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Unused Bestiary Entries- & Pictures

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This is a sub-page of Castlevania: Curse of Darkness (PlayStation 2).

The player is allowed to encounter every enemy type there is, minus "Dummy" and the empty placeholders for enemy entries. However, multiple boss targets are never added to the in-game Bestiary book. There are also dummied versions of common foes, typically at Level 0, that are never encountered. Many of these enemy entries also have unused enemy pictures.

On top of that, there are 306 unused enemy pictures that are not linked to any specific enemy entry. While a few hidden enemy pictures have unique elements to them, most only show the enemy at an alternate angle and/or pose.

Below are the unused enemy entries as they are unlocked into the in-game Bestiary book. The enemy number (No.XXX) is arbitrary and doesn't reflect any actual number attached to the enemy.

Dummies#

Dummy#

Castlevania-CoD_Dummy.png

An enemy's HP and EXP is only revealed when at least one foe has been defeated. For this reason the kill count has been edited to be 1, rather than 0, for this and the following hidden enemy entries.

Some enemies have their Level hidden by default and this is true for Dummy. Editing the right value will reveal that Dummy's Level is always 0. Castlevania-CoD_Dummy-level-shown.png

Placeholders#

Castlevania-CoD_enemy-entry-placeholder.png

There are a total of 47 empty placeholders for enemy entries. All of these have "Garibaldi Temple" as their name and description due to this being the content of the 0th text entry in the game's text table.

Boss Encounters & Boss Targets#

Crazy Armor (First Phase)#

The used entry for Crazy Armor, No.020, is for the battle's second phase. The hidden entry for the first phase lacks a boss picture. While both entries for Crazy Armor show Galtite as the item you can steal, it is in fact only the first phase of Crazy Armor that you can steal from.

An enemy's level changes depending on the game mode, which in turn changes the enemy's HP and the EXP it grants. There are in total four modes:

  • Normal difficulty as Hector or Trevor.
  • Boss Rush Mode on Normal Difficulty as Hector or Trevor.
  • Crazy Difficulty [@CRAZY], only available as Hector.
  • Boss Rush Mode on Crazy Difficulty [@CRAZY], only available as Hector.

With the exception of two unused common foes, only bosses have their level changed when you enter Boss Rush Mode, though all enemies have addresses and values assigned for all four modes.

Here is how the stats for Crazy Armor (First Phase) changes depending on the current game mode.

Game Mode

Crazy Armor Level

Crazy Armor HP

Crazy Armor EXP

Normal

9

770

0

Normal, Boss Rush

45

3025

0

Crazy

29

1870

0

Crazy, Boss Rush

65

5225

0

The HP displayed for the used Crazy Armor entry, enemy No.020, is actually the sum of the HP for both phases of Crazy Armor.

Trevor (Garibaldi Temple)#

The enemy description for this unused entry is slightly different from the used entry for Trevor (No.112), which is unlocked when battling him in the Abandoned Castle.

Unused entry description:

A true Vampire Hunter. His destruction of Dracula
made the Belmont name famous among the people.

Used entry description, No.112:

A true Vampire Hunter and hero of the Belmont family.
Agrees to lend his strength to Hector.

The level of the Garibaldi Temple version of Trevor is usually hidden. Changing the value of the right address can reveal the level in the Bestiary entry.

Game Mode

Trevor Level

Displayed HP

"Actual" HP

Trevor EXP

Normal

16

16800

1700-ish

0

Normal, Boss Rush

47

47200

5900

0

Crazy

36

32800

3300-ish

0

Crazy, Boss Rush

67

79200

9900

0

The extremely high HP values displayed have to do with how the first encounter with Trevor is programmed. The HP values in Boss Rush Mode are less complicated, though the programming from that first encounter still carry over into the Bestiary.

One common element across all 160 used bestiary entries is that each enemy has an item that can be stolen. With the Trevor encounter in Garibaldi Temple, and other enemies on this list, there is no item to steal.

Trevor Doppelganger (Garibaldi Temple)#

Game Mode

Trevor Doppelganger Level

Trevor Doppelganger HP

Trevor Doppelganger EXP

Normal

16

2100

145

Normal, Boss Rush

47

5900

145

Crazy

36

4100

145

Crazy, Boss Rush

67

9900

145

Trevor Doppelganger is only encountered in Trevor mode, where the Bestiary menu is not available. Ergo, both enemy entries for Trevor Doppelganger become unused.

Because Crazy difficulty isn't available while playing as Trevor, the versions of Trevor Doppelganger for Crazy Mode and Crazy Boss Rush Mode become unused.

Trevor Doppelganger (Abandoned Castle)#

Game Mode

Trevor Doppelganger Level

Trevor Doppelganger HP

Trevor Doppelganger EXP

Normal

40

4700

2220

Normal, Boss Rush

52

6900

2220

Crazy

60

8500

2220

Crazy, Boss Rush

72

10900

2220

EXP remains the same between all levels of both Trevor Doppelganger encounters. While Trevor does invisibly accrue EXP, he never levels up and so EXP is never used for anything.

Skull Fish#

Castlevania-CoD_Skull-Fish-unused-entry.png

The boss of Mortvia Aqueduct, Skeleton Diver, rides on the giant Skull Fish whose name is never shown in-game. Skeleton Diver and Skull Fish are two separate targets but their HP bars are linked in the boss battle.

No matter how you defeat the Skeleton Diver boss, the number of defeated Skull Fish remains at zero.

Game Mode

Skull Fish Level

Skull Fish HP

Skull Fish EXP

Normal

24

2900

0

Normal, Boss Rush

48

6100

0

Crazy

44

5300

0

Crazy, Boss Rush

68

10100

0

Abel#

Castlevania-CoD_Abel-unused-entry.png

Battled during your encounter with Isaac in Cordova Town, this enemy's name is never shown in battle though Isaac calls out Abel's name in a cutscene. All of Isaac's summoned creatures, with the exception of Black Rasetz, have their level hidden by default.

Game Mode

Abel Level

Abel HP

Abel EXP

Normal

24

4350

0

Normal, Boss Rush

45

8250

0

Crazy

44

7950

0

Crazy, Boss Rush

65

14250

0

Because of Abel's ludicrously high defense, where hits will typically cause no more than 1-3 in damage, defeating Abel would take hours, added with the challenge of not defeating Isaac too soon. Defeating an enemy is what unlocks the data for their HP and EXP so it's fortunate that this challenge is not imposed on the player when it comes to Abel.

The enemy picture for Abel is unused and it is the only one out of all Isaac's devils to have their own enemy picture.

Black Dragon#

Castlevania-CoD_Black-Dragon-unused-entry.png

The dark version of Hector's Innocent Devil "Crimson", Black Dragon is the first devil summoned by Isaac in your battle against him in Dracula's Castle. Isaac summons a total of three devils in this battle and none of them have their names revealed in-game.

Game Mode

Black Dragon Level

Black Dragon HP

Black Dragon EXP

Normal

40

940

0

Normal, Boss Rush

44

1060

0

Crazy

60

1700

0

Crazy, Boss Rush

64

1860

0

Black Yeti#

Castlevania-CoD_Black-Yeti-unused-entry.png

The black version of Hector's "Iytei" Innocent Devil, Black Yeti is the second devil summoned by Isaac during your battle against him in Dracula's Castle. Its name is never shown in battle or anywhere else.

Game Mode

Black Yeti Level

Black Yeti HP

Black Yeti EXP

Normal

40

1175

0

Normal, Boss Rush

44

1325

0

Crazy

60

2125

0

Crazy, Boss Rush

64

2325

0

Black Rasetz#

Castlevania-CoD_Black-Rasetz-unused-entry.png

The final devil summoned by Isaac in your battle against him in Dracula's Castle, its name is never shown in battle. Black Rasetz is the only one of Isaac's devils to not have its level hidden by default in the enemy entry data.

Game Mode

Black Rasetz Level

Black Rasetz HP

Black Rasetz EXP

Normal

40

1410

0

Normal, Boss Rush

44

1590

0

Crazy

60

2550

0

Crazy, Boss Rush

64

2790

0

Legion Zombie#

Castlevania-CoD_Legion-Zombie.png

This enemy name is never shown in-game and the enemy picture is wholly unique.

Though the Bestiary page will always display Legion Zombie's Level as Lv.99, in Crazy difficulty (and its Boss Rush mode) they are actually at Lv.119. In other words, Legion Zombies have the highest level of any enemy in the game regardless of mode.

Heal Zone#

Castlevania-CoD_Heal-Zone-unused-enemy-entry.png

Heal Zone might be referring to the healing blue pillar of light that may appear after a boss is defeated. It is unknown why this Heal Zone has its own enemy entry. The name "Heal Zone" is never shown in-game.

Common Encounters#

There are a total of 34 unused enemy entries for common foes. These are all familiar encounters, with each entry recycling data such as elemental affinities, item drops and steals. For this reason, the full-size screenshots of their unlocked Bestiary pages will not always be shown due to the superfluous data.

Unless anything else is specified, the unused common encounter is a Level 0 enemy with max HP at 1 and an EXP reward of 0. These low stats will also be the same across all four game modes.

Skeleton#

The Skeleton has two unused enemy entries and these are their pictures.

Castlevania-CoD_Skeleton_01.png Castlevania-CoD_Skeleton_02.png

The second picture is almost identical to the used picture for enemy No.001 in the Bestiary. The only difference is that the unused picture is a little more zoomed in.

Every unused enemy picture has some discrepancy with the used variants even if the differences at times are small.

Bone Soldier

Ghost

Wight#

Castlevania-CoD_Wight_Crazy.png

The unused Wight, and the unused Skeleton Trooper, are unique among the common foes category in that their stats change for Normal Boss Rush Mode.

Game Mode

Wight Level

Wight HP

Wight EXP

Normal

0

1

0

Normal, Boss Rush

41

276

0

Crazy

51

382

0

Crazy, Boss Rush

51

382

0

To the player, the highest-level Wight at Normal mode is at Lv.36 and the highest-level Wight at Crazy mode is at Lv.46.

Skeleton Blaze#

Two unused enemy entries for the Skeleton Blaze.

Castlevania-CoD_Skeleton-Blaze_01.png Castlevania-CoD_Skeleton-Blaze_02.png

Blaze Master#

Two unused enemy entries for the Blaze Master. Here are their unused enemy pictures.

Castlevania-CoD_Blaze-Master_01.png Castlevania-CoD_Blaze-Master_02.png

Fenrir

Wolf Skeleton

Armored Sprinter

Lizardman

Wizard

Dark Warlock#

Game Mode

Dark Warlock Level

Dark Warlock HP

Dark Warlock EXP

Normal

0

1

0

Normal, Boss Rush

0

1

0

Crazy

10

99

0

Crazy, Boss Rush

10

99

0

The lowest-level Dark Warlock encountered in the final game is at Lv.17 on Normal mode. At Crazy mode this Dark Warlock (No.040) is at Lv.27.

Necromancer#

Orc#

Game Mode

Orc Level

Orc HP

Orc EXP

Normal

0

1

0

Normal, Boss Rush

0

1

0

Crazy

10

75

0

Crazy, Boss Rush

10

75

0

The lowest-level Orc encountered on Crazy mode is at Lv.17. On Normal mode its level is 7.

Sniper Orc#

Armor Knight#

There are three unused enemy entries for the Armor Knight. Here are their corresponding, hidden enemy pictures.

Castlevania-CoD_Armor-Knight_01.png Castlevania-CoD_Armor-Knight_02.png Castlevania-CoD_Armor-Knight_03.png

White Dragon

Frost Dragon

Thunder Dragon

Dead Fencer

Dead Baron

Lesser Demon

Phantom Sword#

Two unused enemy entries for the Phantom Sword. The final game only employs one entry for Phantom Sword in the Bestiary: No.034.

Castlevania-CoD_Phantom-Sword_01.png Castlevania-CoD_Phantom-Sword_02.png

Spectral Sword#

Gi-Lee#

There are two unused enemy entries for Gi-Lee. In the final Bestiary, Gi-Lee only appears as enemy No.076.

Castlevania-CoD_Gi-Lee_01.png Castlevania-CoD_Gi-Lee_02.png

Skeleton Trooper#

Castlevania-CoD_Skeleton-Trooper_Crazy.png

Like the unused Wight, this Skeleton Trooper is special in that despite being a non-boss it changes its level for Normal Boss Rush Mode.

Game Mode

Skeleton Trooper Level

Skeleton Trooper HP

Skeleton Trooper EXP

Normal

0

1

0

Normal, Boss Rush

45

880

0

Crazy

65

1520

0

Crazy, Boss Rush

65

1520

0

Skeleton Trooper's only used Bestiary entry is No.091, where Normal mode pins it at Lv.35 and Crazy mode sets it at Lv.55.

Evil Core#

Unreferenced Enemy Pictures#

There are 306 hidden enemy pictures that are not linked to any enemy data. With three exceptions where the developers have added text to the pictures, these images only show the enemies at alternate angles and poses. Another picture stands out because its frame has been mirrored which has not been done for any other enemy picture, used or unused.

Skeleton#

CoD_Skeleton-unreferencedpic_01.png CoD_Skeleton-unreferencedpic_02.png CoD_Skeleton-unreferencedpic_03.png

Bone Soldier#

CoD_Bone-Soldier-unreferencedpic_01.png CoD_Bone-Soldier-unreferencedpic_02.pngCoD_Bone-Soldier-unreferencedpic_03.png CoD_Bone-Soldier-unreferencedpic_04.png

Undead Lord#

CoD_Undead-Lord-unreferencedpic_01.png CoD_Undead-Lord-unreferencedpic_02.png CoD_Undead-Lord-unreferencedpic_03.png

CoD_Undead-Lord-unreferencedpic_04.png CoD_Undead-Lord-unreferencedpic_05.png

Executioner#

CoD_Executioner-unreferencedpic_01.png CoD_Executioner-unreferencedpic_02.png CoD_Executioner-unreferencedpic_03.png

CoD_Executioner-unreferencedpic_04.png CoD_Executioner-unreferencedpic_05.png

Iron Gladiator#

CoD_Iron-Gladiator-unreferencedpic_01.png CoD_Iron-Gladiator-unreferencedpic_02.png CoD_Iron-Gladiator-unreferencedpic_03.png

CoD_Iron-Gladiator-unreferencedpic_04.png CoD_Iron-Gladiator-unreferencedpic_05.png CoD_Iron-Gladiator-unreferencedpic_06.png

Ghost#

CoD_Ghost-unreferencedpic_01.png CoD_Ghost-unreferencedpic_02.png CoD_Ghost-unreferencedpic_03.png

CoD_Ghost-unreferencedpic_04.png CoD_Ghost-unreferencedpic_05.png

Vassago#

CoD_Vassago-unreferencedpic_01.png CoD_Vassago-unreferencedpic_02.png CoD_Vassago-unreferencedpic_03.png

CoD_Vassago-unreferencedpic_04.png CoD_Vassago-unreferencedpic_05.png

Wight#

CoD_Wight-unreferencedpic_01.png CoD_Wight-unreferencedpic_02.png CoD_Wight-unreferencedpic_03.png

CoD_Wight-unreferencedpic_04.png CoD_Wight-unreferencedpic_05.png

Merman#

CoD_Merman-unreferencedpic_01.png CoD_Merman-unreferencedpic_02.png CoD_Merman-unreferencedpic_03.png

CoD_Merman-unreferencedpic_04.png CoD_Merman-unreferencedpic_05.png

Fishman#

CoD_Fishman-unreferencedpic_01.png CoD_Fishman-unreferencedpic_02.png CoD_Fishman-unreferencedpic_03.png

CoD_Fishman-unreferencedpic_04.png CoD_Fishman-unreferencedpic_05.png

Spirit#

CoD_Spirit-unreferencedpic_01.png CoD_Spirit-unreferencedpic_02.png CoD_Spirit-unreferencedpic_03.png

CoD_Spirit-unreferencedpic_04.png CoD_Spirit-unreferencedpic_05.png

Skeleton Blaze#

CoD_Skeleton-Blaze-unreferencedpic_01.png CoD_Skeleton-Blaze-unreferencedpic_02.png CoD_Skeleton-Blaze-unreferencedpic_03.png

CoD_Skeleton-Blaze-unreferencedpic_04.png CoD_Skeleton-Blaze-unreferencedpic_05.png

Blaze Master#

CoD_Blaze-Master-unreferencedpic_01.png CoD_Blaze-Master-unreferencedpic_02.png CoD_Blaze-Master-unreferencedpic_03.png

CoD_Blaze-Master-unreferencedpic_04.png CoD_Blaze-Master-unreferencedpic_05.png

Blaze Phantom#

CoD_Blaze-Phantom_unreferencedpic_01.png CoD_Blaze-Phantom_unreferencedpic_02.png CoD_Blaze-Phantom_unreferencedpic_03.png

CoD_Blaze-Phantom_unreferencedpic_04.png CoD_Blaze-Phantom_unreferencedpic_05.png CoD_Blaze-Phantom_unreferencedpic_06.png

Fenrir#

CoD_Fenrir-unreferencedpic_01.png CoD_Fenrir-unreferencedpic_02.png CoD_Fenrir-unreferencedpic_03.png

CoD_Fenrir-unreferencedpic_04.png CoD_Fenrir-unreferencedpic_05.png

Wolf Skeleton#

CoD_Wolf-Skeleton-unreferencedpic_01.png CoD_Wolf-Skeleton-unreferencedpic_02.png CoD_Wolf-Skeleton-unreferencedpic_03.png

CoD_Wolf-Skeleton-unreferencedpic_04.png CoD_Wolf-Skeleton-unreferencedpic_05.png

Armored Sprinter#

CoD_Armored-Sprinter-unreferencedpic_01.png CoD_Armored-Sprinter-unreferencedpic_02.png CoD_Armored-Sprinter-unreferencedpic_03.png

CoD_Armored-Sprinter-unreferencedpic_04.png CoD_Armored-Sprinter-unreferencedpic_05.png

Zombie#

CoD_Zombie-unreferencedpic_01.png CoD_Zombie-unreferencedpic_02.png CoD_Zombie-unreferencedpic_03.png

CoD_Zombie-unreferencedpic_04.png CoD_Zombie-unreferencedpic_05.png

Cockatrice#

CoD_Cockatrice-unreferencedpic_01.png CoD_Cockatrice-unreferencedpic_02.png CoD_Cockatrice-unreferencedpic_03.png

CoD_Cockatrice-unreferencedpic_04.png CoD_Cockatrice-unreferencedpic_05.png

Lizardman#

CoD_Lizardman-unreferencedpic_01.png CoD_Lizardman-unreferencedpic_02.png CoD_Lizardman-unreferencedpic_03.png

CoD_Lizardman-unreferencedpic_04.png CoD_Lizardman-unreferencedpic_05.png

Lizard Shaman#

CoD_Lizard-Shaman-unreferencedpic_01.png CoD_Lizard-Shaman-unreferencedpic_02.png CoD_Lizard-Shaman-unreferencedpic_03.png

CoD_Lizard-Shaman-unreferencedpic_04.png CoD_Lizard-Shaman-unreferencedpic_05.png CoD_Lizard-Shaman-unreferencedpic_06.png

White Gravial#

CoD_White-Gravial-unreferencedpic_01.png CoD_White-Gravial-unreferencedpic_02.png CoD_White-Gravial-unreferencedpic_03.png

CoD_White-Gravial-unreferencedpic_04.png CoD_White-Gravial-unreferencedpic_05.png CoD_White-Gravial-unreferencedpic_06.png

Wizard#

CoD_Wizard-unreferencedpic_01.png CoD_Wizard-unreferencedpic_02.png CoD_Wizard-unreferencedpic_03.png

CoD_Wizard-unreferencedpic_04.png CoD_Wizard-unreferencedpic_05.png

The crest below the Wizard in the first picture is the symbol that appears whenever an enemy is spawning on the field. Only one enemy picture in the final game, for the No.087 Necromancer, shows this crest.

Dark Warlock#

CoD_Dark-Warlock-unreferencedpic_01.png CoD_Dark-Warlock-unreferencedpic_02.png CoD_Dark-Warlock-unreferencedpic_03.png

CoD_Dark-Warlock-unreferencedpic_04.png CoD_Dark-Warlock-unreferencedpic_05.png

Necromancer#

CoD_Necromancer-unreferencedpic_01.png CoD_Necromancer-unreferencedpic_02.png CoD_Necromancer-unreferencedpic_03.png

CoD_Necromancer-unreferencedpic_04.png CoD_Necromancer-unreferencedpic_05.png

Orc#

CoD_Orc-unreferencedpic_01.png CoD_Orc-unreferencedpic_02.png CoD_Orc-unreferencedpic_03.png

CoD_Orc-unreferencedpic_04.png CoD_Orc-unreferencedpic_05.png

Sniper Orc#

CoD_Sniper-Orc-unreferencedpic_01.png CoD_Sniper-Orc-unreferencedpic_02.png CoD_Sniper-Orc-unreferencedpic_03.png

CoD_Sniper-Orc-unreferencedpic_04.png CoD_Sniper-Orc-unreferencedpic_05.png

Rapid Sniper#

CoD_Rapid-Sniper-unreferencedpic_01.png CoD_Rapid-Sniper-unreferencedpic_02.png CoD_Rapid-Sniper-unreferencedpic_03.png

CoD_Rapid-Sniper-unreferencedpic_04.png CoD_Rapid-Sniper-unreferencedpic_05.png CoD_Rapid-Sniper-unreferencedpic_06.png

Armor Knight#

CoD_Armor-Knight-unreferencedpic_01.png CoD_Armor-Knight-unreferencedpic_02.png CoD_Armor-Knight-unreferencedpic_03.png

CoD_Armor-Knight-unreferencedpic_04.png CoD_Armor-Knight-unreferencedpic_05.png

The scribble "figh1" might be a silly way of writing "fight". Another possible interpretation is that it stands for "fighter 1".

The meaning of "koka" is unknown.

Great Armor#

CoD_Great-Armor-unreferencedpic_01.png CoD_Great-Armor-unreferencedpic_02.png CoD_Great-Armor-unreferencedpic_03.png

CoD_Great-Armor-unreferencedpic_04.png CoD_Great-Armor-unreferencedpic_05.png

Final Guard#

CoD_Final-Guard-unreferencedpic_01.png CoD_Final-Guard-unreferencedpic_02.png CoD_Final-Guard-unreferencedpic_03.png

CoD_Final-Guard-unreferencedpic_04.png CoD_Final-Guard-unreferencedpic_05.png CoD_Final-Guard-unreferencedpic_06.png

Efreet#

CoD_Efreet-unreferencedpic_01.png CoD_Efreet-unreferencedpic_02.png CoD_Efreet-unreferencedpic_03.png

CoD_Efreet-unreferencedpic_04.png CoD_Efreet-unreferencedpic_05.png

Jin#

CoD_Jin-unreferencedpic_01.png CoD_Jin-unreferencedpic_02.png CoD_Jin-unreferencedpic_03.png

CoD_Jin-unreferencedpic_04.png CoD_Jin-unreferencedpic_05.png CoD_Jin-unreferencedpic_06.png

Flea Man#

CoD_Flea-Man_unreferencedpic_01.png CoD_Flea-Man_unreferencedpic_02.png CoD_Flea-Man_unreferencedpic_03.png

CoD_Flea-Man_unreferencedpic_04.png CoD_Flea-Man_unreferencedpic_05.png

Death Ripper#

CoD_Death-Ripper-unreferencedpic_01.png CoD_Death-Ripper-unreferencedpic_02.png CoD_Death-Ripper-unreferencedpic_03.png

CoD_Death-Ripper-unreferencedpic_04.png CoD_Death-Ripper-unreferencedpic_05.png

Cyclops#

CoD_Cyclops-unreferencedpic_01.png CoD_Cyclops-unreferencedpic_02.png CoD_Cyclops-unreferencedpic_03.png

CoD_Cyclops-unreferencedpic_04.png CoD_Cyclops-unreferencedpic_05.png

Red Ogre#

CoD_Red-Ogre-unreferencedpic_01.png CoD_Red-Ogre-unreferencedpic_02.png CoD_Red-Ogre-unreferencedpic_03.png

CoD_Red-Ogre-unreferencedpic_04.png CoD_Red-Ogre-unreferencedpic_05.png

White Dragon#

CoD_White-Dragon-unreferencedpic_01.png CoD_White-Dragon-unreferencedpic_02.png CoD_White-Dragon-unreferencedpic_03.png

CoD_White-Dragon-unreferencedpic_04.png CoD_White-Dragon-unreferencedpic_05.png

Frost Dragon#

CoD_Frost-Dragon-unreferencedpic_01.png CoD_Frost-Dragon-unreferencedpic_02.png CoD_Frost-Dragon-unreferencedpic_03.png

CoD_Frost-Dragon-unreferencedpic_04.png CoD_Frost-Dragon-unreferencedpic_05.png

Thunder Dragon#

CoD_Thunder-Dragon-unreferencedpic_01.png CoD_Thunder-Dragon-unreferencedpic_02.png CoD_Thunder-Dragon-unreferencedpic_03.png

CoD_Thunder-Dragon-unreferencedpic_04.png CoD_Thunder-Dragon-unreferencedpic_05.png

Dead Fencer#

CoD_Dead-Fencer-unreferencedpic_01.png CoD_Dead-Fencer-unreferencedpic_02.png CoD_Dead-Fencer-unreferencedpic_03.png

CoD_Dead-Fencer-unreferencedpic_04.png CoD_Dead-Fencer-unreferencedpic_05.png

Dead Baron#

CoD_Dead-Baron_unreferencedpic_01.png CoD_Dead-Baron_unreferencedpic_02.png CoD_Dead-Baron_unreferencedpic_03.png

CoD_Dead-Baron_unreferencedpic_04.png CoD_Dead-Baron_unreferencedpic_05.png

Lesser Demon#

CoD_Lesser-Demon-unreferencedpic_01.png CoD_Lesser-Demon-unreferencedpic_02.png CoD_Lesser-Demon-unreferencedpic_03.png

CoD_Lesser-Demon-unreferencedpic_04.png CoD_Lesser-Demon-unreferencedpic_05.png

Thunder Demon#

CoD_Thunder-Demon-unreferencedpic_01.png CoD_Thunder-Demon-unreferencedpic_02.png CoD_Thunder-Demon-unreferencedpic_03.png

CoD_Thunder-Demon-unreferencedpic_04.png CoD_Thunder-Demon-unreferencedpic_05.png

Frost Demon#

CoD_Frost-Demon-unreferencedpic_01.png CoD_Frost-Demon-unreferencedpic_02.png CoD_Frost-Demon-unreferencedpic_03.png

CoD_Frost-Demon-unreferencedpic_04.png CoD_Frost-Demon-unreferencedpic_05.png

Flame Demon#

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Slogra#

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Phantom Sword#

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Japanese Transcription

English Translation

使用しないでください

Please Do Not Use

The first Phantom Sword image (top left) is unique in that the picture frame has been mirrored! This has not been done for any of the other enemy pictures.

Spectral Sword#

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Thief#

CoD_Thief-unreferencedpic_01.png CoD_Thief-unreferencedpic_02.png CoD_Thief-unreferencedpic_03.png

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Thief and Gi-Lee enemies use a bomb to escape the field after they have stolen an item from the player. The example above is the only enemy picture to show this bomb.

Ectoplasm#

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Gaibon#

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Skeleton Rider#

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Skeleton Trooper#

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Harpy#

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Unicorn#

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Amduscias#

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Evil Core#

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The fifth picture is unusual in that it is the only enemy picture for Evil Core that is zoomed in to such a high degree.