George and Nico take a brief break from dealing with sinister conspiracies involving the Knights Templar to deal with a sinister conspiracy theory involving the Mayans.
Debug Text#
tty debug console#
The tty debug console displays some chatter during gameplay. This is not visible to the user.
...
...
...
total mem=1533k
aaaaaaaaaaaaaaaaaa
might be problem here...
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
size=3604480
Calculate 9999 Frames, 10 Sectors
strQuit=0, rewindSwitch=0
Stream ends
size=46137344
Calculate 9999 Frames, 12 Sectors
strQuit=0, rewindSwitch=0
Stream ends
aaaaaaaaaaaaaaaaaa
...
...
...
SLUS_008.12#
The file SLUS_008.12 contains debug text.
%s: path level (%d) error
%s: dir was not found
CdSearchFile: disc error
CdSearchFile: searching %s...
%s: found
%s: not found
CD_newmedia: Read error in cd_read(PVD)
CD001CD_newmedia: Disc format error in cd'
read(PVD)
CD_newmedia: Read error (PT:%08x)
CD_newmedia: sarching dir..
%08x,%04x,%04x,%s
CD_newmedia: %d dir entries found
CD_cachefile: dir not found
CD_cachefile: searching...
...(%02x:%02x:%02x) %8d %s
CD_cachefile: %d files found
$Id: intr.c,v 1.73 1995/11/10 05:29:40 suzu Exp $unexpected interrupt(%04x)
intr timeout(%04x:%04x)
none$Id: sys.c,v 1.126 1996/09/13 06:29:54 noda Exp $ResetGraph:jtb=%08x,env=%08x
ResetGraph(%d)...
SetGraphReverse(%d)...
SetGraphDebug:level:%d,type:%d reverse:%d
SetGrapQue(%d)...
DrawSyncCallback(%08x)...
SetDispMask(%d)...
DrawSync(%d)...
%s:bad RECT(%d,%d)-(%d,%d)
%s:ClearImageLoadImageStoreImageMoveImageClearOTag(%08x,%d)...
ClearOTagR(%08x,%d)...
DrawOTag(%08x)...
PutDrawEnv(%08x)...
DrawOTagEnv(%08x,&08x)...
PutDispEnv(%08x)...
GPU timeout:que=%d,stat=%08x,chcr=%08x,madr=%08x,func=(%08x)(%08x,%08x)
tpage: (%d,%d,%d,%d)
clut: (%d,%d)
clip (%3d,%3d)-(%d,%d)
ofs (%3d,%3d)
tw (%d,%d)-(%d,%d)
dtd %d
dfe %d
disp (%3d,%3d)-(%d,%d)
screen (%3d,%3d)-(%d,%d)
isinter %d
isrgb24 %d
CdInit: Init failed
0123456789abcdef(null)0123456789ABCDEF
id =%08x
mode=%08x
timaddr=%08x
analizing TMD...
id=%08X, flags=%d, nobj=%d, objid=%d
vert=%08X, nvert=%d
norm=%08X, nnorm=%d
prim=%08X, nprim=%d
Sync: timeout
DMA STATUS ERROR %x
MDEC_rest:bad option(%d)
MDEC_in_syncMDEC_out_sync DMA=(%d,%d), ADDR=(0x%08x->0x%08x)
FIFO=(%d,%d),BUSY=%d,DREQ=(%d,%d),RGB24=%d,STP=%d
%s timeout:
0123456789abcdef(null)0123456789ABCDEF
CdlReadSCdlSeekPCdlSeekLCdlGetTDCdlGetTNCdlGetlocPCdlGetlocL?CdlSetmodeCdlSetfilterCdlDemuteCdlMuteCdlResetCdlPauseCdlStopCdlStandby
CdlReadNCdlBackwordCdlForwardCdlPlayCdlSetlocCdlNopCdlSyncDiskErrorDataEndAcknowledgeCompleteDataReadyNoIntrCD
timeout: %s:(%s) Sync=%s, Ready=%s
DiskError: com=%s,code=(%02x:%02x)
CDROM: unknown intr(%d)
CD_syncCD_ready%s...
%s: no param
CD_cw$Id: bios.c,v 1.80 1996/09/11 07:02:15 ayako Exp $CD_init:addr=%08x
CD_datasyncCdRead: sector error
CdRead: Shell open...
CdRead: retry...
DMA bus error: code=%08x
MADR[%d]=%08x
SPU:T/O [%s]
wait (reset)wait (wrdy H -> L)wait (dmaf clear/W)<NULL>\STREAMS\Sequence filename too long (%s line %u)anims.cpp\SPEECH.CLU;1Failed to allocate %d for sequence speech
Failed to obtain an id for sequence speech
.STR;1Driver Error %.8x in Process_layer(%d) [%s line %u
d_di.cpp
Driver Error %.8x with sprite %s (%d) in Process_image [%s line %u]
ERROR: %d has no anim resource in Register_frameFN_set_palette(0) called, but no current screen available! (%s line %u)Exit with Report %s
ERROR: debug_text_blocks[] full in Make_debug_text_block() at line %d in file "%s"
debug.cpp
%d fpsMem %dFN_set_event out of event slots (%s line %u)
events.cpp
Set_event out of event slotsfn_send_event out of event slots
Start_event can't find event for id %d
FN_start_event can't find event for id %dÿÿÿÿÿÿXOnlV
Enter interpreter data %x, object %x, offset %d
Start script %d with offset %d
Start script with offset %d
End scriptPush local var %d (%d)
Interpreter ASSERT %s,%dinterpre.cppAssert error in interpreter
Push global var %d (%d)
Pop %d into var %d
Call mcode %d with stack = %x
Push address of local variable %d (%x)
Push int32 %d (%x)
Skip %d if %d is false
Skip %d+= %d into var %d->%d-= %d into var %d->%d
Pop %d into global var %d+= %d into global var %d->%d-= %d into global var %d->%d%d == %d -> %d%d + %d -> %d%d - %d -> %d%d * %d -> %d%d / %d -> %d%d != %d -> %d%d > %d -> %d%d < %d -> %d
Process text id %d
Push address of far variable (%x)%d || %d -> %d
Interpreter error: Invalid token %d
Logic engine %d not a run_list
Logic engine %d is not an object %d %x
Logic_engine %d not a far object (its a %d)
Process_session: illegal script return type %d (%s line %u)
logic.cpp
RESTART the loopLogic_up id %d has run off script tree! :-Oclosing closed text bloc number %dtallennazapisz
%d- state %d, ad %x, size %d, p %d, c %d,id %d
Twalloc ran out of memory! %d %d %d
Total used memory = %d
Pool Size = %d
CRwalloc failed to get memory VirtualDefrag said was there
releasing
ERROR: mouse.pointer==0 for object %d (%s) - update logic script!xxMissing line %d of %s (only 0..%d)
\RESOURCE.INF;1\RESOURCE.TAB;1\;1\SCRIPTS.CLU;1SCRIPTS.CLUInitResMan cannot find SCRIPTS.CLU in resource.inf
\TEXT.CLU;1TEXT.CLUInitResMan cannot find TEXT.CLU in resource.inf
\PLAYERS.CLU;1PLAYERS.CLUInitResMan cannot find PLAYERS.CLU in resource.inf
\GENERAL.CLU;1GENERAL.CLUInitResMan cannot find GENERAL.CLU in resource.inf
\PARIS.CLU;1PARIS.CLUInitResMan cannot find PARIS.CLU in resource.inf
Res_open illegal resource %d (there are %d resources 0-%d)
No vag for resource %d
Res_open tried to open null & void resource number %d
cannot fit res %d into memory, len %d
Failed to allocate %d of sound memory
PANIC - Two copies of same resource in memory. %d
ERROR: walkGridList[] full in %s line %d
router.cpp
%sincorrect CUR_PLAYER_ID=%d (%s line %u)
saverest.cpp
ERROR: Sound queue overflow in FN_play_fx()
FN_choose with no subjects :-O holding
FN_they_do %d not an object
FN_they_do_we_wait %d not an object
FN_we_wait %d not an object
FN_timed_wait %d not an object
EVENT timed
Cout\SPEECH.CLU;1
Failed to allocate %d for speech
initialising start menu
STARTUP.INF
Init_start_menu
cannot open startup.inf
WARNING MAX_starts exceeded!%d screen manager objects+querying screen manager %d- resource %d ok- resource %d invalidNo run list available
------- Thankyou for Playing Broken Sword II -------
\;1
Read_file %d memman not enough space
Read_file %d memman not enough space [file=%s line=%u]
tony_gsd.cpp
Invalid direction (%d) in FN_walk (%s line %u)
walker.cpp
WARNING: FN_walk_to_anim(%s) used standby coords
Invalid direction (%d) in FN_walk_to_anim (%s line %u)
Invalid direction (%d) in FN_turn (%s line %u)
Invalid direction (%d) in FN_stand_at (%s line %u)
WARNING: FN_stand_after_anim(%s) used standby coords
Invalid direction (%d) in FN_stand_after_anim (%s line %u)
WARNING: FN_stand_at_anim(%s) used standby coords
FN_face_mega %d not an object
FN_walk_to_talk_to_mega %d not an object
FN_set_walkgrid no longer valid
FN_register_walkgrid no longer valid
Invalid direction (%d) in FN_set_standby_coords (%s line %u)
error: could not create file
Failed writing header
error: failed whilst writing data
error: could not open file!
Error failed whilst reading header
Error failed whilst reading data
Error could not open file to read header...%s
this is not kanji !!
total mem=%dk
Mem - Cannot allocate pool
UID of failing alloc %d
Mem - Error run out of blocks
Requested %d
Largest free block = %d?
MEM_nullMEM_freeMEM_lockedMEM_floatbase %d total %d
%d- state %s, ad %x, size %d, p %d, c %d,id %u
Total used memory = %d
Pool Size = %d
l %u, f %u, x %u %u
\QUANTUM.CLU;1Cannot allocate %d data for fast load
ERROR: no controller %d
PANIC - More resources than can handle %d > %d
Error 1 - Cannot find %s ?
Error 1
DiskError? %d
Options I
MEMORY CARD
Screen Settings
Brightness
Volume
Controller Speed (Digital only)
Exit
Normal Controller Speed
Fast Controller Speed
Digital Controller Speed Settings
Brightness Setting
Back
MEMORY CARD slot 1 ...
Save
Delete
Format
processing
ready
full
not inserted
unformatted
EMPTY BLOCK
BLOCK UNAVAILABLE
BLOCK IN USE
€Block in use
Save to block
Load from block
Unknown file
Delete block
Format
MEMORY CARD
Format
Unavailable
Delete
Unavailable
- Yes
- No
- Succeeded
- Failed
Player
Computer
Speech
Music
Please insert a Controller or Mouse
- Loading
- Saving
- Deleteing
- Formatting
Subtitles
A Disc error has occured0M€The Disc may be dirty
BASLUS-00812\WARNING.TIM;1cÿLoading€Broken Sword 2: %s%d>Checksum error
BASLUS-00812%c\TITLE.VAG;1\CREDITS.TXT;1Cannot find Credits.txt
\STREAMS\DUMMY.STR;1
Could not find DUMMY.STR
Select Start Point(null)\SCREENS.CLU;1<<<<F--- Welcome to Broken Sword II ---
might be problem here...
Warning not enough strips to cope with screen %d
strip too big %d %d
a%d %d %d %d %d %d %d
\MUSIC.CLU;1%d %d
Cannot reallocate music memory
\STREAMS\INTRO.STR;1\STREAMS\CRAVE.STR;1\STREAMS\RDEMO.STR;1\SWORD2\RDEMO.STR;1\STREAMS\BDEMO.STR;1\SWORD2\INTRO.STR;1Calculate %d Frames, %d Sectors
Found sector frame index over > num (%ld < %d)
Found sector frame index < internal frame count. (%ld < %d)
Internal frame count > calculated last (%d >= %d).
Found bad sized frame (%d x %d) is not (%d x %d),quit.
Could not find stream file '%s'.
size=%d
strQuit=%d, rewindSwitch=%d
Stream ends
Stream - Unable to set seek location
Stream - Unable to start streaming
...
...
...
Unused Video#
The American release contains an earlier version of the intro cutscene on the folder STREAMS, labeled as INTRO_X.STR.
(Source: tikal.)
Regional Differences#
Intro Cutscene#
The American release adds an additional screen before the Revolution logo appears.
Main Menu#
The European release has options to view demonstration videos for this game, as well as for Broken Sword: The Shadow of the Templars. These are not present in the American release, though the videos are still in the data.
EU |
US |
|---|---|
|
The Broken Sword series | |
|---|---|
|
PlayStation |
Broken Sword: The Shadow of the Templars • Broken Sword II: The Smoking Mirror |
|
PlayStation 2/Windows/Xbox |
|