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A generic urban racing arcade, but with Mario Kart gameplay.
Unused Graphics#
PlayStation 2#
- The PS2 version contains some graphics (some screens and memory card icon) for unreleased US version.
- Other copyright and loading screens (located in the DATA directory). The US copyright image has an ESRB notice, but lacks the game title.

- Screens with different Memory Card errors (located in the DATA/MC_N directory). The only difference between them and the used images is the game logo.
- Unused memory card icon with City Racer logo.
GameCube#
- The GameCube version also has leftovers from unreleased EU version. Here presented banner for EU release.
- Some early powerup icons (located in Data/Misc/PowerUps).
PC#
- The PC version contains title screens from PS2 (same unused US copyright image) and GameCube (same image as used in-game, but with reduced resolution) releases (located in Data/Sponsors).

Unused videos#
- The GameCube version contains intro (intro_eu.h4m from Data/Movies) from unreleased European release. This intro is the same, as in PlayStation 2 and PC versions.
Cut track#
- Tracks.cfg (located in Data/Tracks) from PlayStation 2 and GameCube versions mentioned 15 tracks. SPEC1 track is absent from any game release.
[SPEC1]
Day=Yes
Flag=Portugal.tga
NormalStr=1
MirrorStr=2
- en_track.txt (located in Data/Menu) mentions this level as SPEC1 in console versions and as SPEC4 in PC release.
PS2/GameCube |
PC |
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Platform Differences#
UI#
- Console versions offer 3 save slots, which have names "The Good", "The Bad" and "The Ugly". However, these saves could be renamed.
- Console versions in garage don't show required amount of points for unlocking cars and their class.
- In the PlayStation 2 version, fading of the menu (after starting race) goes without dissapearing side black stripes.
- In the console versions menu music stops playing after starting race.
- The GameCube version hasn't option to restart race in race results menu.
- The PC version uses another race countdown timer. While on console versions timer used texture with "1,2,3,go" text, PC version used video with this text being animated.
PS2/GameCube |
PC |
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Tracks#
- Console version have only 13 tracks, when PC version contains 14. Additional track has in-game name "Sibiu, Transylvania" (located in Data/Tracks/Spec3).
- en_track.txt (located in Data/Menu) also mentions this level in console versions
PS2/GameCube |
PC |
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Gameplay#
- In the PlayStation 2 version car doesn't become transparent after finishing race.
- The PC version has option to save replays.
Sounds#
- The PC version stores sounds as separate files, when console releases have them in encrypted archive.
- Music in PC version plays directly from CD (except menu theme) and can't be copied on hard drive.
Regional Differences#
- Australian, Polish and Russian PC versions are DRM-free, when European (which came earlier) PC releases used SafeDisc.
- Australian and UK versions have 20 music tracks on disc (Track02 is unique for these releases), when European has only 19.
Russian version#
- Russian version doesn't contain music (except menu theme) on disc for some reason.
- In en_hud.txt (located Data/Menu) strings 196-199 have incorrect translation (mentioned strings has the same logical mistake).
Here's a string 196 for example, and it's Russian to English translation.
English |
Russian |
Translation |
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Leftovers from Speed Challenge: Jacques Villeneuve's Racing Vision#
- All versions contains some files (configurations, memory card icon, textures and etc.) from Speed Challenge, and lots of strings in executable files.