This is a sub-page of CLICKOLDING.
Mannequins#
Unused Unreal Engine mannequins that were likely used in early stages of development. They can be found in a folder named "Characters".
Manny#
A mannequin with a masculine figure.
Models#
Two models of Manny. "SKM_Manny_Simple" has the same mesh as "SKM_Manny", but its armature has 91 bones compared to the other model's 164.
SKM_Manny |
SKM_Manny_Simple |
|---|---|
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Textures#
Textures used with Manny's model. The files' names all start with "T_Manny_".
01_ASAOPMASK_MSK |
01_BN |
01_CCRCCPlastic_MSK |
01_D |
01_MSR_MSK |
01_N |
01_Tan |
|---|---|---|---|---|---|---|
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02_ASAOPMASK_MSK |
02_BN |
02_CCRCCPlastic_MSK |
02_D |
02_MSR_MSK |
02_N |
02_Tan |
|---|---|---|---|---|---|---|
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Animations#
MM_Fall_Loop |
MM_Idle |
MM_Jump |
MM_T_Pose |
MM_Walk_InPlace |
|---|---|---|---|---|
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MM_Run_Fwd |
MM_Walk_Fwd |
|---|---|
The next group of animations are located in a folder named "Rigs". They are short movements of different body parts. The files' names follow the convention of "Manny_xxx_y_anim", xxx being the body part and y being the left or right side.
calf_l |
calf_r |
clavicle_l |
clavicle_r |
foot_l |
foot_r |
|---|---|---|---|---|---|
hand_l |
hand_r |
lowerarm_l |
lowerarm_r |
thigh_l |
thigh_r |
|---|---|---|---|---|---|
upperarm_l |
upperarm_r |
|---|---|
Quinn#
A mannequin with a feminine figure.
Models#
Two models of Quinn. In the same fashion as Manny's models, "SKM_Quinn_Simple" has the same mesh as "SKM_Quinn", but its armature has 91 bones compared to the other model's 164.
SKM_Quinn |
SKM_Quinn_Simple |
|---|---|
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Textures#
Textures used with Quinn's model. The files' names all start with "T_Quinn_".
01_ASAOMASK_MSK |
01_CCRCCPlastic_MSK |
01ID_BN |
01ID_D |
01ID_MSR_MSK |
01ID_N |
01ID_Tan |
|---|---|---|---|---|---|---|
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02_ASAOMASK_MSK |
02_CCRCCPlastic_MSK |
02ID_BN |
02ID_D |
02ID_MSR_MSK |
02ID_N |
02ID_Tan |
|---|---|---|---|---|---|---|
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Animations#
MF_Idle |
MF_Run_Fwd |
MF_Walk_Fwd |
|---|---|---|
The next group of animations are located in a folder named "Rigs". They are short movements of different body parts. The files' names follow the convention of "Quinn_xxx_y_anim", xxx being the body part and y being the left or right side.
calf_l |
calf_r |
clavicle_l |
clavicle_r |
foot_l |
foot_r |
|---|---|---|---|---|---|
hand_l |
hand_r |
lowerarm_l |
lowerarm_r |
thigh_l |
thigh_r |
|---|---|---|---|---|---|
upperarm_l |
upperarm_r |
|---|---|
Shared#
Assets that are used by both of the mannequins.
Textures#
T_UE_Logo_M |
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