Unused Graphics#
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'...But what does it mean?' |
The texture file for the title screen and main menu also contains an asset from a demo version of the game.
Furthermore, found within one of the interface textures is a placeholder area reading "キャラかお パレット&ナビ子".
(Source: tikal.)
Dummy File#
The game contains a file titled DMY, which, when read as signed 16-bit PCM audio, reveals itself to be an audio track from Diver's Dream.
(Source: tikal.)
Development Fragments#
Both CD_DATA.BIN and INTERNAL.BIN contain a fragment of source code/the game's development environment each.
CD_DATA.BIN#
0x46D7B8
R6002
- floating point not loaded
R6008
- not enough space for ar
INTERNAL.BIN#
0x20D820
(0x00694000>>11)
#define RACEDATAS_RCF411BIN (0x0069c000>>11)
#define RACEDATAS_RCF412BIN (0x006a4000>>11)
#define RACEDATAS_RCF413BIN (0x006ac000>>11)
#define RACEDATAS_RCF414BIN (0x006b4000>>11)
#define RACEDATAS_RCF415BIN (0x006bc000>>11)
#define RACEDATAS_RCF416BIN (0x006c4000>>11)
#define RACEDATAS_RCF417BIN (0x006cc000>>11)
#define RACEDATAS_RCF418BIN (0x006d4000>>11)
#define RACEDATAS_RCF419BIN (0x006dc000>>11)
#define RACEDATAS_RCF420BIN (0x006e4000>>11)
#