This is a sub-page of Bully: Scholarship Edition (Wii)/Unused Text.
ButtonMap.txt#
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-
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- Button mappings
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- Please don't change the words on the LEFT (those are the original buttons)
- Only change the words on the right
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-
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- ORIGINAL Buttons Re-mapped buttons
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default.ide#
peds
#
# Index 0 is the player ped
# Index 1 is default ped always loaded
#
# MODEL TXD FEMALE SIZE TYPE STAT ANIMGROUP1 ANIMGROUP2 ANIMGROUP3 ANIMGROUP4 UNIQUE ACTIONTREE ROOT ACTIONTREE FILE AITREE ROOT AITREE FILE
#
# all cars have MXD files now and sockets
# Id MODELNAME(DFF) TXD Type HandlingId Game name ANIMGROUP ANIMGROUP2 Class Frq Lvl Comprules wheelmodelId WheelScale
# Model name Txd name ANIMGROUP ANIMGROUP2
#bike parts are under clothing
# wheels
# special character slots
# Bike parts and clothing
# You no longer need to add an entry here!!
# To Add clothing:
# 1. Add the dff and txd to Bully\Datasource\Models\Clothing
# 2. Add an entry to Bully\Bin\Bully_PS2\Config\Dat\Cloths.dat
# 3. Run BuildGameSmart.bat
props.ide#
# - Model Index
# 0 - Dff Name
# 1 - TXD Name
# 2 - StreamingSource/World/Anim/AGR Name
# 3 - Ped AGR Name
# 4 - Alpha test (0 alpha-test off, 1 alpha-test on)
# 5 - Secondary collision model
# | is the collision
# / is the animating door
# . is the root of the object
#
# 0 = none
#
# 1 = | /
# |/ .
#
# 2 = \ |
# . \|
#
# 3 = | / \ |
# |./ or \.|
#
# 4 = | / \ |
# |/ . \|
#
# 5 = StalDoor
# 6 = PrepDoor
# 6 - Manual Target Lock
#
# COMMENTS
# All Attributes have been moved to Globals.Act under Props
# The modelname (0) is now also used for the directory since all
# of the models currently use that naming convention. Check that
# the directory name is the same as the modelname. Ie, pDoorBrk needs
# a directory in animod called pDoorBrk.