the cutting room mirror

Bluey's Quest for the Gold Pen

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This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

To do:
Check audio assets, scenes, and other things for more unused stuff. Redo some of the PlayerState images as they're smaller than I thought. Look into the iOS debug mode mods that exist and see if it actually exists in-game. Investigate the origin of the sound effects, Google suggests they may be from the Fallout series. Add the GemCollect and GemSpawn sfx, likely associated with the unused gem assets and I can't convert to .ogg in Audacity for some reason. Unused cutscene found in I2Languages.asset and I2LanguagesDialogue.asset

Bluey's Quest for the Gold Pen is the third game in the Bluey series, and the second multi-platform entry after Bluey: The Videogame.

Unused Graphics#

Unused Actions#

The developers left a LOT of unused abilities in this game. Apparently, Bingoose's dash ability was originally going to be a Rolling ability, and you could originally throw things.

Early Level Sketch#

Leftover Debugging Materials#

General#

Debug Menu#

Player State#

This gallery shows player states as read by the unused debug function, moved and scaled for readability as it is layered underneath the player.

Out of Bounds Developer Note#

Unused Audio#

espannol.ogg

Very unfitting files located at [...\Assets\Resources] when extracting the primary content of the game.