the cutting room mirror

Bravely Default II

Bravely Default II is the third main game in the Bravely series.

Unused Maps#

An easy way to load maps is to use "Universal Unreal Engine 4 Unlocker", which "re-creates the in-game console (which is usually stripped out in released games)". The console command open will load a level, and ToggleDebugCamera allows one to get a better view of the area. The relevant paths within the .pak file have been provided.

Switch Version Demo#

The game's main folder and pak file are named "Sunrise" internally.

The folder SunriseTrial-E/Content/Maps/Test/BattleTest contains a couple maps not found in the retail versions. These were extracted from the demo NSP's .pak file, repacked into a mod file, and loaded on the PC version.

BattleSequenceBuild#

A few models sit on top of a small square platform.

BattleSequenceViewer#

Seth and Gloria stand in front of two enemies. They each have an icon on top, and are in their default battle idle animations. They stand on top of a square plane with a dark placeholder texture.

BattleHub_Parent#

Bravely_Default_II/Content/Debug/Maps/BattleHub

A debug menu that lets you set up test battles. You can configure enemy parties, which map to use, and toggle preemptive and Brave attack on/off.

バトルメニュー (Battle Menu)

  • 敵パーティ
    • (List of monster mobs)
  • マップ
    • (List of maps)
  • 先制攻擊
    • BBAE_Default
    • BBAE_Player
    • BBAE_Monster
  • ブレイブアタック
    • BBAE_None
    • BBAE_Player
    • BBAE_Monster
  • スタート [+ボタン]

BattleHub#

Bravely_Default_II/Content/Debug/Maps/BattleHub

A simple square grass plane.

CharacterViewer#

Bravely_Default_II/Content/Debug/Maps/CharacterViewer

A fairly robust character viewer. Use D-Pad Up/Down to select mode, use D-Pad Left/Right to change the "Target". You can open a submenu when Character or Effect mode is on. You can also pause the animations, as well as take high quality screenshots here. The Modes you can select are:

  • Camera
  • Character
  • Effect
  • Light
  • Wind

キャラクターメニュー (Character Menu)

  • キャラクター読み込み - load a single model
  • プリセット読み込み - loads multiple models
  • アニメーション読み込み - loads an animation
  • フェイシャル読み込み - loads a facial expression
  • アタッチモデル - where to attach another model to
  • デタッチモデル
  • キャラクター破棄

エフェクトメニュー (Effect Menu)

This menu lets you choose from a few animations and lets you choose which target and the location (on or around the model) to play it.

  • エフェクト読み込み
  • エフェクト破棄
  • アタッチ変更

ModelViewer#

Bravely_Default_II/Content/Debug/Maps/ModelViewer

A model viewer which lets you explore the game's folders and load various game assets, even maps. Press Start to toggle the menu on/off. The menu options are:

  • アセットの読み込み
    • キャラクター - loads models
    • マップ - loads maps
    • アニメーション - plays animations
    • アタッチ用メッシュ - loads models and attaches it to a character
  • 移動
    • カメラ
      • カメラの通常移動
      • カメラの注視点移動
    • モデル
      • モデルの移動
  • ソケット名の指定
  • アタッチされているメッシュの削除
  • キャラクターの削除

BravelyDefault2-Windows-ModelViewer.png BravelyDefault2-Windows-ModelViewer-2.png

Expeditiontest#

Bravely_Default_II/Content/Debug/Maps/Test

You can click and edit the number value, as well as click the Add and Reset buttons on the right but to no effect, seemingly.

BustUpIconTest#

Bravely_Default_II/Content/Debug/Maps/UITest

A debug menu that appears to test icons. Controls don't seem to work but it was possibly just loaded improperly.

LVL_showcase#

Bravely_Default_II/Content/Enviroment/Field/Purchase/ModularQuarry/Levels

Judging from the file path ("Purchase") and the out-of-place excavator, this might have been a set of models purchased online.

BravelyDefault2-Windows-LVL_showcase.png BravelyDefault2-Windows-LVL_showcase-2.png

NewMap#

Bravely_Default_II/Content/Effects/Battle/Ability/J01/J01_Abl18_Blur

A simple area featuring Seth (with no face) repeatedly performing a spinning dropkick animation towards a motionless enemy.

Test_BT_ot#

Bravely_Default_II/Content/Maps/Battle/Common/Test_Battle

Three main characters in their battle idle animations in a black void with no faces. A little creepy.

Character_View_Level#

Bravely_Default_II/Content/Maps/Debug

This map name is referenced in the DebugLevelSelectionMap. Elvis has no face and in an A-pose.

Character_View_Level_NewHairTest#

Bravely_Default_II/Content/Maps/Debug

Like the previous area, but with some spheres plus a rectangular box above. Daggers are next to Adelle's feet.

DebugLevelSelectionMap#

Bravely_Default_II/Content/Maps/Debug

Controls don't seem to work. The Jump button can be clicked but nothing happens. Using the open console command on these listed names works for only a couple.

MAP_BT_9900#

Bravely_Default_II/Content/Maps/Battle/MAP_BT_9900

This battle map has a circular staircase with placeholder textures on top of a flat white square plane.

Field_ProcedualMeshTest / Field_ProcedualMeshTest_Parent#

Bravely_Default_II/Content/Materials/Maps

Player spawns on a large flat unremarkable white square.

IceCheck#

Bravely_Default_II/Content/Materials/Maps

Various chunks of ice in rows.

BravelyDefault2-Windows-IceCheck.png BravelyDefault2-Windows-IceCheck-2.png

LookCheck_ENM076_Mud#

Bravely_Default_II/Content/Materials/Maps

Four different golem-type enemies perform various movement and attack animations.

Map_CloudTest / Map_CloudTest_Parent#

Bravely_Default_II/Content/Materials/Maps

A rock sits motionless in an area with a sunset. Map_CloudTest_Parent spawns the player on top of this rock. The clouds in the background below have very large waves and are in motion, like a cloud ocean.

Metaball_Test#

Bravely_Default_II/Content/Materials/Maps

A large blue sphere sits to the left of a sphere which morphs shape into up to 4 other spheres and shifts colors.

NBS004Glow_test#

Bravely_Default_II/Content/Materials/Maps

A monster in an open flat area repeats an animation. The clouds in the background rotate around the area.

RenderWaveNormal#

Bravely_Default_II/Content/Materials/Maps