This is a sub-page of Carnivores 2.
Heads-up Display#
Image |
Source |
Notes |
|---|---|---|
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COMPAS.3DF (compass model) |
Unused arrows that correspond to cardinal directions on the compass can be found in the texture. |
WIND.CAR (wind indicator model) |
An unused texture fragment with a different style to the rest of the texture can be found in the texture. |
Areas#
Areas refer to maps in the Carnivores series. The textures of areas are stored in .RSC files. Transistive textures are groups of three textures, generated using two textures and used to form a smooth transition, being automatically generated by Alt Editor II. The original names for the objects and area textures cannot be recovered by the tools used to extract the files. However, the order in which they were included in the original files is still preserved.
Delphaeus Hills#
Image |
Source |
Notes |
|---|---|---|
Object016.3df (seaweed model) |
An unused stem texture can be found in the texture. Variants of the model with the same texture can also be found in Fort Ciskin and Vengar Fjords. |
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Object023.3df, Object024.3df (archaeology outpost base model) |
An unused metal grate and diamond plate texture can be found in the texture. |
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Object026.3df, Object027.3df, Object028.3df (archaeology outpost bunker model) |
Part of the bunkbed model's texture is left over in the texture and is not used. The texture also contains an unused, earlier version of a split concrete texture. |
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Object029.3df, Object030.3df (archaeology outpost bunker model) |
Part of the bunkbed model's texture is left over in the texture and is not used. |
Fort Ciskin#
Image |
Source |
Notes |
|---|---|---|
Texture058 (area texture, transistive) |
Transistive texture, unused due to no transitions generating with it. |
Mount Ravan#
Image |
Source |
Notes |
|---|---|---|
Texture004.bmp (area texture) |
Unused, alternate variant of another texture. |
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Texture009.bmp (area texture) |
Unused, alternate variant of another texture. |
Texture022.bmp (area texture, transistive) |
Transistive texture, unused due to no transitions generating with it. |
|
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Texture028.bmp (area texture, transistive) |
Transistive texture, unused due to one of the source textures having been cut from the game. Likely due to developer oversight, there is a tile located in the coordinates 403, 429. |
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Texture029.bmp (area texture, transistive) |
Transistive texture, unused due to no transitions generating with it. |
Texture030.bmp (area texture, transistive) |
Transistive texture, unused due to no transitions generating with it. |
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Texture041.bmp (area texture, transistive) |
Transistive texture, unused due to no transitions generating with it. |
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Texture042.bmp (area texture, transistive) |
Transistive texture, unused due to no transitions generating with it. |
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Texture043.bmp (area texture, transistive) |
Transistive texture, unused due to no transitions generating with it. |
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Texture047.bmp (area texture, transistive) |
Transistive texture, unused due to transistive group of source textures already existing. |
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Texture048.bmp (area texture, transistive) |
Transistive texture, unused due to transistive group of source textures already existing. |
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Texture049.bmp (area texture, transistive) |
Transistive texture, unused due to transistive group of source textures already existing. |
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Texture050.bmp (area texture, transistive) |
Transistive texture, unused due to one of the source textures being unused. |
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Texture051.bmp (area texture, transistive) |
Transistive texture, unused due to one of the source textures being unused. Likely due to developer oversight, there is a tile located in the coordinates 485, 215. |
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Texture052.bmp (area texture, transistive) |
Transistive texture, unused due to one of the source textures being unused. |
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Texture062.bmp (area texture, transistive) |
Transistive texture, unused due to no transitions generating with it. |
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Texture063.bmp (area texture, transistive) |
Transistive texture, unused due to no transitions generating with it. |
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Texture064.bmp (area texture, transistive) |
Transistive texture, unused due to no transitions generating with it. |
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Texture065.bmp (area texture, transistive) |
Transistive texture, unused due to one of the source textures being unused. |
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Texture066.bmp (area texture, transistive) |
Transistive texture, unused due to one of the source textures being unused. |
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Texture067.bmp (area texture, transistive) |
Transistive texture, unused due to one of the source textures being unused. |
Texture068.bmp (area texture, transistive) |
Transistive texture, unused due to transistive group of source textures already existing. Transition noticeably grainier than in the used version. |
|
Texture069.bmp (area texture, transistive) |
Transistive texture, unused due to transistive group of source textures already existing. Transition noticeably grainier than in the used version. |
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Texture070.bmp (area texture, transistive) |
Transistive texture, unused due to transistive group of source textures already existing. Transition noticeably grainier than in the used version. |
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Texture071.bmp (area texture, transistive) |
Transistive texture, unused due to one of the source textures being unused. |
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Texture072.bmp (area texture, transistive) |
Transistive texture, unused due to one of the source textures being unused. |
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Texture073.bmp (area texture, transistive) |
Transistive texture, unused due to one of the source textures being unused. |










