the cutting room mirror

Mannequins

This is a sub-page of CLICKOLDING.

Mannequins#

Unused Unreal Engine mannequins that were likely used in early stages of development. They can be found in a folder named "Characters".

Manny#

A mannequin with a masculine figure.

Models#

Two models of Manny. "SKM_Manny_Simple" has the same mesh as "SKM_Manny", but its armature has 91 bones compared to the other model's 164.

SKM_Manny

SKM_Manny_Simple

Textures#

Textures used with Manny's model. The files' names all start with "T_Manny_".

01_ASAOPMASK_MSK

01_BN

01_CCRCCPlastic_MSK

01_D

01_MSR_MSK

01_N

01_Tan

02_ASAOPMASK_MSK

02_BN

02_CCRCCPlastic_MSK

02_D

02_MSR_MSK

02_N

02_Tan

Animations#

MM_Fall_Loop

MM_Idle

MM_Jump

MM_T_Pose

MM_Walk_InPlace

CLICKOLDING_MM_Fall_Loop.mp4
CLICKOLDING_MM_Idle.mp4
CLICKOLDING_MM_Jump.mp4
CLICKOLDING_MM_Walk_InPlace.mp4

MM_Run_Fwd

MM_Walk_Fwd

CLICKOLDING_MM_Run_Fwd.mp4
CLICKOLDING_MM_Walk_Fwd.mp4

The next group of animations are located in a folder named "Rigs". They are short movements of different body parts. The files' names follow the convention of "Manny_xxx_y_anim", xxx being the body part and y being the left or right side.

calf_l

calf_r

clavicle_l

clavicle_r

foot_l

foot_r

CLICKOLDING_Manny_calf_l_anim.mp4
CLICKOLDING_Manny_calf_r_anim.mp4
CLICKOLDING_Manny_clavicle_l_anim.mp4
CLICKOLDING_Manny_clavicle_r_anim.mp4
CLICKOLDING_Manny_foot_l_anim.mp4
CLICKOLDING_Manny_foot_r_anim.mp4

hand_l

hand_r

lowerarm_l

lowerarm_r

thigh_l

thigh_r

CLICKOLDING_Manny_hand_l_anim.mp4
CLICKOLDING_Manny_hand_r_anim.mp4
CLICKOLDING_Manny_lowerarm_l_anim.mp4
CLICKOLDING_Manny_lowerarm_r_anim.mp4
CLICKOLDING_Manny_thigh_l_anim.mp4
CLICKOLDING_Manny_thigh_r_anim.mp4

upperarm_l

upperarm_r

CLICKOLDING_Manny_upperarm_l_anim.mp4
CLICKOLDING_Manny_upperarm_r_anim.mp4

Quinn#

A mannequin with a feminine figure.

Models#

Two models of Quinn. In the same fashion as Manny's models, "SKM_Quinn_Simple" has the same mesh as "SKM_Quinn", but its armature has 91 bones compared to the other model's 164.

SKM_Quinn

SKM_Quinn_Simple

Textures#

Textures used with Quinn's model. The files' names all start with "T_Quinn_".

01_ASAOMASK_MSK

01_CCRCCPlastic_MSK

01ID_BN

01ID_D

01ID_MSR_MSK

01ID_N

01ID_Tan

02_ASAOMASK_MSK

02_CCRCCPlastic_MSK

02ID_BN

02ID_D

02ID_MSR_MSK

02ID_N

02ID_Tan

Animations#

MF_Idle

MF_Run_Fwd

MF_Walk_Fwd

CLICKOLDING_MF_Idle.mp4
CLICKOLDING_MF_Run_Fwd.mp4
CLICKOLDING_MF_Walk_Fwd.mp4

The next group of animations are located in a folder named "Rigs". They are short movements of different body parts. The files' names follow the convention of "Quinn_xxx_y_anim", xxx being the body part and y being the left or right side.

calf_l

calf_r

clavicle_l

clavicle_r

foot_l

foot_r

CLICKOLDING_Quinn_calf_l_anim.mp4
CLICKOLDING_Quinn_calf_r_anim.mp4
CLICKOLDING_Quinn_clavicle_l_anim.mp4
CLICKOLDING_Quinn_clavicle_r_anim.mp4
CLICKOLDING_Quinn_foot_l_anim.mp4
CLICKOLDING_Quinn_foot_r_anim.mp4

hand_l

hand_r

lowerarm_l

lowerarm_r

thigh_l

thigh_r

CLICKOLDING_Quinn_hand_l_anim.mp4
CLICKOLDING_Quinn_hand_r_anim.mp4
CLICKOLDING_Quinn_lowerarm_l_anim.mp4
CLICKOLDING_Quinn_lowerarm_r_anim.mp4
CLICKOLDING_Quinn_thigh_l_anim.mp4
CLICKOLDING_Quinn_thigh_r_anim.mp4

upperarm_l

upperarm_r

CLICKOLDING_Quinn_upperarm_l_anim.mp4
CLICKOLDING_Quinn_upperarm_r_anim.mp4

Shared#

Assets that are used by both of the mannequins.

Textures#

T_UE_Logo_M