the cutting room mirror

Chicken Run (PlayStation, Windows, Dreamcast)

A game based on the same-titled stop-motion animated movie.

Sub-Pages#

Unused Graphics#

PLANS.SPT#

A crude blueprint screen.

FRONTEND.PSI#

A wide variety of opening credits, seen in some early prototype builds.

A generic collision node.

PRTEST#

Leftover graphics from an unused splash screen sequence.

A4_CONSTRUCT.SPT#

Crude placeholder sprites of the hourglass timer.

GENERIC.SPT#

A crudely drawn D-pad.

ChickenRun_PS1_GENERIC_house.png

A green outline of a house.

A1_COOP1_N.SPT#

A texture leftover from Glover.

A2_SEESAW.SPT#

Among Fowler's textures is a low-brow innuendo.

A4_FOWLER.SPT#

A PlayStation controller setup.

PlayStation#

The following images are present only in the PlayStation version.

A title screen leftover from a October 10th, 2000 build.

A crudely drawn sad face.

Unused menu graphics in "TIM"

Among Rocky's textures is a duplicate of his eye texture with a message likely referring to programmer Chris Wilson.

Unused Models#

EDWINA.PSI#

A model of the character Edwina, who in the film is killed and eaten by Mrs. Tweedy. She has no skinning or animations.

Blitz Games Leftovers#

Various models leftover from Frogger 2: Swampy's Revenge, Action Man: Destruction X and The Little Mermaid II, respectively.

Debug Menu#

chickenrunPSX-debug1.png
By using the GameShark code 300AA1CE 0001 in the PlayStation version, a debug menu can be accessed from the main title screen. It contains several functions, such as several level warps, a model viewer and a sound test menu. The controls are as follows:

  • Left / Right - Change menu
  • Up / Down - Change selection
  • X / Circle / Start - Enter
  • Select - Enter (cutscene list in levels)
  • Square / Triangle - Enter (free camera in levels)

Level Warps#

chickenrunPSX-debug2.pngchickenrunPSX-debug3.pngchickenrunPSX-debug4.png
Level warps for all three of the game's acts. Curiously, Act 3 is labeled as "Act 4".

Act 1

Act 2

Act 4

A1 Coop1 Night 5%

A2 Fowler 1 85%

A4 Fowler 1 85%

A1 DogChase Mesh 5%

A2 Workhut2 90%

A4 Barnext Night 70%

A1 Egg Hut 75%

A2 Workhut1 90%

A4 Construct Hut 5%

A1 Fowler 1 85%

A2 Workhut3 90%

A4 Coop1 Night 5%

A1 Garden Nite 75%

a2 Barnext Day 90%

A4 Coop2 Night 5%

A1 House Ext Nite 5%

A2 Catapult Mesh 5%

A4 Coop3 Night 5%

A1 Hut 17 75%

a2 Cogchase Mesh 2%

A4 Coop4 Night 5%

A1 Workhut1 95%

A2 Coop1 Day 5%

A4 EggHut 5%

A2 Coop2 Day 5%

A4 Engine Hut 5%

A2 Coop3 Day 5%

A4 Flymachine Mesh 5%

A2 Egg Hut 90%

A4 Garden Nite 5%

A2 Eggroom 5%

A4 House Ext Nite 5%

A2 Engine Hut 90%

A4 Hut 17 75%

A2 Fireworks Mesh 5%

A4 Lounge 5%

A2 Garden Day 5%

A4 Kitchen 5%

A2 House Ext Day 5%

A4 OldBarn Nite 50%

A2 Hut 17 75%

A4 Pie Barn 5%

A2 Old Barn Day 50%

A4 Scenic hut1 70%

A2 Scenic Hut 1 90%

A4 Scenic hut2 70%

A2 Scenic Hut 2 90%

A4 Scenic hut3 70%

A2 Scenic Hut 3 90%

A4 Scenic Hut 4 90%

A2 Scenic Hut 4 2%

A4 Scenic Hut 5 5%

A2 Seesaw Mesh 5%

A4 Scenic Hut 6 5%

a2 Toolshed extr 5%

A4 Toolext Night 5%

A2 Toolshed Day 5%

A4 Toolshed After 5%

A2 Wings Hut 90%

A4 Toolshed Nite 5%

A4 Wings Hut Mesh5%

A4 Workhut1 5%

A4 Garden 5%

A4 Workhut2 5%

A4 Workhut3 (Flynn) 30%

A4 Workhut4 5%

A4 tunnel 5%

A4 eggroom 5%

Tests#

chickenrunPSX-tests.png
Seems to contain testing levels.

Level

Description

Training 1

A small pathway, only containing a dog as an enemy.
The level does not load with free camera.
chickenrunPSX-training1.png

Training 2

Freezes the game.

Training 3

A rather empty level, containing two dogs.
The level does not load with free camera.
chickenrunPSX-training3a.pngchickenrunPSX-training3b.png

Training 4

Freezes the game.

Training 5

Freezes the game.

Training 6

Freezes the game.

Training 7

Freezes the game.

Kitchen FMA

Warps to a cutscene in Act 3, when Nick and Fetcher retrieve binoculars to Ginger.

Piebarn FMA

Freezes the game.

Tunnel FMA

Warps to a cutscene in Act 3, when Nick and Fetcher retrieve poles to Ginger.

Garden FMA

Freezes the game.

Workhut1 FMA

Freezes the game.

Workhut2 FMA

Freezes the game.

Workhut3 FMA

Freezes the game.

Workhut4 FMA

Freezes the game.

Lounge FMA

Freezes the game.

House Ext FMA 5%

Warps to a cutscene in Act 2, when Ginger calls Rocky to search for objects. Strangely, Rocky does not display his walk animation.

Toolshed extr FMA 5%

Freezes the game.

Big Mesh Test 0%

Freezes the game.

Box Test 0%

Trying to access this level normally causes the player to fall out of bounds due to the lack of collision.
chickenrunPSX-boxtest.png

Test: Christest 5%

Freezes the game.

Test: Crashtest 5%

Freezes the game.

Test: Davetest 5%

Freezes the game.

Test: Daytime Coops 6%

Warps to a rather unfinished version of one of the maps. There are no walls on the front and left corners.
chickenrunPSX-daytimecoops.png

Test: Fence 5%

Warps to a completely empty map, save for ground collision.
chickenrunPSX-fence.png

Floor Test 0%

Trying to access this level normally causes the player to fall out of bounds due to the lack of collision.
chickenrunPSX-floortest.png

Test: Fly Mesh Copy 5%

Freezes the game.

Test: Flynntest 5%

Freezes the game.

Test: Fredtest 5%

Warps to a very diverse testing map, with various platforms and several dogs.
chickenrunPSX-fredtest1.pngchickenrunPSX-fredtest2.png
chickenrunPSX-fredtest3.pngchickenrunPSX-fredtest4.png
chickenrunPSX-fredtest5.pngchickenrunPSX-fredtest6.png

Test: Stevetest 5%

Seems to have the same function as Fredtest 5%.

Test: Fredtest 115%

Warps to a different testing map. It contains Mr. Tweedy and Mrs. Tweedy enemies.
chickenrunPSX-fredtest7.pngchickenrunPSX-fredtest8.png
chickenrunPSX-fredtest9.pngchickenrunPSX-fredtest10.png

Test: Hut 17 Fma 5%

Freezes the game.

Original Test Level1 0%

Seems to have the same function as Training 1.

Test: Nighttime Coops 6%

Warps to a rather unfinished version of one of the maps. There are no walls on the left and rear corners.
chickenrunPSX-nighttimecoops.png

Test: Tomtest 5%

Freezes the game.

abcdefghijklmnopqrstuvwxyz

Seems to have the same function as Fredtest 5%.

ABCDEFGHIJKLMNOPQRSTUVWX

Seems to have the same function as Fredtest 5%.

Games#

chickenrunPSX-games.png
Seems to mostly contain UI and minigame functions.

Function

Description

Startup

Warps to the startup menu, though the initial graphic is colored red instead of blue.

Credits

Warps to the game's staff roll.

Inventory

Warps to the inventory map.

Video 25fps

Displays a video.

Video 20fps

Does nothing.

Video old

Does nothing.

Catapult

Warps to the "Spring Chicken" minigame.

Fireworks

Warps to the "Fowl Shot" minigame.

Seesaw

Warps to the "Weight Expectations" minigame.

FMA test

Does nothing.

Options

Warps to the main options screen.

Crate

Warps to the final boss.

Engine

Warps to the "Poultry in Motion" minigame.

Dog Chase

Warps to the Dog Chase sequence from Act 1.

Construct

Warps to the "Hen at Work" minigame.

Wing

Warps to the "Chicken Wings" minigame.

Egg Laying2

Warps to the "The Bunty Eggs-Press" minigame.

Debug Gallery

Goes through the bonus pictures in order.

Splash

Warps to the Act Result screen.

English

Changes the game's text strings to English.

French

Changes the game's text strings to French.

German

Changes the game's text strings to German.

Italian

Changes the game's text strings to Italian

Spanish

Changes the game's text strings to Spanish.

Models#

chickenrunPSX-models.pngchickenrunPSX-modelviewer.png
A model viewer. Of the list, "Rope", "Gloves" and "Test" freeze the game.

XA#

chickenrunPSX-xa.png
A sound test menu.

References#


  1. GameFAQs↩︎