It is the eighties, and there is time for Burger.
Source Code#
A large chunk of uncompiled code (all relating to attract mode) can be found in the Data East (set 1) version of the game. This is located at 0x65D in aa07.15b:
AT2070 / KOREKARA DISP.
JMP AT2030
STA DUMYP
NOP
AT2070 LDX #>TEKNAM / TEKI NAME DISPLAY. STOP MOTION
LDY #<TEKNAM
JSR CHROUT-1 / DISPLAY OUT
/ MR.HOT DOG,MR.PICKLE,MR.EGG
LDX #0FF
JSR WAITE-1
LDA #00
STA FLGFLG / NAME DISP. END
JMP AT2000
TEKNAM EQU .
DFA 1186 / MR.HOTDOG
DFC 3B,40,60,36,3D,42,00,32
DFC 3D,35,61,62,0FE
DFA 1586
DFC 00,00,00,00,00,00,00,00
DFC 00,00,00,00,0FE
DFA 10CE / MR.PICKLE
DFC 3B,40,60,3E,37,31,39,3A
DFC 33,61,62,0FE
DFA 14CE
DFC 00,00,00,00,00,00,00,00
DFC 00,00,00,0FE
DFA 1156 / MR.EGG
DFC 3B,40,60,33,35,35,61,62,0FE
DFA 1556
DFC 00,00,00,00,00,00,00,00,0FF
/
/*----------------------------------------------*
/* PEPPER & TEKI LAKKA ATRACTION *
/*----------------------------------------------*
/
STA DUMYP / DUMMY WRITE
NOP / DUMMY NOP
ATRCT3 EQU .
JSR GAMINL-1
JSR RNDINL-1
/
LDY #01
STY LIVE+0
STY LIVE+1
INY
STY LIVE+2
STY LIVE+3
INY
STY LIVE+4
STY LIVE+5
/
LDA #1D
STA 01803
STA 01807
STA 0180B
STA 0180F
STA 01813
STA 01817
STA 0181F
/
LDA #40
STA DIRECT+0
STA DIRECT+1
STA DIRECT+2
STA DIRECT+3
STA DIRECT+4
STA DIRECT+5
/
LDA #89
STA 01802
LDA #59
STA 01806
LDA #60
STA 0180A
LDA #90
STA 0180E
LDA #97
STA 01812
LDA #30
STA 01816
LDA #18
STA 0181E
/
LDA #01
STA TIMER1
STA TIMER2
/
JSR TEKMOV-1 / TEKI DISPLAY
/
STA DUMYP / DUMMY WRITE
NOP / DUMMY NOP
AT3030 EQU .
LDX #01
JSR WAITE-1
INC TIMER1
BNE .+5
INC TIMER2
NOP
/
LDX #07
JSR LIMIT-1
BEQ AT3040
LDA TIMER2
CMP #04
BCC AT3060
LDX #>PEPMSG
LDY #<PEPMSG
JSR CHROUT-1 / PEPPER SETSUMEI DISPLAY
LDX #0FF
JSR WAITE-1
LDX #040
JSR WAITE-1
RTS
STA DUMYP / DUMMY WRITE
NOP / DUMMY NOP
AT3040 LDA LIVE+6
BPL AT3060
LDX #07
JSR SPRMOV-1
/
LDA 0181E
CMP #22
BEQ AT3050 / PEPPER ON
CMP #4A
BEQ AT3050
CMP #82
BNE AT3060
STA DUMYP / DUMMY WRITE
NOP / DUMMY NOP
AT3050 JSR COKPPS-1 / PEPPER SET
INC 0181E
INC 0181E
STA DUMYP / DUMMY WRITE
NOP / DUMMY NOP
AT3060 JSR COKPEP-1
JSR KATAMK-1
JSR PPTKPT-1
JSR LAKMOV-1
JMP AT3030
/PEPPER MESSAGE TABLE
/ MESSAGE : DON'T WASTE PEPPERS
/ YOU START WITH ONLY FIVE
/ EARN EXTRA PEPPERS & BONUSES
/ CLAIM CONES,COFFEES & FRIES
PEPMSG EQU . / DON'T.....
DFA 010C7
DFC 32,3D,3C,64,42,00,45,2F
D
(Source: Original TCRF research)
Version Differences#
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To do: |
The game was originally released for the DECO Cassette System, Data East's interchangeable arcade system board. Since arcade owners complained about the potential unreliability of both the tapes (which could be demagnetized easily) and key modules (which EPROMs went bad after a time) of the DECO Cassette System, later Data East released BurgerTime on a standard dedicated board.
Five distinct versions are present in MAME:
- chamburger is the original Japanese version that runs on the DECO Casette System.
- cbtime is the original North American version that runs on the DECO Casette System.
- btime is the second Japanese version version that runs on the standalone Data East's Lock 'n' Chase hardware.
- btime3 is an initial second North American version handheld by Data East themselves that runs on the standalone Data East's Lock 'n' Chase hardware.
- chamburger is the most common second North American version licensed by Bally Midway that runs on the standalone Data East's Lock 'n' Chase hardware.
Title Screen#
Japan (DECO Casette System) |
US (DECO Cassette System) |
Japan (Standalone) |
US (Standalone, Data East) |
US (Standalone, Bally Midway) |
|---|---|---|---|---|
The game was originally called Hamburger in Japan. To avoid potential trademark issues, the game title was changed with the more iconic BurgerTime in North America. The latter title was used for all standalone versions, although the standalone Japanese version incorrectly uses a spacing.
Both Japanese versions features Data East's classic logo, while the North American versions have a more standard copyright string for Data East/Midway in its place.
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The BurgerTime series | |
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Arcade |
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NES, Famicom Disk System |
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MSX |
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Game Boy Color |
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