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Unused Sounds

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This is a sub-page of Command & Conquer: Tiberian Sun.

There are many unused sound files remaining in Tiberian Sun's resource library, with nearly half of all dialogue going unheard. They reveal vital insight into the development of the game, showing how mission objectives and plot points changed throughout Tiberian Sun's creation. A minority of sound files are unable to be heard due to poor design of a map's triggers.

To do:

  • Lots of unused sounds for the Firestorm campaign in the EXPAND01.MIX files.
  • Double-check SOUNDS.MIX.

Unused Dialogue#

General#

These lines of dialogue were intended to be used in normal gameplay but went unused completely.

Sound ID

File name

Transcript

GDI

Nod

7

00-I008.AUD

GDI structure destroyed.

53

00-I106.AUD

Quaternary objective achieved.

62

00-I180.AUD

Base defenses offline.


These lines of dialogue refer to a cut mechanic where you could enter a Civilian Armory to upgrade their veteran status manually, without having to increase their kill count.

Sound ID

File name

Transcript

GDI

Nod

22

00-I068.AUD

Unit armor upgraded.

23

00-I070.AUD

Unit firepower upgraded.

24

00-I080.AUD

Unit speed upgraded.


This one references the Chameleon Spy, a cut unit similar to the Spy from Red Alert 2 but with permanent invisibility and no disguise. The unit was also intended to steal building plans from an enemy tech tree, equivalent to capturing an enemy Construction Yard but on an individual basis.

Sound ID

File name

Transcript

GDI

Nod

58

00-I014.AUD

Building infiltrated.


Alternate victory and loss lines were recorded for Skirmishes, but were never used.

Sound ID

File name

Transcript

GDI

Nod

65

00-I252.AUD

Player [or Player 1] has resigned.

67

00-I284.AUD

You are victorious.

69

00-I288.AUD

You have resigned.


Some lines see use in one campaign, but see no use in the other.

Sound ID

File name

Transcript

GDI

56

00-I208.AUD

Mutant supplies found.


Sound ID

File name

Transcript

Nod

57

00-I210.AUD

Commandos en route.


Taunts#

At some point, your enemy’s battle computer could taunt you during combat. The fact GDI’S SPEECH01.MIX and Nod’s SPEECH02.MIX include both side’s taunts may indicate they were intended for Skirmishes against both GDI and Nod players. They may have primarily been used for Skirmishes against AI opponents, given how some of EVA’s taunts have an anti-human streak as seen in CABAL later in Firestorm.

Sound ID

File name

Transcript

EVA (GDI)

79

00-I344.AUD

Inferior tactics detected.

80

00-I346.AUD

Retreat is your only logical option.

81

00-I348.AUD

Surrender is your only logical option.

82

00-I352.AUD

Your defeat is at hand.

83

00-I356.AUD

You have been marked for termination.

84

00-I360.AUD

Time to erase the human factor from the equation.

85

00-I370.AUD

Your probability of success is insignificant and dropping.

86

00-I372.AUD

Surrender is acceptable and preferable against the odds that you are facing.

87

00-I374.AUD

Data received indicates that you are a threat. Prepare for sterilization.

88

00-I376.AUD

Defeat of enemy predicted in T-minus 3… 2… 1.


Sound ID

File name

Transcript

CABAL (Nod)

89

01-I342.AUD

Inferior tactics detected.

90

01-I350.AUD

Observe superior tactics while you still have human eyes.

91

01-I352.AUD

Your defeat is at hand.

92

01-I356.AUD

You have been marked for termination.

93

01-I360.AUD

Time to erase the human factor from this equation.

94

01-I362.AUD

Prepare for decimation, for you are not worthy of assimilation.

95

01-I364.AUD

You make this easy, fleshbag.

96

01-I366.AUD

We tire of your insignificant defiance.

97

01-I368.AUD

The sacrifice of the many is but pleasure for the few.

98

01-I378.AUD

Terminator protocols initiated. Proceeding with final sweep.


GDI Campaign#

GDI 3A: Secure Crash Site and 4A: Defend Crash Site#

Dialogue that could belong to either mission are mixed chronologically, and may indicate the two missions were meant to be one. Some aspects of gameplay differ: soldiers wait on a Mobile Construction Vehicle while preparing for an incoming ion storm, commenting as waves of Nod forces approached. Airstrikes mentioned in some dialogue refer either to Orca Fighter units, or to the superweapon from Tiberian Dawn.

Sound ID

File name

Transcript

Speaker

102

33-N008.AUD

Here they come!

103

33-N010.AUD

Is there any tech left at the Nod base?

105

33-N014.AUD

The cavalry has arrived!

107

33-N022.AUD

Here comes Kane’s welcoming committee!

108

33-N024.AUD

What’s the ETA on that MCV? This UFO gives me the heebie-jeebies.

111

35-N004.AUD

Coordinates transmitted and confirmed, ETA for airstrike is 5 minutes.

139

01-N326.AUD

All forces converge.

140

00-N068.AUD

Ion storm approaching, ETA 5 minutes.

141

00-N070.AUD

Ion storm abating.

142

00-N072.AUD

Air power will be ineffective during ion storms.


GDI 5B: Rescue Tratos#

These voice lines detail several different ways the events of the missions were planned. The medical facility where Tratos is held was meant to be located to the east, rather than to the west of the starting position. It also appears Umagon’s squad could also be detected by a patrol but not immediately set off the execution timer. The Orca Transport that picks up Tratos after his rescue would chatter over the radio and eventually be destroyed, leaving Umagon to find another way to extract. This method may have been via land, given that a secondary objective was to destroy all bridges leading from the facility.

Sound ID

File name

Transcript

Speaker

112

35-N008.AUD

Pickup service.

113

35-N010.AUD

Negative, I can make it.

114

35-N012.AUD

I said, I can make it.

115

35-N014.AUD

I can- arghhhh!

128

00-N042.AUD

It would be advantageous to destroy any bridges leading from this region.

129

00-N044.AUD

Bridges destroyed, objective complete.

135

00-N059.AUD

Transport destroyed, mission failed.

283

10-N032.AUD

The medical facility is located to the east.

290

10-N046.AUD

They’ve seen us! Fall back.

291

44-N000.AUD

Sir, we are here and waiting for your arrival.


GDI 6A: Destroy Vega's Dam#

Extra announcement dialogue pertaining to the destruction of General Vega’s dam.

Sound ID

File name

Transcript

Speaker

143

00-N074.AUD

Dam destroyed, mission complete.

144

00-N075.AUD

Dam sighted, target confirmed.


GDI 6B: Destroy Vega's Base#

Vega's base was originally intended to be a command center. The nuclear missile launched by Nod to kill General Vega was meant to appear in the mission, possibly as a timed objective to evacuate the area.

Sound ID

File name

Transcript

Speaker

153

00-N096.AUD

Command center destroyed, mission complete.

154

00-N098.AUD

Warning – inbound tactical nuclear missile detected.


GDI 7A: Capture Hammerfest Base#

Extra dialogue meant to be used while GDI recaptures Hammerfest Base.

Sound ID

File name

Transcript

Speaker

155

01-N328.AUD

Main power offline. Activating emergency generators.

156

01-N330.AUD

Main power restored.

157

00-N112.AUD

Perimeter deactivated.

158

00-N114.AUD

Reinforcements inbound.


GDI 8A: Retrieve Disruptor Crystals#

In the release version, the locomotive of a GDI train had to be destroyed to retrieve the Disruptor crystals. It seems originally you were meant to capture a Nod Tech Center to steal them. This dialogue also suggests alternate exfiltration methods for the crystals, including a Nod bullet train (stolen from GDI?) and Orca Carryall, which may an attempt by GDI to recover the crystals if the train was disabled.

Sound ID

File name

Transcript

Speaker

159

00-N128.AUD

Bridge repaired.

160

00-N130.AUD

Train returning to Nod base.

161

00-N132.AUD

Reinforcements en route.

162

00-N134.AUD

Capture Nod Tech Center to recover the crystals.

163

00-N136.AUD

Train disabled, carryall inbound.

164

00-N138.AUD

Crystals destroyed, mission failed.


GDI 9B: Destroy Chemical Supply#

This dialogue is odd given how it contradicts the Forgotten’s alliance with GDI. It was meant to play while the player through Umagon aids mutants in boarding a train towards the power grid. They later turn on Umagon when they realize Tratos was rescued, or rather “kidnapped”, by GDI. The fact that the sound IDs for Umagon's dialogue in 5b: Rescue Tratos numerically line up with those in this mission may indicate that the two were chronologically linked at one point in development.

Sound ID

File name

Transcript

Speaker

292

36-N000.AUD

That train goes to the power grid we told you about. Get us on board!

293

36-N002.AUD

What an opportunity! Thanks, we’ll enjoy this.

294

36-N004.AUD

Something’s wrong! We should have been there by now.

295

36-N008.AUD

We have been betrayed! GDI blunts has kidnapped Tratos!

296

37-N000.AUD

Thanks for your help.

297

37-N002.AUD

They may be onto us.


GDI 10A and 10B: Destroy Prototype Facility#

Nod Chemical Missiles are referred to by their original name, "Tiberium missiles". Another mention of airstrikes are made here, either Orca Fighters or the Tiberian Dawn superweapon. Mutants make an appearance here, either as an allied or hostile force. Referring to the prototype facility as a “fighter production facility” may indicate Harpies were being manufactured instead of Banshees. The Kodiak may have made an early appearance here right before the events of 11a: Weather the Storm where they are forced by an ion storm to land.

Sound ID

File name

Transcript

Speaker

165

00-N140.AUD

Warning – rogue ion storm forming directly over this sector. Pilot, return to base.

166

00-N142.AUD

Return to base, pilot.

167

00-N156.AUD

Force detected, enemy units en route.

169

00-N160.AUD

Airstrike ready.

176

00-N190.AUD

Tiberium missile inbound.

177

00-N192.AUD

Ion storm will disable fighters.

178

00-N206.AUD

Mutants detected, enemy forces en route.

179

00-N208.AUD

Fighter production facility located and position recorded. Dropships en route.

180

00-N210.AUD

Fighter production facility destroyed, mission complete.


GDI 11A: Weather the Storm#

Some minor changes to the pace of this mission are noted. The ion storm in this mission is said to have an eye like a tropical cyclone which bisects the player’s sector, allowing for radar use and air unit activity midway through. After the storm is re-entered and eventually withstood, a direct attack on Nod is suggested by EVA.

Sound ID

File name

Transcript

Speaker

184

00-N236.AUD

Kodiak under attack.

185

00-N238.AUD

Storm abating, commence attack on Nod forces.

186

00-N240.AUD

Kodiak destroyed, mission failed.

187

00-N239.AUD

Kodiak in critical condition.

188

00-N241.AUD

Eye of the storm has been entered, equipment usage now at maximum efficiency.

190

00-N245.AUD

Re-entering ion storm, caution is advised.


GDI 12A: Final Conflict#

EVA was meant to brief the player more specifically on the ICBM threat. One line suggests that there was a time limit to destroying the Pyramid Temple even after eliminating every ICBM launcher. The player may also have been expected to secure the civilian city to the west from Nod harassment.

Sound ID

File name

Transcript

Speaker

192

00-N248.AUD

Philadelphia in range, ICBM launch detected. Mission failed.

194

00-N250.AUD

Tiberium missile launched, mission failed.

195

00-N251.AUD

ICBMs destroyed, Philadelphia is out of danger. Proceed with Tiberium missile destruction.

196

00-N252.AUD

Nod has deployed several ICBMs which they will use to destroy the Philadelphia once it is in orbit over this sector.

197

00-N254.AUD

To stop them, you must destroy the other three launchers before the Philadelphia is in range.

198

00-N255.AUD

Civilian city is under attack.


Other#

This unused “Spirit Hand of Kane” dialogue can be found under Sound IDs 116 and 202, but is only used in the Nod campaign:

Sound ID

File name

Transcript

Speaker

116 and 202

40-N000.AUD

We have been touched by the spirit hand of Kane, and are ready to serve the technology of peace. Peace through power!


EVA’s “Incoming Transmission” line is listed in the MIX file despite being called automatically by its respective action:

Sound ID

File name

Transcript

Speaker

312

00-I020.AUD

Incoming transmission.


Nod Campaign#

Nod 1A: The Messiah Returns, 2A: Retaliation, 3A: Destroy Hassan’s Temple#

A lot more tutorial dialogue is present here regarding training troops and Tiberium poisoning. CABAL is very careful to spell out the order of your objectives: first building a base, sieging Hassan’s pyramid, and capturing him after his escape. The player was expected to capture scattered radar towers instead of a lone TV station. A Star Wars reference and a smart alec soldier’s remarks also go unused.

Sound ID

File name

Transcript

Speaker

200

38-N002.AUD

Uhh sir… Tiberium is lethal to unprotected infantry.

205

41-N004.AUD

Base command, this is post TK-421, we’ve got- [cuts off]

206

41-N006.AUD

We just got word from General Hassan, he’s moving up north into the Cairo base. We wants to- hey! What’re you doing?!

215

01-N007.AUD

To build or train, left click on the icons located in the sidebar

216

01-N009.AUD

Tiberium is hazardous to unprotected infantry. Caution is advised.

220

01-N024.AUD

Destroy the remainder of Hassan’s guard.

223

01-N032.AUD

Move to an open area and build your base.

224

01-N034.AUD

After you locate Hassan’s pyramid, use your Tick Tanks to destroy it.

225

01-N036.AUD

When Hassan flees like a dog, capture him.

226

01-N038.AUD

Capturing the local radar towers will allow me to extend our propaganda and expand our Divination efforts.

298

38-N004.AUD

We need more men! Train them from the Hand of Nod.

299

38-N008.AUD

The traitors are coming! Blow the bridge!

301

38-N012.AUD

Hassan has been captured. We are heading in now, sir.


Nod 3B: Free Rebel Commander#

In this version of the mission, the rebel commander is held in an outpost rather than a dedicated prison. Upon being freed he pledges his support for Slavik against Hassan, perhaps more dramatically than reasonably needed.

Sound ID

File name

Transcript

Speaker

307

38-N024.AUD

Glad to see you free, sir.

308

38-N026.AUD

The lieutenant is being held in an outpost to the east.

310

39-N000.AUD

I am free. Now it’s time for a little payback for that GDI-loving traitor Hassan. I have a hidden MCV and some more forces that I will pledge to your fight.


Nod 5A: Salvage Operation#

These lines relate to Nod capturing the Tacitus.

Sound ID

File name

Transcript

Speaker

231

01-N066.AUD

Tacitus has been acquired.

235

01-N074.AUD

Bullet train departing.

236

01-N076.AUD

Prevent that train from leaving and retrieve the Tacitus.


Nod 6B and 6C: Capture Umagon#

A number of voice lines exist that relate to the transportation via bullet train of a mutant, likely Umagon, and its capture. The player was expected to stay undetected while capturing the mutant, as is the case in this mission. These lines may imply that they was still not trusted by GDI and required detainment in a prison facility.

Sound ID

File name

Transcript

Speaker

240

01-N100.AUD

Your forces have been detected.

241

01-N102.AUD

Prevent GDI’s evacuation at all costs.

242

01-N114.AUD

Incoming transport detected.

243

01-N116.AUD

Mutant lifeform detected on board.

250

01-N156.AUD

GDI bullet train arriving at outpost.

251

01-N158.AUD

GDI bullet train arriving at GDI main prison facility.


Nod 7A: Destroy GDI Research Facility#

These lines are located chronologically between Capture Umagon and Villainess in Distress. As the file prefix “38-“ denotes Nod infantry, they imply the mutants used to clear GDI patrols turn on the Brotherhood at some point (evidently the Forgotten in this version are very fickle about their alignment).

Sound ID

File name

Transcript

Speaker

303

38-N016.AUD

They’re pulling back! Reinforcements! The mutants have turned on us!

304

38-N018.AUD

They’re everywhere!


Nod 8A: Villainess in Distress#

The following voice line likely refers to this mission, as it is the only one where multiple vehicles crossing ice is crucial to progression.

Sound ID

File name

Transcript

Speaker

309

38-N028.AUD

Whoa sir, careful! The ice won’t support the weight of multiple vehicles crossing at once.


Nod 9B: Protect Waste Convoys#

Chemical Missiles are referred to as Tiberium Missiles, matching the language of the mission briefing. Two versions of a “Tiberium missile ready” voice line was recorded, one with a higher and a lower intonation. The player is also explicitly warned of a mission failure if their Construction Yard is destroyed, given that it is required to build a Tiberium Waste Facility. A trigger exists which fails the mission if said building is destroyed by any faction, including your own.

Sound ID

File name

Transcript

Speaker

256

01-N176.AUD

Tiberium missile ready.

257

01-N178.AUD

Do not allow the Construction Yard to be destroyed.

260

01-N194.AUD

Tiberium missile ready.

265

01-N228.AUD

Convoy sighted.


Nod 11A: Capture Jake McNeil#

Mission complete and failed lines were recorded but never used. Due to Sound No. 268’s proximity to McNeal’s lines, it may have been intended to destroy the Mammoth MkII production facility while capturing the GDI commander’s brother.

Sound ID

File name

Transcript

Speaker

266

01-N230.AUD

McNeal killed, mission failed.

267

01-N232.AUD

McNeal captured, mission complete.

268

01-N233.AUD

Production facility destroyed.

272

01-N234.AUD

McNeal escaped, mission failed.


Nod 12A: A New Beginning#

The player would be alerted to one of their ICBM launchers being attacked. This announcement may have been considered redundant given the disproportionate power of a GDI attack against a launcher’s low health. GDI’s Ion Cannon also took some time to be controlled by Nod after firing.

Sound ID

File name

Transcript

Speaker

278

01-N266.AUD

ICBM launcher under attack.

279

01-N268.AUD

Ion cannon firing, resending control codes.


Other#

A number of voice lines spoken by Nod soldiers are recorded but never used.

Sound ID

File name

Transcript

Speaker

302

38-N014.AUD

We got an old stockpile here, sir – all very salvageable.

305

38-N020.AUD

Let’s get him to the convoy point.

306

38-N022.AUD

Take point, soldier.


An exact duplicate of the “Spirit Hand of Kane” dialogue can be found under Sound ID 116:

Sound ID

File name

Transcript

Speaker

116

40-N000.AUD

We have been touched by the spirit hand of Kane, and are ready to serve the technology of peace. Peace through power!


A much more polite version of CABAL’s establishing battlefield controls voice line was recorded but never used. The tone of voice matches that in mission briefings and the first levels’ announcements, suggesting it was recorded earlier than the original but was abandoned, possibly because it sabotaged the menacing tone that he slowly built throughout the campaign.

Sound ID

File name

Transcript

Speaker

211

01-N006.AUD

Establishing battle controls, please stand by.


At one point, lightning was a hazard that challenged the progression of missions. The mechanic was likely recycled for use during Ion Storms.

Sound ID

File name

Transcript

Speaker

228

01-N054.AUD

It seems that certain structures in this region attract lightning, creating a kind of safety zone.

229

01-N055.AUD

Use them to your advantage.


Engineers were once needed to capture a GDI base as part of a mission’s objective, later being reinforced by a Subterranean APC.

Sound ID

File name

Transcript

Speaker

237

01-N086.AUD

Protect your engineers. They are your only hope of capturing the GDI base.

238

01-N088.AUD

Congratulations on your success.

239

01-N090.AUD

I will send an APC now to rendezvous with you at the GDI base.


At one point in a mission Nod could pre-emptively strike GDI evac locations, however this was never implemented.

Sound ID

File name

Transcript

Speaker

311

47-N000.AUD

Don’t shoot, don’t shoot! I can download GDI’s evac locations to you if you let me live. Please let me live! Praise Kane.


These CABAL voice lines are too generic to assign to any one mission.

Sound ID

File name

Transcript

Speaker

230

01-N064.AUD

GDI base operational.

232

01-N068.AUD

Tiberium lifeform detected.

234

01-N072.AUD

GDI dropship detected.

252

01-N160.AUD

Transport has arrived.

253

01-N162.AUD

Transport lost.

254

01-N164.AUD

Transport has been detected.


Bugged#

Some voice lines cannot be heard during normal gameplay. Due to a quirk in how Tiberian Sun maps handle triggers, placing a sound command (or an ‘action’) before one which plays its own hardcoded sound, such as “Mission Accomplished”, “Mission Failed” or “Reinforcements Have Arrived”, overwrites the sound action. The underlying reason for this is unknown. A minority of voice lines go unheard for other reasons.

GDI Campaign#

Sound ID

File name

Transcript

Speaker

131 (4a)

00-N054.AUD

UFO destroyed, mission failed.

132 (5a)

00-N055.AUD

Array destroyed, objective complete.

134 (5b)

00-N058.AUD

Tratos evacuated, primary objective complete.

170 (9a)

00-N162.AUD

Transports inbound.

171 (9b)

00-N166.AUD

Supply base destroyed, mission complete.

189 (9c)

00-N243.AUD

Tiberium lifeform detected.

191 (12a)

00-N247.AUD

Clear the zone for MCV dropship deployment.


These lines do not trigger because the associated trigger is disabled.

Sound ID

File name

Transcript

Speaker

110 (5c)

35-N002.AUD

Nod forces are converging on our position, sir. With all due respect, move your ass!

121 (2a)

00-N018.AUD

Civilian killed.

289 (5b)

10-N044.AUD

Our work here is done, we’re out of here.


Nod Campaign#

Sound ID

File name

Transcript

Speaker

227 (3a)

01-N040.AUD

MCV has arrived to the south east.

261 (9b)

01-N196.AUD

Convoy inbound.

270 (11a)

01-N229.AUD

Transport ETA 30 minutes. Do not let McNeal escape.

281 (12b)

01-N284.AUD

Spy killed, mission failed.

282 (12b)

01-N286.AUD

Proceed to evac location, transport en route.


Unused Sound Effects#

Description

File

A UI sound for attempting to add units to the queue past the
limit, uses the regular button unclickable sound instead.

A sound for buildings constructing.

A sound for the mobile sensor array.

"Unit ready".

Original core defender attack sound.

Mobile EMP activation sound?

msg1.


Unused Unit Sounds#

The mutant hijacker has lines for hijacking a vehicle but it plays the move sounds instead.

Description

File

"Where do you want it?"

"Going my way?"

"No keys? No problem."

"Jack them up."

"Always wanted one of these."