A simple mini-game collection with easily replaceable pre-rendered bitmaps and FMVs.
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Unused Sounds#
CakeScene#
Greetings, Professor Falken (audio/newsound.WAV)
In the CakeScene mini-game folder, an unused audio clip can be found; it is a clip from the movie WarGames.
spothidden#
The Microsoft Sound (msoft.wav)
In the folder for the Where's Pilchard mini-game (spothidden) a copy of the Windows 95 Startup Sound can be found.
Torture.WAV
An unused take of dialogue by Wendy in Where's Pilchard with an unusual filename.
Unused Graphics#
Frontend Scene#
officebackgroundtest.bmp
A version of officebackground.bmp with a smaller file size.
TEXT-WHERESPUD.bmp
Text saying "WHERE'S SPUD?", presumably earlier in development Spud was chosen for the mini-game instead of Pilchard.
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CakeScene#
test_sprite.bmp
Presumably a test brush bitmap left by the developers in the cake mini-game.
Regional Differences#
The US and European versions both have different dubs for the voice clips and FMVs. This is also true for the PlayStation version.
Frontend Scene/Sounds/fanfares/FF_Hogs.WAV
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Europe |
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In the US release, the word "hedgehog" was changed to "porcupine".
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Duplicate Files#
Frontend Scene/Sounds/fanfares/hedgehog rescue.wav
Game uses the file Frontend Scene/Sounds/fanfares/FF_Hogs.WAV. This however is the file for the British dub in both versions.
spothidden/music.wav
Game uses the file spothidden/PilchardSounds/PilchardMusic.wav.
spothidden/Where.WAV
Game uses the file spothidden/PilchardSounds/WendyWhere1.WAV. This file is also left over from the European version.
spothidden/PilchardSounds/Copy of Pilchard Purr.wav
Exactly what it says.
spothidden/snore.wav
Another copy of the file mentioned above.
Bowl.bmp
Duplicate of spothidden/Bowl.bmp.
Are u sure.bmp
Duplicate of Frontend Scene/Are u sure.bmp.
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Oddities#
A few bitmaps have the incorrect color used for transparency (pureblack, #000000) and therefore appear incorrectly in-game. The issue does not occur on the PlayStation version.
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In-Game View |
Fixed Bitmap |
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In one of the Where's Pilchard scenes, the house background uses the color #040404 for its transparent areas instead of #000000, essentially rendering everything behind the house, including Pilchard, invisible. The only way to find her is by clicking around aimlessly.
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The Bob the Builder series | |
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Game Boy Color |
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Windows |
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PlayStation |
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V.Smile |
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Plug & Play |
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PlayStation 2 |
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Nintendo DS |
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