Cut Tiberian Sun mechanic.

EVA_BuildingOnLine

Cut Tiberian Sun mechanic.

EVA_ArmorUpgraded

Completely cut mechanic.

EVA_FirepowerUpgraded

Completely cut mechanic.

EVA_SpeedUpgraded

Completely cut mechanic.

EVA_UnitSold

colspan="2" style="text-align: center"; | (Used - RA2 only)

Mechanic exists in RA2 only as a remnant of Tiberian Sun.

EVA_UnitUpgraded

Completely cut mechanic.

EVA_FirePowerTechStolen

Completely cut mechanic.

EVA_ArmorTechStolen

Completely cut mechanic.

EVA_NewMissionObjective

colspan="2" style="text-align: center"; | (Used)

Yuri has no campaign.

EVA_UpgradeInProgress

Completely cut mechanic.

EVA_UpgradeComplete

Completely cut mechanic.

EVA_OreMinerOffLine

Completely cut mechanic.

EVA_EnemyPowerRestored

EVA_EnemyAirArmadaDetected

colspan="2" style="text-align: center"; | (Used)

Yuri has no campaign.

EVA_EnemyFleetDetected

colspan="2" style="text-align: center"; | (Used)

Yuri has no campaign.

EVA_ArmorBattallianDetected

colspan="2" style="text-align: center"; | (Used)

Yuri has no campaign.

EVA_EnemyInfantryBattalionDetected

colspan="2" style="text-align: center"; | (Used)

Yuri has no campaign.

EVA_NewObjectiveReceived

colspan="2" style="text-align: center"; | (Used)

Yuri has no campaign.

EVA_ChronoMinerOffline

Completely cut mechanic.

EVA_BattlefieldControlOnline

colspan="2" style="text-align: center"; | (Used)

Yuri has no campaign.

EVA_WeatherControlOffline

EVA_StructureRepaired

EVA_ObjectiveComplete

colspan="2" style="text-align: center"; | (Used)

Yuri has no campaign.

EVA_AirstrikeInitiated

Boris initiates airstrike, voiced by MiGs instead.

EVA_ForceShieldActivated

Low-Power sound plays instead.

EVA_SpyPlaneEnRoute

Spyplane has no activation sound. Uses old voice actor.

EVA_BattleControlOnline

colspan="2" style="text-align: center"; | (Used)

Yuri has no campaign.

EVA_ParatroopersReady

Potentially for the Airborne superweapon.

EVA_WeatherControlUnavailable