the cutting room mirror

Clock Tower (PlayStation)

Unused Graphics#

ClockTower2_Dammy.png ClockTower2_Damii.png ClockTower2_CastleMainHall_Dummy.png ClockTower2_FinalCave_Dummy.png ClockTower2_LibraryLobby_D8.png

Various placeholder textures that can be found repeated throughout the game's texture archives.

While not technically unused, the player can never see this document placed in the police station since it's hung on the outside of a wall. It's also possible that it's placed correctly, just facing the wrong way, thus becoming invisible when viewed from the inside.

The TV in Rick's house has animation frames for turning on and off. Whenever you enter the living room, the TV will constantly be either on or off.

English

Japanese

There's an unused title card for the airport meant to be displayed on the city map screen. That screen is skipped when everyone heads to the airport, so this goes unused.

Among the city map text renders are these unused ones of the game's title. They remain unused and unchanged in the English version.

Used

Unused

There's a slightly different version of the mirror found in one of the castle's bedrooms. The unused version has only this frame, whereas the used one has a spooky animation of someone running past it that can be triggered randomly. The unused one is a leftover from earlier builds and can be seen in older demos of the game.

Unused textures depicting a couple of statues meant for the final cave where the highest ranked endings play out. One of these is actually used in demos of the game based on earlier builds. The cave is normally inaccessible in those demos, but it can be reached with cheats.

Unused Areas#

Unused

Used

HYPER PlayStation Re-mix Demo

In Jennifer's third scenario, there's an unused version of the cave beneath the castle, in the same slot the area occupied in demos of the game. Just like the demos, no characters await you and you can walk around freely. A three-dimensional rock stands in place of the statue from the demos, likely using the wrong textures. Behind it are two flat textures. In this version, the game will lock up when Scissorman tries to spawn rather than displaying en error message.

To access this version of the area, use this code when entering through the final door in Jennifer's scenario:

3009580C 0023

Also, despite this version not being included in Helen's scenario, the texture file that has the statues intact is only found in the files for that scenario.

Regional Differences#

  • The opening movie was revised slightly in order to reflect the name change for the International versions. In addition, the positioning of the video was moved up in order to accommodate the large English subtitles and a copyright was added at the end.

Japan

North America/Europe

Watch on YouTube

Watch on YouTube

  • All versions of the game have English voice acting. However, the voice acting was re-recorded in the International versions and the script is touched up here and there.
  • The Japanese version of the game contains a secret mode that can be unlocked by playing all 10 endings, called "Buyo Buyo Mode." If the mode is turned on during the game, all of the characters change height repeatedly in a pulsating manner. Getting any ending also unlocks the ability to choose between four different styles for the dialogue text. The menu option for these features are never unlocked in the localized version but the following GameShark codes will make them available in the pause menu. The "Messaage" typo was never corrected.
Unlock both bonus features:
300958B8 0001
300958BA 0001

English Version-Exclusive Screens#

These graphics were added in the international version. The "Now Loading" screen is displayed upon bootup in place of a black screen in the Japanese version.

While most of the images in the unlockable gallery are identical between the two releases, these section dividers are unique to their respective versions.

Japanese Version

English Version

Miscellaneous#

ClockTower2_BehindGateNoKey_Final.png ClockTower2_BehindGateHaveKey_Final.png

It's normally not possible to reach the locked gate from this side up here, but using cheats you can unlock it from here if you have the mansion key, or shake the bars if you don't.

Menu text can have one of five different effects applied to it. One is the flashing red effect you normally see on the save menu. This unused effect has three colors (yellow, pink and blue) sliding from left to right in the text while also changing hue slightly so that the yellow for example will become green for a while.

Use this effect for the save menu during the prologue:
300200F4 0001

Inside the "OMAKE" (Japanese for bonus/freebie) folder is a 640×480 wallpaper named "JENNIFER.BMP". This file is only in the original Japanese release.