You heard it right, this game could let you go bonkers. Pun intended.
Debug Flags#
Bit 01 - Disable Collision#
Use Pro Action Replay (PAR) code 80853500 or Game Genie code DD67-1F0F to enable a debug flag that allows one to disable collision by pressing Select on controller 2 during gameplay. It also toggles bit 01 in 7E00FB.
Bit 02 - Reset#
Use Pro Action Replay (PAR) code 848F3500 or Game Genie code DD67-3F97 to enable a debug flag that allows one to reset the game by pressing Start+Select simultaneously.
Bit 04 - Reset#
Use Pro Action Replay (PAR) code 80840B00 or Game Genie code DD6D-44AF to enable a debug flag that when starting a stage, it'll jump to $A08000 which will reset the game.
Bit 08 - Unknown#
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This needs some investigation. |
Use Pro Action Replay (PAR) code 80FB9C00 or Game Genie code DDEB-37D4 to enable an unknown debug flag where pressing Select jumps to $A082D9 and pressing Start checks to see if the value on the stack is zero.
It's currently unknown how to reach the code where this flag is checked.
Bit 10 - Unused#
This bit is not checked.
Bit 20 - Clear Stage#
Use Pro Action Replay (PAR) code 80854700 or Game Genie code DD60-1FAF to enable a debug flag where pressing Select clears the current stage.
Bit 40 - Infinite Height Jump#
Use Pro Action Replay (PAR) code 80A1AA00 or Game Genie code DDCC-146D to enable a debug flag where holding A allows one to infinitely jump up heights.
Bit 80 - Coords Display#
Use Pro Action Replay (PAR) code 80F4B600 + 8CEC5600 or Game Genie code DDE8-4F6F + DD39-4F87 to enable a debug flag that displays debug X Y coords in the lower right corner of the screen. P is for Player, S is for Screen.
(Source: JLukas)
Regional Differences#
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To do: |
Title Screen#
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North America |
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References#
- GDRI↩︎
- SNES Games (archived)↩︎
- News - UD'95 - VideoGame, Issue 49, May 1995↩︎
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The Bonkers series | |
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SNES |
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Genesis |
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Sega Master System, Game Gear |
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See Also | |