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Butt-Ugly Martians: Zoom or Doom! (PlayStation 2)

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Butt-Ugly Martians: Zoom or Doom! is a racing game based on the short lived CGI cartoon.

Unused Graphics#

A common image used for reflections in several other games, but is unused here.

Development Text#

BUMZOOM.MAP#

Present in the US version is some compiler info:

/*
    BUMZOOM.map : 
*/
typedef struct _MAPFile {
    const char* pszFileName;
    const unsigned long ulStartSector;
    const unsigned long ulEndSector;
    const unsigned long ulSectorLength;
} MAPFile;

MAPFile mapFile[33] = {
    {"\\SYSTEM.CNF;1",29UL,29UL,1UL},   /* C:\BUM\SYSTEM.CNF */
    {"\\SLUS_205.27;1",30UL,954UL,925UL},   /* C:\BUM\slus_205.27 */
    {"\\MODULES\\IMG\\IOPRP234.IMG;1",955UL,1075UL,121UL},  /* C:\BUM\Modules\IMG\ioprp234.img */
    {"\\MODULES\\LIBSD.IRX;1",1076UL,1088UL,13UL},  /* C:\BUM\Modules\libsd.irx */
    {"\\MODULES\\MCMAN.IRX;1",1089UL,1133UL,45UL},  /* C:\BUM\Modules\mcman.irx */
    {"\\MODULES\\MCSERV.IRX;1",1134UL,1137UL,4UL},  /* C:\BUM\Modules\mcserv.irx */
    {"\\MODULES\\PADMAN.IRX;1",1138UL,1159UL,22UL}, /* C:\BUM\Modules\padman.irx */
    {"\\MODULES\\RCLMST.IRX;1",1160UL,1201UL,42UL}, /* C:\BUM\Modules\rclmst.irx */
    {"\\MODULES\\SIO2MAN.IRX;1",1202UL,1205UL,4UL}, /* C:\BUM\Modules\sio2man.irx */
    {"\\STREAMS\\MOVIES\\NTSCVID.STR;1",1206UL,92112UL,90907UL},    /* C:\BUM\Streams\Movies\ntscvid.str */
    {"\\STREAMS\\SFX\\DRAG1.VAG;1",92113UL,92133UL,21UL},   /* C:\BUM\Streams\Sfx\DRAG1.VAG */
    {"\\STREAMS\\SFX\\DRAG2.VAG;1",92134UL,92150UL,17UL},   /* C:\BUM\Streams\Sfx\DRAG2.VAG */
    {"\\STREAMS\\SFX\\DRAG3.VAG;1",92151UL,92158UL,8UL},    /* C:\BUM\Streams\Sfx\DRAG3.VAG */
    {"\\STREAMS\\SFX\\DRAG4.VAG;1",92159UL,92166UL,8UL},    /* C:\BUM\Streams\Sfx\DRAG4.VAG */
    {"\\STREAMS\\SFX\\DRAG5.VAG;1",92167UL,92174UL,8UL},    /* C:\BUM\Streams\Sfx\DRAG5.VAG */
    {"\\STREAMS\\SFX\\DUST.VAG;1",92175UL,92306UL,132UL},   /* C:\BUM\Streams\Sfx\DUST.VAG */
    {"\\STREAMS\\SFX\\FE_SOUND.VAG;1",92307UL,92331UL,25UL},    /* C:\BUM\Streams\Sfx\FE_SOUND.VAG */
    {"\\STREAMS\\SFX\\GALACTIC.VAG;1",92332UL,92369UL,38UL},    /* C:\BUM\Streams\Sfx\GALACTIC.VAG */
    {"\\STREAMS\\SFX\\IRON.VAG;1",92370UL,92412UL,43UL},    /* C:\BUM\Streams\Sfx\IRON.VAG */
    {"\\STREAMS\\SFX\\JET.VAG;1",92413UL,92483UL,71UL}, /* C:\BUM\Streams\Sfx\JET.VAG */
    {"\\STREAMS\\SFX\\LAVA.VAG;1",92484UL,92566UL,83UL},    /* C:\BUM\Streams\Sfx\LAVA.VAG */
    {"\\STREAMS\\SFX\\POLAR.VAG;1",92567UL,92638UL,72UL},   /* C:\BUM\Streams\Sfx\POLAR.VAG */
    {"\\STREAMS\\SFX\\ROCK.VAG;1",92639UL,92687UL,49UL},    /* C:\BUM\Streams\Sfx\ROCK.VAG */
    {"\\STREAMS\\SFX\\SOUND.VAG;1",92688UL,93112UL,425UL},  /* C:\BUM\Streams\Sfx\SOUND.VAG */
    {"\\STREAMS\\SFX\\SPACE.VAG;1",93113UL,93183UL,71UL},   /* C:\BUM\Streams\Sfx\SPACE.VAG */
    {"\\STREAMS\\SFX\\UTOPIA.VAG;1",93184UL,93275UL,92UL},  /* C:\BUM\Streams\Sfx\UTOPIA.VAG */
    {"\\STREAMS\\SPEECH\\SPEECH_E.STR;1",93276UL,96249UL,2974UL},   /* C:\BUM\Streams\Speech\speech_e.str */
    {"\\STREAMS\\SPEECH\\SPEECH_E.WAD;1",96250UL,96259UL,10UL}, /* C:\BUM\Streams\Speech\speech_e.wad */
    {"\\STREAMS\\BUM.STR;1",96260UL,184417UL,88158UL},  /* C:\BUM\Streams\bum.str */
    {"\\STREAMS\\BUM.WAD;1",184418UL,184432UL,15UL},    /* C:\BUM\Streams\bum.wad */
    {"\\STREAMS\\FRONTEND.STR;1",184433UL,193991UL,9559UL}, /* C:\BUM\Streams\frontend.str */
    {"\\STREAMS\\FRONTEND.WAD;1",193992UL,193994UL,3UL},    /* C:\BUM\Streams\frontend.wad */
    {"\\STREAMS\\MUSIC.STR;1",193995UL,242954UL,48960UL}    /* C:\BUM\Streams\music.str */
};

References#


  1. GameFAQs↩︎