the cutting room mirror

BloodRayne

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To do:
There is unused dialogue/audio throughout the game. Here they are in video form, and need to be extracted from the game.

BloodRayne is the first in a trilogy of games starring the sexy half-vampire Rayne.

Passwords#

Debug Mode#

BloodRayne_-_Debugmode1.png BloodRayne_-_Debugmode2.png BloodRayne_-_Debugmode3.png BloodRayne_-_Debugmode4.png BloodRayne_-_Debugmode5.png BloodRayne_-_Debugmode6.png

Entering the password DISHWASHER ATTITUDE HOOKER EFFIGY will give you debug cheats, unlock all cheats in the game, and put a build date at the top of the main menu. In the Terminal Cut PC release, it is instead SPAM RAID DASTARD LYCAN.

Trying to select the Character debug mode will automatically turn debug mode off, at least in the PS2 version. To fix that, apply the below GameShark / CodeBreaker code to re-enable it.

PlayStation 2 USA code:

Re-enable Character Debug Mode
0017DFF0 0000000A
2017DFF8 00000000

(Source: Original TCRF research)

This cheat also enables several other functions:

To do:
add images of these; preferably find out how to re-enable above code for PC version - I managed to stop the code that moves the mode selector but it displays the same thing)

  • ← Backspace : Displays a build date for game.cpp, telling Nocturne2 is in fact, alive and kicking. Also prints some extra messages like when an enemy can't find its victim.
  • Ctrl + Z : Cycle between debug menu states.
  • Ctrl + Y : Pauses game state and enables noclip.
    • ⇧ Shift or Ctrl + ⇧ Shift(hold) to do everything below faster.
    • Q & A to raise/lower position.
    • Arrow keys (not WASD) to move Rayne.
      • Pressing Ctrl will process geometry collision.
    • Home & Page Up to change the orientation of gravity for Rayne (unfortunately you cannot walk on walls or ceilings)
    • Numpad 5 to reset orientation (yep, no-numpad discrimination again - there is no equivalent)
    • End & Page Down to rotate Rayne

Generally, using the numpad with Num Lock turned off gives an easier experience.

  • Ctrl + R: Opens a console (while playing a questionable sound) where you can type "events".

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: What engine functions it can raise exactly?

See with "Events" debug menu state for more info, these are stored in missions' .scb files; for example in Butcheress boss fight, input BUTCHERESSFALL to win instantly

  • F5 : Crops graphical effects to 1/4 of screen (but why...?); Pauses/unpauses trigger & script processing (can pause cutscene scripting as well)
  • F10 : Opens cheat input (see below section).

F10 Cheat Menu#

Most of these are leftovers from Terminal Reality's previous game, Blair Witch: Rustin Parr. They are case-insensitive.

Code

Rustin Parr

BloodRayne

Notes

goodtimesman

Give dynamite

Time Factor (opens prompt)

Allows range of 0.001 to 4 (in options menu only down to 0.1)

isuck

Easy combat & puzzles difficulty

Unsets COMBATMODEHARD if it was set before; gameplay effects needs testing

Displays leftover message "DEBUG: Combat set to easy mode. You just broke the game."

irule

Hard combat & puzzles difficulty

Sets a COMBATMODEHARD game flag; gameplay effects needs testing

Displays leftover message "DEBUG: Combat set to hard mode. You just broke the game."

givemefaith

Restores health to 100

Restores health to 100*

Rayne has 1,000 max health, so this sets her health to be 10%.

noD3D

Disables d3d rendering

Unknown (plays sfx)

Rustin Parr uses static images as backgrounds + 3D overlaid over, while BloodRayne is full 3D; likely this was dummied out.

thunderstorm

Starts downpour

Ditto

Leftover, does not hurt Rayne.

snowstorm

Starts snowstorm

Ditto

iworkforgod

Invulnerability

Lowers health to 1

Unlike menu option, plays Rayne hurt sfx & "Have a nice day!" message is displayed in-game.

juggydancesquad

Toggles juggy mode

Also displays "Juggy Dance Squad !!!"

(Source: Original TCRF research)

(Source: Susan Flint for F10 cheat(s) (YouTube))

Playable Mynce and Butcheress#

By editing the respective mission's .MSN file in WORLD.POD, it is possible to control the two dhampirs. Find the line commented by // heroType and change it to:

  • 1 - Rayne
  • 2 - Mynce
  • 3 - Butcheress
  • 4 - Rayne (unknown difference; Used in Act 1)

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Verify source: Possibly what Rayne would've looked like in Act 1. https://cleon_999.artstation.com/projects/obVe0O?album_id=65469

BloodRayne-PlayableMynce.png BloodRayne-PlayableButcheress.png

Most stationary enemies seem to ignore you completely when playing as them, though it is possible to stand in their line of fire (Act 1 where infighting happens). Some bosses/enemies that are scripted to target you will still attack as usual. They cannot pick up weapons (loading a save with weapons will crash) and have otherwise unused hurt voices (dhampir characters fighting each other do not use the sound).

Several WORLD.POD has been packaged and labelled accordingly in the level select for those curious (not 100% tested, backup your original WORLD.POD & PCPOD.ini first):

Open the archive & extract the edition you want in 7-zip, paste in game root folder and either:

  • replace WORLD.POD, or
  • edit PCPOD.INI, put the name of the .pod at the top and correct the file count.

Example PCPOD.ini for Mynce patch (Terminal Cut)#

8
WORLDmynce.pod
PCART.POD
PCART2.POD
PCMODEL.POD
PCSET.POD
PCSOUND.POD
STARTUP.POD
WORLD.POD

For All-In-One version, type in ONTHELEVEL or SPAMRAIDDASTARDLYCAN to enable it then press Shift + Enter on New and choose the desired character. Note that with this method the character change will not persist on level changes/restarts.

Download Characters World.POD (145MB extracted).7z

File: BloodRayne_character_WORLD.POD_(145MB_extracted).7z (1.53 MB) (info)

Hidden Areas#

To do:
Move this into a subpage; the Table of Contents is too long now

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: TESTROOM.BST exists in MODELS.POD but has no associated scripts to load it; perhaps the scripts are in a prototype version

Final Ascent#

This level is only accessible with the level select code. The temple maps of Act 2 go in the following order:

The Temple              temple_1.msn 
Temple Internal         temple_4.msn 
Final Ascent* (unused)  temple_3.msn 
Temple Guardians        temple_2.msn 
Daemite Chamber         temple_5.msn 

This map is the most vertical out of the temples, and presumably axed for being too short or requiring precise jumping onto the wires on the last part (slightly easier with Dilated Perception).

The Hill#

In Act 1, the Map of Mortton goes through the following order:

Ghetto
Town Hall
The Hill* (unused)
The Beuregard House
Colonial Power > ...

It is a complete level with several houses, much like Ghetto. It's accessible by level select (LA_HILL.MSN) or entering the BRIMSTONEINTHEBAYOU cheat and starting a new game. The one nest to kill is located in the furthest house, entered through the back door.

The Hill Map

Beuregard House Map

The map does not glow location text showing where you are (the Beuregard House blinks between red and dark red). Presumably, this area would've been near the top left of the map as it has a cut-off intersection.

Phoenix Hotel#

This cutscene actually takes place below AR_GH_SLAVE's shooting range, in Argentina. It takes place at coords (-93, -8, -159)

BloodRayne-Hotel01.png BloodRayne-HotelCupboard2.png

There is slightly more to the hotel used in the Argentina intro cutscene. There is some basic modelling of what appears to be a walk-in cupboard...

BloodRayne-HotelHall.png BloodRayne-HotelBathroom.png BloodRayne-HotelBathroom2.png

...and a bathroom devoid of bathroom furnishings. The door's collision being near to the wall makes it impossible to walk back out without noclipping.

Strangely, part of the table where the dossier exists in the cutscene is registered as a target for Rayne to melee despite being non-solid and indestructible.

BloodRayne-HotelOutside.png BloodRayne-HotelOutside2.png

There is a non-solid walkway just outside the room and a misaligned door latch hole.

The room itself is encased within a box, although the walls enclosing it are non-solid as well.

BloodRayne-Hotel08.png BloodRayne-Hotel09.png

The 3D HOTEL letters are not mirrored on the other side. Worth noting: the sign itself is solid!

Argentina Cutscene Grass#

There is slightly more grass than shown in the cutscene.

BloodRayne-ArgentinaGrass01.png BloodRayne-ArgentinaGrass04.png

The only thing solid here is a part of the floor & the flood lamps high up on the wall.

BloodRayne-ArgentinaGrass02.png BloodRayne-ArgentinaGrass03.png

There is a hole in the walkable floor inconsistent than suggested by the collision highlight debug option (if it is visible as a flat colour, it should be walkable).

Target Practice Guys In Walls#

Teleporting above near the hotel's coordinates reveals four guys standing on an invisible platform inside the wall of the shooting range, with one person at the shooting range. They are target practice people and vanish (placed in correct positions?) when the room is entered normally.

boilerroom#

It seems to be an earlier version of the Mauler bossfight room in Walls of Jericho. This map works only on Terminal Cut for unknown reasons.

boilerroom

Walls of Jericho

Loading the level itself will simply reuse the menu background as it has no loadscreen .tga in ART.POD.

boilerroom

Walls of Jericho

boilerroom

Walls of Jericho

There is less debris, no fog, and some different lighting. Note Barrier1's hole for a doorway.

boilerroom

Walls of Jericho

One of the terminal platforms is missing its side polygon.

boilerroom

Walls of Jericho

Walls of Jericho

There is a doorway under the alcove of the room in the final version.

boilerroom

Walls of Jericho

Most noticeably, the doorway near the catwalk is missing.

The actorTypeList mentions a fair amount of assets not used in the map itself compared to actor name list (which are used), suggesting this was another testing map:


// actorTypeList
50
CWeapon 11
CWayPoint 3
CWaterActor 12
CVampire 2
CNest 3
CTrigger 15
CThule 1
CTank 1
CSpinner 2
CSoldier 13
CRopeLadder 2
CRail 4
CQueen 3
CPlatform 19
CPendulum 8
CNPC 7
CMutate 5
CMech 4
CMaraisreq 8
CMauler 1
CMainCharacter 2
CLiteBulb 6
CLever 9
CHero 14
CHeroPlaceholder 4
CHeinrich 4
CHealthItem 3
CGun 2
CGlass 12
CGemini 1
CFlame 11
CEnemy 19
CEmitter 22
CDoor 21
CDecal 3
CDaemiteCluster 1
CDaemWar 3
CDaemite 4
CCurtain 10
CConveyor 2
CChain 4
CCharacter 15
CCameraPathActor 1
CBreakable 12
CBoxActor 36
CBeliar 1
CBatCreature 6
CBarrier 2
CAmmo 1
CDemonActor 14
// actor count
5
// actor name list
CHeroPlaceholder "HeroPlaceholder0"
CBarrier "Barrier0"
CBarrier "Barrier1"
CBarrier "Barrier2"
CBarrier "Barrier3"

Two of the invisible walls (CBarrier) are erroneously placed far below the map, but appear at the correct height of 0.00 anyway:

{ CBarrier "Barrier1"
    0,309.447,-1.78814e-007,294.502    // location
    0,0,0    // orient
    1    // enabled
    ""    // group
    0    // selfIlluminated
    0    // attachCount
    1.29444,8.14302,6.29097    // size
    ""    // effectClassNameList
    1    // addToPathGrid
} CBarrier "Barrier1"
{ CBarrier "Barrier2"
    0,195.353,-1.78814e-007,343.998    // location
    0,0,0    // orient
    1    // enabled
    ""    // group
    0    // selfIlluminated
    0    // attachCount
    1.29444,8.14302,6.29097    // size
    ""    // effectClassNameList
    1    // addToPathGrid
} CBarrier "Barrier2"

Barrier1 corresponds to a doorway that's covered by debris in AR_GH_WRECKED (as mentioned above), while Barrier2 corresponds to the hallway's entrance you would enter from in AR_GH_WRECKED.

Death's Quarters#

From the flooded stairs section of AR_MB_BARRACKS, turn to the right. Noclip through the "This door cannot be opened." trigger to enter the bedroom block.

BloodRayne-AR_MB_BARRACKSUnusedBedroom02.png BloodRayne-AR_MB_BARRACKSUnusedBedroom03.png

BloodRayne-AR_MB_BARRACKSUnusedBedroom04.png BloodRayne-AR_MB_BARRACKSUnusedBedroom05.png

There are only bedframes, daemite spawning from vents, and a static, immortal Rayne NPC in one of the corridors (she disappears when triggering the Officer turning into daemite cutscene).

The Laboratory#

BloodRayne-AR_MB_BOILER01.png BloodRayne-AR_MB_BOILER02.png

There is a nearly identical elevator just above the one Rayne starts in, blocked by debris on the outside.

Hell Hall#

The hallway has some modelling not visible during the Butcheress intro cutscene (partially obscured with black culling planes).

If coming FromElevatorE flag is set, In the corridor Rayne comes from before the bossfight, there are two Officer Eckstein heads; one used for the cutscene, another one on the floor. They are removed after cutscene if Rayne has just finished The Laboratory (FromBoiler flag).

The floating head can be lopped off.

Unused Scripting Flag

Also, if the same flag is true, the door has a trigger to bring you back to the Laboratory that you just came from (starting the level all over again) and set a FromButcheress gameFlag.

Hell Hall

The Laboratory

This door (green debug trigger) is likely a remnant of the "This door cannot be opened." trigger in The Laboratory room where P. Eckstein tries to poison Rayne. It is even named DoorButcheress in the .MSN file:

{ CDoor "DoorButcheress"
    0,-45.8124,50,120.84    // location
    0,0,1.57    // orient
    1    // enabled
    ""    // group
    0    // selfIlluminated
    0    // attachCount
    "LUKESDOOR.SMF"    // modelName
    2    // doorType
    0    // doorSide
    0    // doorState
    0    // doorSwing
    "DoorButcheressOpen"    // openEvent
    "DoorButcheressClose"    // closeEvent
    "metal-door-1o.wav"    // openSound
    "metal-door-1c.wav"    // closeSound
    0    // keyMask
    -45.8124,50,120.84    // origPos
    0,1.57,0    // origOrient
    0    // param
    4    // maxParam
    0.5    // openSpeed
    0.25    // closeSpeed
    5    // groundType
    ""    // eventToTriggerWhenOpen
    ""    // eventToTriggerWhenClosed
    0    // oneShot
    { // openRules
        0 // ruleCount
    }
    0    // plotAsBoxInShadow
    0    // allowedSides
    1    // allowBulletHoles
    1    // plotInShadowFlag
    5    // autoClose
    -1    // autoCloseTimer
    0    // autoOpen
    0    // unlockAfterOpening
    8    // sphincterPartCount
    6.5    // sphincterRadius
    45    // sphincterOpenBank
} CDoor "DoorButcheress"

FromButcheress

The Laboratory

This flag is not referenced in any other .SCB mission scripts, and completing that level starts the bossfight as usual with the flag intact.

Mines#

Deep

Deeper

Deep

Deeper

Deep's pre-transition level has more detail (boxes and minecarts) than Deeper, which instead has dirt mounds.

Unused Pump Room#

Unused

Used

Unused

Used

Unused

Used

Unused

Used

Watch on YouTube

There is a duplicate Pump Room deeper in the tunnel area, with a broken garage door, less furnishings, thick blue fog, no water near pump & non-functioning switch inside the pump room itself.

In prototype Xbox version the garage door is functional and has some spark (see 5:10 in video). Possibly, either this room was moved earlier into the level to reduce backtracking or there were meant to be two pumps to activate.

Walls of Jericho#

By noclipping past the cutscene trigger after the Mauler boss fight, it is possible to find Jurgen Wulf just standing there on his sub, chilling.

BloodRayne-AR_GH_WRECKEDSubbay01.png BloodRayne-AR_GH_WRECKEDSubbay04.png

He has the enormous amount of health he usually does (1500), but will die with enough of a one sided beatdown (he will not fight back). As a result, starting the cutscene after this will not have him turn around towards Rayne's direction.

BloodRayne-AR_GH_WRECKEDSubbay02.png BloodRayne-AR_GH_WRECKEDSubbay03.png

Also, the submarines are secretly airships... (the water level only gets set in the cutscene trigger.)

Emden U-Boat Station#

Being a cutscene-only level, it has a lot of details obscured from the player. With some scripting work (converting the .scb with PodTools, making :ToCastle event goto :mainloop and then putting a setCameraModeNormal() event), it is possible to explore the cutscene area. See the end of this section for a pre-patched mod file.

Cutscene screenshot

In-game spawn

Rayne starts on the second floor of the platform, facing a wall. Her torso can be seen more easily in the cutscene if one is playing with a high resolution.

AR_DE_SUBBAY

DE_C2_START

Mynce does not have her GGG accessory, despite already working with them at this point.

BloodRayne-AR_DE_SUBBAY06.png BloodRayne-AR_DE_SUBBAY05.png BloodRayne-AR_DE_SUBBAY09.png

AR_DE_SUBBAY

AR_GH_SUBBAY

The sub bay is under a massive cliff structure; this is not very noticeable due to the fog & close camera angle used in the cutscene. It also has a proper roof unlike AR_GH_SUBBAY.

There is slightly more to the subbay's roof that is obscured by the mountain.

AR_DE_SUBBAY

AR_GH_SUBBAY

The submarine is lower and clips into the bay, unlike the one in AR_GH_SUBBAY. The water is also different and does not reflect the sub.

In-game

Menu

In this mission Rayne receives a briefing letter from Mynce, with the Target List used for Germany. Despite this, forcing the game to let you open the menu still reveals the Target List for Argentina.

AR_DE_SUBBAY

AR_GH_SUBBAY

The garage area has an obvious hole since it was initially copied from AR_GH_SUBBAY, then had its details removed.

Cutscene

In-game

In-game

It's noteworthy that the darkened subbay to the right is an exact horizontal mirror of the dock used in the cutscene, just with no lights or objects. However, there is a small part of the map lit by moonlight despite being under a roof.

Download cutscene explore.POD.7z

File: BloodRayne_cutscene_explore.7z (8KB) (info)

Teachers and Traitors#

BloodRayne-DE_C2_START01.png BloodRayne-DE_C2_START02.png BloodRayne-DE_C2_START03.png BloodRayne-DE_C2_START06.png

There is some more terrain under the rubble, not visible unless noclipping. The tower and its walkway on the other side is non-solid.

Of Wulfs and Demons#

There's a Rayne NPC directly above the final boss room on a small invisible platform. She can be found at -345, 28, 4.

There is also a soldier corpse underneadth the floor.

Oddities#

Butcheress Battle Hidden Win Cutscene#

Watch on YouTube

It is unlikely, but possible to beat Butcheress by making her fall in the pit. This is done by noclipping onto the rooftop or using godmode and jumping for ages near the pit (but not deep enough to get shocked). Rayne being at a higher position causes her to endlessly use the rebound kick, eventually going into the pit. Otherwise you need to block her path and/or harpoon kick her into one of the pits when she activates a panel with near-perfect timing.

She will be in the falling cutscene instead, but she will (sloppily) die after falling unlike the normal cutscene. Notably, the daemites don't seem to protect her which contradicts her future media appearance. 1

Her corpse is still despawned afterwards in a different subroutine called :CleanUpAfterButcheress (the normal win condition despawns her in :ButcheressDeadCinemat)

Target Practice Oddities#

BloodRayne-ArgentinaTargetPractice01.png BloodRayne-ArgentinaTargetPractice02.png

Normally, the soldier(s) in the beginning of Act 2 will endlessly shoot the target, ignoring Rayne unless she interacts with the alerting triggers in the room (even if she stands in their line of fire, by noclipping).

BloodRayne-ArgentinaTargetPractice04.png BloodRayne-ArgentinaTargetPractice05.png

The soldiers all aim lower than their targets, often hitting the wall.

Strangely, there is a trigger at the weapons end of the range despite there being an unavoidable trigger at the entrance (and even then, you can grab the weapons without entering its trigger).

DE_C2_START Explosion Out of Bounds#

BloodRayne-DE_C2_START04.png BloodRayne-DE_C2_START05.png

After the Mynce boss fight in Teachers and Traitors, going to the broken stairs & trying to go out of bounds in the directions of the level exit will cause Rayne to disappear in an explosion and trigger a game over (normally, out-of-bounds triggers kill Rayne by setting her health to 0 and/or fade to black).

Developer Messages#

There is a lot, and we mean a lot of messages you can get for typing certain "cheats". Here they are along with their respective responses, inconsistent punctuation and all (click [Expand] to view).

To display them in-game, go to the Options Menu, select Enter Cheat, and enter the codes on the left.

Code

Response

ACTIVE

Try harder

ACTIVEACTIVEACTIVEACTIVE

No, really, try harder

ADAMLAIDEVE

Such sweet forbidden fruit

ALBATROSS

Too much Monty Python!

ANGRYINSANEDUCK

Quack, quack, GRRRRR, quack.

BANANAFORTHEMONEY

Makes the monkey happy!

COOLIGLOOFORME

You must be Canadian, eh?

COOLMAJESCO

Why thank you. Please buy our other products.

COOLTRI

Why thank you. Please buy our other products.

DANCEJUGGYDANCE

Tell me, where is the show? Take me along.

DANCETHETANGO

It's a great way to meet women

DANCEWITHSATAN

Have you danced with the devil in the pale moon light

DASTARDLYFARTQUEEN

If she dealt it, you smelt it.

DELTAFOXTROTECHOTANGO

You are go for launch.

DIEFARTDIE

is German for 'the Fart the'

DIEMAJESCO

Not in your lifetime.

DIETRI

Not in your lifetime.

DOGEATDOG

Do you really watch that show?

DONTCHEAT

That's a little ironic don't you think?

DONTDIE

Yah, that's god mode. Really. Trust me.

EATDUCK

High in fat.

EATHOOKER

You could catch a disease, smart guy!

EATME

No, but you can kiss my ass.

EATTHISPURPLEBANANA

You need help.

EATYOURNASTYFART

I love the taste of Methane in the morning.

FARTGOOD

Perhaps for you .

FEEDONME

Go find a leech.

FEEDROMEOTHEDOG

Kyle will thank you

FOXTROTUNIFORMCHARLEYKILO

Wow, that's alot of typing just to drop an F-bomb!

GODHELPME

He is out right now, can I take a message?

GODISGOOD

John 3:16

GODMODE

COME ON! You aren't even trying.

GOODGODHELPME

God mode not-activated

HIDETHEGIBS

What, you don't like lopping limbs off?

HIDETHEHOOKER

Even if you lost her, no one would miss her.

HIDEWHISKEYATWORK

It really takes the edge off.

HOOKERSTAIN

Gross

HOTELHOOKERHUT

Try the streets.

IAMADAM

Love the show.

IAMANGRY

Get therapy then.

IAMASSASSIN

Yeah, sure. And I am a refridgerator.

IAMGOD

HA!!! Should I laugh some more?

IAMINSANE

Crazy is as crazy does

IAMJIMMY

Love the show.

IAMMAJESCO

Sure you are. Wake up from the dream kid.

IAMNAKED

Good thing I can't see!

IAMTRI

Sure you are. Wake up from the dream kid.

ICANDIE

Why yes. Yes you can.

ICHEAT

Not with that lame code you don't!

IEATSPAM

Good for you. I eat electricity.

IHIDESPAM

It is a free world, but how strange.

IHUNTFORSPAM

Spamhunters, we are a dying breed.

ILAIDMYDISHWASHER

Is that possible?

ILAIDMYMONKEY

I think that's against the law...

INSANELAMAUVULAENIGMA

Do you even know what a uvula is?

ISJIMMYINSANE

How the hell I know?

ISOLATETAINTEDLAMA

Do your part to save the world, before it's too late.

IWASMAJESCO

Sorry to hear that. You got fired?

IWASTRI

Sorry to hear that. You got fired?

IWORKFORMAJESCO

Doubtful.

IWORKFORTRI

Doubtful.

JIMMYRULES

Cragie Dag in the Ish Nish Bag!

JUGGYSHOWISKILLER

Try again when you are 21.

LOTSOFASSINNOVEMBER

Can't wait till November!?

LOTSOFHOOKERS

Who are you? Heidi Fieiss?

MANSHOW

Drink out a beer and pull out a trampoline. It's going to get good.

MYDOGISPSYCHIC

Get him to tell you the cheat codes.

MYHOOKERUNIFORM

Don't quit your day job.

MYKILOISLATE

DARE didn't work.

MYJIMMYISUP

I didn't need to know that.

MYLAZYBANANA

It just lies there, looking yellow.

MYNASTYNAKEDMONKEY

Too much information.

MYUVULAISPURPLE

Perhaps you need oral attention

NAKEDHOOKER

Sorry, Rayne is keeping her clothes on

NAKEDMONSTER

Sorry, Rayne is keeping her clothes on

NAKEDNASTYMAN

Give Uncle Scrotor a hug!

NAKEDNASTYMONSTER

You must be into bestiality, huh?

NASTYSATANEATHOOKER

What else would you do with them?

NOCHEATACTIVE

Correct

PAPADONTTPREACHER

It's 'preach' dumbass.

PASSJIMMYTHEJOINT

It'd be a lot cooler if you did.

PICKMYMONKEY

Smell my console.

PICKUPHOOKER

Is this part of your 'To Do' list?

PSYCHICASSASSIN

Great idea, want to fund it?

QUEBECISCOOL

Bonjour!

RAID

Got a roach problem? Cheat codes won't help.

REALITYISTERMINAL

We have job openings.

REALITYISTHECONUNDRUM

That's why we play games.

SATANCANDANCE

much better than you can.

SATANRULES

Poser.

SATANTOLDTHISJOKE

The one about the banana and the Easter Bunny?

SCARLETCRANE

Great idea, want to fund it?

SHOWMEYOURMONKEY

And I'll show you mine!

SHOWMEYOURNASTY

Eww, put that thing away!

SHOWMYNAKEDMONSTER

Maybe in BloodRayne 2.

SPAMSPAMSPAMSPAM

Baked beans are off!

STAINMYUNIFORM

No, thanks. Talk to Bill.

TAKEMYWEAPONS

Lie down and keep your hands on your head

TERMINALREALITYISLAME

Eat me, have YOU ever made a game?

TERMINALSTAIN

It won't come out!

TERMINALVELOCITY

It was a great game, wasn't it.

THEHOOKERISANGRY

Cover your nuts!

THEMATRIX

Like Trinity!

THERULESAREOBSOLETE

Nice try, not a cheat

THISISREALITY

No, it isn't.

WEAPONSON

Oops wrong cheat. No weapons here.

WHISKEYALPHADELTAFOXTROT

Affirmative, sir!

WHISKEYISMYGOD

Admitting it is the first step to recovery.

XXX

You little pervert!

YANKMYALPHABANANA

Get a room.

YOURFARTISDASTARDLY

Yeah, silent but deadly are the best

YOURGODISCOOL

Why can't we all get along?

YOURHOOKERISNASTY

Ain't my bitches, punk!

(Source: abezice (GameFAQs), (codes); Reina (transcription))

Unused Nouns & Phrases#

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: More likely the codes that use them just haven't been found yet. If possible, find them.

Many cheats work by combining multiple nouns in the memory, while others are hard-coded phrases. Some nouns & responses are not used in any cheats:

  • HOPE
  • FOR
  • GULF
  • I guess that's why you work for them.
  • Don't insult your employer!
  • You're a disturbed little monkey.

Terminal Cut Differences#

  • Support for XInput gamepads including pre-game menu & button prompts (Patch 1.05)2.
  • Japanese text, voice-acting and some other different sounds, like CHEAT-1.wav (patch 1.04)
  • "Always Run" toggle has been added in control settings, with Shift to slow down the character a la BloodRayne 2.
  • Blood Rage in Terminal Cut has been nerfed to only be slightly more powerful than normal attacks. (or is that the frame limiter in action?) 3
  • boillerroom.msn is loadable (see its respective section).
  • Uncompressed (larger) world textures (Patch 1.044 & 1.05).
  • Upscaled cinematics.
  • Improved graphical effects (higher shadow resolution, Patch 1.04 reflections, & 1.05 fog, water, etc )

References#


  1. BloodRayne: Revenge of the Butcheress, (Fandom)↩︎
  2. Patch 1.05, (GOG Forums)↩︎
  3. [https://www.gog.com/forum/bloodrayne_series/bloodrayne_1_vampire_damage_tied_to_frame_rate, BR1: Vampire Damage tied to framerate], (GOG Forums)↩︎
  4. [https://www.gog.com/forum/bloodrayne_series/patch_104_for_brtc_patch_103_for_brtc2, Patch 1.0.4], (GOG Forums)↩︎