the cutting room mirror

Unused Graphics

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This is a sub-page of Command & Conquer: Generals/Unused Content in the Original.

Cursors#

Defector#

GensMouseDefector.gif

This cursor was intended for the removed Defector special power. The removal of the special power made this cursor unused as well.

Guard#

GensMouseGuard.gif

The developers certainly did a lot for such a small function of the game - they even devoted a unique cursor for the Guard function, however it is never used.

Heal#

GensMouseHeal.gif

No idea what this was intended for. It could have been planned for the Ambulance, or perhaps used when you send injured soldiers to the barracks.

No Entry#

GensMouseNoEntry.gif

When you cannot enter a building (because it is full, or for any other reason), the standard "invalid" cursor is shown. Therefore, this cursor is not used at all.

Out of Range#

GensMouseOutOfRange.gif

This cursor was intended to appear when you tell a unit to attack an enemy unit, but it is not within range of the unit requiring it to move up to the target. This would have been useful especially for artillery units, but for some reason it was removed.

Place#

GensMousePlace.gif

This could have been used as a cursor when you place a structure. It was left unused for whatever reason.

Sell#

GensMouseSell.gif

Sell does not require a target in the final game, as all structures have sell buttons to sell themselves. However, the developers might have intended Sell to work like in the original Command and Conquer, where you select the MCV, press Sell, and select a structure for selling.

Spy Drone#

GensMouseSpyDrone.gif

The Spy Drone has a unique mouse cursor all for itself! This is certainly very surprising, and it's easy to guess why this did not make it into the final game.

Guard Icons#

Each faction has unique guard ground textures designed for their faction. These are never used, as there is only one Guard button in the game, which uses a generic "guard" texture.

style="text-align:center;"

Fire Bomb#

GensFireBomb.png Gens_Firebomb_Small.png Fire Bomb was originally an ability for the Angry Mob, which would make them attack a target with Molotov Cocktails. The ability is in the Multiplayer Sneak Peek, in the final game Angry Mobs automatically use their Molotovs.

The small icon would've been clearly used in the Command Bar, but the big portrait wouldn't make sense since portraits are only used for playable units.

Van#

GensVan.png

No idea what this is. It looks suspiciously like one of the possible variations of the Technical, but other than that there are no clues.

Conscript#

GensConscript.png Gens_Conscript_Small.png This game was supposed to have conscripts, like in Red Alert 2. It is a very early leftover, since the selection picture uses the old 110x91 dimensions. They were replaced by the Red Guard during development. They're still referred to as such in model and texture file names.

Demolitions#

GensDemolitions.png

This doesn't really belong anywhere. It also looks much, much different from the other selection pictures in the game. A large version of this exists in the Multiplayer Sneak Peek used as the Demo Trap portrait.

Radar Jammer#

GensRadarJammer.png

This actually belongs to a removed ability of the Radar Van, which allowed it to set itself and the near surroundings in shroud, similar to the Mobile Gap Generators from Red Alert 2.

Hover Drive#

Gens_HoverDrive.png

A cut upgrade for the old Crusader, which would upgrade the unit with a hover drive.

GLA Prison#

Gens_GLAPrison1.png Gens_GLAPrison2.png Selection images for the cut GLA Prison. This is where POWs would've been taken to, also would've housed the Tranquilizer Darts upgrade which made Rebels capture units.

POW Trucks#

The selection images for the factions' POW trucks are still in the files, normally only the USA Truck is seen in-game. Also, the images for the other trucks seem to be unfinished.

Tech Buildings#

Selection images of two cut Tech Buildings, the Cave and the Radio Station.

Cave#

Gens_TechCave.png

The Cave's model can only be found in Zero Hour and the Multiplayer Sneak Peek, where it's fully functional in the latter. They would've worked like the GLA Tunnel Network but unlike the Tunnels, a single cave could made to connect to another specific cave rather than all available caves in the map. This is done via an unused script still in the world builder.

Radio Station#

Gens_TechRadioStation.png

Like the Cave, the Radio Station model is found in both Zero Hour and the Multiplayer Sneak Peek where it also works there. It was to have two special powers available to you after you captured it: the Communications Download, which worked like America's CIA Intelligence, and the Radio Jam special power, which cut all communications in the targeted area, preventing the enemy from controlling his affected units.

Walls#

Selection images for the facrions' cut walls are in the files.

Prototype Textures Leftovers#

These are leftovers of unit textures from before the factions were redesigned.

  • Starlifter: A cut USA aircraft. Its model is missing here and only found in the prototype itself and Zero hour.
  • American Supply Truck: Back when all factions used the same method of gathering supplies. Interestingly it has a variant for snow weather.
  • Chinese Buggy: It originally belonged to China when they were first conceptualized as the Asian Empire. It later became a GLA unit.
  • Quad Cannon: Very old textures, with two variants, old and oldblue.

Online Ranks#

Gens_OnlineRanks3.png

The images below (and the one to the right) were used by the game to indicate your online rank but because the online services have been discontinued, they are no longer available and are henceforth unused.

Interestingly, the GLA Commander in Chief doesn't have a border trim like the rest of the ranks.

Rank

USA

China

GLA

Online

Private

Corporal

Sergeant

Lieutenant

Captain

Major

Colonel

Brigadier General

General

Commander in Chief