Big Strike Bowling is a casual bowling title released late into the PlayStation's life.
Debugging Text#
Present in SLUS_014.78 at 0x820 is some function text:
File %s Not Found
OH NO Character Renderer Ran out of polys %d
OH NO Character Renderer Ran out of polys %d,%d
Animations %d found
HeapReset, HeapStart:%x
HeapReset: %d bytes avail
HeapInit
Heap Start:0x%x, End:0x%x, Size:%d
Heap Alloc Failed: size= %d
HeapAlloc: %d bytes, %d bytes left
HeapTopPop: %u mem left
HeapTopPush: %u mem left
Also in SLUS_014.78 is text for a debug menu starting at 0xE80:
Debugging Instructions
Left and Right Buttons switch
debug screens
1. Instructions
2. Position Information
3. Active Appearances
Triangle: Toggle Collisions
Circle: Hero Full Power Up
Cross: Suspend Enemy Actors
Square: Pause
# Actors:%d
# Actor: ID: Dbyte: x: y: z:
%2d:%8s %3d %2d %5d %5d %5d
Spawner
%s %d %d Dist:%d
Examin Actor #%d
ID:%d Dbyte:%d
p x:%5d y:%5d z:%5d
lp x:%5d y:%5d z:%5d
dx: %5d dy: %5d dz: %5d
ax: %5d ay: %5d az: %5d
AIStage:%d
flags: %d
Mesh View
Mesh # %d
Distance %d
Scale %d%s
Play Track %d
MoveBall
MovePin
Set Ball and Pin Parameters
ShowCollideData
Set Power Parameters
Set Accuracy Parameters
Fly Through Scoring
Texture Page(8 bit): %d, x:%d,y:%d
Clut:%d x:%d y:%d
Texture Page(4 bit): %d, x:%d,y:%d
Texture ID: %d
W:%d H:%d
u:%d v:%d bpp:%d
VRAM Abs x:%d y:%d
and is continued further at 01288:
Controller Check
c1: joy1(%d,%d) joy2(%d,%d)
c1: No Analog
Control ID: %d
Valid: %d
Rumble Support
(%s)motor0: %d
(%s)motor1: %d
(%s)duration: %d
Options
(%s)Cheat Info Mode: %s
(%s)RingType: %s
(%s)HiRes
(%s)Add/Sub Time:
(%s)Time Pause:
(%s)View Col Spheres:%s
(%s)Font Test :%s
Sound Test
Sound # %d
Volume %d
Pan %d
SPU Addr:%d
InValid SoundID
Channel Use:
0 1 2 3 4 5 6 7
8 9 10 11 12 13 14 15
16 17 18 19 20 21 22 23
pos: %5d, %5d, %5d
rot: %5d, %5d, %5d
Primm Usage
prims: %5d / %5d
tileprims: %5d / %5d
DMPrimCount:%5d / %5d
poly_f3: %5d / %5d
poly_f4: %5d / %5d
poly_g3: %5d / %5d
poly_g4 %5d / %5d
BoneModels: %d
Heap Size: %5d
Mem Usage: %5d
Mem Free: %5d
High Water: %5d
Framerate = %d
Polys Drawn= %d
Logic Total%d
Actors %d
Bones %d
Level %d
Explode %d
Debris %d
Swarm %d
Particle%d
Framerate = %d
Render Total:%d
Hud %d
Ring %d
Framerate = %d
Logic Total:%d
Draw %d
Frame %d
Ctrl %d
Audio %d
Bone Models Drawn: %d
Bone View
ax:%3d ay:%3d
(%s)Model: %d
(%s)Anim: %d %s
(%s)Frame: %d
(%s)Distance %d
(%s)Scale %d%s
(%s)Y Pos %d
---
(%s)Blend: %d%s
(%s)Play: %s
Invalid Model
Language: %d, %s
(Source: Descension)
Images#
Present in the files is this photo of the late bowler Simon "Cy" Woolf inside a bowling alley, a prominent figure in the Florida senior bowling community and Tampa Bowling Association Hall of Fame inductee, and also a playable character in the game.
This image is notable due to being the only known photo of him on the internet in color.
(Source: Z_Liv)