the cutting room mirror

Unused Stage Data

This is a sub-page of Bubble Symphony (Arcade).

Unused Stage Data#

Before the game was released, all unused stage layouts were removed. While the layouts may be long gone, other data like names, stage settings, and, in rare cases, enemy data, remains in the game ROMs. Put the following codes in the appropriate MAME cheat file (see below) to modify Stage A-L2, Step Cabinet, with unused stage data:

  • bublbob2o.xml (Bubble Bobble II Ver 2.5 - World Set)
  • bubsymphe.xml (Bubble Symphony Ver 2.5 - World Set)
  • bubsymphu.xml (Bubble Symphony Ver 2.5 - USA Set)
  • bubsymphj.xml (Bubble Symphony Ver 2.5 - Japan Set)
  <cheat desc="Round A-L2 Settings + Name">
    <parameter>
      <item value="0x0B100000">Stage 000</item>
      <item value="0x0B200001">Stage 001</item>
      <item value="0x0B600005">Stage 005</item>
      <item value="0x0B800007">Stage 007</item>
      <item value="0x0B900008">Stage 008</item>
      <item value="0x0BA00009">Stage 009</item>
      <item value="0x0BC0000B">Stage 011</item>
      <item value="0x0BD0000C">Stage 012</item>
      <item value="0x0BF0000E">Stage 014</item>
      <item value="0x0C500014">Stage 020</item>
      <item value="0x0CA00019">Stage 025</item>
      <item value="0x0CE0001D">Stage 029</item>
      <item value="0x0D400023">Stage 035</item>
      <item value="0x0D600025">Stage 037</item>
      <item value="0x0D800027">Stage 039</item>
      <item value="0x0DA00029">Stage 041</item>
      <item value="0x0DB0002A">Stage 042</item>
      <item value="0x0DD0002C">Stage 044</item>
      <item value="0x0DF0002E">Stage 046</item>
      <item value="0x0E300032">Stage 050</item>
      <item value="0x0E500034">Stage 052</item>
      <item value="0x0E600035">Stage 053</item>
      <item value="0x0E700036">Stage 054</item>
      <item value="0x0EB0003A">Stage 058</item>
      <item value="0x0ED0003C">Stage 060</item>
      <item value="0x0F100040">Stage 064</item>
      <item value="0x0F200041">Stage 065</item>
      <item value="0x0FB0004A">Stage 074</item>
      <item value="0x0FF0004E">Stage 078</item>
      <item value="0x10300052">Stage 082</item>
      <item value="0x10400053">Stage 083</item>
      <item value="0x10900058">Stage 088</item>
      <item value="0x10A00059">Stage 089</item>
      <item value="0x10C0005B">Stage 091</item>
      <item value="0x10D0005C">Stage 092</item>
      <item value="0x10F0005E">Stage 094</item>
      <item value="0x11300062">Stage 098</item>
      <item value="0x12600075">Stage 117</item>
      <item value="0x12700076">Stage 118</item>
      <item value="0x12B0007A">Stage 122</item>
      <item value="0x12F0007E">Stage 126</item>
      <item value="0x13100080">Stage 128</item>
      <item value="0x13400083">Stage 131</item>
      <item value="0x13700086">Stage 134</item>
      <item value="0x13900088">Stage 136</item>
      <item value="0x13C0008B">Stage 139</item>
      <item value="0x13E0008D">Stage 141</item>
      <item value="0x13F0008E">Stage 142</item>
      <item value="0x14100090">Stage 144</item>
      <item value="0x14200091">Stage 145</item>
      <item value="0x14500094">Stage 148</item>
      <item value="0x14600095">Stage 149</item>
      <item value="0x14700096">Stage 150</item>
      <item value="0x14800097">Stage 151</item>
      <item value="0x14900098">Stage 152</item>
      <item value="0x14A00099">Stage 153</item>
      <item value="0x14D0009C">Stage 156</item>
      <item value="0x14E0009D">Stage 157</item>
      <item value="0x14F0009E">Stage 158</item>
      <item value="0x151000A0">Stage 160</item>
      <item value="0x155000A4">Stage 164</item>
      <item value="0x156000A5">Stage 165</item>
      <item value="0x157000A6">Stage 166</item>
      <item value="0x159000A8">Stage 168</item>
      <item value="0x15B000AA">Stage 170</item>
      <item value="0x15D000AC">Stage 172</item>
      <item value="0x15F000AE">Stage 174</item>
      <item value="0x162000B1">Stage 177</item>
      <item value="0x164000B3">Stage 179</item>
      <item value="0x165000B4">Stage 180</item>
      <item value="0x167000B6">Stage 182</item>
      <item value="0x168000B7">Stage 183</item>
      <item value="0x16A000B9">Stage 185</item>
      <item value="0x16C000BB">Stage 187</item>
      <item value="0x16D000BC">Stage 188</item>
      <item value="0x16F000BE">Stage 190</item>
      <item value="0x170000BF">Stage 191</item>
      <item value="0x171000C0">Stage 192</item>
      <item value="0x172000C1">Stage 193</item>
      <item value="0x173000C2">Stage 194</item>
      <item value="0x175000C4">Stage 196</item>
      <item value="0x176000C5">Stage 197</item>
      <item value="0x177000C6">Stage 198</item>
      <item value="0x17D000CC">Stage 204</item>
      <item value="0x17E000CD">Stage 205</item>
      <item value="0x17F000CE">Stage 206</item>
      <item value="0x181000D0">Stage 208</item>
      <item value="0x186000D5">Stage 213</item>
      <item value="0x18C000DB">Stage 219</item>
      <item value="0x18D000DC">Stage 220</item>
      <item value="0x18F000DE">Stage 222</item>
      <item value="0x192000E1">Stage 225</item>
      <item value="0x195000E4">Stage 228</item>
      <item value="0x196000E5">Stage 229</item>
      <item value="0x198000E7">Stage 231</item>
      <item value="0x19E000ED">Stage 237</item>
      <item value="0x1B400103">Stage 259</item>
      <item value="0x1B600105">Stage 261</item>
      <item value="0x1B700106">Stage 262</item>
      <item value="0x1BB0010A">Stage 266</item>
    </parameter>
    <script state="run">
      <action>maincpu.md@477CC=param</action>
    </script>
    <script state="off">
      <action>maincpu.md@477CC=0x0F500044</action>
    </script>
  </cheat>
  <cheat desc="Round A-L2 Enemies">
    <parameter>
      <item value="0x21E6">Stage 053</item>
      <item value="0x2200">Stage 054</item>
      <item value="0x2270">Stage 058</item>
      <item value="0x2400">Stage 078</item>
      <item value="0x300C">Stage 262</item>
    </parameter>
    <script state="run">
      <action>maincpu.mw@477C4=param</action>
    </script>
    <script state="off">
      <action>maincpu.mw@477C4=0x2328</action>
    </script>
  </cheat>

Stage Names#

Return of Ishtar Rooms#

It seems that prior to coming up with their own stage names, the developers instead used the full set of room names from The Return of Ishtar as filler. These placeholder names can be found throughout the name table and appear in the exact same sequence as The Return of Ishtar. The first twenty-nine names are from removed stages:

ID

Name

ID

Name

ID

Name

001

Druagas Grave

039

Sacred Chamber

060

Library

005

Jewelry Storage

041

Specter Cell

065

Audience Hall

007

Food Storage

042

Cave of Gramarye

074

Kings Room

008

Shunned Cavern

044

Chantry

078

Administration

009

Locked Room

046

Intricate Path

083

Weapon Storage

014

Kitchen

050

Passway

088

Dead End

020

Small Dome

052

Forgotten Room

089

Remains

025

Large Hall

053

Trophy Room

100

Harness Storage

029

Colosseum

054

Upward Passway

102

Jailer Chamber

035

Inviolate Area

058

Boudoir

Copies of the "Jailer Chamber" name also appear in the following slots: 117, 118, 131, 134, 148, 150, 157, 165, 182, 183, 185, 188, 190, 193, 194, 197, and 222.

Gasp!
The thirtieth placeholder name, "Cursed Room", is actually used by the training stage! Accessing Round Q-1 through the stage select will display the stage name and give the player full control. Beating the stage takes the player to Round A-2.

Two other stages, "Junction" and "Water Duct", share the names of rooms in The Return of Ishtar but are out of sequence, so they were probably picked deliberately. The name "Large Hall" appears twice: Once in slot 006, where it's used as the name of Round G-1, and once at 025 as filler in the correct Ishtar sequence

Boss Stage Names#

In the prototype, boss stages had their names displayed at the start like any other stage. The final game checks whether or not the player is entering a boss round, and will disable the display if true. While Rounds A through E have blank entries for their boss stages, other rounds have names that are simply not displayed:

ID

Name

Stage #

091

Super Maita

N/A

092

Super Monsta

N/A

094

Mechabubblun

N/A

097

Super Mighta

Round M-10

098

Mechabubblun

N/A

201

Jack Ocolson

Round G-10

203

King Monsta

Round N-10

207

Mechabubblun

Round J-10

248

Giant Invader

Round I-10

249

Manuke

Round F-9

251

Mechabubblun

Round H-10

252

Great Mighta

Round K-10

253

Great Mighta

Round O-10

254

King Monsta

Round L-10

260

Hyper Drunk

Round P-12

It seems that the developers never settled on a name for the Mighta boss, switching between "Super Maita", "Super Mighta", and "Great Mighta".

Did You Know: "Colson" is nineteenth century slang for a globe. The name comes from Hermann Colson, an Austrian geographer who become an anti-flat map advocate after the invention of the Littrow projection in 1833; he viewed the projection's retroazimuthal nature as an affront to God
To force the game to display names during boss stages, place the following code in the appropriate MAME XML cheat file:

  <cheat desc="Force Stage Names">
    <script state="run">
      <action>maincpu.mw@045744=0x600C</action>
    </script>
    <script state="off">
      <action>maincpu.mw@045744=0x6708</action>
    </script>
  </cheat>

Other Unused Names#

Thirty-seven names come from rounds that were removed from the game:

ID

Name

ID

Name

ID

Name

000

Opera House

144

Amedama

172

Jumping One

011

Fish

145

Do Not Stream

174

Twoplayer Down

012

Pachinko

149

Waterfall

177

Crescent

037

Cat

151

Girijiyan

179

The Pointer

064

Present for You

152

Yamasan no Hako

180

Strange Way

082

Main

153

Buhi Buhi

191

Pipe Dreams

122

The Chase Two

156

Tukubai

192

Mr Mole

126

Good Fireman

158

Slot Machine

196

Oh Raibows

128

Fire Works

160

Flame Man

198

Lighter

136

Tyuruntyurun

164

Dan Dan Dango

219

Pipe Line

139

The Target

166

Falling Man

220

Hat Man

141

Rainbow and Army

168

Fire Battleman

142

Bubble Water

170

Special Bobmer

"Opera House, "Fish", "Pachinko", and "Present For You" all appear in the prototype. The maps for "Cat" and "Main" are also in the prototype but cannot be accessed without cheating.

Missing a few colors, but it is rainbow-like
All of the game's secret rooms share the same name, "The Rainbow", which uses name slot 255. Enable the "Force Stage Names" cheat before entering a secret room to see it.

This name appears fourteen more times in the name table in the following slots: 204, 205, 206, 208, 213, 225, 228, 229, 231, 237, 259, 261, 262, and 266.

Prototype-Era Stage Data#

The layouts for the following stages can be seen in the prototype. Any stage not listed here lacks enemy data and uses the exact same stage settings from the prototype. Again, stage layouts are not in the ROM; the maps shown here are for illustrative purposes only.

Legend

Point item spawn coordinates.

Special item spawn coordinates.

Music note spawn coordinates.

The amount of seconds it takes for the "Hurry up!" warning to appear after the stage starts.

The amount of time it takes for the Skel-monsta to spawn after the "Hurry up!" warning appears.

The amount of time it takes for a bubble to pop after it starts moving.

Enemy speed modifier. Along with the difficulty variable, this influences how fast enemies move.

Bubble speed. The actual speed is (X / 32) pixels per frame, so a bubble with a value of 16 would move 1 pixel every 2 frames.

Stage 000: Opera House

Stage Data

Point Item Spawn112,88

Special Bubbles

Fire Bubble

—

While this stage was already finished and part of the prototype's normal gameplay loop, the enemy speed modifier changed from +2 to +4 at some point afterwards.

Stage 008: Shunned Cavern

Stage Data

Point Item Spawn096,096
032,128

Special Bubbles

Fire Bubble

—

This stage originally used placeholder data for enemy spawns and stage settings. The stage settings were properly filled in some time after the prototype, while enemy changes, if any, have been lost to time.

  • The point item now spawns on the highest platform above 1P's spawn area, the special item on the platform below that, and the music note was hidden on the platform in the upper-right. Note that both the point and special items would actually be floating 8 pixels above their platforms using the prototype layout; it's likely that both platforms were lowered one block down before the stage was discarded.
  • The stage clear time was reduced by 10 seconds.
  • The bubble popping speed changed from 15 seconds to just 5 seconds.
  • Whatever enemies would have been placed in here would be 4 stages faster.

Stage 012: Pachinko

Stage Data

Point Item Spawn072,120

Special Bubbles

Fire Bubble

—

Like Opera House, this stage was already complete and put to use in the prototype. The only known difference is the reduction of Rainbow Bubble spawns from 50% to 25%.

Stage 053: Trophy Room

Stage Data

Point Item Spawn096,096
064,072

Enemies (Prototype)

Zen-chan

064,140

Enemies (Final Game)

Bake Chouchin

144,068

Special Bubbles

Fire Bubble

—

This stage used placeholder data in the prototype that was later filled in. Unlike the Shunned Cavern, this also includes enemy data:

  • Two Bake Chouchins were placed on the mountain's peak, and four Puka Pukas now spawn inside the mountain.
  • The point item was placed in the left cloud, the special item in the right cloud, and the music note was hidden in the mountain's snow-capped top.
  • Enemies were given a +2 speed boost.

Stage 054: Upward Passway

Stage Data

Point Item Spawn136,192
144,192

Enemies (Prototype)

Pulpul

040,100

Enemies (Final Game)

Pulpul

048,100

Special Bubbles

Fire Bubble

—

  • The spawn coordinates of the second and fifth Pulpuls were changed to fix an issue where they'd end up inside the Trophy's handles. The first and fourth Pulpuls' X coordinates were changed for symmetry reasons.
  • The point item was moved closer to the neck of the trophy.
  • Players have ten less seconds to clear the stage, and enemies were sped up three stages.
  • Rainbow Bubbles were removed from the stage; bubble popping times were increased from 15 to 20 seconds to compensate.

Stage 058: Boudoir

Stage Data

Point Item Spawn096,096
080,128

Enemies (Prototype)

Zen-chan

064,140

Enemies (Final Game)

Yuki-Bombo

116,164

Special Bubbles

Fire Bubble

—

  • While this stage was given proper enemy spawns and stage settings, they don't match up with the prototype layout at all, suggesting that this stage was heavily reworked after the prototype:

:*The three Yuki-Bombos spawn below the plus sign, in the middle of the second 1, and on top of the second 1 respectively.

:*The two Hidegons spawn in the middle of the lowest bar of the equal sign and directly below that bar.

:*The two Mightas spawn on the tip of the third 1 and in the middle of the third 1.

:*The point item spawns in-between the first 1 and the plus sign, the special item on the left edge of the lower bar of the equals sign, and the music note is hidden in the upper-left corner.

  • 10 seconds were taken off the clock.
  • Enemy and bubble popping speeds were increased, and bubble speeds were doubled.

Stage 078: Administration

Stage Data

Point Item Spawn096,096

Enemies (Prototype)

Zen-chan

064,140

Enemies (Final Game)

Zen-chan

064,092

Special Bubbles

Fire Bubble

—

While this stage still mostly uses placeholder data, the positions of three of the four enemies were adjusted to match the layout: Knightron appears on the Silver Hawk's top wing (albeit 8 pixels above where it was in the prototype), the Uni Bo was moved below that wing, and the Zen-Chan's spawn position was moved to the Silver Hawk's nose. For whatever reason, the Invader wasn't changed at all, so it still spawns in the ceiling.

Stage 089: Remains

Stage Data

Point Item Spawn168,208
064,128

Special Bubbles

Fire Bubble

—

  • In the prototype, the point item is in the large pit in the center, and the special item spawns in 2P's starting area. The updated locations spawn them near the 4 block wide platforms to the left and right of the pit.
  • Standard 10 second reduction in stage clear time.
  • Both enemy and bubble popping speeds were greatly sped up after the prototype.

Stage 091: Super Maita

Stage Data

Point Item Spawn—

Special Bubbles

Fire Bubble

—

Players were given five more seconds to beat the boss (whatever it would be) before Skel-monsta appeared.

New Stages#

The following stages postdate the prototype, so their layouts are a complete mystery: The only hints are the stage names and item spawn locations.

Stage 117: Jailer Chamber

Stage Data

Point Item Spawn040,144

Special Bubbles

Fire Bubble

—

Stage 118: Jailer Chamber

Stage Data

Point Item Spawn104,064

Special Bubbles

Fire Bubble

—

Stage 122: The Chase Two

Stage Data

Point Item Spawn128,128

Special Bubbles

Fire Bubble

—

Round L-8 is "The Chase One". Its followup was cut, leaving the name as something of a non sequitur.

Stage 126: Good Fireman

Stage Data

Point Item Spawn144,208

Special Bubbles

Fire Bubble

25.00%

Stage 128: Fire Works

Stage Data

Point Item Spawn048,104

Special Bubbles

Fire Bubble

—

Stage 131: Jailer Chamber

Stage Data

Point Item Spawn032,144

Special Bubbles

Fire Bubble

—

Stage 134: Jailer Chamber

Stage Data

Point Item Spawn128,096

Special Bubbles

Fire Bubble

—

Stage 134: Tyuruntyurun

Stage Data

Point Item Spawn024,096

Special Bubbles

Fire Bubble

—

"Tyuruntyurun" (ちゅるんちゅるん) is an onomatopoeia for slowly slurping or sipping something, like noodles or a soda through a straw.

Stage 139: The Target

Stage Data

Point Item Spawn152,104

Special Bubbles

Fire Bubble

25.00%

Stage 141: Rainbow and Army

Stage Data

Point Item Spawn112,048

Special Bubbles

Fire Bubble

—

Stage 142: Bubble Water

Stage Data

Point Item Spawn104,136

Special Bubbles

Fire Bubble

—

Stage 144: Amedama

Stage Data

Point Item Spawn128,168

Special Bubbles

Fire Bubble

—

"Amedama" (あめだま) refers to any round or ball-shaped candy. There's an enemy in the game with the same name that looks like wrapped candy.

Stage 145: Do Not Stream

Stage Data

Point Item Spawn096,080

Special Bubbles

Fire Bubble

—

Stage 148: Jailer Chamber

Stage Data

Point Item Spawn248,080

Special Bubbles

Fire Bubble

—

Stage 149: Waterfall

Stage Data

Point Item Spawn072,080

Special Bubbles

Fire Bubble

—

Stage 150: Jailer Chamber

Stage Data

Point Item Spawn160,120

Special Bubbles

Fire Bubble

—

Stage 151: Girijiyan

Stage Data

Point Item Spawn160,040

Special Bubbles

Fire Bubble

—

Stage 152: Yamasan no Hako

Stage Data

Point Item Spawn072,144

Special Bubbles

Fire Bubble

—

"Yamasan no Hako" is "Yama-san's Box". Whoever that is.

Stage 153: Buhi Buhi

Stage Data

Point Item Spawn128,168

Special Bubbles

Fire Bubble

—

"Buhi Buhi" (ブヒブヒ) is an oinking sound, like from a pig.

Stage 156: Tukubai

Stage Data

Point Item Spawn072,104

Special Bubbles

Fire Bubble

—

"Tukubai" or tsukubai (蹲踞), is a washbasin that's placed at the entrance of holy places for visitors to ritually purify their hands and mouth.

Stage 157: Jailer Chamber

Stage Data

Point Item Spawn272,096

Special Bubbles

Fire Bubble

—

Stage 158: Slot Machine

Stage Data

Point Item Spawn160,144

Special Bubbles

Fire Bubble

—

Stage 160: Flame Man

Stage Data

Point Item Spawn048,048

Special Bubbles

Fire Bubble

25.00%

Stage 164: Dan Dan Dango

Stage Data

Point Item Spawn080,136

Special Bubbles

Fire Bubble

—

Stage 165: Jailer Chamber

Stage Data

Point Item Spawn136,064

Special Bubbles

Fire Bubble

—

Stage 166: Falling Man

Stage Data

Point Item Spawn128,152

Special Bubbles

Fire Bubble

—

Stage 168: Fire Battleman

Stage Data

Point Item Spawn248,160

Special Bubbles

Fire Bubble

25.00%

Stage 170: Special Bomber

Stage Data

Point Item Spawn176,080

Special Bubbles

Fire Bubble

—

Stage 172: Jumping One

Stage Data

Point Item Spawn096,048

Special Bubbles

Fire Bubble

—

Stage 174: Twoplayer Down

Stage Data

Point Item Spawn144,136

Special Bubbles

Fire Bubble

—

Stage 177: Crescent

Stage Data

Point Item Spawn056,072

Special Bubbles

Fire Bubble

—

Stage 179: The Pointer

Stage Data

Point Item Spawn064,176

Special Bubbles

Fire Bubble

—

Stage 180: Strange Way

Stage Data

Point Item Spawn096,104

Special Bubbles

Fire Bubble

—

Stage 182: Jailer Chamber

Stage Data

Point Item Spawn120,208

Special Bubbles

Fire Bubble

—

Stage 183: Jailer Chamber

Stage Data

Point Item Spawn064,168

Special Bubbles

Fire Bubble

—

Stage 185: Jailer Chamber

Stage Data

Point Item Spawn032,080

Special Bubbles

Fire Bubble

—

Stage 187: Basement

Stage Data

Point Item Spawn064,208

Special Bubbles

Fire Bubble

—

Stage 188: Jailer Chamber

Stage Data

Point Item Spawn096,160

Special Bubbles

Fire Bubble

—

Stage 190: Jailer Chamber

Stage Data

Point Item Spawn072,096

Special Bubbles

Fire Bubble

—

Stage 191: Pipe Dreams

Stage Data

Point Item Spawn072,208

Special Bubbles

Fire Bubble

—

Stage 192: Mr Mole

Stage Data

Point Item Spawn112,176

Special Bubbles

Fire Bubble

—

Stage 193: Jailer Chamber

Stage Data

Point Item Spawn056,168

Special Bubbles

Fire Bubble

—

Stage 194: Jailer Chamber

Stage Data

Point Item Spawn064,160

Special Bubbles

Fire Bubble

—

Stage 196: Oh Raibows

Stage Data

Point Item Spawn144,208

Special Bubbles

Fire Bubble

—

Stage 197: Jailer Chamber

Stage Data

Point Item Spawn160,064

Special Bubbles

Fire Bubble

—

Stage 198: Lighter

Stage Data

Point Item Spawn072,088

Special Bubbles

Fire Bubble

25.00%

Stage 204: The Rainbow

Stage Data

Point Item Spawn056,160

Special Bubbles

Fire Bubble

—

Stage 205: The Rainbow

Stage Data

Point Item Spawn032,080

Special Bubbles

Fire Bubble

—

Stage 206: The Rainbow

Stage Data

Point Item Spawn128,120

Special Bubbles

Fire Bubble

—

Stage 208: The Rainbow

Stage Data

Point Item Spawn072,128

Special Bubbles

Fire Bubble

—

Stage 213: The Rainbow

Stage Data

Point Item Spawn064,168

Special Bubbles

Fire Bubble

—

Stage 219: Pipe Line

Stage Data

Point Item Spawn160,072

Special Bubbles

Fire Bubble

—

Stage 220: Hat Man

Stage Data

Point Item Spawn144,064

Special Bubbles

Fire Bubble

—

Stage 222: Jailer Chamber

Stage Data

Point Item Spawn096,104

Special Bubbles

Fire Bubble

—

Stage 225: The Rainbow

Stage Data

Point Item Spawn168,040

Special Bubbles

Fire Bubble

—

Stage 228: The Rainbow

Stage Data

Point Item Spawn072,128

Special Bubbles

Fire Bubble

—

Stage 229: The Rainbow

Stage Data

Point Item Spawn048,152

Special Bubbles

Fire Bubble

—

Stage 231: The Rainbow

Stage Data

Point Item Spawn096,072

Special Bubbles

Fire Bubble

—

Stage 237: The Rainbow

Stage Data

Point Item Spawn072,128

Special Bubbles

Fire Bubble

—

Stage 259: The Rainbow

Stage Data

Point Item Spawn048,152

Special Bubbles

Fire Bubble

—

Stage 261: The Rainbow

Stage Data

Point Item Spawn096,064

Special Bubbles

Fire Bubble

—

Stage 262: The Rainbow

Stage Data

Point Item Spawn 032,040

Enemies

Monsta

160,052

Special Bubbles

Fire Bubble

—

This is the only "new" stage to have its enemy data intact...and it's a single Monsta. Wow.

Stage 266: The Rainbow

Stage Data

Point Item Spawn128,120

Special Bubbles

Fire Bubble

—

(Source: Original TCRF research)