the cutting room mirror

Unused Text

This is a sub-page of Beyond Shadowgate (TurboGrafx-CD).

Miscellaneous Unused Text#

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YOU SEE ERIK.
YOU SEE OBJECT 02
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Map 1#

YOU SEE ERI

pace have no basis in reality in this world. OK, that isn't true. I don't want to code the logic for Erik walking around dead objects!

Map 2#

YOU SEE ERI

pace have no basis in reality in this world. OK, that isn't true. I don't want to code the logic for Erik walking around dead objects!

Unused Items#

Object 04#

OBJECT UNUSED 0.

Part of Great Seal#

THIS IS PART OF THE GREAT SEAL THAT YOU NEED TO ENTER CASTLE SHADOWGATE.

Urn of Ashes#

THIS IS THE URN OF ASHES THAT READS "ASHES TO ASHES,DUST TO DUST."

Feather Pen#

THIS IS A FEATHER PEN.

Chancellor's Key#

THIS KEY WAS GIVEN TO YOU BY THE CHANCELLOR.

Vial (Healing Serum)#

THIS IS THE VIAL CONTAINING THE HEALING SERUM THAT YOU TOOK FROM THE PHYSICIAN'S OFFICE.

Salt Shaker#

THIS IS THE SALT YOU GOT FROM THE DINING HALL.

Tools#

A HANDY SET OF TOOLS, YOU TOOK THESE FROM THE CRAFTSMAN'S OFFICE.

Vial (Ammonium Phosphate)#

THIS VIAL CONTAINS AMMONIUM PHOSPHATE, AND YOU PURCHASED IT AT THE CURIO SHOP.

Pill#

THIS IS THE SPECIAL PILL THAT REFRESHES OXYGEN IN THE BLOOD. YOU GUESS IT'S TO HELP WITH FAINTING -- ALTHOUGH YOU KNOW REAL MEN DON'T FAINT.

Pendant#

THIS PENDANT IS THE ROYAL PENDANT LEFT FOR YOU BY THE GHOST OF YOUR FATHER, KING ARONDE.

Rod#

THIS IS THE ROD THAT YOU FOUND IN THE EVIL BELEZAAR'S STATEROOM. YOU PRESUME IT TO BE A KEY TO SOMETHING.

Hunter's Horn#

YOU HAVE A HUNTER's HORN HERE, TO WHICH HOUNDS AND OTHER HUNTING DOGS RESPOND IF THEY'RE ANYWHERE NEAR.

Bottle of Turpentine#

THIS IS THE BOTTLE OF TURPENTINE YOU FOUND. THE SMELL IS VERY STRONG.

Bellows#

THIS IS THE BELLOWS. IT SUCKS AIR IN, AND BLOWS IT OUT.

Jar of Nutrient Solution#

YOU FOUND THIS JAR OF NUTRIENT SOLUTION IN THE TREEHOUSE SUPPLY ROOM.

Seed#

THIS IS THE SEED THAT THE BIRD DROPPED.

Magic Acorn#

THIS IS THE MAGIC ACORN GIVEN TO YOU BY THE DRUIDESS. YOU KNOW ITS MAGIC IS POWERFUL, SO YOU THINK YOU'LL KEEP IT WITH YOU UNLESS THERE'S A CRISIS.

RESERVE FOR FUTURE OBJECT.

Whistle#

THIS WHISTLE FROM THE TREEHOUSE HAS A HIGH, LILTING SOUND.

Pot of Dirt#

THIS IS THE POT OF DIRT.

Hourglass#

THIS IS AN HOURGLASS. IT MEASURES TIME, LIKE A CLOCK. IT JUST REQUIRES MORE ACTIVE PARTICIPATION.

Disk (Green)#

THIS DISK IS GREEN.

Disk (Blue)#

THIS DISK IS BLUE.

Disk (Red)#

THIS DISK IS RED.

Disk (Yellow)#

THIS DISK IS YELLOW.

The Dungeons#

Dungeon Hall 1#

A SURLY GUARD WITH A BAD DISPOSITION.

USE THE TALK ICON ON CHARACTERS YOU ENCOUNTER ALONG THE WAY TO GATHER INFORMATION.

USE THE HAND ICON TO MANIPULATE AND USE OBJECTS. IT HAS NO EFFECT ON ME.

THE INVENTORY OBJECTS HAVE NO EFFECT ON ME. USE THE OBJECTS ON OTHER OBJECTS AND CHARACTERS IN A ROOM. FOR EXAMPLE, USING A MATCH ON A BED OF STRAW MIGHT HAVE AN INTERESTING EFFECT!

Corpse's Dungeon Cell#

USE THE TALK ICON ON CHARACTERS YOU ENCOUNTER ALONG THE WAY TO GATHER INFORMATION.

USE THE HAND ICON TO MANIPULATE AND USE OBJECTS. IT HAS NO EFFECT ON ME.

THE INVENTORY OBJECTS HAVE NO EFFECT ON ME. USE THE OBJECTS ON OTHER OBJECTS AND CHARACTERS IN A ROOM. FOR EXAMPLE, USING A MATCH ON A BED OF STRAW MIGHT HAVE AN INTERESTING EFFECT!

Dungeon Hall 2#

A brightly burning torch illuminates this area of the room.

Guard Room#

OOM. FOR EXAMPLE, USING A MATCH ON A BED OF STRAW MIGHT HAVE AN INTERESTING EFFECT!

Torture Room#

CHARACTERS IN A ROOM. FOR EXAMPLE, USING A MATCH ON A BED OF STRAW MIGHT HAVE AN INTERESTING EFFECT!

Dungeon Corridor 1#

The area is lit by this torch.

USE THE TALK ICON ON CHARACTERS YOU ENCOUNTER ALONG THE WAY TO GATHER INFORMATION.

USE THE HAND ICON TO MANIPULATE AND USE OBJECTS. IT HAS NO EFFECT ON ME.

THE INVENTORY OBJECTS HAVE NO EFFECT ON ME. USE THE OBJECTS ON OTHER OBJECTS AND CHARACTERS IN A ROOM. FOR EXAMPLE, USING A MATCH ON A BED OF STRAW MIGHT HAVE AN INTERESTING EFFECT!

Skeleton's Dungeon Cell#

G THE WAY TO GATHER INFORMATION.

USE THE HAND ICON TO MANIPULATE AND USE OBJECTS. IT HAS NO EFFECT ON ME.

THE INVENTORY OBJECTS HAVE NO EFFECT ON ME. USE THE OBJECTS ON OTHER OBJECTS AND CHARACTERS IN A ROOM. FOR EXAMPLE, USING A MATCH ON A BED OF STRAW MIGHT HAVE AN INTERESTING EFFECT!

Pit#

This is some kind of mutant giant fungus, from the look of it.

Prince Erik arrived just in time for dinner.

VENTORY OBJECTS HAVE NO EFFECT ON ME. USE THE OBJECTS ON OTHER OBJECTS AND CHARACTERS IN A ROOM. FOR EXAMPLE, USING A MATCH ON A BED OF STRAW MIGHT HAVE AN INTERESTING EFFECT!

Dungeon Gateway#

The torch gives the only light in the area.

E HAND ICON TO MANIPULATE AND USE OBJECTS. IT HAS NO EFFECT ON ME

THE INVENTORY OBJECTS HAVE NO EFFECT ON ME. USE THE OBJECTS ON OTHER OBJECTS AND CHARACTERS IN A ROOM. FOR EXAMPLE, USING A MATCH ON A BED OF STRAW MIGHT HAVE AN INTERESTING EFFECT!

Dungeon Hall 3#

Light is provided by this torch.

ROOM. FOR EXAMPLE, USING A MATCH ON A BED OF STRAW MIGHT HAVE AN INTERESTING EFFECT!

Young Girl's Dungeon Cell#

THIS BENCH, WHILE STONE AND QUITE HARD, ALLOWS ONE TO REST ABOVE THE BUG-RIDDEN FLOOR.

USE THE TALK ICON ON CHARACTERS YOU ENCOUNTER ALONG THE WAY TO GATHER INFORMATION.

USE THE HAND ICON TO MANIPULATE AND USE OBJECTS. IT HAS NO EFFECT ON ME.

THE INVENTORY OBJECTS HAVE NO EFFECT ON ME. USE THE OBJECTS ON OTHER OBJECTS AND CHARACTERS IN A ROOM. FOR EXAMPLE, USING A MATCH ON A BED OF STRAW MIGHT HAVE AN INTERESTING EFFECT!

Old Man's Dungeon Cell#

HE WAS CRAZY, AND COULD HAVE ATTACKED YOU. YOU NEVER KNOW, IN A PLACE LIKE THIS. HE'S PADDLE-BALLING IN HIS DREAMS NOW.

ER ALONG THE WAY TO GATHER INFORMATION.

USE THE HAND ICON TO MANIPULATE AND USE OBJECTS. IT HAS NO EFFECT ON ME.

THE INVENTORY OBJECTS HAVE NO EFFECT ON ME. USE THE OBJECTS ON OTHER OBJECTS AND CHARACTERS IN A ROOM. FOR EXAMPLE, USING A MATCH ON A BED OF STRAW MIGHT HAVE AN INTERESTING EFFECT!

Dungeon Hall 4#

A torch illuminates the area.

ER INFORMATION.

USE THE HAND ICON TO MANIPULATE AND USE OBJECTS. IT HAS NO EFFECT ON ME.

THE INVENTORY OBJECTS HAVE NO EFFECT ON ME. USE THE OBJECTS ON OTHER OBJECTS AND CHARACTERS IN A ROOM. FOR EXAMPLE, USING A MATCH ON A BED OF STRAW MIGHT HAVE AN INTERESTING EFFECT!

Empty Dungeon Cell#

The handle is of iron.

N ON CHARACTERS YOU ENCOUNTER ALONG THE WAY TO GATHER INFORMATION.

USE THE HAND ICON TO MANIPULATE AND USE OBJECTS. IT HAS NO EFFECT ON ME.

THE INVENTORY OBJECTS HAVE NO EFFECT ON ME. USE THE OBJECTS ON OTHER OBJECTS AND CHARACTERS IN A ROOM. FOR EXAMPLE, USING A MATCH ON A BED OF STRAW MIGHT HAVE AN INTERESTING EFFECT!

Dungeon Hall 5#

LONG THE WAY TO GATHER INFORMATION.

USE THE HAND ICON TO MANIPULATE AND USE OBJECTS. IT HAS NO EFFECT ON ME.

THE INVENTORY OBJECTS HAVE NO EFFECT ON ME. USE THE OBJECTS ON OTHER OBJECTS AND CHARACTERS IN A ROOM. FOR EXAMPLE, USING A MATCH ON A BED OF STRAW MIGHT HAVE AN INTERESTING EFFECT!

The Caves#

Ladder#

Ladder climbing sequence.

It is Prince Erik.

Long Cavern Corridor 3#

It is Prince Erik.

The Ledges#

Hills Ledge 3#

That's odd--there is a hole here and it appears threaded for something.

Water drips from a crevice in the rocks.

Ledge Path#

It is a ball of yarn.

The Village#

Village 1 (Burning)#

YOU CAN HEAR THE VOICE OF A CHILD, CRYING.

Village Street 1 (Burning)#

NERVE TRAUTMA CAUSES SOME MOVEMENT IN THE SEVERED ARM; BUT IT IS NOT A THING YOU WOULD WANT TO PICK UP.

Village 2 (Burning)#

A VILLAGE BANNER SMOLDERS SO THAT ITS MESSAGE IS INDISTINCT.

THERE IS TOO MUCH FIRE AND HEAT TO GET THROUGH THIS DOORWAY.

THE ALLEYWAY IS BLOCKED BY FIRE SO THAT PASSAGE IS IMPOSSIBLE.

The West Woods#

West Woods Trail 1#

The she-wolf will ensure your passage through the Druidwood in appreciation for releasing her from the cells.

West Woods Trail 6#

This trail winds on through the distant woods.

It is Prince Erik.

The City#

Leo's Curio Shop#

It is a magical music box.

Tavern#

It's a cute little box turtle.

Erik's turtle.

Pet Shop#

It's a pet shop, with that special pet to meet every taste

Physician's Office#

You are in what appears to be a surgery of some kind.

It is Prince Erik.

This man must be a physician. You have your doubts, however. This man is either on the verge of a nervous breakdown or he smokes too many cigarettes and drinks too much coffee.

The Temple#

Tower#

The legendary Hand of Astrid offers you something that should rightfully be yours.

Castle Shadowgate#

Domed Chamber#

Suddenly a view of the sky appears.

Suddenly a mountain range appears.

Suddenly a roaring fire appears.

Suddenly a pool of water appears.

The Caves Below Shadowgate#

Well of Souls#

YOU SEE ERIK.