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Bloodborne

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Unused Items#

Icon

Description

Notes

Beast Chalice

Chalice with a beast head, use unknown. Most likely to reach the lowest depths of a chalice.

Signpost

The early version of the Notebook, which allowed for creating notes for others online to see.

Lulling Bell

Performs the exact same action as the Beckoning Bell, which summons players to assist.

No Icon Present

Telescope

Performs the exact same purpose as the Monocular.

Book of Caryll

The Book of Caryll is the equivalent of the Caryll runes. Pages of this book were spread out and collected.

Petrified Blood Gems

The effect of these types of gems are unknown.

No Icon Present

Time Management

Use is completely unknown.

Parting Shot

Performs the exact same purpose as the Silencing Blank.

Foul-smelling Pill

This was a treasure found in Central Yharnam. It would gradually restore HP.

Hunter Bullet

An older version of the Quicksilver Bullets, used by firearms.

No Icon Present

Consumed Sacred Serum

Later became "Lead Elixir" which increases weight and prevents easy staggering.

No Icon Present

Blood Purifier

Use unknown, most likely something to do with lowering resistance to certain afflictions.

No Icon Present

Beast Blood

Said to lower resistance to Therianthropy, or beasthood. An item like this doesn't exist in the current game.

No Icon Present

Beast Lure

Most likely what later became the pebble.

No Icon Present

Healing Prevention

Later became Numbing Mist, performs its namesake.

Queenly Blood

Description reads: "Blood received from Annalise, Vileblood Queen of Cainhurst. Vileblood Hunters who offer sufficient blood dregs are allowed the special honour of imbibing this blood. The sensually sweet gelatinous blood restores HP and temporarily speeds stamina recovery."

No Icon Present

Great Bridge Key

Dropped by Father Gascoigne in the alpha version of the game along with an unnamed weapon, has no icon. Presumably would have opened the door on the bridge behind the Cleric Beast which leads to the Cathedral Ward. Curiously, there is no way to open the door in the final game even though you can reach the area in Cathedral Ward.

No Icon Present

Fresh Livers

Fresh Livers act as Boss Souls similar to Dark Souls, letting the player accumulate a large amount of Souls when used. Similar to Dark Souls as well, it is unknown if Boss Weapons could be acquired from these.

No Icon Present

Rage of Kos

Later became "A Call Beyond" and when cast, it sent down a random tiny meteor. Arcane Item.

No Icon Present

Augur of Kos

Later became "Augur of Ebrietas" and when cast, it sent out a random tentacle out of the ground. Arcane Item.

No Icon Present

Reflective Light Wall

Later became "Beast Roar" and when cast, it casted a large white circle around the player, deflecting all incoming projectiles and adds knockback.

No Icon Present

Compelling Awakening

Later became "Choir Bell" a healing item.

No Icon Present

Double Accelerator

Later became "Old Hunter's Bone" it turns the player invisible when dodging.

No Icon Present

Cane of Shock

Later became "Tiny Tonitrus" when cast it sends a wave of electricity in the direction it is cast in. Arcane Item.

No Icon Present

Stalker

Later became "Executioner's Gloves" when cast, it shoots out three messengers to deal damage. Arcane Item.

No Icon Present

Blood Coating

Most likely a Chikage-like effect, coating the weapon in blood and doing blood damage, most likely scaled with Bloodtinge.

No Icon Present

Magic Enchantment

Later became "Phantasm Shell" and applies magic/arcane damage to one's weapon.

No Icon Present

Thunder Enchantment

Later became "Bolt Paper" and applies bolt/electric damage to one's weapon.

No Icon Present

Gunpowder Upgrade

Later became "Bone-marrow Ash" and amplifies the damage of a singular bullet, one time use.

Bullet Recovery

Use unknown, most likely used to recover Bullets of a special kind.

Doll Repair Kit

This along with other parts used to repair the Dream's Doll to unlock an unused ending. This item was found in Cainhurst, most likely in an unused location.

Clocktower Hunter Badge

Possible drop from Maria or Laurence. DLC item, most likely used to get certain church weapons like the Church Cannon.

Unused Weapons#

Name

Description

Shotgun

There is a model for an unused shotgun, which a shotgun of any kind doesn't exist in the current game.

Short Pistol

A short pistol exists but is never used.

Blast Pistol

A Small Pistol that looks as if it's supposed to shoot powerful shots.

Flintlock Rifle

Short Rifle, simple design.

Rifle

Regular Wooden Rifle.

Bloody Lugwig's Rifle

It is unknown what this and the other bloody versions did, it's possible it is a visual change after Blood coating is applied.

Dagger

Adella does use this in-game, however, it was intended for player use.

Bloody Logarius Wheel

Same as Ludwig's Rifle, purpose unknown.

Sword

A regular sword, location of obtainment unknown.

Second Sword

Magical Looking Sword with yellow rust and engraving on the bottom of the blade.

Shield

A regular shield equitable to one from Dark Souls or Demon's Souls.

Pistol

Regular Pistol, most likely for simple and large damage.

Dummy

Use unknown.

A prototype for every weapon

A prototype for every current weapon exists, but if they are extremely different is unknown.

Second Shield

Just an unused secondary large shield.

Mergo Attendant Shield

A shield used by the Mergo Attendants.

Mergo Attendant Sword

A sword used by the Mergo Attendants.

Shrine Knight Shield

Shield used by the Shrine Knight's has a gap for weapons.

Shrine Knight Spear

Spear used by the Shrine Knight's, uses the gap in shield.

Argonaut Shield

Shield used by the Argonauts.

Argonaut Sword

Sword used by the Argonauts.

Zweihander

A Zweihander used by the King of Blue.

Rapier

Rapier that only appears in concept art.

Spiked Whip

Spiked Whip only shown in concept art.

Unused Armor#

Name

Description

Yharnam Spy Set

Later became the Harrowed Set

Hunter of Gremia Set

Later became Henryk's set, Gremia at one point was Loran.

Annalise's Set

Annalise's clothing.

Garden of Eyes Head

Head of the Garden of Eyes, found in the beginning of the game upon defeat of a singular Garden.

Mensis Hand Bindings

The bindings on the Mensis set only found with Micolash, used in the glove slot.

Medieval Armor

Unused set of an Archaic armor, location of obtainment unknown. The armor is made of cloth and has a helm with patterns. An insignia is at the back of the cape. Most likely a Cainhurst Armor.

Second Medieval Armor

Armor with a curved mouthpiece. The armor itself is simple, looks quite Knight-esque.

Rapier Hunter Set

Set of the Rapier hunter, most likely obtained after death of NPC.

Covert Set

Is not Djura's set, but with a hood.

Gremia Set

Is now Madman's set.

Warp Chairs#

In the alpha of the game, the iconic "Lanterns" used to travel from the game's various "Nightmare" locations to the safety of "The Hunter's Dream" were actually chairs that the player could use in which to fall asleep and enter a dreaming state. A fully working Warp Chair can be seen in the video below. Warp chairs seemingly symbolize the dream, along with Mensis who also use these chairs to awake in their Nightmare.

A translation of the on-screen prompts used by Warp Chairs is as follows:

幻影を揺り起こす : "Shake the phantom awake"

寝椅子に座る : "Sit in the [relaxing/sleeping] chair"

| Watch on YouTube

Altar of Gremia#

These altars can be spotted in the earliest Project Beast trailer. They are statues of a holy woman praying. One can still be seen in the Hunter's Dream but serves no purpose what-so-ever. These statues were at one point the Lanterns of the game, they glowed blue and a blue pike would be jammed into them. They somewhat resemble the Archstones from Demon's Souls. Bloodborne_Gremia.png

Corpses#

At one point, most likely the earliest point in time for Bloodborne, the lanterns were corpses of Yharnamites. They have a skull below them and have their eyes covered. It is also interesting to note, in the reflection texture for the Doll's Brooch, the corpses are the reflection, all in the spots of the current gravestones. Bloodborne_Corpse-2.png Bloodborne_Corpse.png

Blood of a Sage#

At one point in the game, instead of Paleblood, Blood of a Sage was the plot's McGuffin which needed to be found by the end of the game. In the most known iteration, Laurence, the Hunter's friend, was seeking the blood to presumably cure the disease of the Hunter. It is unknown if this was like Paleblood; Not really blood at all, though, given its name and how certain characters react to it, it was a real item. The Blood of a Sage could be related to the Sages in the Chalice Dungeons, but it is unknown.

Gameplay/Event/Location Changes#

Locations#

Byrgenwerth was drastically changed, there used to be multiple buildings and a large Plaza. This can only be seen in early maps, however. It suggests that the long hall is the Lecture Hall and the small part at the end is actually the Altar of Despair. The large building is also unknown, it is seemingly completely scrapped. The caverns under Iosefka's clinic most likely were also in Byrgenwerth. Bloodborne_Byrgenwerth.png

In the Hunters' Nightmare, the Astral Clocktower in the background has an obviously different design than what is shown now. There's a long bridge connecting both Clocktowers and the bridge doesn't connect to the Clock face. Well, the bridge does lead somewhere and most likely lead to a roof. This is actually one of if not the first design for the Astral Clocktower, which was supposed to be in the Waking World and it was all apart of Upper Cathedral Ward.

In the Witch's Abode, it is obvious that there is another floor that is unused. Also in Hemwick, it was the original starting area. The hunter possibly awoke in that third floor, then dropped down to that dead hunter. Once touched, the "Torch of the Hunt" is transferred and is given to the main character. This seemingly was one of the earliest starting areas, Hemwick was one of, if not the first developed location for the game. There is also seemingly an unused path to Yharnam via Hemwick separated by an iron fence.

An unused building near the Grand Cathedral was discovered, it looked quite castle like and is entirely unknown what purpose it serves. It is possible that it was an early draft of the School of Mensis.

Along with the Grand Cathedral is an unused secondary floor that looks identical to the previous floor, just older. The lamp for this locale is called "Secret Place of the Moon" in which is can be presumed it was a holy place in which Moon Worship took place. In this place was also the Skull of Laurence, but a Human Skull, which implies the Healing Church hid the fact their founder died a beast. The beast skull of Laurence is seemingly in an underground space, which can still be seen realized in the game's CGI trailer. Bloodborne_Ebrietas.png

In Upper Cathedral Ward, it is quite apparent there is an unused third floor. What this floor would have contained or had is not known, it possibly connects to the pipes and the singing that can be heard. Upper Cathedral Ward also is a point of interest, as it can be surmised that it connected to other places. In early maps it is obvious there is an elevator and paths that possibly connect to the old location of the Hunter's Workshop. The path to the elevator can also still be seen in-game if at the beginning bridge in Upper Cathedral Ward. Bloodborne_Cathedral_Elevator.png Bloodborne_Upper_Cathedral_ward.png

In the Concept Art books there is an obvious lack of the Lunarium, Mergo's Wet Nurse at this time was a Mid game boss which, it is unknown what boss was here. It is possible Micolash was the only boss here and then it lead to the endgame. Bloodborne_00128_00129.jpg

In Yahar'gul there are obvious unused second floors to the buildings, furniture is placed there as if they were supposed to be used. However, no seeming pathways are alluded to being able to access them. It is also not known what kind of effect they would have on gameplay.

In Cainhurst, the map has been completely chopped up. Even in the beginning, it is quite obvious the bridge does not line up exactly to Hemwick as it suggests. There are multiple broken connections or newly added connections. There is also an unused elevator to the Logarius boss room. There is also an unused location for the Queen's chamber under the current building it is now. The path to the boss room is also not connected to its current path. It is also obvious from the Early Map there are some unused wings and builds on the castle never explored. Bloodborne_Cain's_Hurst.png

Oedon Chapel and the Tomb of Oedon was once named Gremia Chapel and Tomb of Gremia respectively.

At one point, the Hunter's Dream was called the Dream Refuge. The Dream at one point was also a Mansion or Manor of some sort. A dream for the diseased as cut dialogue suggests.

An unused map in the Chalice Dungeons has an extremely deep meaning to people knowledgeable of cut content and or Demon's Souls. This map is quite literally the shore the Old One was hosted at below the Nexus. It is an uncanny resemblance. This implies that Yharnam is quite a few ways up in terms of the world. With this, it cannot be said if the Nexus in a way became the Chalice Dungeons. Additionally, it can always be surmised that Great Ones are just Demons who have started to be worshipped like Gods. It is possible the boss of this Arena, the Moon Presence or at this time, Ebrietas, is the Maiden in Black. This map has Loran and Isz variants, lore wise this means nothing as there was only one beach in Demon's Souls. As well, this is in fact the Lake of Mud referred to by Micolash in the final game, replaced by the shore in the Fishing Hamlet. Lastly, in concept art, this shore is apparent. In this art, a quite noticeable baby carriage can be seen, implying Mergo was there at some point, which makes a bit of sense. Bloodborne_Far_Shore_of_Reminiscence.jpg Bloodborne_-_Unused_Shore.png

Old Yharnam suggests multiple paths that have been cut, and suggesting that at the end of the level, it would branch off into multiple paths.

Unused Lamp Names:

- Secret Place of the Moon

- The Idiot of the Moon

- Boss Room of the Imprisoning Church

- Shrine of the Diseased

Events#

Enemies were intended to move according to the ringing of the Clock Tower bell. This was indicated in early interviews. The reason for this is most likely that the Yharnamites were sick of the Healing Church and their constant lying.

There is an unused cutscene that revealed the Cleric Beast in the Grand Cathedral, he jumped down from the second floor.

The Rom Corpse in the Altar of Despair is associated with a deleted cutscene, this cutscene is unknown. This corpse would appear after Rom's defeat.

There is an unused cutscene featuring Gehrman and Laurence, where the two discussed some ethics and that Laurence would soon save Gehrman. This cutscene and plotline is unknown; It is most likely associated with an also unused concept where the Moon Presence ate a victor of a duel.

At one point, the Lumenwood flowers were supposed to open up, suggesting at one point, the Gardens were available in an early point in time via the elevator then later they would open.

Gameplay/Lore Concepts#

Multiple redrafts of Maps, most can be seen from different angles of faraway maps. Best example is looking at Yharnam from Witch's Abode.

Ebrietas was in the Grand Cathedral guarding Laurence's skull, the reason for this is unknown. By this time, Ebrietas was "Kos" and was going to be summoned to Mensis as well. This is why Kos is referred to in Mensis by Micolash rather than Ebrietas.

The Hunter's Workshop in the waking world was located near the Entrance to Yahar'gul, if one leaves Shining Coins all around the Workshop, and then returns to the path near Yahar'gul, the shining coins can be seen. The Lumenwood Gardens used to connect to the Workshop and Yahar'gul.

Messengers seem to be extremely important, even in earlier drafts they were very important. They were on the Fog Walls and in concept art, they are in some bodies of enemies. Most noteably, they attached themselves to an unused version of the Moon presence.

During early drafts, an outright vampiric tone was present throughout. Pthumerians are most obviously some sort of vampire given their looks and affinity for Blood. Archibald in his early draft essentially calls the Hunter a vampire; Cainhurst as well is Dracula's Castle.

The Great Bridge shortcut used to work.

Madman Set being called "Gremia Set" most likely in reference to Gremia the Great One.

The Oedon Chapel path was completely different, being a staircase instead of the tiny study then ladder.

In earlier builds, Loran Clerics littered Central Yharnam, mostly near the Grand Cathedral. Mad ones also were available throughout all of Yharnam and were able to be called in every Yharnam area. And lastly Pthumerians were in Old Yharnam, many of them. This makes sense given Old Yharnam is located near Pthumeru. PThumerians were also in Forbidden Forest, near what used to be Isz.

The path to Upper Cathedral Ward used to be different, via an elevator.

References#


  1. https://blog.playstation.com/2015/03/24/bloodborne-out-now-only-on-ps4-let-the-hunt-begin/↩︎
  2. https://www.gematsu.com/2015/04/media-create-sales-32315-32915↩︎
  3. https://blog.playstation.com/archive/2014/11/12/bloodborne-release-date-moves-march-2015/↩︎