This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article?
To do:
Check audio assets, scenes, and other things for more unused stuff. Redo some of the PlayerState images as they're smaller than I thought. Look into the iOS debug mode mods that exist and see if it actually exists in-game. Investigate the origin of the sound effects, Google suggests they may be from the Fallout series. Add the GemCollect and GemSpawn sfx, likely associated with the unused gem assets and I can't convert to .ogg in Audacity for some reason. Unused cutscene found in I2Languages.asset and I2LanguagesDialogue.asset
Bluey's Quest for the Gold Pen is the third game in the Bluey series, and the second multi-platform entry after Bluey: The Videogame.
The developers left a LOT of unused abilities in this game. Apparently, Bingoose's dash ability was originally going to be a Rolling ability, and you could originally throw things.
Screenshot with all debug elements enabled, as scaled as they naturally are.Toggle to enable Debug Travel, seems to do nothing.Very small toggle to enable Noclip, seems to toggle movement instead.There are unused debug boxes used for testing the glider fans. This is one of these.
Appears when you press the disabled exit button. Both center buttons unfortunately softlock the game because the scenes associated with them do not exist on retail versions. The back button takes you to the main menu.