the cutting room mirror

Code Name: S.T.E.A.M.

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To do:
Need some more filepaths here.

In Code Name: S.T.E.A.M., Abraham Lincoln takes a break from hunting vampires to fight some aliens with the help of various folktale characters.

Unused Graphics#

Placeholder Textures#

Code_Name_STEAM_env_placeholder_1.png Code_Name_STEAM_env_placeholder_2.png Code_Name_STEAM_env_placeholder_3.png

Three placeholder textures left over, embedded within environment textures.

Code_Name_STEAM_Test_Texture.png
A test texture found in various models.

Code_Name_STEAM_template.png
A template for building environment textures.

To do:
Rip the Dummy character model

Code_Name_STEAM_Event_Dummy.png
Faces for a dummy model named ch00_dummy.bch. This character is meant for testing events.

The text for each face translates to the following:

Face #

Japanese

English

00

口閉(通常)

Mouth closed (normal)

01

口開

Mouth open

02

怒

Angry

03

笑

Laughing

04

※HP少困

※Low HP

05

※HP0, ダメージ ダメージ

※0 HP, Injured

06

驚

Surprised

07

挑発

Provoking

08-15

イベント用

For an event

Demo#

A title screen logo leftover from the demo version of the game.

Unused Music#

To do:
Compare with used versions of the tracks.

There are two unused tracks that can be found in the "snd/stream" folder − they are "bgm_pacth01_title_Amiibo.dspadpcm.bcstm"[sic] and "bgm_pacth01_title_theme.dspadpcm.bcstm"[sic], and they seem to be early versions of "Code Name F.E." and "Code Name T.H.E.M.E" respectively. Notably, this version of "Code Name T.H.E.M.E." still has placeholder dialogue from Abe and a piano track where the finalized vocals would've been.

snd/stream/bgm_pacth01_title_Amiibo.dspadpcm.bcstm

snd/stream/bgm_pacth01_title_theme.dspadpcm.bcstm

In a decompressed "code.bin" there are two leftover filepaths from the game's development environment − located at offset 42F098 for version 1.0.0.

E:\Projects\abe\build\environments\CTR_NEX\include\OnlineCore/src/Core/InstantiationContext.h
E:\Projects\abe\build\environments\CTR_NEX\include\OnlineCore/src/Core/InstanceTable.h

Revisional Differences#

A patch was made available on the Nintendo eShop on April 8, 2015 which updated the game to Version 1.1.0. This update added a feature to fast-forward enemy turns, up to twice the speed on regular 3DS and 2DS systems and three times the speed on New 3DS systems.