the cutting room mirror

Bokujou Keieiteki Board Game: Umapoly

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Unused Graphics#

'...But what does it mean?'
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The texture file for the title screen and main menu also contains an asset from a demo version of the game.

Furthermore, found within one of the interface textures is a placeholder area reading "キャラかお パレット&ナビ子".

(Source: tikal.)

Dummy File#

The game contains a file titled DMY, which, when read as signed 16-bit PCM audio, reveals itself to be an audio track from Diver's Dream.

(Source: tikal.)

Development Fragments#

Both CD_DATA.BIN and INTERNAL.BIN contain a fragment of source code/the game's development environment each.

CD_DATA.BIN#

0x46D7B8

R6002
- floating point not loaded

R6008
- not enough space for ar

INTERNAL.BIN#

0x20D820

   (0x00694000>>11)
#define RACEDATAS_RCF411BIN (0x0069c000>>11)
#define RACEDATAS_RCF412BIN (0x006a4000>>11)
#define RACEDATAS_RCF413BIN (0x006ac000>>11)
#define RACEDATAS_RCF414BIN (0x006b4000>>11)
#define RACEDATAS_RCF415BIN (0x006bc000>>11)
#define RACEDATAS_RCF416BIN (0x006c4000>>11)
#define RACEDATAS_RCF417BIN (0x006cc000>>11)
#define RACEDATAS_RCF418BIN (0x006d4000>>11)
#define RACEDATAS_RCF419BIN (0x006dc000>>11)
#define RACEDATAS_RCF420BIN (0x006e4000>>11)
#

References#


  1. GAME Data Room - PlayStation Software List 1999↩︎