This is a sub-page of Call of Duty 2.
Clans#
Text strings for a cut clans feature.
REFERENCE |
LANG_ENGLISH |
|---|---|
CLANNAME |
Clan Name: |
CLANMOTTO |
Clan Motto: |
CLANINFO |
Clan Membership |
CLANDESCRIPTION |
Clan Description: |
CLANURL |
Clan URL: |
UPDATECLANINFO |
Save Data |
CREATECLAN |
Create Clan |
LEAVECLAN |
Leave Clan |
VIEWMEMBERS |
Members |
REMOVEMEMBER |
Remove Member |
TITLE_ADMIN |
(Leader) &&1 |
TITLE_OFFICER |
(Admin) &&1 |
MAKE_OFFICER |
Make Admin |
MAKE_ADMIN |
Make Leader |
TITLE_PRIVATE |
&&1 |
MAKE_PRIVATE |
Make Member |
Multiplayer#
REFERENCE |
LANG_ENGLISH |
|---|---|
BOCAGE_OBJ_ATTACKER |
Capture the Beacon (Yellow Star) and take it to the country manor. (Blue Box) |
BOCAGE_OBJ_DEFENDER |
Defend the Beacon (Yellow Star) from the Axis. Keep it from the country manor. (Blue Box) |
BOCAGE_OBJ_SPECTATOR |
Axis: Capture the Beacon (Yellow Star) and take it to the country manor. (Blue Box)\nAllies: Defend the Beacon (Yellow Star) from the Axis. Keep it from the country manor. (Blue Box) |
HIGHLIGHT_REEL |
Highlight Reel |
RE_OBJ_NEUVILLE_OBJ_ATTACKER |
Capture the Artillery Map (Yellow Star) and take it back to the wooden farm gate. (Blue Box) |
RE_OBJ_NEUVILLE_OBJ_DEFENDER |
Defend the Artillery Map (Yellow Star). Keep the Allies from taking it to the wooden farm gate. (Blue Box) |
RE_OBJ_NEUVILLE_OBJ_SPECTATOR |
Allies: Capture the Artillery Map (Yellow Star) and take it to the wooden farm gate. (Blue Box)\nAxis: Defend the Artillery Map (Yellow Star) and keep the Allies from taking it to the wooden farm gate. (Blue Box) |
RE_OBJ_NEUVILLE_SPAWN_ATTACKER |
Take the Artillery Map from the Germans.\nBring it back to the wooden farm gate.\nThe Artillery Map is the Yellow Star on your compass.\nThe wooden farm gate is the Blue Square on your compass. |
RE_OBJ_NEUVILLE_SPAWN_DEFENDER |
Defend the Artillery Map from the Allies.\nDon't let the Allies take it to the wooden farm gate.\nThe Artillery Map is the Yellow Star on your compass.\nThe wooden farm gate is the Blue Square on your compass. |
PANZERFAUST_IS_A_RESTRICTED |
Panzerfaust is a restricted weapon. |
PANZERSCHRECK_IS_A_RESTRICTED |
Panzerschreck is a restricted weapon. |
M9_BAZOOKA_IS_A_RESTRICTED |
M9 Bazooka is a restricted weapon. |
30CAL_IS_A_RESTRICTED |
Browning .30 Cal is a restricted weapon. |
DP28_IS_A_RESTRICTED |
DP is a restricted weapon. |
REFERENCE |
LANG_ENGLISH |
REFERENCE |
LANG_ENGLISH |
|
|---|---|---|---|---|
YOU_ALLIED_PLATOON_LEADER |
You are the Allied platoon leader! |
YOU_AXIS_PLATOON_LEADER |
You are the Axis platoon leader! |
|
IS_PLATOON_LEADER |
%s is your team's platoon leader. |
LEFT_PLAYS |
Left Plays |
|
MIDDLE_PLAYS |
Middle Plays |
RIGHT_PLAYS |
Right Plays |
|
ALL_PLAYS |
All Plays |
PREV_PLAY |
Previous Play |
|
NEXT_PLAY |
Next Play |
THIS_PLAY |
Pick This Play |
|
EDIT_PLAY |
Edit Play |
NEW_PLAY |
New Play |
|
NEW_LEFT_PLAY |
New Left Play |
NEW_MIDDLE_PLAY |
New Middle Play |
|
NEW_RIGHT_PLAY |
New Right Play |
CANCEL_NEW_PLAY |
Cancel New Play |
|
NEXT_SQUAD |
Next Squad |
PREV_SQAUD |
Previous Squad |
|
ADD_SQUAD |
Add Squad |
DELETE_SQUAD |
Delete Squad |
|
DELETE_YES |
Confirm Delete |
DELETE_NO |
Cancel Delete |
|
SAVE_PLAY |
Save Play |
PLACE_WAYPOINTS |
Place Waypoints |
|
1_PLACE_WAYPOINT |
1. Place Move Waypoint |
2_PLACE_WAYPOINT_RALLY_POINT |
2. Place Rally Waypoint |
|
2_PLACE_WAYPOINT_DEFEND_POINT |
2. Place Defend Waypoint |
3_DELETE_LAST_WAYPOINT |
3. Delete Last Waypoint |
|
4_PREV_SQUAD |
4. Previous Squad |
5_NEXT_SQUAD |
5. Next Squad |
|
6_DISCARD_PLAY_CHANGES |
6. Discard Play Changes |
7_SAVE_PLAY_CHANGES |
7. Save Play Changes |
|
RETURN_EDITOR |
Back to Mission List |
PLAY_TYPE |
Choose Play Type |
|
ATTACK_PLAY |
Attack Play |
DEFEND_PLAY |
Defend Play |
|
TEAM_TYPE |
Choose Team Type |
UPTEAM |
Allies |
|
DOWNTEAM |
Axis |
CHOOSE_OBJ |
Choose Objective |
|
PREV_OBJ |
Previous Objective |
NEXT_OBJ |
Next Objective |
|
THIS_OBJ |
This Objective |
NO_DEFEND_PLAYS_FOUND |
No defensive plays found |
|
NO_ATTACK_PLAYS_FOUND |
No offensive plays found |
LEFT_SQUAD |
Left Flank |
|
MIDDLE_SQUAD |
Frontal Attack |
RIGHT_SQUAD |
Right Flank |
|
ONE_SQUAD |
One Squad |
TWO_SQUADS |
Two Squad |
|
THREE_SQUADS |
Three Squad |
LEFT_MIDDLE |
Left Middle |
|
PINCER |
Pincer |
RIGHT_MIDDLE |
Right Middle |
|
RALLY_REACHED |
Rally Point Reached |
DEFEND_AREA |
Defend This Area |
|
JOINED_AUTO |
%s Will Be Assigned A Squad At Mission Start |
YOU_WILL_JOIN_SQUAD_ONE_NEXT_ROUND |
You Will Join Squad One Next Round |
|
YOU_WILL_JOIN_SQUAD_TWO_NEXT_ROUND |
You Will Join Squad Two Next Round |
YOU_WILL_BE_AUTOASSIGNED_NEXT_ROUND |
You Will Be Autoassigned A Squad Next Round |
|
JOINED_ONE |
%s Joined Squad One |
JOINED_TWO |
%s Joined Squad Two |
|
RANK_REQUIRED |
That Weapon Requires A Rank Of %s |
FIRSTSQUAD |
1st Squad |
|
SECONDSQUAD |
2nd Squad |
HLR_CRUSH_KILL |
Crush |
|
HLR_PISTOL_KILL |
Pistol Kill |
HLR_MELEE_KILL |
Hand-to-Hand Kill |
|
HLR_LONG_RANGE_KILL |
Ranged Shot |
HLR_HEADSHOT |
Head Shot |
|
HLR_FINAL_KILL |
Final Kill |
HLR_MULTI_KILL |
Multi Kill |
|
PRIVATE |
Private |
CORPORAL |
Corporal |
|
SERGEANT |
Sergeant |
LIEUTENANT |
lieutenant |
|
CAPTAIN |
Captain |
MAJOR |
Major |
|
COLONEL |
Colonel |
GENERAL |
General |
|
UNKNOWN |
Unknown |
Multiplayer UI#
REFERENCE |
LANG_ENGLISH |
Notes |
|---|---|---|
SQUADWARFARE |
Squad Warfare |
Cut game mode , a variant of Search And Destroy. |
Hill 400 Defend#
REFERENCE |
LANG_ENGLISH |
|---|---|
HEAD_BACK_DOWN_THE_HILL |
Head back down the hill to report in at the HQ in Bergstein. |
Auto Save#
REFERENCE |
LANG_ENGLISH |
Notes |
REFERENCE |
LANG_ENGLISH |
Notes |
|
|---|---|---|---|---|---|---|
TRAINING |
Explosives Training |
Cod1 Leftover |
PATHFINDER |
Ready to go |
Cod1 Leftover |
|
BURNVILLE |
In the House |
Cod1 Leftover |
BURNVILLE2 |
The Halftrack |
Cod1 Leftover |
|
BURNVILLE3 |
Cutting through Houses |
Cod1 Leftover |
BURNVILLE4 |
Church |
Cod1 Leftover |
|
BURNVILLE5 |
Flak Attack |
Cod1 Leftover |
BURNVILLE6 |
The Final Run |
Cod1 Leftover |
|
TRUCKRIDE |
Truck Ride |
Cod1 Leftover |
TRUCKRIDE1 |
Bridge |
Cod1 Leftover |
|
TRUCKRIDE2 |
Motorcycles |
Cod1 Leftover |
AIRFIELD |
Airfield |
Cod1 Leftover |
|
AIRFIELD1 |
Distraction |
Cod1 Leftover |
CARRIDE |
Past the Road Block |
Cod1 Leftover |
|
CARRIDE1 |
Entering the Town |
Cod1 Leftover |
CARRIDE2 |
Free Kubelwagen |
Cod1 Leftover |
|
CARRDIDE3 |
Kubelwagen Escape to HQ |
Cod1 Leftover |
BRECOURT |
Flank Right |
Cod1 Leftover |
|
BRECOURT1 |
In the Trenches |
Cod1 Leftover |
BRECOURT2 |
German Bunkers |
Cod1 Leftover |
|
BRECOURT3 |
Got the Explosives |
Cod1 Leftover |
BRECOURT4 |
German Retreat |
Cod1 Leftover |
|
CHATEAU |
Chateau |
Cod1 Leftover |
POWOUTSKIRTS |
Heading Out |
Cod1 Leftover |
|
PNIGHT |
After the Landing |
Cod1 Leftover |
PNIGHT1 |
Bunker Captured |
Cod1 Leftover |
|
PNIGHT2 |
New Orders |
Cod1 Leftover |
PDAY |
Defending the Bridge |
Cod1 Leftover |
|
PDAY2 |
Bridge Skirmish |
Cod1 Leftover |
PDAY3 |
Stopping the Tanks |
Cod1 Leftover |
|
PDAY4 |
Tank Destroyed |
Cod1 Leftover |
PDAY5 |
Tank Eliminated |
Cod1 Leftover |
|
DAM |
On the Dam |
Cod1 Leftover |
DAM2 |
Entering the Dam |
Cod1 Leftover |
|
DAM3 |
The Control Room |
Cod1 Leftover |
DAM4 |
Below the Turbines |
Cod1 Leftover |
|
DAM5 |
At the Base of the Dam |
Cod1 Leftover |
DAM6 |
Starting the Return |
Cod1 Leftover |
|
DAM7 |
End of the Long Tunnel |
Cod1 Leftover |
DAM8 |
Back up the Second Elevator |
Cod1 Leftover |
|
DAM9 |
Return to the Control Room |
Cod1 Leftover |
DAM10 |
Back to the Top of the Dam |
Cod1 Leftover |
|
SHIP |
Welcome Aboard |
Cod1 Leftover |
SHIP1 |
The Armory |
Cod1 Leftover |
|
SHIP2 |
Leaving Lower Decks |
Cod1 Leftover |
SHIP3 |
Escape |
Cod1 Leftover |
|
STALINGRAD |
On the Boat |
Cod1 Leftover |
REDS |
Suicide Run |
Cod1 Leftover |
|
REDS1 |
Room to Room |
Cod1 Leftover |
RED2 |
Sniper Roost |
Cod1 Leftover |
|
RED3 |
To the Train Station |
Cod1 Leftover |
RED4 |
Ruins of Stalingrad |
Cod1 Leftover |
|
PAVLOV |
Sniper Baiting |
Cod1 Leftover |
PAVLOV1 |
At the Wall |
Cod1 Leftover |
|
PAVLOV2 |
Storming Pavlov's House |
Cod1 Leftover |
PAVLOV3 |
Final Defense |
Cod1 Leftover |
|
PAVLOV4 |
Staying Alive |
Cod1 Leftover |
FACTORY |
Entering the Factory |
Cod1 Leftover |
|
FACTORY1 |
Above the Tanks |
Cod1 Leftover |
FACTORY2 |
Outside the Factory |
Cod1 Leftover |
|
RAIL |
Near the Trains |
Cod1 Leftover |
RAIL1 |
Radio Room |
Cod1 Leftover |
|
TCOUNTRY |
T34 Assault |
Cod1 Leftover |
TCOUNTRY1 |
T34 Assault |
Cod1 Leftover |
|
TCOUNTRY2 |
Tanks Destroyed |
Cod1 Leftover |
TTOWN |
Entering the Town |
Cod1 Leftover |
|
TTOWN1 |
Entering the Town |
Cod1 Leftover |
TTOWN2 |
At the Overpass |
Cod1 Leftover |
|
ROCKET |
First AA Gun Destroyed |
Cod1 Leftover |
ROCKET1 |
Second AA Gun Destroyed |
Cod1 Leftover |
|
ROCKET2 |
Convoy Destroyed |
Cod1 Leftover |
ROCKET3 |
V-2 Rockets Found |
Cod1 Leftover |
|
ROCKET4 |
V-2 Rockets Fueled |
Cod1 Leftover |
BERLIN |
First Flak88 Destroyed |
Cod1 Leftover |
|
BERLIN1 |
Hold the Line |
Cod1 Leftover |
BERLIN2 |
Storm The Reichstag |
Cod1 Leftover |
|
BERLIN3 |
To the Roof |
Cod1 Leftover |
GAME |
Begin Game Autosave |
Cod1 Leftover |
|
NOGAME |
No Name Specified |
Cod1 Leftover |
BRECOURT5 |
3 Flaks Detroyed |
Cod1 Leftover |
|
BRECOURT6 |
Approaching the Manor |
Cod1 Leftover |
TRAININGWEAP |
Weapons Training |
Cod1 Leftover |
|
BRECOURT7 |
Second Documents Captured |
Cod1 Leftover |
BRECOURT8 |
The Last Gun |
Cod1 Leftover |
|
BURNVILLE1 |
Sweeping the MG42s |
Cod1 Leftover |
DAWNVILLE |
Finding a Safe Haven |
Cod1 Leftover |
|
DAWNVILLE1 |
Following Foley |
Cod1 Leftover |
DAWNVILLE2 |
Acquiring Panzerfaust |
Cod1 Leftover |
|
DAWNVILLE3 |
Defending the Church |
Cod1 Leftover |
DAWNVILLE4 |
On to the Northern Approach |
Cod1 Leftover |
|
DAWNVILLE5 |
Defending the Northern Approach |
Cod1 Leftover |
DAWVILLE6 |
Pushing them Back |
Cod1 Leftover |
|
DAWNVILLE7 |
On to the Mortar Teams |
Cod1 Leftover |
DAWNVILLE8 |
In the Trenches |
Cod1 Leftover |
|
POWCAMP |
Entering Camp |
Cod1 Leftover |
POWCAMP1 |
Approaching Tower |
Cod1 Leftover |
|
POWCAMP2 |
Entering Common Area |
Cod1 Leftover |
POWCAMP3 |
Entering Kitchen |
Cod1 Leftover |
|
POWCAMP4 |
Escorting Ingram |
Cod1 Leftover |
POWCAMP5 |
Exiting Kitchen |
Cod1 Leftover |
|
POWCAMP6 |
Returning to Tower |
Cod1 Leftover |
POWCAMP7 |
Returning to Truck |
Cod1 Leftover |
|
SEWER |
Entering Hall |
Cod1 Leftover |
SEWER1 |
Past Snipers |
Cod1 Leftover |
|
SEWER2 |
Entering Lower Level |
Cod1 Leftover |
SEWER3 |
Approaching Hardpoint |
Cod1 Leftover |
|
SEWER4 |
After Bombed Section |
Cod1 Leftover |
SEWER5 |
End Battle |
Cod1 Leftover |
|
TRAINSTATION |
Approaching Catwalks |
Cod1 Leftover |
TRAINSTATION1 |
Stairwell |
Cod1 Leftover |
|
TRAINSTATION2 |
Entering Building |
Cod1 Leftover |
TRAINSTATION3 |
Exitting Trenches |
Cod1 Leftover |
|
HURTGEN |
Regroup With Allies |
Cod1 Leftover |
HURTGEN1 |
Retrieving Documents |
Cod1 Leftover |
|
HURTGEN2 |
Documents Acquired |
Cod1 Leftover |
STALINGRAD1 |
Stalingrad Docks |
Cod1 Leftover |
|
STALINGRAD2 |
Into Battle |
Cod1 Leftover |
STALINGRAD3 |
The Sniper Leads |
Cod1 Leftover |
|
PATHFINDER1 |
Calling in the Cavalry |
Cod1 Leftover |
PATHFINDER2 |
Cutting Through the Opposition |
Cod1 Leftover |
Menu#
REFERENCE |
LANG_ENGLISH |
Notes |
|---|---|---|
NORTHERN_CAEN_FRANCE |
Northern Caen, France |
Cut map known as "mp_firestation". |
DIFFICULTY_SKILLED |
Difficulty: Skilled |
Cut difficulty setting. |
COMPLETED_SKILLED |
Completed Skilled |
|
HARDENED_DESC_2 |
to the breaking point. |
Unused second part to the Hardened difficulty's description. |
TRAINING |
Training |
Cod1 Leftover |
GREENHORN |
Greenhorn |
Cod1 Leftover |
STARTTRAINING |
Start training? |
Cod1 Leftover |
SAVEGAMELIST |
Save Game List |
Cod1 Leftover - Call of Duty 2 lacks quicksaves. |
ALLOW_PANZERFAUSTS |
Allow Panzerfausts: |
Cut weapon. |
ALLOW_FG42S |
Allow FG42s: |
Cut weapon. |
COMPLETED_GREENHORN |
Completed Greenhorn |
Cod1 Leftover |
XBOX_LIVE |
Xbox Live |
Unused on PC |
XBOX_LIVE_LOBBY |
Xbox Live Lobby |
Unused on PC |
QUICK_MATCH_STANDARD |
Quick Match: Standard |
Unused on PC |
PLAY_A_QUICK_MATCH_WHICH_WILL_NOT_AFFECT_YOUR_RANK |
Play a Quick Match which will not affect your Rank |
Unused on PC |
QUICK_MATCH_RANKED |
Quick Match: Ranked |
Unused on PC |
PLAY_A_QUICK_MATCH_WHICH_WILL_AFFECT_YOUR_RANK |
Play a Quick Match which will affect your Rank |
Unused on PC |
CUSTOM_MATCH_STANDARD |
Custom Match: Standard |
Unused on PC |
PLAY_A_CUSTOM_MATCH_WHICH_WILL_NOT_AFFECT_YOUR_RANK |
Play a Custom Match which will not affect your Rank |
Unused on PC |
CUSTOM_MATCH_RANKED |
Custom Match: Ranked |
Unused on PC |
PLAY_A_CUSTOM_MATCH_WHICH_WILL_AFFECT_YOUR_RANK |
Play a Custom Match which will affect your Rank |
Unused on PC |
Subtitles#
REFERENCE |
LANG_ENGLISH |
Notes |
|---|---|---|
DECOYTRENCH_BS4_PLANTEXP3 |
"Davis! Disable that 88 with your explosives!" |
Objective Cut |
DECOYTRENCH_BS4_PLANTEXP |
"Davis! Plant your explosives on that flak gun!" |
Objective Cut |
DECOYTRENCH_BS4_PLANTEXP2 |
"Take out that flak gun! Use your explosives!" |
Objective Cut |
ALAMEIN_BS1_BATTALIONHELP |
Battalion said you guys could use some help. |
|
ALAMEIN_BS2_KNOCKOUTMOTARS |
Knock out those mortar teams! |
|
ALAMEIN_BS3_PANZERTANK |
Panzer tank! |
|
ALAMEIN_BS3_REPLACEMENTS |
Replacements coming up! |
|
ALAMEIN_HQR_BLOODYFINDWORKEND |
(radio) Prepare to receive new orders at 0900 on this frequency. Until then, get your men to brew up and get some rest while you can. Division out. |
|
ALAMEIN_PRC_DESTROYLORRY |
Destroy that lorry! |
|
ALAMEIN_PRC_ENEMYPANZERS |
Enemy panzers on the ridge! |
|
ALAMEIN_PRC_FIREONVEHICLE |
Fire on that vehicle! |
|
ALAMEIN_PRC_HEREREPLACEMENTS |
Here are the replacements! |
|
ALAMEIN_PRC_MORTARS |
Mortars! Don't stop! Keep moving! |
|
ALAMEIN_PRC_PANZERTANK |
Panzer tank! Use that field gun in the pit over there! |
|
ALAMEIN_PRC_SENTYOUGUYS |
So they sent you guys? |
|
ALAMEIN_PRC_SHOWSOVER |
So they sent you guys? |
|
ALAMEIN_PRC_SUPPRESSLORRY |
Suppress that lorry! |
|
ALAMEIN_PRC_USEANTITANK |
Use that anti-tank gun! |
|
ALAMEIN_PRI_SCHRECKTRENCH1 |
Davis! There's panzerschrecks in the trenches! Use them to take out the tanks! |
|
ALAMEIN_PRI_SCHRECKTRENCH2 |
Davis! Grab a panzerschreck from the trenches and take out those tanks! |
|
ALAMEIN_PRI_USEFLAKNORTH1 |
Sergeant Davis! Get on the flak gun to the north and take out those tanks! |
|
ALAMEIN_PRI_USEFLAKSOUTH2 |
Sergeant Davis! Get on the flak gun to the south and take out those tanks! |
|
DEMOLITION_RS1_FINALORDERS |
Viktor, go with Vasili and report to Major Zubov! The rest of us will secure this area against a counterattack. |
|
MOSCOW_GUREWICZ_IAM |
(prisoner speaking in German) |
|
MOSCOW_GUREWICZ_IAMCOMMISSAR |
(prisoner speaking in German) |
|
MOSCOW_RS4_PANZERTANK |
PANZER TANK! |
|
Script#
REFERENCE |
LANG_ENGLISH |
Notes |
|---|---|---|
OBJ_FOLEYDEBRIEF |
Debrief with Captain Foley at the crossroads. |
Cod1 Leftover |
HINT_CANT_OPEN_DOORS |
This door cannot be opened. You never need to try to open closed doors. |
Cod1 Leftover |
Script Platform#
REFERENCE |
LANG_ENGLISH |
Notes |
|---|---|---|
HINT_TRAINING_SWITCHTOGRENADE |
Press [&&1] to switch to your grenades. |
Cod1 Leftover |
HINT_USECINDERBLOCKWALL |
Approach the cinder block wall and press your USE key [&&1] to plant the explosives. |
Cod1 Leftover |
HINT_SWITCHTOGRENADE |
Press [&&1] to switch to grenades |
Cod1 Leftover |
Weapon#
REFERENCE |
LANG_ENGLISH |
|---|---|
FG42 |
FG42 |