the cutting room mirror

Brave: The Search for Spirit Dancer

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What makes this game notable or what is it about? Are you a bad enough dude to save this article?

To do:

  • DEFAULT.PAK has lots of random things - symbols maps, a text compiler, etc. Not only this, but the game uses LUA scripts, making finds a lot easier.
  • There's an in-game debug menu if 0x0046A088 is AND equal to 0x2, but like the debug camera, there appears to be no controller mappings or sub routines.

Front End Debug Menu#

Brave_TSFSD-debugmenu1.png Brave_TSFSD-debugmenu2.png Brave_TSFSD-debugmenu3.png

Enabling the below code will send you to this screen after the game boots.

USA code:

Enable Debug Menu at Boot
20465C48 00000000

(Source: Original TCRF research)

Debug Mode#

Enabling the below code will grant access to a few debug button combinations.

USA code:

Enable Debug Mode
20427FE4 00000001
  • R2 + L2 - New Character System Debug Menu
  • R2 + Square - Debug Camera (doesn't work?)

(Source: Original TCRF research)

Debug Text#

During main gameplay (i.e. after the bear chase sequence at the beginning of the game), holding R2 on Controller 2 will show a debug functionality. The player can press L1 to go to a HUD test (the only option left is a sound test) or L2 to show octree data. Pressing R1 progresses back through the menus.

Development Texts#

Present in SLUS_211.27.

Trying to fly the eagle again too soon, he's still fading out
Storage data has not been allocated!
Character data type %i for %s still present in heap %s about to be destroyed!!!
ERROR COL_InitGame: Error initialising collision system!
Woops, I've forgotten I had effects running.
Particle Effect (%s) Activation failed with code: %x
 Effect Started
 Effect failed to start
Joint %d
Couldn't create particle effect on pickup item
5060Select
PauseRoot
PreFrontEnd
DebugMenu
Select Mode
Front End
Debug Maplist
Format Card
Unformat Card
Language
Language2
Cheat activated, hurrah
GME_UpdateTimers: frame time %f > %f seconds - assuming that the game has been stopped and restarted by the debugger