the cutting room mirror

Champions World Class Soccer (SNES)

Finally, A World Class soccer game for Champions. Not like those other regional class soccer games for losers.

Developer / Filler Text#

Like ESPN National Hockey Night and ESPN Speedworld, this includes some goofy filler text. Starts at 5DF4F:

This is the way we pad the ROM, pad the ROM, pad the rom...
Boy, you sure are wasting lots o' bytes.  Learn to be
more frugal.
Still more space to pad? Why not add another sound or two.
Youd think that game programmers today would be more careful
about using all available ROM space, but I guess not. Four
score and seven years ago yatta yatta yatta. Who the heck is
looking at this anyway. This is a ROM, no one sees this, WHO
ARE YOU, WHAT ARE YOU DOING HERE? Quit snooping around and
play this great game.

This is followed by text from a proprietary development tool. This doesn't appear in the other games:

TOO MANY FILES. TELL JOHN TO REDESIGN. %-15s %s $%06lX .equ %-15s %s $%06lX DATA_END .equ %14s is greater than 32K, spanning page. Appending %14s to $%06lX %06lu bytes Appending %14s to $%06lX %06lu bytes Padding %32s%06u bytes

%s%s INPUT BIN FILE '%s' NOT FOUND Press Any Key To Exit

(Source: Original TCRF research)

Hidden Credit#

Stored at x52B86:

(C) 1992 Basement Boys Software

Regional Differences#

Title Screen#

International

Japan

The Japanese flag replaces Canada's in the JP version of the game.

Announcers#

International

Japan

The announcer was localized (whatever that means) in the Japanese game. The tie, desk side texture, and hand shading were also changed.

(Source: Original TCRF research)